Gandalf the Grey - 170 points
Radagast the Brown - 150 points
Glorfindel with Armor of Gondolin - 140 points (Army Leader)
Celeborn with Elven blade and shield - 140 points
Radagast the Brown - 150 points
Glorfindel with Armor of Gondolin - 140 points (Army Leader)
Celeborn with Elven blade and shield - 140 points
4 units, 0 bows, 4 heroes
Dunedain: 600 points
Halbarad with Banner of the Evenstar - 125 points (Army Leader)
Malbeth the Seer (stand-in: King's Huntsman) - 80 points
Elladan and Elrohir with Elf bows and heavy armor - 160 points
2 Rangers of the North (Torchirion and Culang) - 50 points
2 Dunedain with spears - 50 points
9 Rangers of Arnor (including Dannassel) - 72 points
7 Rangers of Arnor with spears - 63 points
24 units, 21 bows + 2 Elf bows, 8 heroes
- 3 points if the enemy army is broken OR 5 points if the enemy army is broken and your army is unbroken.
- 1 point if you have a banner unit survive until the end of the game OR 2 points if you have a banner survive to the end of the game and your opponent has no banners left.
- 1 point if you kill the enemy army leader.
The map is set up as you see above: there are two woods (woodland terrain), a few Arnorian ruins, a marsh (difficult terrain), and a few mounds (hills with no movement rules attached). The Grey Company won the roll off and have chosen to select their board edge, and began deploying their warbands. My thought at the beginning of this game was as follows: first, I will take little to no damage from archery on my team. Second, I need to kill Malbeth the Seer to capitalize on the generally low defense of the army. Third, I need to kill Halbarad before the game ends. Fourth (as if the above tasks weren't enough), I need to stop the Twins from raking up my team. Yeah, this will be an up-hill fight...
Turn 1: A Light Shines (Priority - Grey Company)
Turn 2: A Blast of Energy (P - White Council)
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| This turn, Radagast should have cast Terrifying Aura, but instead failed to cast Immobilize on a Dunedain ranger (Daerdan). Yes, I should have read my own post before this fight. |
Turn 3: The Armies Close (P - Grey Company)
Turn 4: The Clash of Steel, a Critical Error (P - White Council)
Turn 5: A Mess of Blades (P - White Council)
Kill Count: White Council 3/24, Grey Company 1/4.
Turn 6: Close Quarters Are Forced (P - White Council)
Kill Count: White Council 3/24, Grey Company 1/4.
Turn 7: The Wise Fall (P - White Council)
- The Grey Company scored 5 points for breaking my force without being broken, 2 points for having a banner at the end of the game (Halbarad), and 1 point for killing my army leader (Glorfindel). Total points: 8 points.
- The White Council...didn't break the Grey Company (in fact, killed as many guys as they killed in my force)...didn't kill the army leader (Halbarad)...and didn't have a banner (also Halbarad). So...0 points. Major victory for the Grey Company.
Assessment by Tiberius:
Most of the problems in this game can be credited to not playing well with Radagast the Brown. Casting Terrifying Aura early in the game may not have kept many units off my wizard (or off of Gandalf), and later winning a fight so that Gandalf wouldn't be trapped would have changed the number of units I had on my back to be sure. Whether the outcome of the game would have changed, I don't know. The Foresight saves also made Heroic Combats incredibly risky, so I couldn't capitalize on the melee capabilities of Celeborn or Glorfindel. All told, very tough match, but it's a fun list - especially when you're neutralizing enemy heroes.
Assessment by Glenstorm:
As I mentioned in my last battle report, I rely on three things to win fights: wounds in the Shoot Phase, higher fight value, and pure luck. Before the game, I predicted that the first two would not (and did not) work...at all.... Had Tiberius taken wounds instead of Fate Points and cast Renew with Radagast, this game would have likely ended differently, as it would have been very hard to deal all of the needed wounds in a single round to any of his heroes. I won fights on low rolls by my opponent, and happened to wound on high rolls. Definite props to free fate saves from Malbeth, but honestly there was little tactical advantage from my end in that match.
As I mentioned in my last battle report, I rely on three things to win fights: wounds in the Shoot Phase, higher fight value, and pure luck. Before the game, I predicted that the first two would not (and did not) work...at all.... Had Tiberius taken wounds instead of Fate Points and cast Renew with Radagast, this game would have likely ended differently, as it would have been very hard to deal all of the needed wounds in a single round to any of his heroes. I won fights on low rolls by my opponent, and happened to wound on high rolls. Definite props to free fate saves from Malbeth, but honestly there was little tactical advantage from my end in that match.
Stellar unit for the White Council: Celeborn with Elven blade and shield
Yes, I'm giving the credit to the only guy who stayed alive (and got the most points worth of killed units). Celeborn's dual role as tactical magic caster and powerful melee hero fills a unique niche in the army. I'm happy with how well he did and quite disappointed with the choices made for my wizards. Perhaps the most disappointing part of the game was that Glorfindel didn't win any fights automatically after the first round of combat (and won no fights when he had run out of Might points). With all this going on, Celeborn went on to win every single fight and force people to pass Foresight saves or Fate saves. Give me a few heroes like this, and I'll make a field-day of any force. I do need to put in a hearty "good work" to the Dunedain Daerdan, who participated in the deaths of both wizards (and who dealt the majority of the wounds against both of them).
Stellar unit for the Grey Company: Malbeth the Seer
I know that we try not to give this award to heroes, but 1) with an army that only has 1 unit that is not a hero, and 2) the fact that the man effectively stunted Gandalf's magic, saved me spearmen and warriors in critical fights, and was not afraid to get involved in combat himself, this guy deserves a lot of credit in this battle report. I was thoroughly impressed with his work here, and am pleased to add him to the force.
I know that we try not to give this award to heroes, but 1) with an army that only has 1 unit that is not a hero, and 2) the fact that the man effectively stunted Gandalf's magic, saved me spearmen and warriors in critical fights, and was not afraid to get involved in combat himself, this guy deserves a lot of credit in this battle report. I was thoroughly impressed with his work here, and am pleased to add him to the force.




