"...we put the thought of all that we love into all that we make." ~Wood Elf Leader, The Fellowship of the Ring
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So It Begins, Part 4: The Deeping Wall Is Breached
Good morning gamers, We're revisiting a scenario from Fantasy Fellowships in our custom Helm's Deep campaign today. Despite the amaz...
Monday, September 8, 2025
The New Age Is Begun: The Legions of Mordor Army List
Monday, June 3, 2024
Top 10 Ringwraith Profile Rankings - Centaur Edition
- We are not ranking Dol Goldur Ringwraiths, mostly because 1) none of them can be mounted, so I feel like there are dramatic disadvantages from a combat perspective for these wraiths that are hard to overcome, and 2) because the whole, "We have 2 wounds, but we might come back from the dead" side of things complicates calculations for resilience, so I figure we can do a separate ranking for those in the future if you're interested (as my favorite of those is probably last on most people's lists).
- We will consider the typical considerations (resilience, combat effectiveness, casting capabilities), but we will also look at efficiency: does the wraith offer options that are an effective/efficient use of their resources? Does their ability synergize well with what they are built to do? Because wraiths can look good on paper, but then find they are only good for 3-4 turns because they burn through Will Points too quickly.
- We will not be looking at cost - they are all more or less the same cost, and inasmuch as they are not, it just means more investment if you want the benefits. So yes, that probably gives the Witch-King the biggest boost, but that's fine for this ranking.
Friday, December 1, 2023
MESBG Christmas Lists, List #1: The Host of the Dragon Emperor . . . Revamped?
Good morning gamers,
Tiberius: We're doing something special for Christmas this year - I reached out to people across the international SBG community, and asked them to pass along a "Christmas list" that they ran this year and what they liked about it. The gentleman who is providing our first list needs no introduction (but I'm giving him one anyway): if you've interacted at all with the SBG podcasting community or spent any time at all on the GBHL Facebook page or their website, you know the name Harry Parkhill. Yes, it's the Ent, the myth, the Legend himself, bringing us a very fun take on a very dominant list in SBG right now - take it away, Harry!
Harry: On the first day of advent, SBG game to me . . . "an army of Red and Gold a-gleam . . ."
It was March when I took my Dragon Emperor on his last outing before retirement. Clearly the fearsome general is an imposing sight on the tabletop, regularly reaching top tables and winning tournaments for the formerly pitiful Easterlings. The poor souls in Red and Gold had been unloved by so many for so long but the arrival of Rutabi, Brorgir, Acolytes and the Emperor changed that for certain.
Saturday, August 5, 2023
The Meta is Dead, Long Live the Meta
So next week, Tiberius will have a much more thorough, well-reasoned, dispassionate summary of the latest FAQs and Erratas that dropped on Thursday.
But while you're waiting, allow me to be dis-dispassionate and express what we're all feeling:
So I have slightly mixed feelings about some of the changes that were made to a few popular lists (well, okay... one very popular ally choice). But overall, I'm like the rest of you: all my very thematic list ideas are overjoyed tonight that another round of power-creep fad lists have been restored to their proper place: history (or at least the niche pile).
In no-particular-order-of-overjoyness:
No more Lake-Town Spam (well, allied at least)
Like most of you, when I first read The Armies of the Hobbit, I took a look at the Army of Lake-Town, thought "man, that's boring," and kept right on reading. Then, like you, one day I was looking around for something cheap and decent to ally into something very large and cool and expensive (it's usually some sort of list with Gwaihir, isn't it?), and thought "hey, this is a VERY cheap way to get 50+ dudes who aren't complete duds in combat." And then I (like you, maybe) took them to a tournament, felt kind of guilty about it, and then forgot the guilt after kicking other people's butts with them.
Well, no more. At least mostly.
