Good morning gamers,
We're revisiting a scenario from Fantasy Fellowships in our custom Helm's Deep campaign today. Despite the amazing explosions of the last scenario, the Uruk-Hai have managed to blow a hole in the wall. Can we keep them out while keeping our heroes alive?
The Deeping Wall Is Breached (War in Rohan, p. 30)
We're using the actual scenario participants in this scenario - and we forgot to boost one of the Captains to the Uber-Captain, so . . . sorry - it may have changed a few things in the scenario but might not have as well:
- Forces of Good: Mostly The Defenders of Helm's Deep
- Aragorn - Strider with armor
- Legolas Greenleaf with armor
- Gimli, Son of Gloin
- Haldir with Elf bow and heavy armor
- 4 Warriors of Rohan with shields
- 4 Warriors of Rohan with shields and throwing spears
- 4 Warriors of Rohan with bows
- 4 Galadhrim Warriors
- 4 Galadhrim Warriors with shields and spears
- 4 Galadhrim Warriors with Elf bows
- Forces of Evil: The Assault Upon Helm's Deep
- 3 Uruk-Hai Captains
- 10 Uruk-Hai Warriors with shields
- 10 Uruk-Hai Warriors with pikes
- 8 Uruk-Hai Berserkers
This scenario is cool because we're playing for seven VPs: Good has four named heroes, each of whom is worth 1VP to Good if they're alive and 1 VP for Evil if they're slain. Good gets 2 VPs if they can avoid losing more than 13 of their 28 models (so, don't break) and Evil wins if Good loses more than 14 models (so, breaking the Good army - note that losing exactly 14 models is a draw on this VP category). Finally, if there are more Uruk-Hai outside of the water at the end of ten turns, Evil scores a VP. If there are more Good models than Evil models (not counting anyone on the walls) outside the water, they score a VP.