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The New Age Is Begun: the Survivors of Lake-town Army List

Good morning gamers, We're kicking off the last month of the year for digging through the army lists in the game and we'll be buildi...

Showing posts with label Mordor. Show all posts
Showing posts with label Mordor. Show all posts

Monday, October 26, 2026

The New Age Is Begun: the Wraiths on Wings Army List

Good morning gamers,

We're approaching Halloween and we're wrapping up "spooky month" with the Wraiths on Wings list. For you bat enthusiasts, this list is . . . well, probably not as good as any of the lists with Bat Swarms in them (and I don't think it's better than the Shadows of Angmar list that has Gulavhar in it - more on that list next year). :) Still, it's one of three lists that can run "the flying circus" (alongside the Army of the Great Eye and technically the Legions of Mordor - I don't know why you would do that, though) and it's the only one that gives special boosts to your Fell Beasts. It's also really hard to use (both on the table and in the list building phase). Let's try to take a positive view of this, though, and see what this list has to offer!

Wraiths on Wings: Changes for 2025

Profile Selection

Our profile selection is just as bad as last time: we have the Witch-King and Ringwraiths. That's it. In a way, it's better because our Ringwraith profile is the top-tier variant, so everyone has 2M/14W/2F - a good profile, I think. The bad news is that we have to take Fell Beasts on everyone (you can - but shouldn't - upgrade those to Armored Fell Beasts if you want to), which means we're super expensive and you can get nearly two Black Rider Ringwraiths for the cost of one Wraiths on Wings Ringwraith. I don't know that this is good or bad, but it's a thing . . . and it's an absolute and unequivocal nightmare for list building.

Army List Bonuses

This list really should have more rules (I feel like a broken record after last week, but hey, I think I'm being fair here?), but the two it has are good and universally useful. The first rule (Full Force Charge) allows the first friendly Monster model that charges to deal a S5 impact hit to each model he charges (hits are dealt to both the mount and rider where that's a thing). If everyone he charged is killed, then he can keep moving per normal, but won't deal any more impact hits that round. This requires thinking a bit about who you want to deal impact hits to and who you want to do the impact hits with, but you won't have many models - it's fine.

The second rule (Strafing Attack) allows a friendly Monster model who ends its move unengaged to pick an unengaged model that they passed over (trace the path you moved along with the width of the path being the width of the Fell Beast base) and deal a S5 hit to that unit (hits are dealt to both the mount and the rider again). If the unit survives, it's knocked Prone. This is a great way of dealing with a mounted enemy hero as there's no counterplay to being knocked over (unless you have Brego), no roll to be made to see if you're knocked Prone (like Gundabad Bats have), and no requirement that you have to deal a wound first. The one drawback of this rule, however, is that you can't end in combat - which can be fine, more on that later.

Monday, October 19, 2026

The New Age Is Begun: The Black Riders Army List

Good morning gamers,

When the Quest of the Ringbearer sourcebook came out, I had to buy it - I just had to. The legendary legions in the book (which parallel the idea of army lists that we have today) were all awesome - an updated Rangers of Ithilien list, a Depths of Moria list that gave neat buffs to the Balrog, a Lurtz's Scouts list that gave the Uruk-Hai speed and some cool rules for Lurtz, a Cirith Ungol list with a fun kill-count mini-game, a really cool Fellowship list that made the Fellowship members feel really awesome, and an all-Nazgul list that was . . . well, it was pretty awesome. The last list, the Black Riders, was a bit of a polarizing one (since the Ringwraiths originally could kill themselves by casting Black Darts with all their Will, kill the enemy General, quarter themselves, and win 3-0 on the first or second turn . . . until an FAQ changed that), but it was always an interesting army to run and a very interesting army list to build, since you had to balance your need for Fate points with your need for Will points.

In the current edition of the game . . . we have a Black Riders list (the last of the lists that requires you to take the Witch-King), but it feels very different. I think it's fair to say that we're pretty upbeat here at TMAT and we try to find reasons to run each list. I'm gonna say it, though: I think this list feels a lot worse this edition than it did last edition . . . and I'm not compelled to run it, like, at all. However, this being TMAT, I assume that if you're reading this, you are a) interested in the thematic running of the Black Riders, b) you're up for "hard mode" and want to give yourself a challenge, or c) you're just getting into the game and you're curious about whether this list is any good. So, in the best good-faith effort I can muster, I'm going to dive into the Black Riders list and depart from my usual script a bit in order to explore how this list has changed and what I think would make it better.

The Black Riders: Changes for 2025

Profile Selection

Like last edition, we have two profiles available to us: the Witch-King (who we have to take) and Ringwraiths (who we functionally have to take). Both of these are the mid-tier profiles, so we have 1M/10W/1F on each of the Ringwraiths and 2M/14W/2F on the Witch-King. As is expected, they have to take horses (bringing the Witch-King to 140pts and your Ringwraiths to 105pts - in this list alone, the cost of their horses went down to 15pts) and each can take a Morgul Blade but no other equipment. That's all we got - hopefully we get rules that make up for this, right?

