"...we put the thought of all that we love into all that we make." ~Wood Elf Leader, The Fellowship of the Ring
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The New Age Is Begun: the Defenders of the Pelennor Army List
Good morning gamers, This month is "Pelennor month" and we've covered the Fiefdoms (lots of Gondor units with special take-thi...
Monday, September 8, 2025
The New Age Is Begun: The Legions of Mordor Army List
Monday, August 25, 2025
The New Age Is Begun: The Harad Army List
Good morning gamers,
Monday, April 21, 2025
First Impressions: Harad and Umbar, Part I
Monday, November 20, 2023
Nemesis: How to Fight Against Mumakil
Good morning gamers,
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| Photo Credit: Warhammer Community |
Since both the rider and the mount take these hits if it's a cavalry model, it's not hard for most heroes in the game to be killed or very much crippled after a Mumak runs into them. There are some monsters who are less worried about being outright killed (like Sauron, the Balrog, or Smaug), but even THESE guys don't want to be battered by a Mumak over multiple turns - and if it's the Mumak War Leader doing the trampling in the Grand Army of the South Legion, he's quite likely against these specific monsters to be able to call a free Heroic Strike . . . that may not be a guarantee of tying/beating their Fight Values, but it's certainly possible for that Mumak to be higher than F5.
Thursday, November 2, 2023
Unexpected Military Formations: 3 Formations for Fighting Against War Beasts
Having three models standing together and moving around the Mumak does a few things for you. First and foremost, they present enough of a threat that the Mumak has to deal with them (either with the guys in the howdah or by moving the Mumak itself). Having a lone warrior here or there isn't going to pose much of a threat, but having two or three triangles (6-9 shots) coming from a single direction can force a Mumak to actually do something (and this is especially true if the war beast is a Great Beast of Gorgoroth, since it has fewer wounds
Monday, August 28, 2023
Back to Basics: War Beasts in MESBG
Good morning gamers,
Monday, August 9, 2021
The Bare Necessities, Part XXXIV: The Serpent Horde
Good morning gamers,
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| Photo Credit: Tumblr |
Monday, June 14, 2021
The Stuff of Legends: The Grand Army of the South
Good morning gamers,
This is the last Legion from Gondor at War - and one of those Legions that looks great on the tabletop (but really restricts your model count). If you like Mumakil, this Legion is probably your first stop (either running a War Mumak of Harad with Suladan OR running the Mumak War Leader with Suladan OR running the Mumak War Leader and ANOTHER Mumak). But how do you make this list work (and since it has the largest Legion tax to date, what's your most important follow-up purchases)? Rythbyrt joins us again to provide his thoughts on this Legion (a Legion that sports a hero that Rythbyrt likes a lot).
| Legion Tax: 375-400pts (realistically, much higher than that) |
Rythbryt: We come to it at last... the greatest legendary legion tax of our time. Until Sauron gets one (and maybe that's coming), this is it, and it's hard to imagine it'll be topped by any other kind of list. On top of that, it's also the legion that sports the largest model in the range (other than Smaug, of course... but I'd be very surprised if he gets a legion--wouldn't you?). Finally, while it may not be the legion that requires the largest points limit to play (my vote would be for the Grey Company), if you're playing a small points level, building this legion will probably give you the most fits.
So with that ringing endorsement, let's dig in!
Monday, August 3, 2020
The Bare Necessities, Part XXXI: Far Harad
Monday, June 8, 2020
The Bare Necessities, Part XXIII: The Corsairs of Umbar
- They've got options for cheap heroes (Captains/Bosuns cost under 60 points);
- They've got 3 Attack heroes (Dalamyr and Hasharin - who are Heroes of Valor in this list);
- They've got heavily-armored heroes (Black Numenorean Marshals - who can also be mounted on horses with lances);
- They've got crossbows/normal bows to supplement their throwing weapons; and
- They've got average-cost troops (8-10 points all-around).
