Hey Reader!
Welcome back to the blog! Tiberius wrote a blog post recently about list building for beginners, based on a 2015 post I made talking about the seven list building play styles I noticed at the time. Last time we talked about the Theme Playstyle, and in today's post we are looking at the third playstyle: the linchpin list.
As before, we will look at what this playstyle looks like in concept, and then work to maximize its potential on the table to bring you victory, coupled with thoughts on which armies do this best.
I. The Linchpin Playstyle: "Focus and Overwhelm"
Also referred to as the "Focus and Overwhelm" strategy, this playstyle looks at one aspect of the game - magic, monsters, mobility, melee prowess, mob tactics, might points, archery (sorry - I couldn't come up with an "M" word for the last one! I feel ashamed), etc. - and turns that up to 11 in the army. If that part of the game works for the controlling player, they are probably going to win because they dominate that aspect of the game.
Shire: an army that focuses on Shooting and Numbers to win |
I will go on record (and Tiberius will probably write a reply post on this, which is fine) saying that I think there is a hierarchy in regards to which of these you should overpower to be most effective (more on that below), but before I do, I want to say that you can do any of these quite effectively, and by focusing on any given aspect you may find it easier to beat some of the more powerful armies in the current meta.
And that's one of the nice things about playing a Linchpin army: you can take one aspect of the game that you really like, that your army does really well, etc. and lean heavily into it to attain victory. You tend to see this a lot from Tiberius in our gaming group (most of the time it's magic or archery, as he really loves magic and throwing weapons), but I think we've all dabbled with it at some point.
You'll also find a lot of crossover between the theme playstyle and this one, which is why we're doing these two back-to-back, as some themes focus around a specific aspect of the game (monsters, poison arrows, etc.). But I think they are different because the focus on, "I want as many archers as possible" is very different from a thematic army, and that's why it gets it own list.
Put another way, Linchpin strategies are often incidental Thematic armies: the theme of, "as many ranger as we can fit in" or "as many artillery pieces as I can fit in" is incidental to the actual aim which is, "a butt-ton of dangerous stuff clouding out the sun will hit some people even on a bad day."
So toward that end, let's look at how we can make the most of the Linchpin style.