Army List Bonuses

There are still four rules that this list gets - and you need them all for sure. The rule that makes this list work is The Will of Sauron rule, which makes friendly Ringwraiths not lose Will points for being Engaged in Combat for the Will of Evil special rule. Without this rule (spoken by someone who ran all-Ringwraiths in the game before the Black Riders was a thing), your list is on a timer and if you can't kill enough of the enemy before your Will runs out, you lose (not fun). You also have Terror in the Night, which is technically weaker but functionally better than what you had last edition: enemy models who are in range of multiple Ringwraiths get -2 to their Courage instead of -1. Previously, it was -2 if you were within Harbinger range of 4-6 models and -3 if you were within range of 7-9 Ringwraiths. Now, if you're within range of 2+ Ringwraiths, you apply a -2 penalty - which is good if you get to 2-3 Ringwraiths, the same if you have 4-6 Ringwraiths in range, and worse if you happen to have 7+ Ringwraiths in your list and they all happen to be in range of someone. All in all, these are two great rules.

There are two situationally good rules that help the list out. If your opponent brings a Ringbearer, one of your heroes who could charge the Ringbearer can declare a free Heroic Combat via the Hunt the Ringbearer special rule. If both players declare Heroic Combats, this free one will always go first. Free Heroic Combats are always good (and guaranteeing that you go first is always a good thing), but this will only matter if your opponent actually brings a Ringbearer. Additionally, there's a once-per-turn, once-per-hero-each-game ability for your Ringwraiths to cast a Transfix spell that counts as being cast on a 6 (and it counts as their spell that's cast this turn). This rule (Screech of the Nazgul) is a powerful way to make sure that your opponent doesn't get to go with important heroes without spending resources (or getting lucky with free resources), which helps to make sure that big heroes don't go crashing through your fragile heroes.

Monday, October 12, 2026

The New Age Is Begun: the Minas Morgul Army List

Good morning gamers,

We're continuing our "Ringwraith Month" by covering one of the more popular Mordor lists (in light of a popular Angmar list last week): Minas Morgul. This is "the other conventional army where you have to take the Witch-King" (we're tackling the third and last Witch-King-required list next week) and it's quite the popular choice for new and veteran players alike. At the time of this writing, there are 1333 games played with this list since the start of the new edition (according to TTA) and it has a 47% win-rate . . . but as I mentioned in my sign-off last week, I think this has to do with a mixed bag of experienced and inexperienced players using it. 

The podium results stats in TTA tell a very interesting tale: since the start of the current edition, there have been 25 podium finishes at 106 events, giving it a 22.6% podium finish rate with Gold finishes at the 2026 Australian Masters, Silver and Bronze finishes at the 2026 Hamburger Meisterschaft tournament (53 players), and a Bronze finish at the 2026 The Ring Goes South tournament (48 players). That's . . . a good list by anyone's standard. By comparison, there are 18 army lists with a better event podium percentage (one of which is a "free build", so that one doesn't really count?) and only five lists with a greater number of podium finishes (Men of the West, Depths of Moria, Lurtz's Scouts, Kingdom of Khazad-Dum, and the Last Alliance - yes, it pipped out the Army of the White Hand by 1 podium slot). In both categories, it's the highest-rated pure Mordor list (Fell Beings and Assault on Lothlorien supersede it in the event percentage stat, but those have non-Mordor things that grab your attention). Let's see what's so hot about this list!

Minas Morgul: Changes for 2025

Profile Selection

This list has the same top-tier version of the Witch-King, but like the Host of the Witch-King that we looked at last time, he isn't forced into taking a particular mount. Unlike last time, however, he has access to both Fell Beast options and a normal Horse, along with a two-handed weapon, a Morgul Blade, and the Crown of Morgul. I don't know that you need more than just the mount (20-50pts), but it's nice to have options. Supporting him are mid-tier Ringwraiths, Kardush the Firecaller, and Mordor Orc Shamans as casters, Mordor Orc Drummers as a support piece, and Mordor Orc Captains, Morannon Orc Captains, and Mordor Orc Taskmasters as your March heroes. The Ringwraiths have to be your hitting pieces (depending on your perspective on the March Captains, I guess), but it's a pretty well-rounded group of profiles (despite its short length).

On the Warrior front, we have a roster that's about the same length: Mordor Orc Warriors and Morannon Orc Warriors make up your "core" units, with options for Morgul Stalkers, Orc Trackers, Spectres, and Mordor Trolls as your specialist picks. There's a lot of power in these units - Morgul Stalkers have 2 Attacks, Orc Trackers are decent shooters, Mordor Trolls take a lot of resources to bring down (and with F7/S7, they're pretty dangerous if they have a banner nearby and some Orcs to screen for them), Morannon Orcs are S4/D6 (and sometimes F4), and Spectres have Blades of the Dead . . . but as we'll see shortly, they're not the only dangerous warriors in this army . . .

