Having three models standing together and moving around the Mumak does a few things for you. First and foremost, they present enough of a threat that the Mumak has to deal with them (either with the guys in the howdah or by moving the Mumak itself). Having a lone warrior here or there isn't going to pose much of a threat, but having two or three triangles (6-9 shots) coming from a single direction can force a Mumak to actually do something (and this is especially true if the war beast is a Great Beast of Gorgoroth, since it has fewer wounds
"...we put the thought of all that we love into all that we make." ~Wood Elf Leader, The Fellowship of the Ring
Featured Post
Thematic List Challenge: The Deeping Wall of Helm's Deep, Part 2
Good morning gamers, Last week, we looked at how you could run a historical or convenient alliance between the Fellowship (or the Halls of T...
Thursday, November 2, 2023
Unexpected Military Formations: 3 Formations for Fighting Against War Beasts
Having three models standing together and moving around the Mumak does a few things for you. First and foremost, they present enough of a threat that the Mumak has to deal with them (either with the guys in the howdah or by moving the Mumak itself). Having a lone warrior here or there isn't going to pose much of a threat, but having two or three triangles (6-9 shots) coming from a single direction can force a Mumak to actually do something (and this is especially true if the war beast is a Great Beast of Gorgoroth, since it has fewer wounds
Thursday, October 5, 2023
Fyrd Formations: The Gap Tooth Grin
Good morning gamers,
This shieldwall can be brutal to fight - it's got spearmen with F4 "on a stick" and D7 across both lines of the formation. If you're a S3 army (or even a S4 army), you've got to be wondering how you're going to crack through this - especially without spears. Well, the answer is simple: you don't fight it with a shieldwall - you fight it with archery . . . and by spreading out.
Thursday, September 7, 2023
Cavalry Charge: The Importance of Reserves and the Battle of Tinchebray
Good morning gamers,
Today we're wrapping up (at least for now) our series on cavalry by talking about the most important principle for using cavalry in MEBG: reserves. If cavalry models can get the charge in MESBG, they can be absolutely devastating - often doubling their Attacks when dueling and doubling THOSE dice when fighting most infantry models. A well-timed charge can be absolutely crushing for an enemy force, but it's that NEXT turn that can really seal the deal. If you commit all of your cavalry on one big charge, you may be forced on the following turn to risk several Heroic Moves just to have the chance of getting in a few charges. Since counter-calling Heroic Moves can be a waste of Might points, it's better to have some cavalry who can't be charged on the following turn so that someone can get charges in if you don't get to move first. To illustrate this, we turn to an important battle in history - the Battle of Tinchebray!
The Battle of Tinchebray
As usual, you can find a great visual summary of the battle on the BazBattles channel on YouTube - I absolutely love their stuff! In 1100, the ruling King of England, William Rufus, the son of William the Conqueror, was killed in a hunting accident. With no heir of his own, the bid for the rule of England was up for grabs between his brothers Robert Curthose of Normandy (who was on the First Crusade at the time) and Henry Beauclerc (who was in England at the time and was crowned in Robert's absence). When Robert got back to England in 1101, Robert got some concessions from Henry, but also identified lords who were unhappy with Henry's rule. Robert had difficulties managing his duchy and from 1105-1106, Henry "invaded" Normandy and took various castles from Robert. When Henry besieged Tinchebray castle in 1106, Robert mustered his nobles to drive Henry off.
Robert formed two lines - one with a mix of heavy cavalry and infantry, the other with infantry held in reserve. Henry formed three groups - one with dismounted knights, one with infantry reserves, and the final with heavy cavalry in deep reserves. As Henry's first corps began to falter, the infantry reserves were ordered to support the main line while the heavy cavalry swept around the exposed flanks of Robert's line. Robert saw that his forces were being flanked and called in his reserve forces - but seeing the losses mounting up on Robert's side, his reserves decided not to engage and fled the field. This led to a rout of Robert's forces, but Robert himself was taken captive and imprisoned for life.
We talk about this a lot in these formations posts, but real life isn't always reflected well in MESBG. However, the importance of cavalry reserves is a HUGE deal in MESBG and historically. It's very tempting when you have cavalry to commit them all in one big charge - but that isn't always the best plan. In this formations post, we're going to look at several different formations that will give you cavalry reserves so that you can make sure you get in a good charge on two consecutive turns. Let's take a look!
