Good morning gamers,
We're continuing our "Ringwraith Month" by covering one of the more popular Mordor lists (in light of a popular Angmar list last week): Minas Morgul. This is "the other conventional army where you have to take the Witch-King" (we're tackling the third and last Witch-King-required list next week) and it's quite the popular choice for new and veteran players alike. At the time of this writing, there are 1333 games played with this list since the start of the new edition (according to TTA) and it has a 47% win-rate . . . but as I mentioned in my sign-off last week, I think this has to do with a mixed bag of experienced and inexperienced players using it.
The podium results stats in TTA tell a very interesting tale: since the start of the current edition, there have been 25 podium finishes at 106 events, giving it a 22.6% podium finish rate with Gold finishes at the 2026 Australian Masters, Silver and Bronze finishes at the 2026 Hamburger Meisterschaft tournament (53 players), and a Bronze finish at the 2026 The Ring Goes South tournament (48 players). That's . . . a good list by anyone's standard. By comparison, there are 18 army lists with a better event podium percentage (one of which is a "free build", so that one doesn't really count?) and only five lists with a greater number of podium finishes (Men of the West, Depths of Moria, Lurtz's Scouts, Kingdom of Khazad-Dum, and the Last Alliance - yes, it pipped out the Army of the White Hand by 1 podium slot). In both categories, it's the highest-rated pure Mordor list (Fell Beings and Assault on Lothlorien supersede it in the event percentage stat, but those have non-Mordor things that grab your attention). Let's see what's so hot about this list!
Minas Morgul: Changes for 2025
Profile Selection
This list has the same top-tier version of the Witch-King, but like the Host of the Witch-King that we looked at last time, he isn't forced into taking a particular mount. Unlike last time, however, he has access to both Fell Beast options and a normal Horse, along with a two-handed weapon, a Morgul Blade, and the Crown of Morgul. I don't know that you need more than just the mount (20-50pts), but it's nice to have options. Supporting him are mid-tier Ringwraiths, Kardush the Firecaller, and Mordor Orc Shamans as casters, Mordor Orc Drummers as a support piece, and Mordor Orc Captains, Morannon Orc Captains, and Mordor Orc Taskmasters as your March heroes. The Ringwraiths have to be your hitting pieces (depending on your perspective on the March Captains, I guess), but it's a pretty well-rounded group of profiles (despite its short length).
On the Warrior front, we have a roster that's about the same length: Mordor Orc Warriors and Morannon Orc Warriors make up your "core" units, with options for Morgul Stalkers, Orc Trackers, Spectres, and Mordor Trolls as your specialist picks. There's a lot of power in these units - Morgul Stalkers have 2 Attacks, Orc Trackers are decent shooters, Mordor Trolls take a lot of resources to bring down (and with F7/S7, they're pretty dangerous if they have a banner nearby and some Orcs to screen for them), Morannon Orcs are S4/D6 (and sometimes F4), and Spectres have Blades of the Dead . . . but as we'll see shortly, they're not the only dangerous warriors in this army . . .
Army List Bonuses
The army list bonuses are pretty different from those in the Host of the Witch-King that we looked at last time - but they make a fight between a Host of the Witch-King fight and Minas Morgul very one-sided. While the Host of the Witch-King grants Orcs near Spirit Heroes the Terror special rule, Minas Morgul gives friendly Orcs near Spirit models (that's Heroes and Warriors) an automatic pass when Charging Terror models - that's really good! The other glamor rule is that your Mordor Orc Captains and your Mordor Orc Warriors (but not your Morannon Orc Captains/Warriors, Orc Taskmasters, Orc Shamans, or Orc Drummers) get the Blades of the Dead special rule - this makes them an absolutely punishing army to fight if you have average Courage! Finally, if your opponent brings a Ringbearer to the fight (sans Sauron), there will be a -1 penalty to their Sauron's Will special rule, which means that you'll be controlling the Ringbearer half of the time while they wear the Ring . . . yeah, that Ring isn't going to be coming on very much!
These three rules are simple but they make the list VERY aggressive, since they encourage you to get your Orcs into the enemy quickly and hopefully chop through armies that paid for Defense and Terror instead of better Courage. All in all, it shouldn't be surprising that this is a very popular list.