Army List Bonuses

The army list bonuses are pretty different from those in the Host of the Witch-King that we looked at last time - but they make a fight between a Host of the Witch-King fight and Minas Morgul very one-sided. While the Host of the Witch-King grants Orcs near Spirit Heroes the Terror special rule, Minas Morgul gives friendly Orcs near Spirit models (that's Heroes and Warriors) an automatic pass when Charging Terror models - that's really good! The other glamor rule is that your Mordor Orc Captains and your Mordor Orc Warriors (but not your Morannon Orc Captains/Warriors, Orc Taskmasters, Orc Shamans, or Orc Drummers) get the Blades of the Dead special rule - this makes them an absolutely punishing army to fight if you have average Courage! Finally, if your opponent brings a Ringbearer to the fight (sans Sauron), there will be a -1 penalty to their Sauron's Will special rule, which means that you'll be controlling the Ringbearer half of the time while they wear the Ring . . . yeah, that Ring isn't going to be coming on very much!

These three rules are simple but they make the list VERY aggressive, since they encourage you to get your Orcs into the enemy quickly and hopefully chop through armies that paid for Defense and Terror instead of better Courage. All in all, it shouldn't be surprising that this is a very popular list.

Thursday, July 2, 2026

Stupidly Fun Lists, Part I

Good morning gamers,

Recently, we had a "longtime reader" send us the following comment:

I have 2 rather stupid but fun list ideas. This is already a suggestion for a category for you guys ;) "Just dumb fun lists" or so.
Anyway: List 1: All artillery gondor (3 Trebuchet,, 3 avenger bolt throwers, flesh out with whatever.
List 2: All fellbeast mounted nazgul, air superiority fighters. Welcome to the black dart missile age.
I always wanted to run this with allied dol guldur nazguls or castellans if somehow possible, but well.
Alternatively: Troll-only Barad dur squad. I still have to paint my trolls though

I began writing a reply when I decided that the "comments section" of an old post wasn't the right place to do it. This got me thinking as well about what lists would be "stupidly fun" to run - and maybe these thoughts will give you things to think about as well. With that, let's kick off a new series on "stupidly fun" lists to run - and how to make them viable (if not competitive). For the sake of starting somewhere, our lists today will all be 650pts - this should mean that you're probably 100-150pts off of whatever game you're playing, since many events are still run at the 500-800pt level.

Monday, June 8, 2026

The New Age Is Begun: The Ravagers of the Shire Army List


Hey Reader!

Today we're discussing a shire-centric list!!! GET HYPED!!! It's the orcs led by Golfimbul to attack the Shire, but still: WE'RE BACK!!!

And after all my complaining about Buhrdur's Horde, good news for you: I'm actually positive on this list. I actually think I like it more, even though it lacks a power hero, but more on that below.


Ravagers of the Shire: Changes for 2025

Profile Selection

This list is pretty different from what we had last edition, mostly because we're dealing with two faction tags: Golfimbul and the Hill Trolls have the Angmar keyword, while the captains, shamans, and orcs of various kinds have the Mordor keyword. So just know upfront that there's going to be some juggling of keywords (and it matters for a few rules).

Monday, February 23, 2026

The New Age Is Begun: The Army of the Great Eye Army List

Good morning gamers,

It's here . . . it's come . . . oh yes, we've been building up to the "big Mordor list" from the Armies of Middle-Earth all month and it's finally time to tackle the Army of the Great Eye! Back when I got started in the game, there were lots of Mordor lists in the Legions of Middle-Earth supplement. About a year after getting started, we got "the warband books" and all of those Mordor lists got compacted into one big "Mordor" supplement (the only faction that got its own book). Then, in the last edition, Mordor both retained its omnibus nature AND split up into smaller groups (first by getting a Barad-Dur faction/losing access to Spectres, then later getting Legendary Legions that gave them more rules in trade for fewer profiles).

This list feels like we've gone back the warband books a bit - and if you liked your Mordor Soup lists in the last edition (like I did), this very well may be the list for you! Let's see what's available to us and what we're giving up by going with this list!

The Army of the Great Eye: Changes for 2025

Profile Selection

I'm not going to go over the whole list - it's everything from the Army of Gothmog, Cirith Ungol, and Black Gate lists that we've looked at over the course of this month PLUS some more guys (the Witch-King, Black Numenorean Warriors/Knights, and a lot of Legacy profiles). If you want it, you can find it in this list . . . just like you used to be able to do in the vanilla Mordor list of the previous edition. A profile selection this vast, however, comes with one big balancing factor, though . . .

Army List Bonuses

This list has exactly ONE special rule . . . yes, that's right, it functions not only like the omnibus lists you'll find, like the Legions of Mordor or the Battle of Five Armies, but this is not actually that much different from the way pure Mordor lists used to be run in the last edition. The rule is called The Great Eye and you place a 25mm marker on the battlefield somewhere in your deployment zone (how this works in a maelstrom scenario is anyone's guess). At the end of each Move Phase, the controlling player rolls a D6 and on a 2+, the controlling player can place it anywhere within 6" of its current location (measure first before you pick it up!). On a 1, however, the opposing player can place it anywhere within 12" of its current location (measure first!). Like Ringbearers and other weird-moving models, you can't overlap model bases with this token, but models can end their movement on it.

The Great Eye token provides three bonuses to its controlling player. First, friendly models treat it as a banner (3" range because a range is not specified). Secondly, enemy models within 3" of the token suffer a -1 penalty to Courage/Intelligence tests that they have to make (I assume this is not cumulative with Harbinger, but I may be wrong there). Finally, if your opponent has a Ringbearer (not Sauron, obviously), then if the Ringbearer is wearing the Ring within 3" of the token, you roll a D6. On a 3+, the Ringbearer is corrupted and removed as a casualty!