Monday, May 8, 2023
Defence of the North Inspired Lists: The Host of the Dragon Emperor Legendary Legion Revisited
- Brorgir the Conjurer and Rutabi, General of the Dragon Legion
- Easterling Command blister
- 30 Easterling Warriors (12 shields, 6 shields and pikes, and 12 bows)
- 5 Kataphrakts and 1 Easterling Captain with armored horse, shield, and sword
- 18 Black Dragons (9 shields, 9 shields and pikes)
- 12 Dragon Cult Acolytes
- 4 Rhunish Drakes
- The Dragon Emperor
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| Photo Credit: Warhammer Community |
I can't do anything about the lack of a war drum (not within the constraints of this series), but I did get lucky on the pike front. I knew right away that I was going to "cheat" and say, "I need two boxes of Easterling Warriors, so I'm going to use 8 shields and pikes instead of just 6." This is "better," but still not good. As I mentioned in the what-models-do-you-need post, however, I got a second boon on this front: in the second scenario, we need 12 Easterling Warriors with shields, 5 Easterling Kataphrakts, and 1 Easterling Captain with armored horse, shield, and sword - and THAT means we need 18 shield and sword guys. How many shield guys do we get in two boxes of Easterling Warrirors? Only 16. So . . . if we want all dismounts for all our Easterlings . . . we need a third box. :-) And THAT means we actually have . . . 12 pikes. With 21 total pikes to work with, let's see what kind of list we can build!
Monday, October 17, 2022
The Stuff of Legends: The Host of the Dragon Emperor
Thursday, June 16, 2022
So...Let's Talk about That Dragon (Emperor)
| Photo from Gamespot - still one of the best movies ever made |
Hey Reader!
So Defence of the North is finally here! We've been hearing about this supplement for quite some time, and as someone who has collected Easterlings since 2012 and has wanted to collect Dale for quite some time (I like Erebor as well, just not a high priority right now), I am so excited to finally have my hands on this book! Shipping across the Pond takes a while, but grateful for the team at GW for their work to get it through customs to us.
One of the most previewed models from the supplement was The Dragon Emperor, with constant discussions about what his profile should look like, what his special abilities should be, and how to fit him into an army that already has good mounted heroes (Amdur and Khamul), good secondary damage heroes (Dragon Knights and now Rutabi), and the balance between mounted forces and an infantry pike block (oh, and archers - believe it or not Easterlings have archers, too). And as information slowly trickled out two things became clear:
First, they were trying to sell a new model. Now it should be noted that I don't mind this, as GW is a company, and they need to sell models. Totally down with him having bonkers stats and abilities both in-world as he's the best that the Easterlings will probably ever get, and also out-of-world from a business perspective. So I've got no issues with the mercantile reasons for making a new power hero for the Easterlings: everything checks out.
And second, and perhaps more so, he's a very interesting fit for Easterlings, serving as a "centerpiece" model (not that Easterlings lacked that before - more on that later) that has both offensive firepower and support abilities (not that Easterlings lacked that either, but we're getting ahead of ourselves).
So how does he hold up? Is he worth the monetary and points investment (as both are high: $190 USD and 170 points in-game)? And is he actually undercosted as some have claimed? Let's take a look.
Monday, May 2, 2022
In Defense Of: Easterling War Priests
Hey Reader!
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| One of the first shamans I ever bought, painted c. 2012. I really need to go back and redo these guys, XD |
Monday, February 14, 2022
In Defense Of: Easterling Captains
| A humble captain on foot, who is amazing when he's not alone |
Thursday, February 3, 2022
Fyrd Formations: Breaking Shieldwalls and the Battle of Brunanburh
Good morning gamers,
Have you ever played a game where both you and your opponent brought S3 armies that were trying to crack through a D6 shieldwall? Is it frustrating to spend all of your game locked in the middle of the board trying to get an advantage over your opponent and failing? MESBG tends to reward armies for having high Defense (or compensate for having lower Defense by fielding far more models) - but how did armies historically break through shieldwalls? While the Svinfilking was a strategy in England, old poetry tells us a few other tidbits as found in an old song (filled to the brim with propaganda) about the Battle of Brunanburh.
In today's formations post, we're digging into the historical text (however accurate) and seeing what nuggets of wisdom can be found from the account. We'll then look at ways you can employ the strategies used historically to MESBG (which, as we all know, don't adequately reflect reality - but still). Let's get right to it!
The Battle of Brunanburh - How To Break Shieldwalls
If you have 12 minutes and want to see a visualization of the battle, check out the YouTube video from Baz Battles (the whole channel is great - I love their stuff). As a brief history lesson, King Aethelstan of the Anglo-Saxons was receiving tribute from the Kings of Alba (Scotland) and Strathclyde (western Nuthumbria), but the kings eventually joined forces (and allied with the Hiberno-Norse from Dublin) and invaded Aethelstan's lands. Aethelstan met them outside the city of Brunanburh and strove to become the first King of Great Britain by defeating their armies. The text we have of the battle can be read here, though I'll be highlighting excerpts from it below.
