The Ruffians and Hobbits start on opposite sides of the Brandywine Bridge in roughly equal numbers. The game lasts for 12 turns and Evil wins if they can Paralyze Robin and Holfoot and get them off the western board edge. The Hobbits win if they can prevent this from happening and if Holfoot and Robin are still alive. If either Holfoot or Robin should be killed, the game is a draw.
"...we put the thought of all that we love into all that we make." ~Wood Elf Leader, The Fellowship of the Ring
Featured Post
The Scouring of the Shire, Part 2: The Ruffians Arrive
Good morning gamers, We're back for scenario two of the Scouring of the Shire campaign and today Bill Ferny is back, leading a ragtag ba...
Thursday, April 25, 2024
The Scouring of the Shire, Part 2: The Ruffians Arrive
The Ruffians and Hobbits start on opposite sides of the Brandywine Bridge in roughly equal numbers. The game lasts for 12 turns and Evil wins if they can Paralyze Robin and Holfoot and get them off the western board edge. The Hobbits win if they can prevent this from happening and if Holfoot and Robin are still alive. If either Holfoot or Robin should be killed, the game is a draw.
Monday, April 22, 2024
Nemesis: How to Fight Against the Dark Lord Sauron
Photo Credit: Warhammer Community |
If you'd like to see a rather hilarious science experiment about how hard it is to kill Sauron, you should check out the Conquest Creations video that Jacob Lucas did earlier in the year - if you don't mind spoilers, Sauron managed to kill 532 Hobbit Militia over 157 turns and died after making 17 One Ring saves . . . no game is going to last that long, of course - and it's very rare that you'll see over 500 Hobbits on the board . . . or that all you'll be facing are Hobbit Militia with axes. :)
Monday, April 15, 2024
Nemesis: How to Fight Against Isildur
Photo Credit: The Armies of the Lord of the Rings |
Before he puts the Ring on, Isildur is still a powerhouse hero with F6/S5/3A, access to a horse, and 3-Might-and-Strike. By any hero's reckoning, this is a great offensive profile - and while there are heroes who can have more Might than Isildur, the presence of the Ring often means that he needs to spend his Might less for calling heroic actions and can use it more for passing the two things that actually matter: dueling rolls and Ring tests.
Saturday, April 13, 2024
Announcing the TMAT GT 2024!
Good morning gamers,
Wait, we just had a tournament - what's all this? Well, we had a short window this year for our Grand Tournament, so here's a three week notice post! The tournament will be held at Patrick Henry College on May 4, 2024. Like the event last year, we're going to do four rounds with the veto system, but the way we do pairings will be a little different. Without further ado, here are (in my typical style) the Ten Commandments of the Tournament (Rules):
Thursday, April 11, 2024
The Scouring of the Shire, Part 1: Ruffians in Bree
The scenario participants are 4 Hobbit Militia and 8 Bree Villagers (Hobbit Militia with +2" of movement, +1 Strength, and -1 Courage) against Bill Ferny (remember him?) and 9 Ruffians (3 bows, 2 whips, 4 vanilla). To win this scenario, the Bree-folk need to kill Bill Ferny (2 Wounds/1 Fate with Defense 3 and only 1 Attack), while the Ruffians need to quarter the Bree-folk AND Bill Ferny needs to kill two models. If the Ruffians quarter the Bree-Folk but Bill Ferny kills 0-1 models, the game is a draw. Let's see if we can make some mischief in Bree . . .
Monday, April 8, 2024
Nemesis: How to Fight Against Elrond
Photo Credit: Warhammer Community |
I actually didn't mention Elrond in my discussion on how to counter the Balrog (though if you go ALL the way to the bottom of the comments, you'll see a discussion of it in brief), so I'll just go over the highlights now: Elrond (base S4) begins by wounding the Balrog on a 6/4+, which is pretty good all things considered (lots of heroes start - and stop - here). This means Elrond is expected to deal maybe one wound/turn if he can manage to trap the Balrog. Thanks to the Balrog being a Spirit model, this gets improved to a 5/3+, which puts him quite close to 1 wound/turn without a trap (and close to 2 wounds/turn with a trap). If he two-hands as well, he can improve his wounding difficulty to a 4/2+, which is going to put him on 2-3 wounds against an untrapped Balrog and 3-5 wounds against a trapped Balrog - which is INSANE.
Monday, April 1, 2024
Nemesis: How to Fight Against Bill Ferny
Photo Credit: Warhammer.com |
S3/D3 doesn't look great - and 1 Attack/Courage 3 doesn't look great either, but to get the really awesome rules he has, something has to give. As it is, since increasing your Strength and Defense doesn't always help you, these stats are perfectly fine for fighting certain foes who have invested in extra Strength (S4 models won't wound him any better than S3 models) or Defense (D5 models won't be any harder to wound than D4 models - and being D7 is similarly not any better than being D6). Many of his other stats are perfectly normal with 2 Wounds, 1 Will, 1 Fate - look at how efficient this guy is!
Thursday, March 28, 2024
Fleshing Out the Faction: Sharkey's Rogues (and The Chief's Ruffians)
Monday, March 25, 2024
Armies of Middle-Earth SBG: Countering Angmar, Part 4 -- Avoiding (Avoidable) Mistakes on the Table
Editor's Note: This article is part of a larger series on dealing with Angmar. Click the links for Part 1, Part 2, Part 3, and Part 4.
* * *
The semester's over, so I'm back baby! (Raise your hand if you had an article from me on your bingo card for today ;-P )
As some of you may recall, over the Summer we explored strategies to counter Angmar (if you missed it, or need a refresher, you can check out the previous articles on dealing with Terror, maintaining control over our own pieces, and weathering magic spells by clicking the links). In terms of list-building, these are the primary tactical issues that we'll want to make sure we address, or at least think about. And as we discussed at length, most armies have at least some tools available to counter these tactics (or at least make things harder for the Angmar player).
