Featured Post

The New Age Is Begun: the Defenders of the Pelennor Army List

Good morning gamers, This month is "Pelennor month" and we've covered the Fiefdoms (lots of Gondor units with special take-thi...

Showing posts with label Lothlorien. Show all posts
Showing posts with label Lothlorien. Show all posts

Thursday, August 13, 2026

So It Begins, Part 2: The Walls of Helm's Deep

Good morning gamers,

We're back for another scenario in our custom Helm's Deep campaign. Today, the Uruk-Hai have made it to the walls and they'll be battling through the defenders, trying to get a hold of the walls. Can Aragorn and his friends kill 35 Uruk-Hai in 12 rounds? Can we keep Aragorn alive? We'll see - here are our participants . . .

The Walls of Helm's Deep (War in Rohan, p. 26)

We're using the actual scenario participants in this scenario:

  • Forces of Good: Mostly The Defenders of Helm's Deep
    • Aragorn - Strider with armor
    • Legolas Greenleaf with armor
    • Gimli, Son of Gloin
    • Haldir with Elf bow and heavy armor
    • Aldor
    • Haleth, Son of Hama
    • 4 Warriors of Rohan with shields
    • 4 Warriors of Rohan with shields and throwing spears
    • 4 Warriors of Rohan with bows
    • 4 Galadhrim Warriors
    • 4 Galadhrim Warriors with shields and spears
    • 4 Galadhrim Warriors with Elf bows
  • Forces of Evil: The Assault Upon Helm's Deep 
    • 4 Uruk-Hai Captains
    • 10 Uruk-Hai Warriors with shields
    • 10 Uruk-Hai Warriors with pikes
    • 12 Uruk-Hai Berserkers

The record keeping for this scenario is tricky - we tried our best to keep a faithful tally. You will see how this went shortly . . .

Monday, May 11, 2026

The New Age Is Begun: The Lothlorien Army List

Good morning gamers,

I had been playing SBG for about a year before my wife got me an eBay lot of Galadriel, Celeborn, and unarmored Haldir with no bow (that sculpt did not age well). I had been playing with Wood Elf Warriors (not called Lothlorien Warriors) in the Thranduil's Halls list (before the Hobbit films changed that list A LOT) and had Legolas leading a bunch of Elves, all of whom couldn't be shot. I used to ally in Gandalf into the list to keep them alive while crossing the inevitable no-man's-land, until our good mate Zorro told me, "You know you can ally Legolas with Galadriel and run all those Elves for like 40pts less, right?" And I basically never looked back. :)

Today, we're tackling Lothlorien - a list that I think has been good throughout the ages, but has gotten particularly good with the return of its cavalry and super-elite infantry with the release of the Armies of Middle-Earth book. I'm also not the only person who thinks this - Lothlorien doesn't have more profiles than a lot of other lists (and it certainly doesn't have a lot of army list bonuses), but the units it has are good, they're very well costed, and the whole list can play incredibly asymmetrically into big-nasty lists or horde lists. Let's see what's baking in the Golden Wood, shall we?

Lothlorien: Changes for 2025

Profile Selection

This list both does and doesn't have the same profiles from the last edition: you have Galadriel (caster form, not war form), Haldir, Orophin, Rumil, Galadhrim Captains, Lothlorien Captains (nee Wood Elf Captains), and Lothlorien Stormcallers. The list also has Celeborn, but this version of Celeborn is vastly different from his previous version and has to be taken in his pajamas. I converted an armored Celeborn from one of the old metal Haldir's Elves sculpts . . . that guy isn't seeing much use these days. The warriors are all the same, so the only real profile change is the overhaul of the previous Celeborn (who was awesome) and the arrival of the new Celeborn profile (who is also awesome, but for very different reasons).

There is a functional difference in this list, however, when it comes to profiles: in the last edition, you would usually use Lothlorien as part of an allied list, instead of as a mono-list. While there aren't any "bad" profiles in Lothlorien, the list gave you access to a cheap "unlimited" caster in Galadriel, F6 supporting models with Guards of the Galadhrim Court, 10pt D6 front-line guys, and 18-21pt cavalry models - all of which were appealing to lists with limited unit choices, like Numenor (which brought S4 to the mix), Fangorn (which was really profile-constrained), the Misty Mountains (the dreaded "birdbath" list with the eternal Gwaihir model), and the Fellowship (Boromir/Legolas/Aragorn would love to slot in and help out their Elven friends). Not only is allying a thing of the past, but these heroes provided something that Lothlorien definitely no longer has: a fast-moving/hard-hitting Strike hero. Yes, there are some heroes with Heroic Strike in the list, but none of them are toting more than 2 Attacks, one of them is Unarmed with 1 Attack, and their only 3 Attack hero is "stuck" at F6 . . . in that comparison, having a F7+ hero with 3 or more Attacks (Boromir, Aragorn, Gwaihir, Treebeard, Isildur, and Elendil - JUST from the list of profiles above) would be most welcome.

It's a new era, but the bones of the list are still good and so I think the list itself is definitely worth a try. Let's see what our army list bonuses are.

Monday, December 1, 2025

The New Age Is Begun: the Defenders of Helm's Deep Army List

Good morning gamers,

We're pivoting for the next few weeks to look at some Rohan lists and we're kicking things off with one of the Legendary Legions that I enjoyed playing last edition (though I never took it to an event - I was close, but I didn't): the Defenders of Helm's Deep. This list is one of the few Rohan lists that can't take horses, but golly does it have a lot of options available to it! Let's see how this list has changed, for changes have happened (though things feel pretty much the same as they always were).

