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| Photo Credit: Reddit |
"...we put the thought of all that we love into all that we make." ~Wood Elf Leader, The Fellowship of the Ring
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The New Age Is Begun: the Moria Army List
Good morning gamers, We got a request a few weeks ago (at the time that I'm writing this) to review the Moria army list - and despite ho...
Thursday, July 16, 2026
FAQ Time: Unpacking the July 2026 FAQ
Thursday, February 26, 2026
FAQ Time: Unpacking the February 2026 FAQ
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| Photo Credit: Reddit |
Page 146 – Shelob – Base Size Change to 80mm.
Thursday, August 14, 2025
FAQ Time: Unpacking the August 2025 FAQ
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| Photo Credit: Reddit |
Thursday, February 27, 2025
FAQ Time: Reviewing the February 2025 FAQ
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| Photo Credit: Reddit I submitted a few things - but I was mostly happy with the changes in the actual books, so . . . yeah, I wasn't digging furiously this time through. |
Thursday, November 7, 2024
The Legacies of Middle-Earth Supplement: What We Know and What It Means
Good morning gamers,
In case you didn't see the October 29th article on Warhammer Community, we got a preview of (probably all of) what's going to be in the Legacies of Middle-Earth supplement, which is supposed to be a downloadable PDF document of profiles that are being retired from MESBG officially, but will still have new-edition-compatible profiles so if your local tournament organizer wants to allow them, your collection isn't null and void (some people will rejoice, others will note care).
The recent GW articles have actually been hinting at a lot of different changes if you know to look for them (like the fact that the Isengard faction will have at least two subfactions in it, named the Army of the White Hand and the Usurpers of Edoras). The article we got on October 29th was far less hidden in its reveals - but that doesn't mean there weren't odd things included that hint at other changes to come.
What the article gave us was a long punch list of profiles that were moving to Legacies - but hidden in this list were some other gems about the new edition, so what I wanted to do today is break down a) what profiles will be free-to-download from Games Workshop (something I very much support), b) how this will change the factions that were targeted, and c) what OTHER changes have been previewed and what we should expect from the forthcoming supplements for the Armies of the Lord of the Rings, the Armies of the Hobbit, and the Armies of Middle-Earth (book-oriented supplement). Let's dive in!
What's In Legacies?
The Legacies document will be populated mostly with profiles that the GW team invented to flesh out the world of Middle-Earth. Many of these things are mentioned in The Lord of the Rings or The Hobbit (like Half-Trolls and everything from Khand - re-read Book V of The Return of the King if you doubt me).
Thursday, August 22, 2024
FAQ Time: Reviewing the August 2024 FAQs
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| Photo Credit: Reddit I didn't submit anything this time . . . they have my previous correspondence if they wish to know my thoughts on certain Legendary Legion fixes and scenario quandaries for the new edition . . . |
With the next edition so close, we have made the decision not to release our usual FAQ and Designer’s Commentary document in August. Don’t worry, we will be back on schedule in February with our usual updates – the first of the new edition!
Thursday, February 22, 2024
FAQ Time: Reviewing the February 2024 FAQs
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| Photo Credit: Reddit Where is it? Did they fix all those things I asked about for Fantasy Fellowships and the Men of the West? No? Oh well . . . |
Thursday, September 28, 2023
Thoughts on the War in Rohan Siege Scenarios
Thursday, September 14, 2023
If Tiberius Were King For A Day: Top 5 Heroic Action Changes I'd Make
Good morning gamers,
This is the last post in this mini-series where I talk about small changes I'd make to MESBG that I think would have good impacts. It's also our eight-hundredth post ever . . . wow, we've been busy. :-) One of the distinctives of the MESBG system (and part of what I think makes it the best tabletop game in town) is the heroic resources you get for your heroes - specifically Might points. Will and Fate are great and all, but Might points allow your heroes to be more heroic when you need them, and nowhere is this more visible than in the specialized Heroic Actions that heroes can have.
