Good morning gamers,
It's here . . . it's come . . . oh yes, we've been building up to the "big Mordor list" from the Armies of Middle-Earth all month and it's finally time to tackle the Army of the Great Eye! Back when I got started in the game, there were lots of Mordor lists in the Legions of Middle-Earth supplement. About a year after getting started, we got "the warband books" and all of those Mordor lists got compacted into one big "Mordor" supplement (the only faction that got its own book). Then, in the last edition, Mordor both retained its omnibus nature AND split up into smaller groups (first by getting a Barad-Dur faction/losing access to Spectres, then later getting Legendary Legions that gave them more rules in trade for fewer profiles).
This list feels like we've gone back the warband books a bit - and if you liked your Mordor Soup lists in the last edition (like I did), this very well may be the list for you! Let's see what's available to us and what we're giving up by going with this list!
The Army of the Great Eye: Changes for 2025
Profile Selection
I'm not going to go over the whole list - it's everything from the Army of Gothmog, Cirith Ungol, and Black Gate lists that we've looked at over the course of this month PLUS some more guys (the Witch-King, Black Numenorean Warriors/Knights, and a lot of Legacy profiles). If you want it, you can find it in this list . . . just like you used to be able to do in the vanilla Mordor list of the previous edition. A profile selection this vast, however, comes with one big balancing factor, though . . .
This list has exactly ONE special rule . . . yes, that's right, it functions not only like the omnibus lists you'll find, like the Legions of Mordor or the Battle of Five Armies, but this is not actually that much different from the way pure Mordor lists used to be run in the last edition. The rule is called The Great Eye and you place a 25mm marker on the battlefield somewhere in your deployment zone (how this works in a maelstrom scenario is anyone's guess). At the end of each Move Phase, the controlling player rolls a D6 and on a 2+, the controlling player can place it anywhere within 6" of its current location (measure first before you pick it up!). On a 1, however, the opposing player can place it anywhere within 12" of its current location (measure first!). Like Ringbearers and other weird-moving models, you can't overlap model bases with this token, but models can end their movement on it.
The Great Eye token provides three bonuses to its controlling player. First, friendly models treat it as a banner (3" range because a range is not specified). Secondly, enemy models within 3" of the token suffer a -1 penalty to Courage/Intelligence tests that they have to make (I assume this is not cumulative with Harbinger, but I may be wrong there). Finally, if your opponent has a Ringbearer (not Sauron, obviously), then if the Ringbearer is wearing the Ring within 3" of the token, you roll a D6. On a 3+, the Ringbearer is corrupted and removed as a casualty!
When you boil it down, this is basically giving you a 5/6th chance of getting a banner that cannot be shot off the board each turn . . . and you can redeploy through enemy units without risk. Additionally, you can pester a Ringbearer with it . . . but with at least one Ringwraith on the board, I doubt most Ringbearers will be putting on the Ring. That said, even if your Ringwraith dies, there's still a threat you can pose to Ringbearers who aren't Sauron.