The Defenders of Helm's Deep: Changes for 2025

Profile Selection

Compared to the old Legendary Legion, the only change to the profiles available to you is that you have to be playing with Legacies in order to use the King's Huntsmen. Other than that, things haven't changed. I'm going to be honest, though, I had hopes that we'd get a Deeping Wall force and a book-accurate option that gives you Eomer and access to horses and drops the Elves (kind of like how you can build an Eagle/non-Eagle Men of the West list now). Still, not losing profiles is good - happy enough.

Army List Bonuses

The army list bonuses are basically unchanged as well. You still get a boost to your Courage after you break for models near Theoden (Warriors get +1 Courage and reroll failed Courage tests while within 6" of Theoden), you still get +6" to the range of your bows/Elf bows when you stand still and shoot (which is only a 1.5-3" gain over what you'd have by moving and shooting, but also retains your base Shoot Value), and the army is limited to 33% of its force having the Lothlorien keyword (more on this later). In addition to this, a rule that used to be on Haldir's profile got moved to the army list rules: while within 6" of Aragorn and/or Theoden, he treats them as a banner, he passes all of his Courage tests, and also gets to reroll failed To Wound rolls. As I said above, things feel pretty much the same - not a bad thing, just a thing.

Monday, June 9, 2025

The New Age Is Begun: The Breaking of the Fellowship Army List

Good morning gamers,

We're back in our in-depth reviews of the new army lists for MESBG and today we're looking at "the other Fellowship list" (really it's one of four, but we'll get to the others soon): the Breaking of the Fellowship. This list has kept a lot of what the old Legendary Legion had, but it's been changed in a few profound ways to give those of us who enjoyed using it something new to tinker with.

I covered the Breaking of the Fellowship Legendary Legion in our Stuff of Legends series back in April 2021 and I gotta say, there are both not a lot of changes to this list and some very BIG changes to this list. Let's dig into what's new in 2025 . . .

The Breaking of the Fellowship: Changes for 2025

Profile Selection

In the previous edition, we had eight profiles - the Fellowship members who were alive when the fighting at Amon Hen started. For the most part, the wargear they had in the films was accurately conveyed in the wargear options for the models (Aragorn's bow was at the boats with Boromir's shield, but Boromir got his shield and Aragorn's bow was noticably absent). I mentioned this to GW several times and in this edition of the game, Aragorn has his bow. Yes, I am taking credit for that change (though hopefully not sole credit for it - surely someone else was thinking the same thing I was).

Monday, February 3, 2025

First Impressions: The Elven Kingdoms, Part I

Good morning gamers,

I know I've said this a bajillion times before, but when I got started playing MESBG back in 2010 (during the Legions of Middle-Earth era and when it was called LOTR SBG), the first warrior pack I got for the Forces of Good was Wood Elf Warriors. I opened it minutes before opening the Dwarf Warrior pack, which quickly became a favorite of mine and a bane to the other guys starting to play the game with me, but it was my Wood Elf Warriors that eventually defined one of my favorite play styles: everyone shoots and if we get caught, we die. Over the years, I've collected Galadhrim (on foot and mounted) and have amassed most of the heroes, but with a new edition of the game, I can safely say that I both know how Lothlorien should be played . . . and honestly admit that I have no idea what I'm doing with them at the moment. :) They've both changed and not changed - I promise this makes sense, let's make some sense of that, shall we?

Lothlorien: How Have They Changed?

So we need to start out by addressing that there are some profiles that have left the Lothlorien list at this juncture and should arrive in the Armies of Middle-Earth supplement (since they didn't appear in the list of profiles being sent to Legacies):
  • Combat Celeborn (wait, isn't that the only Celeborn? Why no, no it's not - keep reading);
  • Orophin;
  • Rumil;
  • Galadhrim Knights (and mounted Galadhrim Captains);
  • Guards of the Galadhrim Court; and
  • Wood Elf Sentinels
This . . . doesn't leave us with much, but there are some cool new toys in real old packages that we have to play with now. Let's start off with . . .

Photo Credit: Tenor.com

Galadriel 
got 5pts cheaper and . . . pretty much stayed the same - at least as far as her stats and rules are concerned. She's still unarmed with a bad number of Attacks and a low Strength stat, but she's still F6, so with some help, she can win very, very managed fights. She still gets a free Will point each turn and can take her mirror (which is now on a 40mm base - something I need to hobby up so I can play with her soon!).

But there were some big changes to her special rules. First off, the Mirror of Galadriel not only allows a friendly hero during each End Phase within 6" of the Mirror to regain all their previously-lost Fate points, but if either Galadriel or Celeborn is in base contact with the Mirror, you can get a +1 bonus to your Priority roll . . . that's NUTS (and makes the 25pt investment very, VERY much worth it). Second, Galadriel's spell suite changed quite a bit. She has <check the list - it looks wrong>. All in all, very much the same profile - but now with some new tricks.

Monday, November 11, 2024

Thematic List Challenge: The Deeping Wall of Helm's Deep, Part 1

Good morning gamers,

There are lots of good podcasts and blogs and such out there on the internet with players who have podiumed at the world's most prestigious tournaments - and we aren't one of those blogs. I've been playing the game for a long time, but with young kids at home, going to multi-day events that are hosted by other people (or single-day events that are run on Sundays) are just out of the question for me. Heck, I barely have time to throw/attend 2-3 events run by our local group every year!