Unfortunately, not all heroic actions are equal - some are viewed as incredibly niche and others border on completely unusable (and that's from a generous point of view - some players definitely DO see some of the heroic actions as pointless or a waste of time). Today I've taken five heroic actions that I think need a little help and offer a simple fix to each that I think would make them go from eh-to-ooh - let's see what they are!
Heroic #1: Heroic Accuracy
This is probably my least controversial heroic action to change, since some players already see this is a great heroic action. I've heard critique on my post where I talk about Heroic Accuracy being a waste of Might, claiming that the opportunity to hit a priority target past multiple in-the-ways makes the heroic action incredibly good. While many competitive players are in agreement that Heroic Accuracy can help you immensely, I can't get past the fact that in order for it to take effect, you need to a) hit with a shooting attack first, b) have in-the-ways between you and your priority target, c) have to fail in-the-way rolls that then turn into successes, and d) have to wound that target after you pass the rerollable in-the-ways. If any of these conditions aren't met, the Might point spent on Accuracy is wasted (for more on this, read the post linked above).
Thursday, August 31, 2023
If Tiberius Were King For A Day: Top 5 Legion Changes I'd Make
Good morning gamers,
This is the third post where I'm going over what I'd change if I were able to make changes to MESBG. As I've done with profiles and rules, I want these changes to be small and straight-forward but have a valuable impact on the game. Legendary Legions are the topic of today's post and I wanted to pick Legions that really only needed one change made to turn them from an "uncompetitive" or "bad" Legendary Legion (if such a thing exists) and make them at least an option for those who are competitive. One of the Legions I listed here is one that capitalizes on something that is way too cheap right now and needs to be more expensive. Finally, one Legion that I picked to improve is one that has been begging for a change for the sake of theme - so let's get into it with my boys, the Men of the West!
Legion #1: The Men of the West
It's no secret - I love this Legion as-is. Yes, there are some serious problems with it. And yes, people tell me I'm crazy for liking it. And yes, I don't care what anyone says - the Legion is good and has lost me a lot of games . . . but it's also won a lot of games, once I found a points level that worked for it (it's in the 500-625 range - and that's it). The primary problem with the list is that you can't get F4 troops for under 10 points - oh sure, for one turn all of your Warriors of Minas Tirith and Warriors of Rohan within 12" of Aragorn (so . . . all of them) can be F4, but once that turn of glory is over, you'd better have gotten the numbers to a good disparity, or it'll be an uphill battle against any force that's F4.
The sad thing about it is that Minas Tirith AND Rohan have access to F4 infantry innately (something Rythbyrt tried to fix last Christmas with a Legion revamp) - and basically ALL of the Fiefdoms warriors are F4 infantry as well. Thanks to Imrahil and the men of Dol Amroth being present at the Black Gate in the books, the Legion gives us access to Imrahil (who is just SO expensive for what he does without his horse/lance) and Knights of Dol Amroth on foot. These guys are F4 - and can be F5 near Imrahil and F6 when near Imrahil and kind of near Aragorn for one turn - but they're also really expensive. Running these guys "for the F4" is possible, for sure, but it's also an unnecessary expense.
Thursday, August 24, 2023
If Tiberius Were King For A Day: Top 5 Rules Changes I'd Make
Good morning gamers,
In our last post in this mini-series, I looked at five profiles (well, four profiles and a unit upgrade) that I would "fix" in order to make thematic profiles/upgrades more competitive. All of these involved a minor tweak that would give the unit/upgrade a place among its current competitors - and I don't think any of them were THAT earth-shattering or meta-breaking. Today, we turn our attention to five rules changes that I would make that fix known problems in the game or make things viable that should be (but aren't right now). Like the last post, I wanted my changes to be minor in nature (no big overhauls) but have actual consequences - and I think only one of these is an actual overhaul of a major system (maybe two of them), but I think all of them make the game just a bit better. Let's take a look!
