So, with Goblin month upon us, I'm planning on getting a few games in with them while focusing my efforts on terrain and basing. Today's game (actually played a few weeks ago) is with Glenstorm and his defenders of Arnor. Here are the forces:
The Denizens of Moria: 600 points
Durburz, Goblin King of Moria - 60 points
Goblin Shaman - 45 points
2 Goblin Captains with shields - 80 points
Goblin Shaman - 45 points
2 Goblin Captains with shields - 80 points
14 Goblin Warriors with shields - 70 points
14 Goblin Warriors with Orc bows - 70 points
1 Cave Troll - 80 points
1 Bat Swarm - 35 points
Ally: The Witch King of Angmar with 1M/10W/1F - 80 points
Ally: The Witch King of Angmar with 1M/10W/1F - 80 points
51 units, 14 Orc bows, 5 heroes
The Guards of the North: 598 points
Aragorn, Isildur's Heir - 200 points
Elladan and Elrohir with Elf bows and heavy armor - 160 points
Elladan and Elrohir with Elf bows and heavy armor - 160 points
2 Rangers of the North - 50 points
6 Rangers of Arnor with spears - 54 points
9 Rangers of Arnor - 72 points
3 Hobbit Archers - 12 points
25 units, 23 bows + 2 Elf bows, 3+4 heroes
I'm realizing looking at the army list now, that the Rangers might be over their bow limit with their hobbits, but we didn't care about that when we played (and it's 3 more hobbits, right?). The scenario we will be playing is a To The Death game on a board that is roughly 24" x 48". The game is played until one side is reduced to 25% of its starting size. At the end of that turn, the points are scored as follows:
- 3 point for breaking the enemy OR 5 points if the enemy is broken and your force is not;
- 1 point for wounding the enemy army leader OR 3 points if the enemy army leader is killed;
- 1 point if you have a banner at the end of the game OR 2 points if you have a banner and your opponent does not (only applies to Aragorn, Isildur's Heir this game).
Turn 1: Battle Is Joined (Priority - Goblins)
The resulting fights worked out as expected: Aragorn and Elrohir won their fights, and two more Goblins bit the dust (Elrohir: 2/3M). At least one of the twins is running out of Might points... |
Turn 2: A Furious Charge (P - Goblins)
Turn 3: The Fury's Fervor (P - Rangers)
Kill count: Rangers 14/51, Goblins 3/25. The Goblins are 12 units from breaking, while the Rangers are 10 units away...still anyone's game once the Troll arrives.
Turn 4: Collapsing Tide (P - Goblins)
In the Shoot phase, a single Goblin archer was killed and no return archery was sustained. |
Goblins:
0 points for failing to break the enemy;
0 points for failing to wound/kill the enemy army leader;
0 points for not starting with a banner.
Rangers:
0 points for failing to break the enemy;
0 points for failing to wound/kill the enemy army leader;
2 points for having a banner (Aragorn) alive and no banners on the enemy side.
Final score: 2-0 Rangers, which ironically is a major victory for the Grey Company...huh...
Conclusion:
Assessment by Tiberius:
First lesson I learned this game is that archers are swordsmen - especially Goblin archers. They would have done a much better job standing directly in front of the warbands and charging on the right flank (where Elladan and Elrohir were), instead of reinforcing the center and attempting to volley. Besides that, I was surprised how poorly I rolled - you'd think I could have killed a few more than I did. I'm also thinking about trying out three shamans instead of one shaman and two captains, taking the hit in Might points for a chance to save any of my Goblins on the field (though I've read in an FAQ that multiple Fury spells don't stack). Well fought, sir, well fought.
Stellar unit for the Goblins: Goblin Shaman
I don't think there was any "stellar" unit, but the best event in the game was when the Shaman rolled double-6s to save himself via Fury from a cruel death by Elladan (or was it Elrohir?). I'll overlook the fact that he failed over 20 Fury saves, but he got that one. Oh well...