In preparation for THRO 2015, Centaur and I decided to have another test-round of the Hold Ground (castle siege!) scenario. Centaur won the deployment roll and opted to attack, taking his whole force and not reducing my rolls to deploy. I left 120 points at home and took the fort and the Rocks upgrade. Here are the forces:
"...we put the thought of all that we love into all that we make." ~Wood Elf Leader, The Fellowship of the Ring
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The Scouring of the Shire, Part 16: The Battle of Bywater
Good morning gamers, This is it - this is for all the bananas! We've reached the end of the Scouring of the Shire campaign and we're...
Saturday, August 29, 2015
Monday, August 10, 2015
Isengard Strategies: Ballista Crews
Hey Reader!
As we prepare for October's THRO tournament (woot!), I'll be releasing a number of tactical posts alongside the battle reports I usually produce, talking about different elements of the Isengard lists that I'm tinkering with for my force for THRO. In today's post, we'll be touching on ballista crews, and some of the thought into why you'd take them, what they are designed to do (as well as what they are not designed to do), and how to get the most out of them in your games.
Over the past few months I've heard a number of players complain (and rightly so) that ballistas don't really work because gamers in our gaming group put down a boat-load of terrain, making the range, line of sight, etc. substantially worse than the stats in the book. I'll note upfront that I disagree with a reduction of their effectiveness (though I grant the point on how this limits line of sight), and in my next few battle reports I'll be playing urban games just to prove this point, :) It definitely limits range, but as you'll notice in Section II below, limitations from terrain can be used to our advantage, and we actually embrace this. But we are getting ahead of ourselves, :) To begin, let's start at the beginning: why would you ever take a ballista crew.
As we prepare for October's THRO tournament (woot!), I'll be releasing a number of tactical posts alongside the battle reports I usually produce, talking about different elements of the Isengard lists that I'm tinkering with for my force for THRO. In today's post, we'll be touching on ballista crews, and some of the thought into why you'd take them, what they are designed to do (as well as what they are not designed to do), and how to get the most out of them in your games.
Over the past few months I've heard a number of players complain (and rightly so) that ballistas don't really work because gamers in our gaming group put down a boat-load of terrain, making the range, line of sight, etc. substantially worse than the stats in the book. I'll note upfront that I disagree with a reduction of their effectiveness (though I grant the point on how this limits line of sight), and in my next few battle reports I'll be playing urban games just to prove this point, :) It definitely limits range, but as you'll notice in Section II below, limitations from terrain can be used to our advantage, and we actually embrace this. But we are getting ahead of ourselves, :) To begin, let's start at the beginning: why would you ever take a ballista crew.
Tuesday, August 4, 2015
Summer Workbench: Mordor
Good afternoon gamers,
As I mentioned in a previous post, I did a lot of hobbying this summer, but due to purchasing a condo and moving, I didn't get a lot of time to post on the blog. This summer, I focused on two projects for the most part (besides purging my terrain collection before the move): Mordor Orcs (and their Ringwraith handlers) and Rivendell Elves (and some of their High Elf lords). Both of these lists will be getting a post on some of the strategies I've developed while learning how they play, and today's post will be focusing on Mordor.
The army is mostly composed of Mordor Orcs (not Morannons, more on that in a bit), but there are some Trackers and Spectres too to bring out the model count. I also own some Wild Wargs, which thanks to the new sourcebooks can be brought with a Mordor list (or Angmar under the old LOME rules). A few thoughts on why this collection of models...
As I mentioned in a previous post, I did a lot of hobbying this summer, but due to purchasing a condo and moving, I didn't get a lot of time to post on the blog. This summer, I focused on two projects for the most part (besides purging my terrain collection before the move): Mordor Orcs (and their Ringwraith handlers) and Rivendell Elves (and some of their High Elf lords). Both of these lists will be getting a post on some of the strategies I've developed while learning how they play, and today's post will be focusing on Mordor.
The army is mostly composed of Mordor Orcs (not Morannons, more on that in a bit), but there are some Trackers and Spectres too to bring out the model count. I also own some Wild Wargs, which thanks to the new sourcebooks can be brought with a Mordor list (or Angmar under the old LOME rules). A few thoughts on why this collection of models...
Saturday, August 1, 2015
Sneak Peak: THRO 2015
Good morning gamers,
So I've been thinking about our Fall "The Hunter's Red October" tournament (THRO, pronounced like "throw") a lot in the last few months, and so we'll begin this post with a short overview of the purpose of the THRO tournament and then give a sneak peak to the scenarios that are going to be played and the army list-related rules we're going to have. This is not only to field comments before the official tournament post goes up (read: this is not binding yet, so comment if you have better ideas...or if you think one of these ideas stinks), but also to allow players to practice before the tournament is posted to get a better idea of how they want to structure their armies.
So I've been thinking about our Fall "The Hunter's Red October" tournament (THRO, pronounced like "throw") a lot in the last few months, and so we'll begin this post with a short overview of the purpose of the THRO tournament and then give a sneak peak to the scenarios that are going to be played and the army list-related rules we're going to have. This is not only to field comments before the official tournament post goes up (read: this is not binding yet, so comment if you have better ideas...or if you think one of these ideas stinks), but also to allow players to practice before the tournament is posted to get a better idea of how they want to structure their armies.
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