When you boil it down, this is basically giving you a 5/6th chance of getting a banner that cannot be shot off the board each turn . . . and you can redeploy through enemy units without risk. Additionally, you can pester a Ringbearer with it . . . but with at least one Ringwraith on the board, I doubt most Ringbearers will be putting on the Ring. That said, even if your Ringwraith dies, there's still a threat you can pose to Ringbearers who aren't Sauron.

Monday, February 16, 2026

The New Age Is Begun: the Black Gate Army List

Good morning gamers,

A few weeks ago, we looked at the Army of Gothmog, which in this edition has picked up a few profiles and lost a profile from the previous edition. This time, we're looking at the Black Gate army list, which has also picked up a few profiles but lost two critical profiles. This is mostly based on the Black Gate Opens Legendary Legion, which was one of the first Legendary Legions released and remained popular for quite some time (mostly as a way to field lots of Troll Chieftains!), but there was also a very interesting discussion amongst Black Gate players as to how much you leaned into Morannon Orcs (S4/D6) and how much you leaned into Mordor Orcs (cheaper, same FV/Courage). Today, that discussion won't be necessary - but there is, I think, a big question as to how good this list is with the current requirements it has. Let's see how things have changed . . .

The Black Gate: Changes for 2025

Profile Selection

Most of the profiles we have available to us are the same as before - the Mouth of Sauron, Mordor Troll Chieftains (one is the "Uber Troll Chieftain" and has to be taken in the list), Morannon Orc Captains, Morannon Orcs, and Mordor Trolls. The bones of this build are good - most of these units are available in the Army of Gothmog, but you're adding a much cheaper supporting piece in the Mouth of Sauron (at least when compared to Gothmog), a more expensive but much more powerful hitting piece (again, when compared to Gothmog), and you get some additional units that weren't present in the last edition: Ringrwaiths on Fell Beasts, Mordor Orc Taskmasters, and Mordor Orc Shamans.

We've lost two critical profiles, however: Mordor Orc Captains and Mordor Orc Warriors. The Orc Captain was great in the last edition because, like the Army of Gothmog, this army is pretty much dependent on war drums on their Trolls (or Heroic Marches from their heroes) to get them anywhere in a hurry - but Orc Captains used to be able to be taken on Wargs in this list, so you could have a few very fast heroes and now, if you want mounted troops, your options are the Mouth of Sauron and Fell Beasts . . . that's pricey.

Monday, February 9, 2026

The New Age Is Begun: The Cirith Ungol Army List

Good morning gamers,

One of the last podcasts that the TMAT team has done (we don't have a lot of time for podcasting these days) was a draft of the various Legendary Legions that were available for both the Forces of Good and the Forces of Evil. If you haven't listened to the episode, I'll drop this spoiler: one of the Evil Legions that I drafted was the Cirith Ungol Legendary Legion. In many ways, this Legion was like Ugluk's Scouts - you had different unit keywords that could trigger the Animosity special rule, but giving speed/Courage buffs to one group meant NOT giving those boosts to another group of units. How is one to know how hard to lean into each group?

In this post, we'll be digging into the newly revamped Cirith Ungol army list - which is honestly not THAT different from the Legion of the previous edition. Some of the units have changed, but the bones are mostly the same and I think the play-style is very similar. Let's see what we have to work with.

Cirith Ungol: Changes for 2025

Profile Selection

We have all of the old profiles that were available to the Cirith Ungol Legendary Legion (Shagrat, Gorbag, Shelob, Orc/Mordor Uruk-Hai Captains, Orc Shamans, Mordor Uruk-Hai, and Orc Warriors), but have also added Orc Taskmasters and Orc Drummers. How much these additions change the list is anyone's guess, but some additional options (at least for the Taskmaster) makes things interesting.

Compared to many of the other Mordor lists, this . . . is a serious step back in options. You have some list building constraints that are typical to army lists (Orc heroes lead Orc warriors, Uruk-Hai heroes lead Uruk-Hai warriors) and you're missing access to any kind of heavy infantry (D6), cavalry (Mordor is pretty limited in general on this, but there are options), spellcasters who aren't Orc Shamans (especially of the Nazgul variety, but don't sleep on your other options), siege weapons/decent shooting options, and war beasts (which, to be fair, are pretty rare in the game). Still, if you compare this list to the Army of the Great Eye (we're building up to this guy) or the Legions of Mordor, you're going to find that what those lists give up in rules seems like a pretty small price to pay for the vastly greater selection of profiles.

Monday, February 2, 2026

The New Age Is Begun: the Army of Gothmog Army List

Good morning gamers,

This February will be "Mordor Month" and we're kicking off our review of four Mordor army lists by looking at the Army of Gothmog. This was one of two Mordor-oriented Legendary Legions that hit the meta when it came out . . . and it really struggled to go anywhere because you could run basically everything in it (without the "big man" you were required to take) in the generic Mordor list last edition. In this current game, this list might suffer from a similar fate with the appearance of the Army of the Great Eye army list from the Armies of Middle-Earth supplement, but time will tell if this old list still has some life in it. Let's see what it does and why you would want to run it over other Mordor lists.