What I want to talk about in this fourth and final discussion, however, is something that often gets lost in all the tactics: mental overload. I touched on this some in my write-up of the Angmar faction proper, but playing with and against Angmar lists (especially optimized Angmar lists of the magic-heavy variety) is a taxing thing for both sides. And in taxing situations, it's easy to forget things that should be obvious, scrap our game plan because we think we see "ghosts,"* and make mistakes. So here's the big-picture idea:
Whenever Angmar has a lot of nasty debuff pieces, you want to make their job harder (not easier) by planning ahead, avoiding simple mistakes that play into their hands, and pressing on.
Admittedly, that's easier said than done, especially against an experienced Angmar player. But here's a few "meta-tactics" (plus a few practical tactical tactics) that can help us accomplish that primary goal.
* Although when playing against Angmar, you may in fact be seeing actual ghosts...
Thursday, March 21, 2024
The Road to the TMAT Spring Zephyr Tournament - Tiberius's List
- Dwarf King
- 5 Dwarf Warriors with Dwarf bows
- 4 Dwarf Rangers with throwing axes
- King's Champion
- INDEPENDENT: 2 Heralds
- 6 Dwarf Warriors with shields
- Haradrim Commander with War Mumak of Harad with Rappelling Lines [ARMY LEADER]
- 5 Haradrim Warriors
- 5 Haradrim Warriors with bows
- Eomer on horse with shield and throwing spears
- 4 Warriors of Rohan with bows
- 6 Warriors of Rohan with shields and throwing spears
- 4 Rohan Royal Guards with throwing spears
- CONVENIENT ALLY - The Fellowship: Gimli, Son of Gloin
- Lurtz with shield
- 4 Uruk-Hai Marauders
- 4 Uruk-Hai Marauders with shields
- 5 Uruk-Hai Marauders with Uruk-Hai bows
- Mauhur
- 3 Uruk-Hai Marauders
- 4 Uruk-Hai Marauders with shields
- 3 Uruk-Hai Marauders with Uruk-Hai bows
- Theoden, King of Rohan with heavy armor and shield
- 6 Warriors of Rohan with shields
- 1 Warrior of Rohan with throwing spears and shield
- 4 Galadhrim Warriors with Elf bows and spears
- Legolas Greenleaf with armor
- 4 Warriors of Rohan with shields
- 1 Warrior of Rohan with throwing spears and shield
- 2 Galadhrim Warriors with Elf bows and spears
- Theoden, King of Rohan on armored horse with heavy armor and shield [ARMY LEADER]
- 5 Riders of Rohan
- Gamling, Captain of Rohan on horse with the Royal Standard of Rohan
- 4 Riders of Rohan
- 1 Warrior of Rohan with shield and throwing spears
- Denethor, Steward of Gondor [ARMY LEADER]
- 4 Warriors of Minas Tirith with shields
- 2 Warriors of Minas Tirith with shields and spears
- 1 Warrior of Minas Tirith with shield, spear, and banner
- 1 Knight of Minas Tirith with shield
- 3 Rangers of Gondor
- 4 Citadel Guard
- Madril, Captain of Ithilien
- 6 Warriors of Minas Tirith with shields
- 6 Rangers of Gondor with spears
Monday, March 18, 2024
Sharkey's Rogues: A "Game Master" Army
Hey Reader!
In preparation for the upcoming TMAT Spring Zephyr Tournament, I've been playing around with Sharkey's Rogues, 1) because I've owned the models for a while, 2) because I painted SO. MANY. of them, so I need to use them at some point, and 3) because a 350pt tournament is about the highest you can go before you're worried that you're being outclassed (450 is probably the highest I'd ever go, maybe 500), so when is this opportunity going to come up again? :P
But as I started practicing with them in earnest (and doing okay, actually), I realized why I enjoy playing them so much: it's a "Game Master" army, and as someone who has been a game master semi-professionally for roleplay games for over 10 years, it means I have the mindset to use them correctly. And that's what I wanted to chat about today.
Thursday, March 14, 2024
Literary Corner: What the Hobbit Films Did Better Than the Book
Monday, March 11, 2024
Nemesis: How to Fight Against Elendil
Photo Credit: Warhammer Community |
On Defense, Elendil is no slouch, with D8 if you give him a shield (and aren't two-handing - otherwise he's D7) and has 3 Wounds/1 Fate, which is "fine" and expected for someone who died in the story. Elendil is the quintessential "a good offense is a good defense" character (well, him and Gulavhar, I guess), which means that once he gets into combat, it's very hard to pluck a wound off of him - especially if he's backed by a banner (for a reroll on one of those 4 dice he gets on the charge).
Monday, March 4, 2024
Nemesis: How to Fight Against Gil-Galad
Photo Credit: Warhammer Community |
The pairing of Fight 9 and the Blood and Glory special rule make him particularly dangerous against heroes, most of whom will have to declare a Heroic Strike (if they even have that option) to tie or beat his Fight Value and if he manages to kill the hero (not hard if he can knock the model prone while on the charge or if he's got some help in trapping the target), he gets a Might point back. Striking from F9 can be unnecessary, but if you're going to get the Might point back, it's probably worth doing anyway.
Thursday, February 29, 2024
Literary Corner: Why The Hobbit Is Better than the Films
Monday, February 26, 2024
Back to Basics: Heroic Actions in MESBG
Thursday, February 22, 2024
FAQ Time: Reviewing the February 2024 FAQs
Photo Credit: Reddit Where is it? Did they fix all those things I asked about for Fantasy Fellowships and the Men of the West? No? Oh well . . . |