- Most of their models don't have great Defense, capping out at D4 for warriros and D5 for heroes (if you don't include the Knight of Umbar, Black Numenoreans, Black Numenorean Marshals, and the pavises);
- Their 3 Attack heroes are strapped for Might (Hasharin have 1 Might, Dalamyr has 2 Might);
- Their heavily-armored troops can't take spears, so you're likely to have light troops in your army regardless of how you try to run it;
- Black Numenorean Marshals are the only fast/mounted models in this list;
- Your crossbows are great, but unlike crossbows in other armies, the models who carry them are only D3 when they finally get engaged;
- Their troops might be average cost, but that's because they predominantly have average stats (Strength 3 and Courage 3).
Wednesday, October 9, 2019
Armies of Middle-Earth SBG: Far Harad in the Middle-Earth Strategy Battle Game
I try to flag excellent community resources up here whenever I can, and Far Mahud happens to have a great one: DCHL Devin's video on How to Play and Buy Far Harad (Mahud) is a fantastic introduction to the different units, strengths, weaknesses, and playstyles of this faction (updated for the new rules set, too!), so be sure to check that out. If you still want to know what we think, carry on...
Wednesday, September 25, 2019
Armies of Middle-Earth SBG: The Serpent Horde in the Middle-Earth Strategy Battle Game

With the Easterlings and Khand behind us, we're moving down south to the land of the Haradrim. We'll begin with traditional Harad (rebranded the Serpent Horde in the new edition of the Middle-Earth Strategy Battle Game), before moving on to Far Harad and all their camels (so, so many camels) next time. Like any serpent, these guys move fast and strike fast, with venom dripping from their fangs. There may also be mumakil involved...
Photo Credit: upabovetodownunder.blogspot.com
Monday, August 12, 2019
Using/Fight Spellcasters: Multi-Purpose Will Mages, Revisited
- Multi-Purpose Will Mages: Anyone with the Will of Evil rule (or a similar rule) and has spells (who uses Will to cast magic AND stay alive…and possibly other things);
- Unlimited Mages: Anyone who gets "free Will," has spells that can be cast, and does not fall in the previous category;
- Combat Mages: Anyone with 2+ Attacks, has spells that can be cast, and does not fall in either of the previous two categories;
- Auxiliary Mages: Catch-all for everyone else, usually limited casting with some kind of immediate/lasting benefit to the army.
- Tom Bombadil & Goldberry (available in the Wanderers in the Wild list)
- The Witch-King of Angmar (available to Angmar, Barad-Dur, and Mordor)
- The Tainted/Dwimmerlaik (available to Angmar and Mordor)
- The Knight of Umbar (available to the Corsairs of Umbar and Mordor)
- Khamul the Easterling (available to the Easterlings and Mordor)
- The Betrayer (available to the Serpent Horde and Mordor)
- The Dark Marshal/Shadow Lord/Undying (available to Mordor)
- Ringwraiths (available to Barad-Dur and Mordor)
- The Necromancer of Dol Guldur (available to the Dark Powers of Dol Guldur)
Monday, November 12, 2018
New Rules - Part IV: The Fallen Realms, Part I
In our previous posts, we’ve talked about the general rules changes, and then walked through a few thoughts on the Mordor and Angmar/Moria army lists. Wrapping up our discussion of the armies of evil is the old Fallen Realms book, which include the armies from Isengard, Harad/Umbar, and the Eastern Kingdoms (now seven different lists). I’ve decided that trying to tackle seven armies in one go was going to be too overwhelming, so instead, we’re breaking the Fallen Realms up into two different discussions. Today we’ll focus on the Southron armies (Serpent Horde, Far Harad, Corsairs of Umbar), and next time we’ll conclude our discussion of Armies of Evil by tackling Isengard and the East. As mentioned in our previous posts, you should also check out Mik's Veni Vidi Vici blog for thoughts from the “experts” – though at the time of this writing, none of these lists have been reviewed yet.
