Good morning gamers,
We occasionally get requests for army lists to review - and at the start of last month, we got a request for the Army of Thror (which was originally slotted for coverage in July, but was pushed to make space for last week's article on Moria). Well, we're answering the mail again and we're tackling the Army of Thror - which is a list that comes under a LOT of scrutiny by the competitive community, but I think this is a very solid list if you run it a particular way.
The Army of Thror: Changes for 2025
- Thror now has Ancient Enemies (Orc), which gives him a reroll of 1s when making Strikes against them. With Orc armies having some popular builds (anything Angmar and several Mordor builds in particular), this is probably a rule that will come up once or twice in a tournament. Beyond that, Thror went up by 10 points to 130pts and is the same resilient dude he's always been (and with the 6" banner radius he had last edition).
- Thrain remains the heavy-hitter of the Army of Thror, and unlike the Defenders of Erebor list where multiple Dwarf heroes are treated as banners, this list only gives a banner boost to Thror . . . not sure why that is. Still, I've been opting to take him because that allows someone else to be your general (safely in the back - like Balin?) and Thrain can get stuck in and deal carnage and death to whoever's on the other side. With 3s in all the right places, Thrain is a powerhouse for 130pts (10pts higher than the last edition) and adds Hatred (Gundabad) to his damage profile (so if you're facing units with the Gundabad keyword, you'll get +2 To Wound against them). Since he gets the Ring of Durin for free if Thror is not in your list, I'd take this guy every time.
- Thorin is still kinda meh in the damage category, though a 3" Strength +1 bubble is really nice now that the Dwarves in this list can't lean into Piercing Strike. He's also got 3s in all the right places and is tough to crack through (with Heroic Defense, Strike, Strength, and Challenge) and brings 15 models for only 110pts (+5pts over his previous cost). I've run him and he's reliable and survivable, but he's not really dangerous. I am not sure when you slot him in - you probably want Thrain, Balin, a March hero, and Thror before him.
- Balin is 5pts more expensive than he was before (60pts now) and is your cheapest option for a Unique Dwarf hero. At low points levels when you've already taken Thrain, you might take Balin instead of Thror - and getting priority more reliably if you're focusing on the throwing weapon game is quite useful. He's gotten marginally better in combat, but only just - he's F5 instead of F4, D6 instead of D5, and has 2 Might instead of 1 Might - and for 5pts, this is a really good trade for him. However, he's still primarily supporting a list as a Heroic Defense caddy (now with 2 Might points) and to spend his Will to reroll your priority roll. You can field him (a Hero of Valour now!), a March Captain of your liking, and Thrain for around 265pts, which is great at any points levels at/above 500pts.
- Dwalin is in a bad spot - like Thorin and Balin, he's also a Hero of Valour and he's one of your cheaper 3 Attack hero, but he's 90pts and isn't bringing nearly the stats that Thorin is for only 20pts less (-1 Attack, Wound, Might, Will, Fate - and -2 Defense in trade for +1 Strength). As has always been the case, what he's bringing to the table just isn't enough - even if he rerolls all failed To Wound rolls on a 5+. He's F6 now though, so that's good - but he doesn't have Strike anymore, so he'll only be F6 (unless he's F3-5). At best, he's probably your sixth hero - and you have to be leaning HARD into heroes to get six of them in a list!
- Dwarf Kings are 85pts and with the Erebor keyword in this list, they add Ancient Enemies (Orc) to their profile . . . yaye? Without throwing weapons in this list, the hand-and-a-half weapon gives them good damage flexibility with a very respectable F6/S4/2A profile and they've always been resilient heroes with D8/2 Wounds/2 Fate. As one of three 2-Might-and-March heroes and the only March hero who is a Hero of Valor, I think Dwarf Kings are a solid choice in this list if you don't want different offensive threats from the other two options. At 85pts, they're not horribly expensive and might help you avoid awkward points levels where you need to spend 30 more points but ran out of warrior slots in your warbands.
- Erebor Dwarf Captains have changed slightly: they don't have shields anymore but gained 3 Attacks and Mountain Dwellers for a +10pt jump. Honestly, it's not a bad trade - and they're still 15pts cheaper than Dwalin (with -1 FV, -1 Strength, +1 Defense, -1 Will, -1 Fate, and not Fearless), but also bring Heroic March to the table (which you probably want if you don't take a King).
- Grim Hammer Captains are still dangerous threats - they have throwing weapons and a 4+ Shoot Value. They also have Heroic March and I think there's a real question about whether you take one of these guys as your March Captain or an Erebor Dwarf Captain or a King (probably still the King, but you might take these guys). The two-handed weapon can be used to get the old Bash special strike, which can be super good at knocking heroes prone for your other heroes OR for not killing an enemy too quickly.
- Erebor Dwarf Warriors gained Mountain Dwellers for +1pt/model, but lost access to a banner (BOO!) and a war horn (boo!?!?!?!). This is a net-negative in my opinion, but they're still plenty good with shields (and maybe spears - more on that later). As someone who's played Dwarves from the very beginning of his SBG journey, Dwarves have always been undercosted, so going up 1pt when you used to get +1 Defense and +1 Courage for free is absolutely fine.
- Grim Hammer Warriors are also equipped with throwing weapons and while you can't field 50% of your army with throwing weapons in this list (like you can with the Erebor & Dale list), you can field 33% of your army as these guys and have a bunch of guys to back them up or guard their flanks. Having a few spears to help in selective fights is good for these guys, but I think wrapping-and-trapping (and maybe picking a guy off on the way in) will always be the bread and butter for these guys.
- Guardians of the King are a 1pt upgrade on Grim Hammer Warriors and are only available in Thror's warband. While not technically a separate profile, the difference between having a S3 warrior and a S4 warrior is pretty significant in an era where the Piercing Strike ability is no longer available (which all Dwarf warrior models in this list used to have). Since there's a very strong lean in competitive play towards D6+ units (the magical lowest and most common means of being wounded on 6s), having access to S4 troops is huge - and while Thror is a difficult hero to kill off (at least on paper), I think the biggest draw to taking him isn't his resilience, but access to Guardians of the King.



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