Thursday, August 24, 2023
If Tiberius Were King For A Day: Top 5 Rules Changes I'd Make
Good morning gamers,
In our last post in this mini-series, I looked at five profiles (well, four profiles and a unit upgrade) that I would "fix" in order to make thematic profiles/upgrades more competitive. All of these involved a minor tweak that would give the unit/upgrade a place among its current competitors - and I don't think any of them were THAT earth-shattering or meta-breaking. Today, we turn our attention to five rules changes that I would make that fix known problems in the game or make things viable that should be (but aren't right now). Like the last post, I wanted my changes to be minor in nature (no big overhauls) but have actual consequences - and I think only one of these is an actual overhaul of a major system (maybe two of them), but I think all of them make the game just a bit better. Let's take a look!
Rule #1: Barriers
If you talk to competitive players, this is the thing that gets people - picture a board with a barrier between two armies as shown below:
If the Orcs get to move first, they can move into base contact with the barrier and gain an in-the-way bonus from shooting attacks AND an in-the-way bonus from strikes in melee. All you have to do is touch it, like this:
This is really good and this is how people are "supposed" to play with barriers. However, what you can ACTUALLY do in the game is move near the barrier without touching it - and this will not only still give you the in-the-way from the barrier (probably), but it will also prevent your opponent from charging you (since he can't fit his bases on your side of the barrier) AND it will prevent him from reaching the barrier because your control zones extend beyond the barrier:
The Orcs are all showing off different ways of not touching the barrier - and only the second guy from the top is chargeable . . . if the charging model gets a 6 . . . |
The Dwarves, in this situation, can only rely on shooting to clear out the Orcs - and with the barrier in the way, that's really hard. Dwarf Rangers have a better chance than most of actually getting the 6 to Jump, but it's still going to be hard. Most competitive players will tell you, "Yeah, we all know it's a thing, but we don't do it because we want to be good sports and have a good game." This has been a known glitch in the game and I propose a really simple fix to the problem: a model may not come within 2" of an obstacle without coming into base contact with it. Theoretically, you can do something similar with a wall, keeping a model next to a wall to prevent an opponent from getting too close to an objective marker or something - but the principle is the same: force players to either defend the barrier or not go near it. I chose a 2" restriction so that the new rules change that requires you to get a 6 to charge after a Jump/Leap wouldn't continue to preclude models from jumping barriers. This seems like a simple and easy change to me, but drop me a note in the comments if you think this is too simple or misses something.
Thursday, August 3, 2023
Unexpected Military Formations: The Terror-V Formation
Good morning gamers,
Thursday, July 6, 2023
Unexpected Military Formations: The Deployable Meat Shield
- Shagrat, Captain of Cirith Ungol with heavy armor and the Shield of Cirith Ungol [ARMY LEADER]
- 9 Mordor Uruk-Hai with Orc bows
- 3 Mordor Uruk-Hai with Orc bows and two-handed maces
- Gorbag, Orc Captain
- 3 Orc Warriors with shields
- 5 Orc Warriors with shields and spears
- 1 Orc Warrior with shield, spear, and banner
- 2 Orc Warriors with two-handed weapons
- Orc Captain with pick and shield
- 3 Orc Warriors with shields
- 7 Orc Warriors with shields and spears
- 1 Orc Warrior with shield, spear, and banner
- 1 Orc Warrior with two-handed weapon
- Shelob
Thursday, June 1, 2023
Cavalry Charge: The Checker Board Formation and the Battle of Lechfeld
Thursday, May 4, 2023
Cavalry Charge: Heavy Cavalry and the Battle of Kressenbrun
Thursday, April 6, 2023
Cavalry Charge: Heroic Combats and the Battle of Lewes
Thursday, March 2, 2023
Cavalry Charge: The Wag and the Battle of Val-es-Dunes
Good morning gamers,
Thursday, January 5, 2023
Fyrd Formations: The Battle of Maldon
The tide went out; the seamen stood ready, Vikings many, eager for battle. The protector of the warriors then commanded the war-hard warrior to hold the bridge, he was called Wulfstan, brave with his kin, that was the son of Ceola, who shot the first man with his spear who stepped there most boldly on the bridge. There stood with Wulfstan warriors unafraid, Ælfere and Maccus, two bold men, who would not take flight at the ford, but they steadfastly defended against the enemies, as long as they were allowed to wield weapons.
