"...we put the thought of all that we love into all that we make." ~Wood Elf Leader, The Fellowship of the Ring
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The Scouring of the Shire, Part 16: The Battle of Bywater
Good morning gamers, This is it - this is for all the bananas! We've reached the end of the Scouring of the Shire campaign and we're...
Monday, June 28, 2021
Back To Basics: Army Composition & Unit Profiles
Thursday, June 24, 2021
Fleshing Out the Rangers
Hey Reader!
As we're talking about the Rangers this week, I thought I'd take a moment to do something a bit different: offer some ideas for new profiles for Ranger models to expand the range a bit more.
Not every faction needs to be as fleshed out as, say, Minas Tirith or Mordor, and the Rangers are one such faction: I don't think you need a lot of options to choose from to make this faction feel thematic and unique. The fact that it is an all-hero faction already makes it feel unique, and we don't want to detract from this.
But since this can also lead to a lack of options to deal with different threats and play styles, I present the following as homebrew profiles that might make your Ranger armies more flexible in dealing with threats.
I. The Rangers of the North
In Tolkien's legendarium we have no indication that the rangers have vast numbers of troops - only a small platoon of men join Aragorn in his quest through the Paths of the Dead, and these are all that could be mustered by Halbarad. So while the obvious gap in the faction's options is troop options, I want you to know that 1) as a former Grey Company player from the old edition that had the option to take Rangers of Arnor, and 2) as someone who really misses having 30 shots in a round, I want to state upfront that we're not resurrecting that option in this update. You will still have an all-hero force, so your numbers will likely always be lower than your opponent.
And that's fine - that's the ranger way.
I will also say, thematically, all of the ranger profiles that currently exist should get hand-and-a-half swords instead of just swords, based off of Aragorn's ranger sword. I also don't think that requires a point increase, as they are not getting Burly or another rule that allows you to two-hand without a penalty, so personally I don't think there's a big deal with just making that change. But eh, we'll see what happens.
What we will provide below are a small number of new options to fill the other needs: slightly cheaper options so you can expand your numbers somewhat (at the expense of veterancy and survivability), as well as some support options to help you cover over some of the common issues the army faces. We will also provide some new named rangers, just to give the list more flavor, much like the new ranger heroes that were added with Quest of the Ringbearer.
Monday, June 21, 2021
The Stuff of Legends: The Rangers of Ithilien
Good morning gamers,
Friday, June 18, 2021
TMAT Talks: Episode 15 - The Ultimate Uber-Slayer Podcast (Part 4)
The epic journey comes to an end (for now) in Part 4, as Tiberius, Centaur, and Rythbryt roll out their picks for Good's top-10 slayers. Did your favorite model finish on top?
There are two options: the audio-only version is available on Anchor, Apple Podcasts, Google Podcasts, Spotify, and most places you can hear podcasts. And if you like visual aids, you can watch the entire cast over on the TMAT SBG YouTube Channel!
Music: Happy Haunts by Aaron Kenny
Thursday, June 17, 2021
Fleshing Out the Faction: Fangorn
Hey Reader!
Welcome back to the blog! I want to start off by saying that I love the Middle Earth Strategy Battle Game, and am ever so pleased with the hard work that the team at GamesWorkshop puts into the game to bring us the best play experience possible. I have been overwhelmingly pleased with the supplements and models we have gotten, and am very grateful for the hard work behind the scenes.
But I also think that with the release of War in Rohan there were a few missed opportunities for both Fangorn and Isengard, and I wanted to cover the former of those in this post.
Fangorn is a great faction: it's full of monsters (which are fun to use), very defensible (Defense 8 and 3 Wounds will take you far), and we even got two new ent heroes in the new lineup! But even with the new additions, there really isn't a lot of variety in the faction, and what makes forests so interesting is their variety. It's what makes a forest look wild, and having some variety in the faction would be fantastic.
Naturally there are many ways to add variety, some of which may dramatically change the way the faction plays, so we will start by looking philosophically at what the faction should be, and then from there discuss a new set of upgrades to the basic Ent warrior, and then move on to three new profiles to further flesh out the faction.
I. Philosophy: Options and Balance
To start with, the ents are the shepherds of the forest: they look after trees and huorns (awakened trees) and protect them from internal and external threats. They are not great in number (so you should be one of the smallest armies in a tournament - we will not be changing that) but make up for that with tremendous size and fortitude.
The ents dig deep, drinking water and eating earth for centuries as they pursue their calling: to guard what Yavanna made from the children of Aule and the peoples of Middle Earth that would threaten the beauty of the forests. But since they lost the entwives, they are running out of shepherds to patrol everything, and thus some question whether ents are even real, as they are so scarce seen.
(This also means don't get your hopes up for an "Entwife" profile later in this post. Yes, I thought of an idea. No, I didn't add it. Yes, if we do a First Age or Second Age supplement I'll note it there, but that would not be a traditional Fangorn army, so I'm not including it here. Suffice it to say, though, yes, the entwives do have a "Farming" and "Nut and Acorn" special rule that I'm very proud of, :P )
So from a lore perspective, we want to incorporate all of this. From a balance perspective, we also need to keep in mind that the current costs for heroes and warriors in this faction is basically perfect for most standard game sizes (as Jay Clare noted recently online), so we will not be adding point costs to any of the ent warriors. Instead, we will be offering a set of free upgrades to your ents that give both bonuses and penalties to keep the balance between styles of ents while also giving you some customization options to make your Fangorn army more unique and serviceable to meet other needs.