But one distinctive that our group does have is that in one way or another, we love themey lists. We do - sometimes it's trying to run lists that play off a particular gimmick or rule in the game, and sometimes it's attempting to portray a battle force from the books or movies. As someone who's played a lot of games and doesn't really care how he does in the end, I'll say that it's the theme of a list that really sells me on using something (maybe that's why I don't win much at our events . . .).

But I had an idea last year: write a few articles about lists that are rich in theme, don't appear to be toppling the meta right now, but have a lot to offer both thematic-minded and competitive players. As such, I've set for myself a "list building challenge" to explore some new ways for players to bring theme to the tabletop (and maybe win some games along the way). Our first stop is a newly-found favorite of mine: running a "Deeping Wall" list based on the Two Towers film!

The Theme

I've said this many times before: I was a bit saddened when War in Rohan came out and you couldn't run a "Deeping Wall only" Legendary Legion (though admittedly, this is pretty much my only critique of that sourcebook - it's really great!). Running Aragorn, Legolas, Gimli, and a bunch of Lothlorien Elves is really fun - especially if all of the Galadhrim could take bows . . . because THAT wouldn't be broken, right? Well, I happened to pick up a bunch of Galadhrim off eBay one day, and then Centaur and I split a Galadhrim box . . . and then I got MORE Galadhrim for Christmas . . . and suddenly, I had gone from being a Wood-Elves-only Lothlorien player to having a legitimately large number of armored Elves. What was I to do with all these Elves (and basically no shields because that's how the blister works)? Why add them to my three Hunters and play around with a Deeping Wall list, of course!

Thursday, December 28, 2023

2023 Hobby Bingo: Tiberius's Board

Good morning gamers,

Well, 2023 has been a year - and it's been full of hobby fun! With Fantasy Fellowships, the Minas Tirith board, several tournaments, and lots and lots and LOTS of Morannon Orcs, there's been a lot to keep me busy during my off nights. I haven't officially done the hobby bingo challenge before, though I've always looked at the boards and thought, "I should do that." Well, this year, I said, "Darn it, we're gonna do it this year" - and I am proud to say that it turned out pretty well. Let's have a look!

Photo Credit: Warhammer Community

Row #1: Lots of New Models (and some movies and a tournament)

Our first square in the first row requires us to start a new army, and for me this year, that was easy: Corsairs of Umbar! Throwing weapons are my thing and these guys have them everywhere. I also had these models sitting around for a while, so I don't have all the guys I painted shown here because . . . well, I need a guy for another bingo box:


Box two is easy - watch the Lord of the Rings trilogy. Yes, I watch the extended cuts every year at least once, usually while I'm working on batch painting something or working on a terrain project. It took me longer than usual to watch them this year, since I had to catch up on a bunch of Star Wars shows, but I finished watching the extended editions of The Fellowship of the Ring on June 28th, The Two Towers on August 14th, and The Return of the King on September 9th.

Box three was checked off on June 24th when I attended our annual Grand Tournament - I got last place with a Quest of the Ringbearer Angmar army (you can read about my process of picking that list here and some thoughts on the scoring system - and a brief overview of my games - here).

Box 4 requires scenic bases for one of my armies and I decided to showcase my basing style for my Erebor Dwarves, as shown on Ori. The bases were done by painting white through a dryer sheet, then washing in black, then spot-highlighting in black, and then making piles of gold and emeralds from green glitter, PVA glue, and gold paint:


Finally, I needed to finish a Good army of at least 600 points. Because of the way Hobby Bingo works, I wanted to have a list that "just" reached 600pts (because I need elements of this project to cover multiple boxes, and you can't double-count a model) and since I spent quite a bit of time this year converting up Grim Hammers, Warriors of Erebor, and Thorin's Company heads into a War of the Ring era Erebor Reclaimed list, I figured I'd grab over 600 points from them. You can see here Thorin III Stonehelm, Dwalin, Bifur, Bofur, Nori, Dori, Gloin, and 7 converted Iron Hills Dwarves with shields and spears:


Thursday, August 17, 2023

If Tiberius Were King For A Day: Top 5 Profile Changes I'd Make

Good morning gamers,

Any person who reads Tolkien or watches the films is bound to love something about Middle-Earth (assuming they're the fall-in-love-with-Fantasy type). For some players, this often rears its head in MESBG with cool custom profiles being proposed for characters that show up Tolkien's works that aren't the Lord of the Rings or the Hobbit, custom Legendary Legions, or occasionally cool scenarios that try to recreate events from Middle-Earth's history.

But more often than not, I see this love for characters, profiles, and factions displayed in a request for updates to existing profiles. Questions like, "How do you get Osgiliath Veterans to work? I love the sculpts and I think they're so cool, but they just don't seem to be worth it - what do you do to make them work?" Have you seen these questions? And have you asked them?

Well, I've decided to compile my list of five profiles that I like (for various reasons) and what I would change about them to make them "better" if I were the King of SBG for a day. I will say that the profiles I've chosen are not only models that I like and think need a slight alteration, but they're also models I play with regularly (and would play with more if their rules were tweaked ever so slightly). With that, let's dive into . . .