Rule #1: Barriers
If you talk to competitive players, this is the thing that gets people - picture a board with a barrier between two armies as shown below:
If the Orcs get to move first, they can move into base contact with the barrier and gain an in-the-way bonus from shooting attacks AND an in-the-way bonus from strikes in melee. All you have to do is touch it, like this:
This is really good and this is how people are "supposed" to play with barriers. However, what you can ACTUALLY do in the game is move near the barrier without touching it - and this will not only still give you the in-the-way from the barrier (probably), but it will also prevent your opponent from charging you (since he can't fit his bases on your side of the barrier) AND it will prevent him from reaching the barrier because your control zones extend beyond the barrier:
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| The Orcs are all showing off different ways of not touching the barrier - and only the second guy from the top is chargeable . . . if the charging model gets a 6 . . . |
The Dwarves, in this situation, can only rely on shooting to clear out the Orcs - and with the barrier in the way, that's really hard. Dwarf Rangers have a better chance than most of actually getting the 6 to Jump, but it's still going to be hard. Most competitive players will tell you, "Yeah, we all know it's a thing, but we don't do it because we want to be good sports and have a good game." This has been a known glitch in the game and I propose a really simple fix to the problem: a model may not come within 2" of an obstacle without coming into base contact with it. Theoretically, you can do something similar with a wall, keeping a model next to a wall to prevent an opponent from getting too close to an objective marker or something - but the principle is the same: force players to either defend the barrier or not go near it. I chose a 2" restriction so that the new rules change that requires you to get a 6 to charge after a Jump/Leap wouldn't continue to preclude models from jumping barriers. This seems like a simple and easy change to me, but drop me a note in the comments if you think this is too simple or misses something.
Thursday, August 17, 2023
If Tiberius Were King For A Day: Top 5 Profile Changes I'd Make
Monday, August 14, 2023
Back to Basics: Cavalry in MESBG
Good morning gamers,
Thursday, August 10, 2023
FAQ Time: Breaking down the August 2023 FAQ
Good morning gamers,
Once again, I find myself on vacation when the FAQs drop, but that doesn't keep me from looking up what's new for the game! With very little new content released for the game this year, I was kind of curious what would come out of this new batch of rules - would it be a slight modification to the game we love (like the last set)? Or would they finally get through the (moderated) laundry list of things I requested (they have answered one of my questions a time or two). For those who want to jump straight to the source material, you can find the article here and the FAQ page here (though admittedly, the FAQ page doesn't seem to open reliably - you have to refresh a few times sometimes). Let's get into the changes!
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| Photo Credit: Reddit I say this in every one of these posts - this is always me at the start of February and August . . . always . . . |
What Didn't Have Changes - and Battle Companies
While fewer sourcebooks received no love this time than last time, we did have a few that escaped edits this time around. Perhaps unsurprisingly, the Fall of the Necromancer supplement has no changes, but on a sadder note for me, the Quest of the Ringbearer sourcebook also had no updates. Perhaps I was too late in my email with recommended changes (and clarification questions) from Fantasy Fellowships, but alas, I'll have to wait at least 6 months before my questions about scenarios and model substitutions are answered . . .
In other news, the red-headed-cousin of MESBG (Battle Companies) had two changes - heroes don't increase their points value when they gain heroic actions (unlike stats/special rules/war gear) and heroes who don't have armor (like Uruk-Hai Berserkers) can't get armor or upgrade it.
Q: Do Heroic Actions gained by a Hero increase their points cost? (p.9) A: No.
Q: If a Hero isn’t wearing any type of armour, but a member of their Battle Company has the ability to take a type of armour (armour, heavy armour, etc.), can the Hero purchase a type of armour from the Armoury? (p.73) A: No. The only option a Hero has is to upgrade armour to heavy armour. If the Hero doesn’t have any armour then they cannot choose this option. This will likely be because the Hero in question has made a name for themselves as a ranger, scout or some similar role that doesn’t require armour and taking some would only hinder their natural talents.
While some of you may play Battle Companies and might mourn the lack of attention to certain sourcebooks, that's not why you're here - let's get the boring stuff out of the way and then we'll dive into the meat of the newest changes to MESBG . . .
