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"...we put the thought of all that we love into all that we make." ~Wood Elf Leader, The Fellowship of the Ring
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So It Begins, Part 4: The Deeping Wall Is Breached
Good morning gamers, We're revisiting a scenario from Fantasy Fellowships in our custom Helm's Deep campaign today. Despite the amaz...
Monday, October 10, 2022
The Bare Necessities, Part XLVII: Grimbeorn and his Beornings
Monday, November 1, 2021
The Bare Necessities, Part XLVI: The White Council
Good morning gamers,
- Unlike the Breaking of the Fellowship Legendary Legion, you have options for mounts on five of your heroes (not Celeborn or Galadriel) - though I will say that the Breaking of the Fellowship LL can move plenty fast with the free Heroic Marches from Aragorn. Still, with Hobbits moving 7" max, you don't get the freedom that comes from riding in on a horse, sleigh, or Eagle - and you don't get the increased damage when you charge (which is something none of the Good all-hero armies have);
- Like Thorin's Company, you have a mix of high Defense (Celeborn, Glorfindel, and Elrond), average Defense (Gandalf, Radagast, and Saruman), and low Defense, but while Thorin's Company has mostly 2 Wound/1 Fate heroes in its army, all of the models in this army have 3 Wounds and 3 Fate (and almost half of them have rerollable Fate points - and TWO of the guys in this list can give you Wounds back); and
- Like Erebor Reclaimed (which isn't exclusively all-hero - but can certainly be run that way), you have a mixture of high-powered combat heroes (Celeborn, Glorfindel, Elrond, Radagast on the Great Eagle, and arguably Galadriel) and less-powerful units (Gandalf and Saruman), but unlike this army, you have access to not one, not two, not three, but FOUR heroes who have Immobilize (Saruman on a 2+ and Gandalf/Radagast/Celeborn on a 3+), which can keep enemy heroes or monsters from smashing through your ranks (and greatly reduces your risk if you are already fighting them).
- Galadriel, Lady of Light (130pts)
- Celeborn (130-150pts)
- Glorfindel (145-170pts)
- Radagast the Brown (150-205pts)
- Gandalf the Grey (170-180pts)
- Saruman the White (170-180pts)
- Elrond (170-190pts)
Monday, October 25, 2021
The Bare Necessities, Part XLV: The Wildmen of Druadan
Good morning gamers,
Monday, October 18, 2021
The Bare Necessities, Part XLIV: The Trolls
Good morning gamers,
Monday, October 11, 2021
The Bare Necessities, Part XLIII: Radagast's Alliance
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Monday, October 4, 2021
The Bare Necessities, Part XLII: The Survivors of Lake-town
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- Gandalf the Grey is a Hero of Valor in this list - one of only two lists where Gandalf can lead troops. While his casting array is meh, he provides resilience to archery with Blinding Light, which is not only good for Bard himself, but is also good for Bard's horse, his daughters, Alfrid, Gandalf's horse (if he has one), and your Lake-town Militia (particularly those without shields).
- Lake-town Militia Captains don't look like much, but within 12" of Bard, they're very cheap F4/S4 models with spears (which means they can support through a cheap grunt if they want to) and Heroic March (good for getting your infantry horde where it needs to be). They're not very expensive, so you might be able to get two or three of these guys into your army if you want to get somewhere fast for an extended period of time.
- Bilbo Baggins, Master Burglar is kind of expensive, but as a Hero of Fortitude he can also lead troops and can make Bard not need to call Heroic Strikes if they're in the same fight and Bilbo has the Ring on (and Bard is near the girls). This could make calling Heroic Combats easier, since you'll have the FV advantage, knock-down who you're fighting, and then get extra movement out of your horse.
- Historical Alliances with Erebor Reclaimed, The Iron Hills, and the Halls of Thranduil provide some nice boosts for your Lake-town troops. Lake-town can get you a high body count for these elite forces, but the allies grant you stronger stat lines (that your Orc-like Lake-town guys can support). Excellent augments include Legolas (for his archery damage more than anything else), Mirkwood Cavalry or Iron Hills Goat Riders (for actual fast troops), Dain Ironfoot (and many of the things he can bring from the Iron Hills), Thorin (a second hero with free Heroic Combats) and any number of the Champions of Erebor (most notably Dwalin, Gloin, Dori, Nori, Kili, Fili, or Bifur).