Profile #1: Osgiliath Veterans 

Let's start with a profile that everyone struggles to see the point of or a use for (though I tried really hard last year): Osgiliath Veterans. "OsVets" cost +1pt more than Warriors of Minas Tirith and have an identical profile to them with two exceptions: first, they get +1 Courage (which makes them C5 with the Minas Tirith army bonus), and second, they trade the chance of having +1 Defense with the Shieldwall special rule for the chance of having +1 Fight Value if they're near Faramir or Boromir (which is actually easier to do than keeping Shieldwall up). 

Monday, March 13, 2023

War in Rohan Inspired Lists: Fangorn Revisited

Good morning gamers,

We've looked so far at four Legendary Legions in this series on the War in Rohan supplement (Theodred's Guard, Assault Upon Helm's Deep, the Army of Dunland, and the Defenders of Helm's Deep), but today, we're turning away from the Legion section and looking at a list with no Legions for it: Fangorn. These guys are some of the nastiest models you'll ever have to face - hard to beat in a fight, hard to kill, and with their army bonus, they're immune to a good many magical powers (see my article for how this breakdown works). Thanks to a very few scenarios, we have the following models available to us:
  • Treebeard with Merry and Pippin
  • Quickbeam
  • Beechbone
  • 3 Ents
Photo Credit: War in Rohan

With 860pts of Ents, it would be easy to say "take everything except Beechbone" - but with only Treebeard having access to Heroic Strike/Defense, this 7-model army would find it pretty difficult to deal with a lot of different threats (multiple Strike heroes, control scenarios against Fearless foes, perhaps Maelstrom scenarios). As such, while you could certainly run that list with my blessing (it's a bear to fight), I've opted for a convenient alliance instead, that will not only get our numbers up but ALSO help us deal with multiple hero threats.

Monday, March 6, 2023

War in Rohan Inspired Lists: The Defenders of Helm's Deep Revisited

Good morning gamers,

We talked about Dunland last week, which makes up a large part of the Isengard models from the War in Rohan supplement who aren't Uruk-Hai and today we turn to the faction of Lothlorien, who make up most of the models that Good has access to that aren't from Rohan. While Rohan dominates most of the scenarios, those Elves are going to see a lot of use when you get into the Helm's Deep scenarios and are showcased in one of the most cinematically memorable scenes from the Two Towers film.

Photo Credit: War in Rohan

Lothlorien in Matched Play is one of those factions that can be really good in the hands of a skilled player and provides an affordable point of entry for new players who want to play with Elves since their light infantry, heavy infantry, and cavalry are older plastic sculpts and many of their heroes are readily available for quite affordable prices from both GW and the second -hand market. Guards of the Galadhrim Court got pricier with their migration to ForgeWorld, but they're still available and can be lethal when used well. Our Lothlorien units in War in Rohan, however, are much more restrictive:
  • Celeborn and Haldir (for Haldir)
  • Galadhrim Command blister:
    • 1 Galadhrim Captain
    • 1 Galadhrim Captain with Elf bow
    • 1 Galadhrim Warrior with banner
    • 1 Galadhrim Warrior with Elf bow and war horn
  • 24 Galadhrim Warriors:
    • 8 vanilla
    • 8 with spears and shields
    • 8 with Elf bows
If you just look at this collection of 30 models, you actually CAN run everything in it for 703 points, which means at 700pts, you could drop all the shields on the spearmen and get a shield on your vanilla Galadhrim Captain. No matter how you swing this, I think the list feels like it's missing something (probably Galadriel and Galadhrim Knights but definitely Guards of the Galadhrim Court).

So instead of trying to shoe-horn in a pure Lothlorien list, I decided to cover a FOURTH Legendary Legion in this series - one that I love and have played with a lot. Here the Elves will be playing a supporting roll, but the list is plenty dangerous and a pain to play against (and since it's me and I love Lothlorien, I naturally couldn't give you just one list) - let's dig in!

Thursday, December 8, 2022

A Season of Giving: The Light of Caras Galadhon Fan-Made Legendary Legion

Good morning gamers,

We're continuing our list of custom Legendary Legions today (for the running list, check out the House Rules page) and we've come to one of the Legions that I thought was sorely lacking from Defence of the North: a defence-of-Lothlorien Legion! There was a lot of chatter on the Facebook pages predicting that we'd get a "shape-shifting" Galadriel that allowed the 1A Hero of Legend to NOT be the Army Leader and when we didn't get that, I decided that this HAD to be one of the Christmas(time) presents we gifted to you all - so let's dig into what the Legion provides!

Why Make This Legion?

DOWNLOAD THE RULES HERE!

Let's face it: we have three mini-campaigns in Defence of the North (Dale/Erebor, Mirkwood, and Lothlorien) and of those three campaigns, we got 2 Legions for the first, one Legion for part of the second (Beornings), and NO Legion for the third - #Travesty! You can't start talking about why this Legion is needed without acknowledging that, if the movie timeline is to be taken as canon, we need a Legendary Legion that keeps us from running Haldir in a Lothlorien list.

There are three common critiques of Lothlorien that you'll find everywhere in the community: first and foremost, we already mentioned that needing to make Galadriel (your only Hero of Legend) your army leader can be a real pain in 1-2 scenarios (Contest of Champions, possibly also Fog of War). While I think she's perfectly fine as an army leader in Contest of Champions, a lot of people struggle to do well with her (so I get it). Many Lothlorien players take this one step farther though: since Galadriel, Lady of Light was downgraded to a Hero of Fortitude in a recent FAQ, and since one of the first FAQs requires that a Hero of Valor/Legend be used to ally between two Convenient factions, and since (for reasons unknown) the White Council is Convenient Allies with Lothlorien (despite having 2/7 members in the White Council list), you can't get Galadriel, Lady of Light into a Lothlorien list without bringing along someone else (like, say, her husband). This is a problem - you should be able to get Galadriel, Lady of  Light into a Lothlorien army and she should not have to be your army leader by default.