Monday, June 14, 2021
The Stuff of Legends: The Grand Army of the South
Good morning gamers,
This is the last Legion from Gondor at War - and one of those Legions that looks great on the tabletop (but really restricts your model count). If you like Mumakil, this Legion is probably your first stop (either running a War Mumak of Harad with Suladan OR running the Mumak War Leader with Suladan OR running the Mumak War Leader and ANOTHER Mumak). But how do you make this list work (and since it has the largest Legion tax to date, what's your most important follow-up purchases)? Rythbyrt joins us again to provide his thoughts on this Legion (a Legion that sports a hero that Rythbyrt likes a lot).
Legion Tax: 375-400pts (realistically, much higher than that) |
Rythbryt: We come to it at last... the greatest legendary legion tax of our time. Until Sauron gets one (and maybe that's coming), this is it, and it's hard to imagine it'll be topped by any other kind of list. On top of that, it's also the legion that sports the largest model in the range (other than Smaug, of course... but I'd be very surprised if he gets a legion--wouldn't you?). Finally, while it may not be the legion that requires the largest points limit to play (my vote would be for the Grey Company), if you're playing a small points level, building this legion will probably give you the most fits.
So with that ringing endorsement, let's dig in!
Thursday, June 10, 2021
COVID Painting Projects: Rohan Army Showcase
Good morning gamers,
COVID has affected all of us in different ways, but chances are if you're reading this article, you play the Middle-Earth Strategy Battle Game. And chances are that if you were playing MESBG before COVID hit, you spent at least some time while quarantined away from friends and family painting miniatures. Well, I got the Battle for Pelennor Fields box set right around Christmas 2019, which meant that, in addition to some Riders of Rohan that I got from Centaur and some Warriors of Rohan I ordered off eBay (probably from someone else's Pelennor Fields box set), I had loads of Warriors of Rohan and Riders of Rohan to paint during quarantine.
Today's article is a highlight of the army and the different things I've done to get them all painted (most of the basing still needs to happen). I'm not the best painter (I try) and I'll tell you that painting a Rohan army looks like a deceptively small task because "you don't have a lot of models," but when you consider that each mounted model has a dismounted rider, a mounted rider, and a horse, an army of 24 warriors is actually 72 models to paint up . . . which is more than many spam infantry armies have. This took me by surprise, so here is the culmination of a LOT of work that is finally being shown to you all (though I've sneaked images of my Rohan models into tactics posts recently).
Part 1: The Heroes
Like most Rohan armies, we start with Theoden. Theoden is a great auric hero and a decent combat hero. Mounted on his armored horse, he has incredible maneuverability and can pack a punch on the charge. I prefer to have him focus on clearing out troops instead of heroes.
Next up is Eomer - because he's Eomer! I'm looking at getting the new Eomer sculpt (he's great), but for now I have the old one (with throwing spears and shield added). Eomer may not be a Top 10 hero for everyone, but he's devastating on the charge and can be hard to kill with 3 Wounds and 3 Fate (and maxes out at 125pts, though I normally leave the barding armor at home).
Monday, June 7, 2021
The Stuff of Legends: the Depths of Moria
Good morning gamers,
Legion Tax: 350pts |
Saturday, June 5, 2021
TMAT Talks: Episode 14 - The Ultimate Uber-Slayer Podcast (Part 3)
Well, it's finally that time.
In Part 3, Tiberius, Centaur, and Rythbryt finally crack the top-20... before stalling out at #11. There are a bunch of big names here, and more than a few disagreements. Who's claim to "top slayer" ran out of gas? And who's left standing as we finally approach the top 10?
There are two options: the audio-only version is available on Anchor, Apple Podcasts, Google Podcasts, Spotify, and most places you can hear podcasts. And if you like visual aids, you can watch the entire cast over on the TMAT SBG YouTube Channel!
Music: Happy Haunts by Aaron Kenny
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Show Notes:
Intro (0:00)
Horse Lords and Dwarf Lords (20-17) (4:00)
Monster Mash (16-14) (40:28)
Thursday, June 3, 2021
Top 10 "Bathroom Special Rules" in MESBG
Hey Reader!
Okay - so now that our title has caused you to open the article, I should probably explain what I mean by, "bathroom special rules," so that we can then evaluate the top ten of these special rules in the game. The term stems from a metaphor of my own design, said in reference to a magic spell:
"[SPELL] is like a bathroom: you don't always need it, but when you do, you want to have it on-hand."
So to be clear, to make this list, it has to be 1) a special rule (so no spells or personal abilities will make this list), and 2) it has to be something that is useful sometimes but not all the time, so Bane of Kings for example is not a "bathroom special rule": it's a go-to special rule that you will always use.
So, with that in mind, let's look at some special rules that are useful to have, but won't necessarily come up in every game (let alone have a substantial impact on the outcome of a game).