When they perceived and readily saw that they found bitter bridge-wardens there, the hateful strangers began to use guile, asked that they might have passage to land, to fare over the ford, to lead the foot-troop. Then the nobleman began because of his overconfidence to allow too much land to hateful people.
Then the son or Byrhtelm began to call out over the cold water (warriors listened):
“Now a way is opened to you, walk quickly to us, men to battle; God alone knows who may control the place of slaughter.”The slaughter-wolves waded (not mourning because of water), the Viking troop, west over the Pante, carried shields over gleaming water, ship-men bore shields to land. Byrhtnoth with his warriors stood there ready against the hostile ones; he commanded them to form the battle-wall with shields, and to hold that formation fast against the enemies.
Thursday, December 1, 2022
Three Easy Anti-Flyer Formations
Good morning gamers,
This formations post is dedicated to Rythbyrt - why? Because he loves to field big, flying monsters. Flying monsters can be tricky to deal with - they can charge auric heroes by hopping over your battle line, they can Hurl one of the models on the end of your line through the rest of your ranks, and can Heroic Combat from one place to another to avoid getting swarmed (if they have enough notice).
I have faced Rythbyrt three times in our tournaments here at TMAT when he's fielded flying monstrosities: once when coaching my son (The Witch-King of Angmar on Fell Beast) and at our two most recent TMAT GTs (both times with Gwaihir). Preparing for the second time led to a few formations that can mitigate the effectiveness of a flying monster (and preparing for the third led to some refining of the strategies) - let's take a look at how they work.
Formation #1: The Backward Bubble
Let's assume we have the following forces on the table:
Lothlorien - 500pts, 26 models
- Galadriel
- 3 Wood Elf Warriors with throwing daggers
- 5 Wood Elf Warriors with Elf bows
- 4 Wood Elf Warriors with Wood Elf spears
- 1 Wood Elf Warrior with Elf bow, Wood Elf spear, and banner
- Galadhrim Captain on armored horse with Elf bow
- 5 Wood Elf Warriors with throwing daggers
- 4 Wood Elf Warriors Wood Elf spears
- 2 Galadhrim Knights with shields and Elf bows
- The Witch-King of Angmar on fell beast with the Crown of Morgul, Morgul blade, 3M/15W/2F
- 7 Morannon Orc with shields
- 6 Morannon Orcs with shields and spears
- 1 Morannon Orc with shield, spear, and banner
- 3 Orc Trackers
- Orc Captain with shield
- 5 Morannon Orcs
- 7 Morannon Orcs with spears
The Lothlorien list has two heroes who are vulnerable to a charge by the Witch-King - and since Galadriel doesn't want to be on the front line, she could be charged from behind if we don't protect her properly. With the Witch-King able to Compel models as well, we need to have at least 2 models forming a bubble around Galadriel so the large base of the Witch-King can't fit.
You can see here that we've placed archers behind Galadriel and have left gaps in our lines for them to shoot at the approaching Orcs. The models in the rear have a simple purpose: keep the flying monster from being able to charge Galadriel immediately. Yes, a charge-and-Barge could mean Galadriel gets engaged, but you can control an immediate charge this way.
Thursday, November 3, 2022
Unexpected Military Formations: The Quagmire and the Battle on the Ice
Good morning gamers,
Thursday, September 1, 2022
Unexpected Military Formations: Trapping Your Own Heroes?!?!?!?!
[A Bond Forged in War] If either Dain or Brand would be Trapped at the start of the Fight phase, then the other may declare a Heroic Combat without spending Might. If successful, they must join their Trapped ally's fight if possible. If this is not possible, then they must move as close as possible to their Trapped ally.[The Heirs of the Kingdoms] If either Thorin III Stonehelm or Bard II would be Trapped at the start of the Fight phase, then the other may declare a Heroic Combat without spending Might. If successful, they must join their Trapped ally's fight if possible. If this is not possible, then they must move as close as possible to their Trapped ally.
ACTIVE - At the start of a Fight involving Brand, check to see if he would be Trapped should his side lose the Duel roll, with the exception of if a friendly model can Make Way for Brand. If Brand would be Trapped, he may reroll a single D6 to win the Duel roll, and a single D6 when rolling To Wound.
Thursday, August 4, 2022
Unexpected Military Formations: The Gear Tooth Formation
Hey Reader!
