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The New Age Is Begun: the Fords of Isen Army List

Good morning gamers, We're back for another week in Rohan month (Volume III!) with the Fords of Isen army list. A while back, the TMAT t...

Monday, September 14, 2026

The New Age Is Begun: the Fords of Isen Army List

Good morning gamers,

We're back for another week in Rohan month (Volume III!) with the Fords of Isen army list. A while back, the TMAT team did a podcast episode where we drafted Legendary Legions and I got the first pick of the first round. My choice was easy: Theodred's Guard. I took them to a low-points event that Centaur threw and came in third with them (tying one of my best performances at an event) and I know I wasn't alone in the international community for thinking they were good. Still, this list may have been a controversial choice for some, but I think most players would agree that it was playable if not very good - and then when the new edition arrived and you couldn't run it anymore, I eagerly awaited the arrival of the Armies of Middle-Earth book and the resurgence of a proper mixed-arms Rohan list (one that didn't require the War of the Rohirrim heroes, most of whom I still have to buy). With the release of both the Armies of Middle-Earth and the Legacies documents, we have a pretty good army list that has only gotten better with a recent errata. Let's see what's cooking for one of Rohan's finest lists!

The Fords of Isen: Changes for 2025

Profile Selection

This list has more profiles available to it than the Fields of Celebrant list - but only if you allow Legacy profiles to play, which seems fair considering the Fields of Celebrant is a Legacy list. For named heroes, we have to take Theodred and we can/should take Elfhelm and we can also take Grimbold if Legacies are in play. For generic heroes we have Captains of Rohan and maybe King's Huntsmen. On the warrior front, we have Rohan Royal Guards, Riders of Rohan, Rohan Outriders if Legacies are in play, and Warriors of Rohan (who can technically be taken as one of two forms, Warriors of Rohan or Helmingas, if Grimbold is in your list - though only in his warband).

That's . . . not a lot of profiles, but as is usual for not having a lot of profiles, this list makes up for that with a lot of special rules - some of which are copied over from the Legendary Legion of last edition (which I always thought had an excellent set of special rules).

Army List Bonuses

For army creation rules, we have to take Theodred (I don't know why you wouldn't in any case) and we can take up to 50% throwing spears, thanks to an errata - we are definitely going to take advantage of that! There are two passive rules that are pretty good: when your army breaks, all of your models gain Dominant (2) (Resolute Rohirrim) and everyone (including Theodred) gets Sworn Protector (Theodred), so they'll pass Courage tests if Theodred is alive and on the battlefield (Protect the Prince). The first rule might require some record keeping in Reconnoitre (see a recent discussion on the latest FAQ for more on that), but otherwise we're able to effectively double our army on objectives once we've lost half of our army and we don't have to worry about break tests/Terror walls so long as Theodred is alive - perfect!

Additionally, there's a fail-safe rule for Theodred that's new to the list (The Courage of Elfhelm): if he is fighting within 6" of Elfhelm, enemies cannot target Theodred with Strikes if they can target someone other than him. This means that a) we want Theodred to fight dangerous things with a buddy or three, b) we want to take Elfhelm in every list (already done, but still), and c) we want Elfhelm to stay near-ish to Theodred.

There are two notes I'd like to make about special rules that are not in this list: first, this is another Rohan list where Riders of Rohan do count towards your bow limit. Second, this is also one of a few Rohan lists where you don't get Strength +1 on the Charge. Between these two rules being absent, you're actively being encouraged not to go too hard into cavalry and instead are encouraged to bring a mixed arms force (more on that in the profile discussion below).

Thursday, September 10, 2026

So...We're Getting New Battlehosts!

 


Hey Reader!

In case you hadn't heard the news from last month, word on the street is that we're getting new battlehosts for Middle Earth! So I figured, might as well dredge up the old articles about potential new battlehosts for the Forces of Good and Forces of Evil that we made like 4 years ago, and see how well we did!

Now as a quick reminder, these articles were written back in 2022, when we were getting new supplements every other year, along with new sculpts, profiles, and heroes, and while the new edition has given us some new sculpts (new Rohan warriors/horses do look good!), it's not as common as it was back in those days that we get new kits. And since we haven't gotten any new battlehosts since then, technically the details are still mostly the same from these articles from yesteryear in terms of which kits might quickly become new ones for us.

So while these article are old, let's see how well they did!

Monday, September 7, 2026

The New Age Is Begun: The Fields of Celebrant Army List

Good morning gamers,

The month of September will tackle the last four army lists with Rohan models. We're kicking things off with a list that harkens back to when I first got started with Rohan: the Fields of Celebrant. Back in the last edition, you could run Eorl the Young with other named heroes if you were okay losing your army bonus . . . and I figured that the Might regen from Gamling's banner (which was far more reliable last edition) and the Arise, Riders of Theoden rule from having Theoden in your list made everything better (Eorl basically became a cheaper version of Eomer, slightly worse in some ways and slightly better in other ways). This edition, you don't need these boosts nearly as much - so let's see if the requirement to work with Minas Tirith (which was an option last edition but wasn't required) changes anything about how the list operates.

The Fields of Celebrant: Changes for 2025

Profile Selection

This list doesn't give us a lot of profiles, but most of our bases are covered. We have to take Eorl the Young and a Gondor King of Men (and we're limited to taking a single King of Men in this list). The list also has Captains of Rohan/Minas Tirith for generic hero support and a basic warrior unit (Riders of Rohan and Warriors of Minas Tirith) and a more specialized warrior unit (Sons of Eorl and Citadel Guard). I think there are models that would be good to add to this list, but I think what we have is perfectly functional.