Monday, December 5, 2022

A Season Of Giving: The Watchers of the Roads Fan-Made Legendary Legion!

Good morning gamers,

Last week, we mentioned at the end of the formations article that we here at TMAT are giving you a bunch of early Christmas gifts in the form of revamped factions and completely new Legendary Legions! Today we turn to a new custom Legendary Legion that features Rangers, Elves, Dwarves, non-Ranger-men, Hobbits, and some weird spirit people. That's right, we're bringing the Wanderers in the Wild Battle Company to Matched Play with the Watchers of the Roads Legendary Legion!

Why Make This Legion?

DOWNLOAD THE RULES HERE!

We went through a season here at TMAT where we played a bunch of Battle Companies games - and let me tell you, my favorite battle company was the Wanderers in the Wild list (I also really liked the Moria Expedition, Isengard, and Last Alliance Battle Companies too - some of which have even been documented here on the blog). A collection of misfit models that most players critique, this company has low Defense but can skirmish for days and potentially deal lethal damage to their foes with shooting (with bows, throwing weapons, or thrown stones). Our list today basically keeps the warrior options from that Battle Company (no Sentinels) and gives us heroes to go with them. All of the models in this list could have been the protectors of the major paths in their regions and were always ready to hedge off the peaceful from the vicious.

We have Rangers in the form of Aragorn, Dunedain, and Rangers of Arnor. The Rangers do count towards your bow limit, but with Hobbit Militia, Bree Villagers, Noldorin Exiles, and Dwarf Rangers in the list, it's not hard to find melee units to take to enable you to take rangers. We have other men from Bree in the form of the Bree Villagers (borrowing the profile from the Scouring of the Shire supplement) united behind Barliman Butterbur

We also have Elves in the form of Glorfindel, Elladan and Elrohir, Gildor Inglorion, and his loyal band of Noldorin Exiles. The Elves are dwindling from Middle-Earth and so there are few who still live to keep the land safe. Since Glorfindel and the Twins are more loners than captains of soldiers in this role, they can't lead any warriors (though the Twins can take Dunedain). To make up for this limitation, all three have weapon master to up their damage.

The Hobbits were a late addition, but Maggot and his sons and dogs stood up to the Ringwraiths as they entered into the Shire. While not explicitly covered in the books, the "Maggot's Farm" scenario from the Scouring of the Shire supplement certainly indicates that he wouldn't let vagabonds go romping across his land into the Shire either. As such, we can assume that he and his sons would have been willing to challenge anyone else who was out to cause trouble on the East-West road through the Shire.

The Dwarves were an even later decision - Tolkien talks about how Dwarves travelled the roads between Ered Luin (west of the Shire) and the Misty Mountains and so it seemed fitting to have the "traveler" types available in this list (Murin and Drar as heroes, Dwarf Rangers as warriors). Tactically, these give you the "heavy infantry" option that you get in the Wanderers in the Wild Battle Company (D5 warriors, D7-8 heroes) and they're affordably priced skirmish troops (9pts for a Dwarf Ranger with bow or throwing axes, 140pts for both Dwarf heroes).

Thursday, December 1, 2022

Three Easy Anti-Flyer Formations

Good morning gamers,

This formations post is dedicated to Rythbyrt - why? Because he loves to field big, flying monsters. Flying monsters can be tricky to deal with - they can charge auric heroes by hopping over your battle line, they can Hurl one of the models on the end of your line through the rest of your ranks, and can Heroic Combat from one place to another to avoid getting swarmed (if they have enough notice).

I have faced Rythbyrt three times in our tournaments here at TMAT when he's fielded flying monstrosities: once when coaching my son (The Witch-King of Angmar on Fell Beast) and at our two most recent TMAT GTs (both times with Gwaihir). Preparing for the second time led to a few formations that can mitigate the effectiveness of a flying monster (and preparing for the third led to some refining of the strategies) - let's take a look at how they work.

Formation #1: The Backward Bubble

Let's assume we have the following forces on the table:

Lothlorien - 500pts, 26 models

  • Galadriel
    • 3 Wood Elf Warriors with throwing daggers
    • 5 Wood Elf Warriors with Elf bows
    • 4 Wood Elf Warriors with Wood Elf spears
    • 1 Wood Elf Warrior with Elf bow, Wood Elf spear, and banner
  • Galadhrim Captain on armored horse with Elf bow
    • 5 Wood Elf Warriors with throwing daggers
    • 4 Wood Elf Warriors Wood Elf spears
    • 2 Galadhrim Knights with shields and Elf bows
Mordor - 500pts, 29 models
  • The Witch-King of Angmar on fell beast with the Crown of Morgul, Morgul blade, 3M/15W/2F
    • 7 Morannon Orc with shields
    • 6 Morannon Orcs with shields and spears
    • 1 Morannon Orc with shield, spear, and banner
    • 3 Orc Trackers
  • Orc Captain with shield
    • 5 Morannon Orcs
    • 7 Morannon Orcs with spears

The Lothlorien list has two heroes who are vulnerable to a charge by the Witch-King - and since Galadriel doesn't want to be on the front line, she could be charged from behind if we don't protect her properly. With the Witch-King able to Compel models as well, we need to have at least 2 models forming a bubble around Galadriel so the large base of the Witch-King can't fit.