Monday, November 2, 2020
Mastering Magic: Fury
We come to it at last - the final spell in all of MESBG. We've talked about damage spells (Sorcerous Blast, Area-of-Effect damage spells, and precision spells). We've talked about augments (auric bonuses, stat/resource restoration, magical protection, and damage enhancers). We've talked about debuffs (stat/resource reduction, neutralizing with Immobilize et al, and breaking gear). We've talked about spells that scatter enemy models.
Monday, October 26, 2020
Mastering Magic: Augmenting Damage Spells
We've only got two more posts left in this series - and today we have some really fun spells: Bladewrath, Enchanted Blades, and Enrage Beast. These three spells are held by only five models - three with Enchanted Blades and two special models who alone have Bladewrath and Enrage Beast. While we've looked at spells that do damage (either as a blast, in an area, or to a single model), restore stats/resources, remove stats/resources, protect friendly models from magic, breaking items, neutralizing enemy combatants, scattering models, and provide auric benefits (either by enhancing nearby models/the caster OR by scattering models), today's spells are the only ones that make you more lethal in combat (though I guess a channelled Shroud of Shadows counts as well).
Monday, October 19, 2020
Mastering Magic: Call Winds and Instill Fear
Well, we've been plowing through magical spells for a while now, but we come today to the last spell in the arsenal of MANY evil spell-casters (causing us to wrap up a LOT of models today). While Ringwraiths (and other evil casters) have neutralizing spells in the form of Transfix/Compel, a precision damage spell in Black Dart, and the ability to reduce enemy resources/stats via Sap Will and Drain Courage (the Witch-King also has access to Your Staff is Broken), Ringwaiths have a very iconic spell in the game that can scatter enemy models: Instill Fear.
| Nazgul: "I'm casting Instill Fear - SCREEEEEEEEECH (or is that Transfix now? oh well, whatever!)!" |
Monday, September 28, 2020
Mastering Magic: Precision Damage
Today is our seventh post in our series on magic and we turn our attention to spells that do precision damage (that is, damage to a single target). While we've already covered Sorcerous Blast and area-of-effect spells, these spells require a lot of thought to use well - just plucking off a Wound here and there or sniping a random warrior could leave you drained by the end of the game without doing enough for the cost you pay. The spells we'll be covering today are the feared Chill Soul, the deceptively alluring Black Dart, the cool (mostly for Kardush) Flameburst, the very-much-hated Paralyze, and . . .
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| BANISHMENT!!!! Credit: Quora.com |
Monday, August 10, 2020
Historical Formations in MESBG: Tercios, Testudos, and Cantabrian Circles
Good morning gamers,
Before we begin our series on magic, I thought we might take
a short digression into a really fascinating thing I’ve been trying in my games
recently: trying to replicate real-life military deployment formations in the
MESBG system. Yes, not all things are reflected the way they work in real-life
in the MESBG system (pikes don’t get any bonuses against cavalry models, for
example), but the principles of real-life tactics should be able to be applied
at least in part to any kind of tactical deployment game.
If you read my post on Shieldwall, I went through a few different historical formations that can be used in certain situations by units with Shieldwall (Schiltron, Warped Wall, English Formation). Those real-life examples got me thinking about how you can use other real-life formations to better effect in MESBG (or if they even work). Today, we’ll be looking at three different formations – the Spanish Tercio (mixed melee/ranged infantry formation), the Testudo (melee infantry formation), and the Cantabrian Circle (skirmish cavalry formation).
Monday, July 6, 2020
The Bare Necessities, Part XXVII: Khand
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| Credit: Scott's Wargaming |
Monday, June 29, 2020
The Bare Necessities, Part XXVI: The Easterlings
- Fast Models: So, the natural option are kataphracts; while they are heavy cavalry they do move at 10", but what makes them unique is that you can take a drum on your cavalry. This, as far as I know, is the only civ that has this option. So you can save Might by not calling Heroic March, or move even faster by calling Heroic March. And since all of your heroes work well mounted (personally I don't like mounting war priests, but you could), this could also be filled by your heroes if you don't want to buy a ton of kataphracts.
- Banners: You can take banners on foot or on horseback, so plenty of options for banners. And at c. 32-34 pts [if you put the banner on an Easterling Warrior], not that expensive either.
- Models: With most of your infantry costing 8-11 pts, and even your cavalry only costing around 14pts, it's not hard to get numbers with an Easterling Force. The fact that your captains only cost around 50-55 pts also helps (assuming you're not mounting everyone).