1) The New Lists: The Serpent Horde, Far Harad, Corsairs of Umbar
Back in the Legions of Middle-Earth days, there were many different Harad lists – three of which were very similar to what we see in the book today. But there were other lists – a generic Umbar list that allowed you to run generic heroes crossing the Serpent Horde and Corsair armies, allowing for great pairings of cheap spears and high-Fight value skirmish troops.
Friday, November 28, 2014
WARGS!
after a much too-long hiatus, I figured it was time to dust off the blogger log-in to post some updates from Karningul. Tiberius and Glenstorm have been working hard at keeping the blog alive, but with a lull for the holidays (and a now-functional camera) I'm hoping to have some down time to draft up some filler to display some of the projects I've been working on for the past... far too long.
| my busy hobby table |
Tuesday, April 2, 2013
Experiment in Soft Lists in LOTR SBG
Greetings from the Forge! After a few weeks of heavy travel for work and moving friends into new houses, I'm finally finding time to give you all an update on the projects we have been working on here at the How. In this post, and somewhat as a reflection on the TMAT GT Tournament, I want to highlight some of the ways that you can use "soft lists" instead of "hard lists" in an LOTR tournament, and what you can expect from running such a list. Before moving into that discussion, though (which will be centered around the army list I took), a few definitions should be laid out.
For those unfamiliar with the terms, a "soft list" usually refers to a list that will be weaker in combat, and usually receives a handicap in randomly drawn battles, or will face units with a similar score under a comp system in order to compensate for this. A "hard list" usually refers to a list that runs very powerful units, and usually aims toward a very set strategy - you will rarely see a surprise in the tactics and choices of a general with a hard list. These are painting in very broad strokes, and there are a number of tournaments that don't even use the Swedish Comp System or other system to determine the hardness or softness of a list (especially in the 40k gaming community).
Sunday, March 24, 2013
TMAT GT13 - Round 3 and parting thoughts
Friday, March 15, 2013
TMAT GT13 - Rounds 1 & 2
Round 1, Board A: Isengard’s Outriders vs: Defenders of the Forest
The animosity between elves and dwarves is second only for their hatred of orc-folk. So much so that the elves of Lorien found need to abandon the sunlight for the darkness of dwarvern halls in order to face off against the pillaging Vrasku and his uruk horde. As both sides closed upon the chamber room that holds the Arkenstone, Vrasku claimed he would live to fight another day, and Celeborn swore to kill more than the foul uruk could. The dank air was filled with elven arrows and crossbow bolts, ricocheting off pillars and causing carnage on both sides. While the elves defended the Arkenstone mightily and prevented it from falling to enemy hands, it was at a very great cost. Celeborn himself had to be carried from the field of battle, grievously wounded, with his army decimated - the taunts of Vrasku and his army ringing in his ears [Isengard oath passed], and with the bodies of far too many of his elven kin pierced by crossbow bolts [Elven oath failed].
Monday, March 11, 2013
TMAT GT13: Tournament Recap
I'd have to say, I think this tournament probably had the most formidable series of armies to date. In any game setting, you get armies that your particular build is stronger against, and others you just hope to avoid. I think this year, most of us took a look around and just went "ick." We each had a list of opponents (containing most of the field) that we were really hoping not to draw against. For a quick recap, we had the following participants for our third TMAT tournament:
Monday, March 4, 2013
Serpent Guard conversions
As you have seen from my last few posts (here and here), the last couple months have been a flurry of conversions to add a bunch of new models to my force, including Corsair Reavers and Harad warriors with both bows and spears. The last component in my list is the elite Serpent Guard of harad. For a mere point more than their spear-toting warrior brethren, Serpent Guard get a fight value boost and the "Poisoned Blades" special rule. Both are very handy when you are going to be facing above average fight value, high def armies of KoDAs, Uruks, and Dwarves, or when you need that slight edge over mob armies of orcs or Rohan.