The Army of Gothmog: Changes for 2025

Profile Selection

The list of models you can take in this list is not that different from last edition - you still have the quad-fecta of Gothmog, Guritz, Goroth, and Zagdush (if you're playing with Legacies) for your named heroes, "Gothmog's Enforcer" for your named-without-a-name hero option, and Morannon Orc Captains, Mordor Orc Shamans, and siege veterans for the siege weapons as your generic heroes. What we've lost in this edition are the Orc Taskmasters and Orc Drummers that you could take. For warriors, we have Morannon Orcs and Mordor Trolls . . . and if that seems like a scant list, that's just because it is - not having Mordor Orcs actually punishes this list a bit from how I was running it last edition, since the Orc Warriors provided you with the option for cheaper bowmen or spear supports for your Morannon Orc frontline. Still, Morannons are good and Mordor Trolls got a lot better, so this list is . . . well, it was never in a great place, but it's in an okay place now.

Thursday, December 18, 2025

The Citadel of the Stars, Part VIII: Flight to Minas Tirith

Good morning gamers,

This is it - this one is for all the bananas, as they say (or is that just something I say?). This has been a fun series and we're wrapping up the intro missions from the Battle of Osgiliath starter box - we've made the scenario participants Matched Play legal, but we didn't alter the scenario victory conditions. Let's see who we have with us today . . . 

Flight to Minas Tirith (Battle of Osgiliath, p. 10)

We've decided to use the following models in today's game:

  • Forces of Good: Garrison of Ithilien
    • Faramir, Captain of Ithilien 
    • Madril, Ranger of Ithilien
    • Damrod, Ranger of Ithilien 
    • 4 9 Warriors of Minas Tirith with shields
    • 4 8 Warriors of Minas Tirith with shields and spears
    • 4 Warriors of Minas Tirith with bows
    • 8 15 Rangers of Gondor
    • 4 2 Rangers of Gondor with spear
  • Forces of Evil: The Army of Gothmog 
    • Gothmog, Lieutenant of Morgul
    • 1 Morannon Orc Captain with shield
    • 6 Morannon Orcs
    • 6 12 Morannon Orcs with shields
    • 6 Morannon Orcs with spears
    • 6 12 Morannon Orcs with shields and spears
    • 1 Mordor Troll

We gave shields to all the Morannons and added a Captain for the Evil forces and upscaled the Good army to compensate . . . the have +12 models over their original numbers (~50pt handicap?). All I have to do 

Thursday, December 4, 2025

The Citadel of the Stars, Part VII: The Fall of Osgiliath

Good morning gamers,

This is our penultimate scenario in our custom Osgiliath campaign and we're playing the Fall of Osgiliath from Gondor At War. This scenario required only minor force adjustments to make it legal under the new edition and was an interesting scenario because it involves cutting through part of the enemy army to escape from the rest of the enemy. Let's see who our participants are . . ..

The Fall of Osgiliath (Gondor at War, p. 16)

We've decided to use the following models in today's game:

  • Forces of Good: Garrison of Ithilien
    • Faramir, Captain of Ithilien 
    • Madril, Ranger of Ithilien
    • Damrod, Ranger of Ithilien 
    • Anborn, Ranger of Ithilien 
    • Mablung, Ranger of Ithilien 
    • 4 8 Warriors of Minas Tirith with shields
    • 4 8 Warriors of Minas Tirith with shields and spears
    • 4 Warriors of Minas Tirith with bows 
    • 12 Rangers of Gondor
    • 4 Rangers of Gondor with spear
  • Forces of Evil: The Army of Gothmog
    • Gothmog, Lieutenant of Morgul 
    • Gothmog's Enforcer
    • Guritz, Master of Reserves 
    • 6 9 Morannon Orcs
    • 6 9 Morannon Orcs with shields
    • 6 9 Morannon Orcs with spears
    • 6 9 Morannon Orcs with shields and spears

This is our first scenario with Gothmog, who I know a lot of people critique in his new state. The improvements to Morannons against Men and the reduction in cost for Gothmog (if you don't take the Warg) means the cost of this list in this edition compared to the previous edition is only about a 25pts difference - pretty negligible. Let's look at how our board looks . . .

Thursday, November 20, 2025

The Citadel of the Stars, Part VI: Hunter or Hunted

Good morning gamers,

We're continuing through our custom campaign in Osgiliath and playing through the third scenario from the Battle of Osgiliath starter set: Hunter or Hunted. The scenario victory conditions are . . . a little weird, but could also be really fun. As we have been doing, we're adjusting the participants so the game will have street-legal lists for the new edition.