- Ways to Neutralize Enemy Heroes: You have two really good neutralizing options on its face: Khamul (for Transfix and Compel, not to mention area denial in case you mount him and they don't want to be charged) and Amdur (free Heroic Strike if an opponent calls one, and F6 with an elven-made weapon if they don't call one). In addition, though, with heroes who are hard to knock down and the ability to pike support, they also reduce the kills a hero/monster gets in a match and forcing the spending of more Might, which I would contend is a way to neutralize heroes.
- Ways to Augment Your Models: This is primarily done by heroes: war priests provide both Fury and Bladewrath and Amdur provides a banner rule. Naturally you have drums and banners among the warrior options, but that's about the extent to which they augment their models. So not a lot of options, but the options they have are what the army needs.
Monday, November 4, 2019
Last Month on TMAT... (October 2019)
October's in the books, which is hard to believe. If you, like me, found yourself with a busier month than you planned and haven't had a chance to catch up on TMAT's content, we've got it all for you in one convenient location!
Wednesday, October 2, 2019
Axes and Shields: Easterling Tactics in MESBG
Saturday, September 14, 2019
Armies of Middle-Earth SBG: The Easterlings in the Middle-Earth Strategy Battle Game
Army Quick(ish) Hits
- Strength: Combat Heroes with Renewable Might. There aren’t that many that can field multiple three-attack heroes, and the ones that can almost always have to field a bevy of expensive named legends. They’re the armies you expect: The Fellowship (Aragorn, Boromir, Legolas, Gimli), Thorin’s Company (Thorin, Dwalin, Gloin, Dori), Erebor Reclaimed (Thorin, Dain, Dwalin, Gloin, Nori, Dori), the Army of Thror (Thror, Thrain, young Thorin, Dwalin), Thranduil’s Halls (Thranduil (usually), Tauriel), the White Council (Elrond, Glorfindel, Celeborn, Galadriel), Azog’s Hunters/Legion (Azog, Bolg, and potentially Ogres/Trolls), the Three Trolls (all the trolls), Minas Tirith (Aragorn, Boromir), Rohan (Eomer, Theodred), Rivendell (Gil-Galad, Elrond, Glorfindel, the twins (sometimes)), Ents, Khazad-Dum (Durin + King’s Champions), Moria (Balrog, Dragon, Drake, Watcher, Cave Trolls), Isengard (Lurtz, Mahur), Barad-Dur (Sauron, Witch-King, Troll Chieftain, Mordor Trolls), The Serpent Horde (Suladan and Raza), Angmar (Witch-King, Burhdur, Cave Trolls, usually Ghulavar), and of course Mordor (Witch-King, Khamul on Fell Beast,** Shagrat, Zagdush, Mordor Troll Chieftains, Mordor Trolls, and Gorbag sometimes). The Easterlings are on that list, too, with Amdur, Lord of Blades, Dragon Knights (plus Khamul, if you take him on Fell Beast and take the +1 Attack buff each turn), and now Rutabi and the Dragon Emperor. Plus, the fact that Dragon Knights aren’t named heroes means you can take as many of those 3 Attack heroes as your points level will allow (most other lists can’t do that, though there are some exceptions). Amdur has a fantastic stat line for dueling enemy heroes: Fight 6, Strength 4, Defense 6/7 if mounted, 3 Attacks, 3 Wounds, and 3/3/1 Heroic Stats with Heroic Strike, plus an elven-made hand-and-a-half sword for winning those crucial drawn combats. The Dragon Knights have a pretty good stat line as well (Fight 5, Strength 4, Defense 6, with 3 Attacks, 2 Wounds, 2 Might, and Heroic Strike), and are very inexpensive points-wise even when mounted on armored horses (cash-wise is a different story). Unyielding Combat Stance is great on Amdur and the Dragon Knights in case they get charged by a cavalry model or have their horse shot out from under them (4+ save whenever knocked prone, even if Knocked Flying), but the star of the show is Blood and Glory, allowing them to regain a Might point any time they slay an enemy hero. Given their stat-line, a Dragon Knight should be able to deal with most generic captains with ease, and Amdur (who gets to counter-call Heroic Strikes for free, thanks to The Lord of Blades) is a striking machine. Last but not least, those 3 Attack Striking Dragon Knights can shield, even though they have no shield (Shield of Blades), which can make them very difficult to chew through.