You can see here that we've placed archers behind Galadriel and have left gaps in our lines for them to shoot at the approaching Orcs. The models in the rear have a simple purpose: keep the flying monster from being able to charge Galadriel immediately. Yes, a charge-and-Barge could mean Galadriel gets engaged, but you can control an immediate charge this way.

Monday, June 27, 2022

In Defense Of: Orophin

Good morning gamers,

With a new sourcebook in hand, we delve into a profile that generated a lot of excitement when his model was first seen in the Defence of the North supplement . . . and by almost all reviewers (Sharbie excluded), we see heavy critique for the ONLY Lorien model released in Defense of the North: Orophin. The long-lost brother of Haldir and Rumil (both of whom have been in the range for ages), Orophin was a welcome inclusion in a book that features Lothlorien as one of the three campaigns (that can be linked into one big campaign) in the Defence of the North supplement. But what is it that holds this guy back? Why is it that people don't seem to like him? Well, let's dive in and see what the critics have to say . . . and why I think this guy has a welcome place in Lothlorien lists.

Why NOT To Take Orophin

Photo Credit: Centaur's copy of Defence of the North - photos of this guy are sparse!

On behalf of all Lothlorien fans, let me begin by saying that the first critique of this guy is that he doesn't have a mount option. This isn't new for named Lothlorien heroes - apparently none of them get horses. If you're used to playing with the Halls of Thranduil (two of the three named heroes can take mounts) or Rivendell (five named combat-heavy heroes can take mounts), you probably know that high-Fight heroes who are capped at S3-4 REALLY get more mileage out of having a mount (not only for speed, but also in killing power). It's a known problem for Lorien players that named Lothlorien heroes don't get mounts - and I tell you what, it would have been nice to have Orophin be "the mounted named hero guy" - it just would have been nice.

I'm also going to note in passing that Orophin as printed in the book doesn't have Woodland Creature - but I fully expect that to be erratad in the upcoming August FAQ. I'm writing it up - you should write them too. Moving on . . .

Monday, May 23, 2022

In Defense Of: Galadhrim Knights

Good morning gamers,

In this series, we've mostly looked at heroes who get heavily critiqued in the competitive community. Today, we're looking at a warrior selection that doesn't receive much respect: Galadhrim Knights. As one of two mounted profiles in the Lothlorien list (alongside Celeborn - I mean, Galadhrim Captains and NOT Celeborn!?!?!?!), you'd think that in a game that gives incredible bonuses to being mounted, any mounted model would be beloved and prized. Some of us (I am a fairly recent convert) have used them and grown to love them (probably with a high learning curve that made us hate them for a while) and others just don't see it. So today, we're looking at these guys in detail to learn all the tricks of the trade - let's get stuck in!

Why NOT To Take Galadhrim Knights

Whenever you hear someone complain about Galadhrim Knights, the words "Rivendell Knights" are often heard in the same breath. Rivendell, like Lothlorien and the Halls of Thranduil, are either historical allies or convenient allies with every Good faction in the game - so any Good faction CAN have cavalry if they are willing to give up their army bonus (unless they're one of those rare historical allies with the Elves, which are mostly factions of the hero/monster variety).


Rivendell Knights are similar in cost to Galadhrim Knights when both are given shields and bows (22pts for a Riv-Knight and 21pts for a Gal-Knight), but the wargear is different in three key ways: first, the Galadhrim Knight is astride an armored horse vs. the Rivendell Knight's "normal" horse (which makes the Lothlorien mounts less likely to die against S2/S4 archery, but makes no difference against S3 attacks). Second, the Rivendell Knight has a hand-and-a-half sword vs. the one-handed sword of the Galadhrim Knight (which, admittedly, most players don't use two-handed, so the difference here is academic). And third and more important of all, the Rivendell Knight has a lance (+1 To Wound on the charge) while the Galadhrim Knight does not have a lance (not even an option).

Monday, February 28, 2022

In Defense Of: Wood Elf Warriors and Noldorin Exiles

Good morning gamers,

In our last article, we talked about Gildor Inglorion and what his value is to a Rivendell list. Part and parcel of his utility is based on Noldorin Exiles - another model (along with their more vanilla Wood Elf Warrior cousins from Lothlorien) that gets heavy critique from the competitive community. I have been using Wood Elf Warriors since I began playing the game in 2010 and today I want to share the reason why I haven't collected Galadhrim Warriors for my Lothlorien army until recently (and mostly for Quest of the Ringbearer/Fantasy Fellowship scenarios, though having the option for armored Elves is an interesting choice). I've also been playing recently with Rivendell and Gildor is one of my first inclusions (along with 5-9 Noldorin Exiles). We'll look at what these guys give you and why you should care to try them out. Let's get right on it!

Why NOT To Take Wood Elf Warriors

Some of my favorite units in the game, warts and all . . .

Wood Elf Warriors are available in the Lothlorien army list for 8pts each and as Noldorin Exiles in the Rivendell army list for 9pts each (they get +2" of movement). When you compare this to the armored Rivendell/Lothlorien counterparts, you can see the cost savings that come from relying on Wood Elves (and the extra speed from Noldorin Exiles), but it comes at a heavy price - 3 Defense points:

Wood Elves vs. Armored Elves . . . no comparison?