In my last post I talked about the Army of Dale legendary legion, and near the end I had an offhanded comment about how I think you can maximize your use of the Wall of Blades special rule on your Knights of Dale and Bard II through an effective formation, and that is what we're going to discuss today! Look at me actually completing a project. Hyperfocus ADHD for the win.
I'll be presenting two variations on the "Gear Tooth" formation, the first being the one that I suspect the designers of the game had in mind (or at least it's a standard deviation from what the game designers had in mind), and then I'll follow up with what I think is actually a more effective version that does all of the same things but better.
Now it's worth noting before we go into this that the Gear Tooth formation is really only effective as a defensive formation, which makes sense since Wall of Blades can only be used when you are charged. So keep in mind that if you're looking for an offensive formation there are better options out there, like the Boar Snout or a similar formation.
Thursday, July 7, 2022
Unexpected Military Formations: Epic Movie Moments, Part V
Good morning gamers,
Thursday, June 2, 2022
Unexpected Military Formations: Skirmish Triangles and the Battle of Dunnichen
Good morning gamers,
In today's formation post, we're departing from shieldwalls (well, not departing far) and Marching people around and turning towards skirmisher formations. Shooting armies are on the rise and new players who want to get into these armies may be tempted to "just rank up" their models in order to use the formations they already know and apply them to shooting lists. Unfortunately, this can have unintended consequences on their firing lanes and cause their faith in shooting to wane. Never fear, though, we'll go over a very simple formation you can use which is inspired by a strategy used by the Picts back in the seventh century.
The Battle of Dunnichen (and its various other names)
You can watch a short video about the battle here and a longer, more academic video here, but what you'll find from both of these is that scholars disagree on where this battle was actually fought. What we do know for sure is provided in the Ecclesiastical History of the English Nation by Bede, who wrote the following ("that same king" refers to Egfrid, king of the Northumbrians):
. . . for the very next year, that same king, rashly leading his army to ravage the province of the Picts, much against the advice of his friends, and particularly of Cuthbert, of blessed memory, who had been lately ordained his op, the enemy made show as if they fled, and the king was drawn into the straits of inaccessible mountains, and slain with the greatest part of his forces, on the 20th of May, in the fortieth year of his age, and the fifteenth of his reign. His friends, as has been said, advised him not to engage in this war; but he having the year before refused to listen to the most reverend father, Egbert, advising him not to attack the Scots, who did him no harm, it was laid upon him as a punishment for his sin, that he "should not now regard those who would have prevented his death."
You can also see notations about the battle in the Annuls of Tigernach (here, click on T668, then go to T686.4) and the Annuls of Ulster (here, click on U686), though neither is very informative about the battle itself (just that it happened). Ignoring some of the propaganda/commentary from Bede, we see something very simple: the Picts, who didn't use shieldwalls (like the Northumbrians did) pretended to flee so as to draw the enemy into bad terrain and cut them down. Instead of playing to the advantage of the shieldwall, the Picts used their better knowledge of the terrain and maneuverability to force the Northumbrians to fight differently than they would have preferred. The idea of using terrain to slow down an enemy advance so that you can kill them slowly is an all-too-common strategy in MESBG and something that skirmishing armies do quite well.
So how do you do it? How do you make your opponent come after you when he KNOWS you're just going to shoot him? The answer is . . . you change the way your army is formed up to make your army both more flexible and (ironically enough) more inviting to crush.
Thursday, May 5, 2022
Unexpected Military Formations: The Bow-Tie Formation
- Aragorn, King Elessar [ARMY LEADER]
- 4 Warriors of Minas Tirith with shields
- 10 Warriors of Minas Tirith with shields and spears
- 3 Warriors of Minas Tirith with bows
- Eomer, Marshal of the Riddermark with shield
- 3 Warriors of Rohan with shields
- 3 Warriors of Rohan with shields and throwing spears
- 8 Warriors of Rohan with bows
- Gandalf the White
Aragorn provides the Heroic March - everyone is in range, but where they can go will be heavily restricted |
Aragorn's Marching straight forward, but everyone around him has more flexibility (and we can pack into March range in this formation) |
Thursday, April 7, 2022
Skirmishing Against Shieldwalls: The Bayeux Tapestry and the Battle of Hastings
Good morning gamers,
Thursday, March 3, 2022
Fyrd Formations: Reforming Shieldwalls
Good morning gamers,