Hunter or Hunted (Battle of Osgiliath, p. 6)

We've decided to use the following models in today's game:

  • Forces of Good: Garrison of Ithilien
    • Faramir, Captain of Ithilien 
    • Madril, Ranger of Ithilien
    • 4 Warriors of Minas Tirith with shields
    • 4 Warriors of Minas Tirith with shields and spears
    • 8 Rangers of Gondor
    • 4 Rangers of Gondor with spear
  • Forces of Evil: The Legions of Mordor
    • 2 Morannon Orc Captains with shields
    • 4 3 Morannon Orcs
    • 4 3 Morannon Orcs with shields
    • 4 3 Morannon Orcs with spears
    • 4 3 Morannon Orcs with shields and spears
    • 1 Mordor Troll

In order to win this game, Good needs to kill the Troll and Evil needs to kill Faramir . . . needless to say, I intend to be a coward and hide with my bows drawn and shoot for as long as I can.

Monday, November 10, 2025

The New Age Is Begun: the Barad-Dur army list

Good morning gamers,

We recently had our annual THRO tournament here at TMAT and we had three guys who participated in five game days for Star Wars Legion (a four-part tournament and a single-day three-game Recon event) and one intro-to-Bolt-Action game day who joined us for their first Middle-Earth event. One of them expressed an interest in running Sauron . . . and I was like, "Well, we know the three scenarios you're going to play and he's not a bad take." So that got me thinking faster than normal about how the Barad-Dur list has changed in this edition - and as a result of much thinking, here's an article. :) Also, there's only one Legacy profiles to examine, so any discussion of that profile is marked in red, per the usual for this series.

Barad-Dur: Changes for 2025

Profile Selection

The profile selection is more or less what it was before - we still get access to Sauron, the Witch-King, and generic Ringwraiths for our spirit contingent, we still get access to Troll Chieftains and Mordor Trolls (both of which saw glow-ups to help them out this edition) for our supporting monsters, we still have access to siege weapons (both kinds) to provide long-range support, and we still have access to basic Orcs and Black Numenorean heroes/warriors, like we did in the last edition.

What we've lost in this edition is Shelob and Orc Taskmasters - and honestly, if that's all you're losing, you're in a pretty good place. Shelob is a very maneuverable piece and she added a bunch of the special rules she used to get only in the Cirith Ungol list into her base profile, so it's a bit sad that she's not available here. Not being able to whip Sauron into getting a free Might point when he declares Heroic Moves may not have been much of a thing in the last edition, but it could have been a thing . . . and now it's not.

All told, the world is still a pretty good place for this list and if you were used to running it previously, not much has changed (though some of the profiles and options have changed, so pay close attention when list building and invoke that arcane art of "reading").

Thursday, November 6, 2025

The Citadel of the Stars, Part V: Ambush

Good morning gamers,

We're past the half-way mark in our custom Osgiliath campaign and we're in the second scenario from the Battle of Osgiliath starter set. We've adjusted the scenario participants quite a bit here - instead of all-Rangers vs. a mix of Morannons, we've got a half-Rangers/half-tin-cans Ithilien list against yet-another-Legions-of-Mordor list!

Ambush (Battle of Osgiliath, p. 4)

We've decided to use the following models in today's game:

  • Forces of Good: Garrison of Ithilien
    • Faramir, Captain of Ithilien 
    • Damrod, Ranger of Ithilien
    • 3 Warriors of Minas Tirith with shields
    • 3 Warriors of Minas Tirith with shields and spears
    • 8 6 Rangers of Gondor
    • 4 1 Ranger of Gondor with spear
  • Forces of Evil: The Legions of Mordor
    • 2 Morannon Orc Captains with shields
    • 4 6 Morannon Orcs with shields
    • 4 8 Morannon Orcs with shields and spears

In the actual scenario, there are 12 Rangers of Gondor and Damrod against 16 Morannon Orcs (which is actually pretty cost-comparable, Good is favored slightly). We've basically taken the original Orc participants and upgraded two of them to Captains and equipped everyone with shields - nothing too drastic there (except the addition of heroic resources and F5 vs. men on two of the models). Good has changed a lot, adding in Faramir and an extra dude and swapping out 6 Rangers for 6 Warriors of Minas Tirith. This will be different, but understand that the promotion to D6 doesn't make the death-by-archery any better for the Morannons in this fight (it just makes them harder to kill in melee).

Thursday, October 23, 2025

The Citadel of the Stars, Part IV: The Orcs Cross the Anduin

Good morning gamers,

We're here for Part 4 of our Osgiliath campaign and we're opening up the scenario booklet from the Battle of Osgiliath starter box. This scenario originally has no heroes and helps totally new players understand the basic mechanics. There's even a printed strategy section in the book, which boils down to "use shieldwall" for Good and "wrap-and-trap" for Evil . . . duly noted 

The Orcs Cross the Anduin (Battle of Osgiliath, p. 4)

We've decided to use the following models in today's game:

  • Forces of Good: Minas Tirith
    • 1 Captain of Minas Tirith
    • 4 Warriors of Minas Tirith with shields
    • 4 Warriors of Minas Tirith with shields and spears
    • 4 Warriors of Minas Tirith with bows
  • Forces of Evil: The Legions of Mordor
    • 1 Morannon Orc Captain with shield 
    • 3 Morannon Orcs
    • 3 Morannon Orcs with shields
    • 3 Morannon Orcs with shields and spears
    • 3 Morannon Orcs with spears

We just added a Captain to each list - nothing fancy. The Minas Tirith list would be much better with Denethor in it (and maybe some Citadel Guards or Guards of the Fountain Court), but we're sticking to the participants as much as we can here.

