Good morning gamers,
In our series on heroes, we’ve looked at Uruk-Hai heroes from Isengard, Dwarf (and wizard and Hobbit) heroes from Thorin’s Company, and
the top five ways to waste Might points in the game. Today, we look at the top
five heroes that you can employ to resist enemy magic casters (and in preparing for this post, I was rather proud to know that I own most of them - good thing, since almost all of my armies run magic, huh?). :)
How to stop magic?
As I discussed in a previous post on Magic in MESBG, there
are four ways to block magic:
- Spend Will (one die for each point of Will you spend – any that get a “natural 6” are returned to your Will store);
- Resistant to Magic (free die anytime you’re targeted by a spell – available whether you spend Will or not);
- Heroic Resolve (free die anytime you’re targeted by a spell, but requires the hero who calls it to stay stationary); and
- Fortify Spirit/Protection of the Valar (two free dice anytime you’re targeted by a spell OR immunity from hostile spells, but requires the hero who casts the magical powers to retain Will OR cast the magical power that turn).