Monday, September 27, 2021
The Bare Necessities, Part XLI: The Dark Denizens of Mirkwood
Good morning gamers,
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Monday, September 20, 2021
The Bare Necessities, Part XL: The Army of Lake-town
Monday, September 13, 2021
The Bare Necessities, Part XXXIX: The Garrison of Dale
Good morning gamers,
The big question, though, is how important your army bonus is. On its face, if you compare the Garrison of Dale to Numenor (who is also profile-restricted), you have very similar profiles. Warriors of Numenor are F4/4+ (as are Warriors of Dale), S4 (+1S over Warriors of Dale), D4-5 depending on whether you have a shield or not (same as Warriors of Dale), and C4 with their army bonus (+1 over Warriors of Dale, same Courage base) for +1 point/model. This means that if you're considering allying the Garrison of Dale with Rivendell, you get either +1S or +1C for free by allying with Numenor instead of Dale.
Monday, September 6, 2021
The Bare Necessities, Part XXXVIII: The Misty Mountains
Good morning gamers,
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- You have all three of the factions of Men from the Armies of the Hobbit (the Army of Lake-town, the Survivors of Lake-town, and the Garrison of Dale);
- You also have two of the conventional Dwarf factions (the Iron Hills and Erebor Reclaimed - but NOT the Army of Thror . . . which is weird because you're convenient allies with the Garrison of Dale);
- Like everyone, you have all three of the Elven factions (Lothlorien, Rivendell, and the Halls of Thranduil) and Fangorn; and
- You have three all-hero armies (Thorin's Company, the Rangers, and the White Council).
Monday, August 30, 2021
The Bare Necessities, Part XXXVII: Goblin-town
Good morning gamers,
Monday, August 23, 2021
The Bare Necessities, Part XXXVI: The Iron Hills
Good morning gamers,
Monday, August 16, 2021
The Bare Necessities, Part XXXV: Fangorn
Good morning gamers,
Monday, August 9, 2021
The Bare Necessities, Part XXXIV: The Serpent Horde
Good morning gamers,
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Monday, August 2, 2021
The Bare Necessities, Part XXXIII: The Rangers
Good morning gamers,
Monday, July 26, 2021
The Bare Necessities, Part XXXII: The Fiefdoms
Good morning gamers,
- Fast models (usually cavalry, minimum of 4);
- At least one actual banner (the least necessary requirement if you're able to kill all of the enemy banners before the game ends);
- Enough models (I have a "Rule of 30" at 700-points);
- Ways to neutralize enemy models (especially heroes); and
- Ways to augment your own models (especially heroes).
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Friday, August 14, 2020
TMAT Series: The Bare Necessities
It's great when you know what your opponent is taking in advance. Or if you have the scenarios spelled-out in your tournament pack. But what if all bets are off, and you're flying blind? You know what faction you want to take, and how you like to play, but aren't sure whether you have what it takes to brave the unknown.
In this comprehensive series on balanced list-building, Tiberius (and occasionally some guests) tackle the sometimes tall-order of building 700-point lists that can take on all comers, in as many scenarios as possible. Everything is on the table, from synergies and special rules to bringing in some outside help via allied contingents. Plus you get some free list ideas, too!
- Part I: On Cavalry (or Fast-Moving Infantry) (January 2020)
- Part II: Banners (and pseudo-banners and anti-banners) (January 2020)
- Part III: Numbers (and not-being-broken) (January 2020)
- Part IV: Hero Hunting (or shutting down heroes in general (January 2020)
- Part V: Making Your Heroes Better (and Keeping Them Alive) (February 2020)
- Part VI: Minas Tirith (February 2020)
- Part VII: Isengard (February 2020)
- Part VIII: Rivendell (Feburary 2020)
- Part IX: Mordor (March 2020)
- Part X: Lothlorien (March 2020)
- Part XI: Angmar (March 2020)
- Part XII: Numenor (March 2020)
- Part XIII: Moria (March 2020)
- Part XIV: The Kingdom of Moria (April 2020)
- Part XV: Rohan (April 2020)
- Part XVI: The Fellowship and Thorin's Company (April 2020)
- Part XVII: The Dead of Dunharrow (April 2020)
- Part XVIII: The Halls of Thranduil (May 2020)
- Part XIX: The Dark Powers of Dol Guldur (May 2020)
- Part XX: The Shire (May 2020)
- Part XXI: Azog's Legion (May 2020)
- Part XXII: The Army of Thror (June 2020)
- Part XXIII: The Corsairs of Umbar (June 2020)
- Part XXIV: Barad-Dur (June 2020)
- Part XXV: Arnor (June 2020)
- Part XXVI: The Easterlings (June 2020)
- Part XXVII: The Variags of Khand (July 2020)
- Part XXVIII: The Chief's Ruffians (July 2020)
- Part XXIX: Erebor Reclaimed (July 2020)
- Part XXX: Azog's Hunters (July 2020)
- Part XXXI: Far Harad (August 2020)