Thursday, October 9, 2025

The Citadel of the Stars, Part III: Osgiliath

Good morning gamers,

This scenario is sort of deja vu for us here at TMAT - Centaur and I have played this scenario twice during our Fantasy Fellowship campaign (once with me controlling my Fellowship and once with him using his fellowship). This will be the third time we've played the scenario - and like the last two times, we will not be using the exact units in the scenario. :)

Osgiliath (Quest of the Ringbearer, p. 54)

We've decided to use the following models in today's game - due to Anborn and Mablung moving to Legacies (and the already 200pt advantage for Good), I've removed them from this mission . . . but for a bit of foreshadowing, I think I could have used a few more bodies:

  • Forces of Good: Garrison of Ithilien 
    • Faramir, Captain of Ithilien 
    • Madril, Captain of Ithilien 
    • Damrod, Ranger of Ithilien 
    • Frodo Baggins with Sting, Mithril Coat, and Elven cloak
    • Samwise Gamgee with Elven cloak
    • Smeagol
    • 4 5 Warriors of Minas Tirith with shields
    • 4 5 Warriors of Minas Tirith with shields and spears
    • 4 2 Warriors of Minas Tirith with bows
    • 1 Warrior of Minas Tirith with banner
    • 8 Rangers of Gondor 
    • 4 Rangers of Gondor with spears
    • 2 Osgiliath Veterans with shields 
    • 2 Osgiliath Veterans with spears 
    • 2 Osgiliath Veterans with bows
  • Forces of Evil: The Army of the Great Eye 
    • 1 Ringwraith of Fell Beast with 2 Attacks, 2M/14W/2F
    • 3 Mordor Orc Captains
    • 12 Mordor Orc Warriors with shields 
    • 12 Mordor Orc Warriors with spears
    • 6 Mordor Orc Warriors with two-handed weapons 
    • 6 Mordor Orc Warriors with Orc bows
    • 1 Mordor Orc Warrior with banner 

Evil is unchanged (except that the Ringwraith has 2 Attacks base now - huzzah!) and good has lost the Legacied Ranger heroes and traded only two Warriors of Minas Tirith with bows to get melee guys. Some of the hero profiles have changed a bit, but otherwise we've got more or less what we used to have.

Thursday, September 25, 2025

The Citadel of the Stars, Part II: The Retaking of Osgiliath

Good morning gamers,

We're back for Part 2 in our custom Osgiliath campaing and we're back in Gondor at War to see if Boromir - without his horse or shield - can retake Osgiliath! As we said last time, we're going to change up the scenario participants to make it Matched Play legal for the new edition - and while we could have been truer to the listed participants by sticking with the Army of the White Hand (now that they have access to Trolls), we decided to shake things up a bit and make it a roughly 525pt game between the Reclamation of Osgiliath and the Legions of Mordor!

The Retaking of Osgiliath (Gondor at War, p. 10)

We've decided to use the following models in today's game:

  • Forces of Good: The Reclamation of Osgiliath
    • Boromir, Captain of the White Tower with the Banner of Minas Tirith
    • Faramir, Captain of Ithilien
    • 8 Warriors of Minas Tirith with shields
    • 8 Warriors of Minas Tirith with shields and spears
    • 9 Rangers of Gondor
  • Forces of Evil: The Legions of Mordor
    • 3 Morannon Orc Captains with shields
    • 6 Morannon Orcs
    • 8 Morannon Orcs with shields
    • 8 Morannon Orcs with shields and spears
    • 6 Morannon Orcs with spears
    • 1 Mordor Troll

I wanted to make two notes about the Legions of Mordor list (which we reviewed recently in our New Age is Begun series): this list can be run with just the Armies of the Lord of the Rings book and has 32 models at 525 - and so at 550, you could add a banner to it and it would be quite strong, in my opinion. You could also drop 1 Morannon Orc with no extra gear to get shields on 8 people - that would be good too.

Monday, September 8, 2025

The New Age Is Begun: The Legions of Mordor Army List

Good morning gamers,

In the Middle-Earth Strategy Battle Game, there are some army lists that have only a few available profiles (like the Harad list we looked at last time or the Depths of Moria list we looked at the week before). The list we're looking at today is not like those lists. There are other army lists that have quite a few profiles to pick from, but they're all limited to a single faction (like the Minas Tirith or Kingdom of Rohan lists). This list is . . . not like those either.

There are a few army lists that serve as a union of what would otherwise be two different army lists, preserving most of their unit choices and hence giving you a really solid list of profiles for both heroes and warriors (like the Defenders of Erebor or the Men of the West). This list . . . isn't like those lists either. There are, finally, a few - very, VERY few - lists that serve as a melting pot of three or more army lists . . . and standing at the very top of all of those lists is the Legions of Mordor army list. That's the one we're talking about today - and frankly, I thought about tackling it AFTER I talked about all of its component parts, but I also think this is a really strong list and so I wanted to give it attention ahead of the other Mordor, Harad, and Easterling lists.