Army List Bonuses

This list has the two expected rules restrictions for list building: Rohan Warriors can only be taken by Rohan Heroes and Gondor Warriors can only be taken by Gondor Heroes. I gotta say, while I fully accept these list building restrictions, it sure makes me appreciate the more open list building options you have in lists like Men of the West and Defenders of Helm's Deep, where you can mix-and-match your warbands to make each a bit more balanced and self-sufficient. This list, like a lot of other lists, has a clear build: some infantry blocks in certain warbands and a threatening cavalry charge in others.

To assist with these list building restrictions, there are three special rules that affect the models in the list. With the Gondor's Last Defence rule, Gondor models that are within range of an Objective Marker get to reroll 1s when making Strikes, which is . . . not nothing, but certainly not as good as what you see in Atop the Walls where it also affects shooting attacks. The Rohan models bring a once-per-game rule (The Charge of Eorl) that requires friendly Cavalry models (your Rohan models that are still mounted and the King of Men if he took a horse) to Charge if they choose to move and can Charge AND they get to reroll all failed To Wound rolls when making Strikes. This operates just like the Ride Out army list rule and Theodred's rule but NOT like Beorn's Berserk rule: if the unit can Charge and chooses to move, it has to Charge - but it doesn't have to Charge if it chooses not to move.

Monday, August 31, 2026

The New Age Is Begun: the Defenders of the Pelennor Army List

Good morning gamers,

This month is "Pelennor month" and we've covered the Fiefdoms (lots of Gondor units with special take-this-hero-to-get-these-warriors rules), the Grief of Eomer (a mix of Gondor and Rohan units, led by two smashy heroes), and the Return of the King (all of the ghosts with the Three Hunters thrown in). Today, we're taking all of those units - plus a bunch of others who show up in the Atop the Walls list - and putting them into one monster list! In trade for this greatly expanded roster, we're going to have a single special rule . . . but don't let that knowledge cramp your style. The list is very strong and gives veteran players a lot of options for list building. Let's see what we have to work with today!

The Defenders of the Pelennor: Changes for 2025

Profile Selection

There are a ton of profiles in this list - the full list is provided in the profile adjustment section below. Suffice it to say that if you're looking for someone from Minas Tirith, the Fiefdoms, Rohan, or the Rangers who was fighting in the War of the Ring, chances are good that you'll find them in this list.

Army List Bonuses

This list has some army building restrictions - none of which are unique to this list. Your Rohan Warriors have to be led by Rohan Heroes, your Gondor Warriors need to be led by Gondor Heroes, and your Dunharrow Warriors have to be led by a Dunharrow Hero or one of the Three Hunters. The omission in this list is that the Rangers don't have the ability to lead anyone - they're included because of their appearance in the Return of the King book, where they led Clansmen of Lamedon (and other Fiefdoms militia from the coast), so it seems to me that they should be able to lead other units (maybe if there are no Dunharrow units in your list to be book-accurate?).

Beyond this, there's only one rule: each Hero in your army gets to declare a free Heroic Combat once per game. This is a really great rule since a) it's free, so Grima can't make it cost extra Might, b) it affects all heroes regardless of their affiliations, and c) it's easy to keep track of for both you and your opponent. On its face, this is weaker than the Riders of Theoden army list (where you get a once-per-game Heroic Combat on a single turn if Theoden is still alive, but also get +1 Strength on the Charge) and probably weaker than the Return of the King (where you get Anduril for free and F4 on some of your Warriors), but overall, it helps this list a lot in that you can take the list in any direction and you won't be fighting against the army list bonus.

Thursday, August 27, 2026

So It Begins, Part 3: Plant the Charges

Good morning gamers,

We're back for our third scenario in our custom Helm's Deep campaign. Today, the Uruk-Hai are trying to blow up the culvert with some fancy explosives! Can Aragorn and his friends kill all three torch-bearing Berserkers before the wall is blown?

Plant the Charges (War in Rohan, p. 28)

We're using the actual scenario participants in this scenario:

  • Forces of Good: Mostly The Defenders of Helm's Deep
    • Aragorn - Strider with armor
    • Legolas Greenleaf with armor
    • Gimli, Son of Gloin
    • Haldir with Elf bow and heavy armor
    • 4 Warriors of Rohan with shields
    • 4 Warriors of Rohan with shields and throwing spears
    • 4 Warriors of Rohan with bows
    • 4 Galadhrim Warriors
    • 4 Galadhrim Warriors with shields and spears
    • 4 Galadhrim Warriors with Elf bows
  • Forces of Evil: The Assault Upon Helm's Deep 
    • 4 Uruk-Hai Captains
    • 10 Uruk-Hai Warriors with shields
    • 10 Uruk-Hai Warriors with pikes
    • 8 Uruk-Hai Berserkers
    • 3 Demolition Teams

This scenario requires Evil to blow up the Deeping Wall via the culvert, while Good needs to kill all three of the torch-carrying Berserkers (hereafter referred to as "torch-boyz"). I will say from the outset that Gorgoroth was watching us set up, and he told Centaur, "You know, you should just keep one of your Berserkers with a torch really far back." Centaur was like, "Yes, I should - but this is scenario play." So . . . for you meta gamers out there, enjoy the resulting fireworks display as both Centaur and I go all-out for not-a-draw!