To make a fair comparison, what you're seeing above are Galadhrim/High Elf Warriors with shields and spears vs. Wood Elf Warriors/Noldorin Exiles with Wood Elf Spears. Both of these units can spear-support AND defend by shielding - and both are very common occurrences in Lothlorien and Rivendell armies. Their special rules differ slightly (Stalk Unseen for the Wood Elf Warriors thanks to their Elven Cloaks) and their stats are basically the same - except when it comes to their Defense stats.

Monday, January 3, 2022

In Defense Of: Galadriel

Good morning gamers,

Today we're beginning a new series, where we look at models who have been critiqued in the community in one way or another, examine what it is about these models that generates the critique, and then walk through ways you can build a list or think about using the models to mitigate these concerns. It's important to note that most of the models we're going to view in this series aren't "bad" - in fact, some players really like them (as I or my colleagues here do). However, the critiques come up frequently and so we're going to address them here.

"The quest stands on the edge of a knife . . ."

Our first hero is one of my oldest and dearest models: Galadriel from Lothlorien. Galadriel has been an auto-include for me in almost every Lothlorien list I've ever built - and once you're at 500+ points, I can't imagine running Lothlorien without her. However, there are critiques that are commonly made against Galadriel from Lothlorien - let's see what they are.

Monday, November 1, 2021

The Bare Necessities, Part XLVI: The White Council

Good morning gamers,

Today is our last post in the Armies of the Lord of the Rings and the Armies of the Hobbit and we've come to an all-hero army that . . . isn't very popular (or WASN'T very popular until their new Legion was released). I should say, this is an army that isn't popular played pure, since it has a hero that everyone and their brother seems to ally into their army (if they don't mind losing their army bonus). Yes, today we're looking at the White Council - and while there aren't a lot of models in the list, you can find a little bit of everything to throw into your army.

Everyone's favorite ally . . . except for Numenor and Arnor, maybe.

The White Council: Making 50s And 100s (And Accepting Handicaps)
The White Council consists of seven hero profiles - all of which are powerful warriors or magic casters (and a few are both). When compared to other all-hero armies, they actually have some advantages over the others:
  • Unlike the Breaking of the Fellowship Legendary Legion, you have options for mounts on five of your heroes (not Celeborn or Galadriel) - though I will say that the Breaking of the Fellowship LL can move plenty fast with the free Heroic Marches from Aragorn. Still, with Hobbits moving 7" max, you don't get the freedom that comes from riding in on a horse, sleigh, or Eagle - and you don't get the increased damage when you charge (which is something none of the Good all-hero armies have);
  • Like Thorin's Company, you have a mix of high Defense (Celeborn, Glorfindel, and Elrond), average Defense (Gandalf, Radagast, and Saruman), and low Defense, but while Thorin's Company has mostly 2 Wound/1 Fate heroes in its army, all of the models in this army have 3 Wounds and 3 Fate (and almost half of them have rerollable Fate points - and TWO of the guys in this list can give you Wounds back); and
  • Like Erebor Reclaimed (which isn't exclusively all-hero - but can certainly be run that way), you have a mixture of high-powered combat heroes (Celeborn, Glorfindel, Elrond, Radagast on the Great Eagle, and arguably Galadriel) and less-powerful units (Gandalf and Saruman), but unlike this army, you have access to not one, not two, not three, but FOUR heroes who have Immobilize (Saruman on a 2+ and Gandalf/Radagast/Celeborn on a 3+), which can keep enemy heroes or monsters from smashing through your ranks (and greatly reduces your risk if you are already fighting them).
Yes, you have a LOT of tricks in this list . . . and yet you almost never see this army being run. Why? Well, the tricky thing about these heroes (and this has always been the case with the White Council - even when they included the likes of Erestor, Cirdan, Arwen, Legolas, and Thranduil) is that getting their points to line up is . . . well, quite difficult. Here's your line-up:
  • Galadriel, Lady of Light (130pts)
  • Celeborn (130-150pts)
  • Glorfindel (145-170pts)
  • Radagast the Brown (150-205pts)
  • Gandalf the Grey (170-180pts)
  • Saruman the White (170-180pts)
  • Elrond (170-190pts)
The tricky bit is getting your points to line up in 50s and 100s, based on your points level. At 700 points, you might say "I'll take Galadriel with Saruman for 300pts," you probably want Saruman to have a horse to get the most out of him - and that means you'd need to then take Elrond fully kitted out to bring you up to 500 points. Now that you have 200 points left, I guess you take Radagast on the Great Eagle (or on the sleigh with Sebastian).

Thursday, October 14, 2021

Quest of the Ringbearer: Model Collection Update, Part II

Good morning gamers,

We're back with another update on my collection of models for the Quest of the Ringbearer missions. Last time we focused on Part I (up to Rivendell) and today we're revisiting Part I and covering Part II (through Moria).

Part I: The Shire to Rivendell

Since the last update, I got the last of the required figures for Part I, so here they are! First up, we have a model I've been dying to find for ages - Gildor Inglorion! He gets a bad wrap from most of the community, but is pretty good with Tom Bombadil (he's the kind of model who wants more than 1 Might point and can use the Will/Fate/Wound boost too) and gets you access to cheap, fast skirmishers.