Saturday, August 5, 2023
The Meta is Dead, Long Live the Meta
So next week, Tiberius will have a much more thorough, well-reasoned, dispassionate summary of the latest FAQs and Erratas that dropped on Thursday.
But while you're waiting, allow me to be dis-dispassionate and express what we're all feeling:
So I have slightly mixed feelings about some of the changes that were made to a few popular lists (well, okay... one very popular ally choice). But overall, I'm like the rest of you: all my very thematic list ideas are overjoyed tonight that another round of power-creep fad lists have been restored to their proper place: history (or at least the niche pile).
In no-particular-order-of-overjoyness:
No more Lake-Town Spam (well, allied at least)
Like most of you, when I first read The Armies of the Hobbit, I took a look at the Army of Lake-Town, thought "man, that's boring," and kept right on reading. Then, like you, one day I was looking around for something cheap and decent to ally into something very large and cool and expensive (it's usually some sort of list with Gwaihir, isn't it?), and thought "hey, this is a VERY cheap way to get 50+ dudes who aren't complete duds in combat." And then I (like you, maybe) took them to a tournament, felt kind of guilty about it, and then forgot the guilt after kicking other people's butts with them.
Well, no more. At least mostly.
Monday, February 6, 2023
FAQ Time: Breaking Down the February 2023 FAQ
Good morning gamers,
I happen to be on vacation, but that doesn't stop me from checking out what's new in the SBG community - and at the top of the list is the newest dump of FAQs. As the first set of FAQs since the release of the Battle of Osgiliath box set and the updated rulebook, I was excited to see what changes were in store (and whether the old rulebook would continue to be supported now that we have a new one). You can find the article here and the FAQ page here. Let's dig in and see what changed!
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| Photo Credit: Reddit No matter how many times I tell myself to play it cool , I just can't stop myself from looking for the questions I asked . . . |
General Observations
First off, there were no updates for the Gondor at War, Scouring of the Shire, War in Rohan, Quest of the Ringbearer, or Fall of the Necromancer sourcebooks - apparently, these have been hashed out enough and we're just focused on the Defence of the North and the quadrumvirate of necessary sourcebooks (the main rulebook, the Armies of the Lord of the Rings, the Armies of the Hobbit, and the Matched Play Guide). Check out these pages if you want, but there's nothing new there (much to pity - I asked for some things in these).
There were only two erratas (and no FAQs) in the Armies of the Lord of the Rings book - one of which I asked for and totally expected to make it in without my input and one that I didn't ask for, wish I'd asked for, and am thrilled made it in (but more on this later).
There were four FAQs from the main rulebook that, apparently, didn't make it into the rules rewrite - these include what makes a model count as "trapped" (e.g. you can't just be fighting a cavalry model that charged you), what a model can do when they're transfixed (the infamous "degree of common sense" FAQ), the need to measure vertical distance when using Swift Movement, and the need for making a scatter roll when using Severed Heads.
Finally (and alluded to in the previous point), the main rulebook FAQ was truncated to just what hasn't been covered since the new rulebook release. This . . . was kind of expected on my part, but I also wish hadn't happened. For version control (and to promote a new product), it makes sense that the Middle-Earth team has done away with the old rulebook FAQs - but if they'd kept the old main rulebook FAQs as a static document and provided the new one as well, then players wouldn't have to buy the new sourcebook . . . which, I guess would translate into less profit for them. Still, the new rulebook was advertised as an incorporation of the old FAQs - and now it's required because the old FAQs don't exist.
Okay, with that, let's get into one of the shortest FAQ releases we've seen to date!