This is one of the few Mordor lists that has really captured my imagination - and that shouldn't be very surprising, since it has such a wide variety of options. I also think this is one of the few Mordor lists that's actually competitive that few people appear to be playing (as of today, September 8,  2025, there were only 102 games logged in Tabletop Admiral with this list and it had a 41.2% win rate with 42 wins and 60 losses - which is higher than the 37.8% win rate back in mid-June when I originally wrote this article). Like the Mordor army lists of yore, part of the reason for this sad win/loss ratio might just be that there is an incredible amount of variability in how these list can be built. As a result, this post will be less of a deep-dive into the army list itself (now that we have several Easterling lists, every unit will have a deep-dive of its own in a different article in this series), but will rather look at the trade space we have to work with and what different units are bringing to the table.

Take a deep breath, guys - I tried to keep this short-ish . . . and I failed miserably.

Thursday, June 26, 2025

Updated Armies of Middle Earth (Mordor and Khand)

Photo Credit: Warhammer.com

Good morning gamers,

Just a short interruption on this off-week Thursday to let you know that Rythbryt is finally working on those Seventh Edition updates to our Armies of Middle-Earth Series. :-P The format has had to change slightly, because traditional "factions" have gone away, giving way to multiple army lists (and for some/most of these lists, you need 2 army books plus maybe a Legacies PDF to get the entire roster of profiles that each can take). Plus, you know... some profiles have changed and stuff. :-P

First up this week are Mordor and Khand, which you can access via their old links here:

Each write-up has been updated to include the complete roster of all profiles that have the "Mordor" and "Khand" faction keywords (respectively), complete with a unit-by-unit summary of which lists can field these models now, what benefits the model gets (if any) from being taken in that particular list, and where you can find the original profile as well as the army list (Armies of the Lord of the Rings, Armies of the Hobbit, Armies of Middle-Earth, or Legacies). In addition, we've updated the general strengths/weaknesses of the "faction" as a whole, and updated our final section to talk (briefly... or at least briefly-ish) about why you might prefer one Mordor list over another, and which lists lean heavily into a specific theme, allow you to replicate older alliances, etc.

As with everything we do, this is a work in progress--and it turns out that updating some of the larger write-ups takes some time when you need to sort through three books (and occasionally an army builder) to get the whole picture (the Mordor update alone took about 10 hours... hopefully the rest will be faster, now that we've ironed out the process some). Still, we hope this proves useful to you as you begin to navigate the new edition. And don't forget, you can also catch up on our profile reviews for the new edition over on this page.

Finally, as always, please let us know in the comments if there's anything we've missed or can improve (or if there's a particular faction you'd like Rythbryt to prioritize next--rumor is that he's looking at dwarves, camels, and fellows if left to his own devices ;-) )!

Monday, April 14, 2025

First Impressions: Mordor, Part II

Good morning gamers,

We're continuing our deep-dive through Mordor today and we're looking in particular to the non-Orc, non-Uruk elements of the Mordor list. We lost a lot of the former profiles to the still-forthcoming Legacies document and the probably-more-quickly-forthcoming Armies of Middle-Earth supplement, but we've still got eleven profiles (really twelve) to view today. We're going to begin with one of the more gutted elements of the roster - one that dominated the previous meta . . .

Man Profiles: How Have They "Changed?"

Photo Credit: Imgur.com

If you came here for the run-down of the Black Numenoreans and Morgul Knights (redubbed for this new edition as Black Numenorean Knights or some such nonesense), you're out of luck - we'll get to them in Part 3 when the Armies of Middle-Earth book drops. In the meantime, the only "man" profile from the previous edition to survive the cut for the Armies of the Lord of the Rings is the Mouth of Sauron. This guy saw a small points increase (5pts base, 10pts more for his horse) and basically kept the same profile. While his stats didn't change, he picked up a 6" Harbinger of Evil rule (which is nice if he doesn't have a Ringwraith on a Fell Beast in his list) and he picked up a new special rule (Sense of Impending Doom) that prevents his opponents from rerolling 1s on their Dueling Rolls while within 6" of him . . . yaye? I feel like this rule puts the "h" in "nice".

Like many casters, he had some minor changes made to his spell array (he picked up Curse and lost Instill Fear) and his spells are generally average to cast/resist (Drain Courage on a 3+, Transfix/Curse on a 4+). While I think there will be situations where Curse will be good to cast, I think his bread and butter is still likely to be Transfix. The changes to Heroic Channelling will make him more likely to get 3 casts of Transfix of (two on 6s if he channels twice instead of calling Heroic March) and most of THOSE will stick - perfect for a support caster in a list with big, BIG monsters (of the Troll Chieftain and Fell Beast variety). While he can't play third-fiddle to Suladan and the Witch-King anymore, he can play third-fiddle to the Uber-Troll-Chieftain and a Ringwraith on Fell Beast, which is more expensive than the Witch-King/Suladan lists of yore, but will still be quite threatening, I think.

While we won't be covering "Black Nums" today, we will be looking at some surprise additions to the Mordor faction: the Easterlings. Yes, these guys are also going to get fleshed out in the Armies of Middle-Earth supplement, but for now, they're reduced to their two original profiles: Easterling Captains and Easterling Warriors.