8" move with 2-4 Immobilizes a game . . . Pretty good deal.

Next we have two more Barrow-Wights (four total), but I decided that I needed to be able to tell the wights apart better, so I painted the new guys in a similar style to my old ones and then decided to play around with object source lighting with glowing blades:

The red guy turned out really well . . .

Next up, we have three characters from Bree - Barliman Butterbur, Harry Goatleaf, and Bill the Pony (who is used in Part II). Barliman was another experiment in wet blending to get some wear and texture to his hair and clothing (especially his apron). I love the details on this model and want to try him out sometime:

I think I can empathize with Butterbur more than any other character in the story . . .

Thursday, August 26, 2021

Army Concept: Girls Night Out

 

Hey Reader!

As I'm kicking around a few ideas for an army for our next tournament, an idea struck me that led me down a very deep rabbit hole (considering the army build restrictions) one night, and that meant I had to write a blog post for you all to talk about this very strange but very interesting concept. It's not a "meta" way to build an army, but golly is it a fun idea, so I thought I'd share it with you.

The army is a "Girls Night Out" army, and has a simple rule for army building: all of the models must be female. This means we have a very short list in our game, and it's probably only a Forces of Good army (but NOT ALWAYS - MORE ON THAT AT THE END!), but the models you get access to are actually really good, and you can build some pretty competitive lists with them.

So with no further ado, the rules and the profiles we can use.


I.  Defining a "Girls Night Out" Army

As mentioned earlier, our choices of models is very limited: even if you convert up unnamed captain models, you don't have a lot of choices. Assuming that you can turn any captain, King of Men (Queen of Men? Kind of a cool concept, and we know of at least three Numenorean queens who ruled), or warrior choice into a female character, here's the named profiles we can choose from:

Galadriel: Arguably the strongest of the characters we have to work with, we can either take her as a support caster who can regrow our Fate Points (assuming the Mirror is close) or as a decent close combat hero who can give us exceptional magic defense. The former is not as powerful in combat, but does have a stronger ally matrix, so keep that in mind.

Arwen: We get access to another F6 character with magic! This is very useful, as it also gives us a way to knock people down (through Wrath of Bruinen and charging people with Asfaloth) which should increase our killing power. We have the typical low Strength, low Defense issue that this army will generally struggle with, but whatcha gonna do.

Tauriel offers us a reliable infantry hero both at range and up close, which is really nice, and I think challenges Galadriel for the place of "Most Valuable Player" in our list. She still suffers from low Defense, but honestly that's just standard Mirkwood, so we're fine with that. Tack onto this that some of her fellow rangers already have female sculpts, and it's easier to add a Mirkwood contingent than it is for other armies in the line as we don't have to do as many conversions.

Eowyn: So to start off, we cannot take Dernhelm, as Merry is not "Mary," so that's a loss. But on her own Eowyn is a decent captain-level model, sporting F5 and 2 Fate instead of the traditional 1, all while still being around the same cost as a Rohan Captain thanks to that S3 reduction. And since she can take throwing spears and potentially benefit from the Rohan army bonus, she's a decent slayer. Not great, but decent, especially for her points cost. She can also get up to D5, which is more than Galadriel and Arwen can claim, but still not great.

Hilda-Bianca: We can get access to dirt cheap (and decent) spear support, so that's nice, and a useful special rule as well. She's nothing to write home about, but she gives you access to a small retinue of cheap spears. The other thing she does for you: she's a Fortitude hero for 30 points, so allying with historical allies is very, very easy.

You would have access to Sigrid and Tilda if you could take Bard, but alas, it's not possible. So we will not be looking at them today.

No comment on whether Alfrid in the dress should count in this list.

Rosie Cotton and Lobelia Sackville-Baggins offer us two Shire heroes, which means we could take a small contingent of two-handed weapons and/or bows to support the main lines, and for dirt cheap (easily under 50pts for almost 10 models). The trick is that these are Minor and Independent heroes, so getting them in an army is going to be hard. More on them in the next post in our series.

It's also worth noting that we have an option on the Forces of Evil side, as Dunland has one female hero: Frida Tallspear. She's not the most amazing hero ever, but hey - we have a hero! And that may be all we need. More on her later, though it's also worth noting that unnamed heroes for Forces of Evil also include (assuming there are female verions of these) dragons and cave drakes for Moria (and the presence of eggs makes me think the cave drake model is female), wild warg chieftains for Angmar (she-wolf matriarch that leads the pack), unnamed spirit models for Angmar, and (if there are female versions) trolls, though this is a hotly debated topic by the few who really care. 

So...yeah, there are some very interesting options, though not all of them may present many options for warrior choices, thanks to the fact that, as far as we know, all orcs, goblins, and uruk-hai are male.

With this in mind, the rules are simple: all models must 1) be female, and 2) still follow all the normal rules for list building. This means if we want a convenient alliance we need a Valour or Legend hero from all forces involved. If we want a historical alliance we need a Fortitude or higher hero from all forces. That makes things tricky (as we have Galadriel and a Queen of Men for Valour, and Tauriel, Arwen, and captains for Fortitude), but them's the rules.

So with these restrictions, let's look at five army lists: three historical alliances (I thought about doing a pure list, but I wanted to show off more of the models), and two "Kicks and Grins" pure armies for the Forces of Evil (because we don't have nearly enough green alliances/unnamed Valour heroes in Forces of Evil to make alliances work).