Monday, January 2, 2023
The Battle of Osgiliath: Unpacking the New Rules Updates
Good morning gamers,
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| Photo Credit: Warhammer Community |
I had heard that there were no substantive changes in the book - just incorporating erratas that have crept up through the years since the MESBG revamp. I decided I could spare a few hours for a thorough examination and compiled the list of changes here - and as best I can tell, these are the full list of changes. What surprised me was . . . not all the changes were previous erratas (and no, I'm not emailing the FAQ team to see if any of these additional changes were intentional). I would like to go on record and say that I did my examination of what the differences were two days before the Unexpected Podcast team released their review of the changes (check out their video if you want their review of a few changes - the link provided starts after the list review when they dig into the rules and runs for ~35min). Matt, if you're reading this, you don't need to read the rulebook cover to cover - I got you. :-) Anywhere that we're seeing new rules in the new book, I've placed a "NEW" at the start of the paragraph. If there's a slight change from previous FAQs, you'll see a "SEMI-NEW" instead. Here we go!
Player Code of Conduct
NEW: This got some attention from the Unexpected Podcast team, and it's both new and not new. This is really an extension of the most important rule (have fun) but it's the first time that players have been given guidelines for how to create a good playing experience - and the inclusion of it in the rules seems to me to be an attempt to codify what has sprung up in the MESBG community organically. Things like being a graceful winner and loser make a lot of sense, and I find myself already helping my opponent from time to time (or all the time - what can I say, I like to make my life hard). I do think there's a place for letting the other player make mistakes in deployment or with a tactical decision and not having a penalty applied (some lessons need to be learned the hard way), so I would always use this code as a guideline instead of as the basis for a penal code.
Thursday, September 22, 2022
Ranking the New Battlehost Boxes (After The Rules Release)!
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| Photo Credit: Warhammer Community |
First off, we need to view the main rules supplement - great job, Middle-Earth team, for distilling the bare basics of the rules into 14 pages. :) These rules don't have everything in them, but instead focus on what's relevant to the Battlehosts themselves (a subset of the magical powers, no specialized heroic actions, a subset of the war gear, and a very short list of special rules). By drilling down into "just what's in the boxes", you avoid the overwhelming nature of diving straight into the game (where Mumaks, siege weapons, other monsters, the Ring, and countless special rules/magical powers/wargear options abound).
Thursday, August 11, 2022
FAQ Time: Breaking Down the August 2022 FAQ
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| Photo Credit: Reddit Me looking for the questions I submitted . . . |
There were eight erratas (seven meaningful ones) in this round of edits - most of which related to Evil models or the Defence of the North supplement. The first and foremost is that the Will of Evil rule now precludes models from spending their last Will point to "cast a Magical Power and cause themselves to be removed as a casualty." When I first read this, I thought the bottom line was clear: you can't kill your Ringwraiths voluntarily anymore - your opponent has to do it.
Page 107 – Will of Evil Replace the last sentence of the first rules paragraph with the following: A model with this special rule may not use their last point of Will to cast a Magical Power and cause themselves to be removed as a casualty.
Page 128 – Shade – Chill Aura Change from Passive to Active.
Page 179 – Isengard Assault Ballista – Piercing Shot Add the following sentence: An Isengard Assault Ballista has a range of 6”-48”.
Page 52 – Garrison of Dale Add Windlance to the army composition.
Page 63 – Orophin Add the Woodland Creature special rule.
Page 70 – The Easterlings Add Khamûl the Easterling to the army composition.
Page 69 – Beornings – Wargear Change to: Hand-and-a-half axe and axe.
Page 91 – The Beornings – Additional Rules Add the following bullet point: Whilst he is in bear form, Beorn may still benefit from the Heroic Actions of Grimbeorn regardless of his Berserk special rule.
Thursday, February 10, 2022
FAQ Time: Breaking Down The February 2022 FAQ
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| Photo Credit: Reddit Me looking for the questions I submitted . . . |
Let's get this out of the way first: this FAQ cycle saw the Designer Commentaries joined up with the Erratas, joining what was two documents per book into one document per book. This was a good change. Instead of having to think of the book that the profile was in or where the rule that is being disputed is found, and THEN figure out if it was a change to the model or a clarification of the rules, now you just think about the book and be done with it. Dropping down the list for 17 to 9 files is much better and more efficient (especially for those of us who run tournaments). Big fan, SBG team, big fan . . .






