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The New Age Is Begun: the Fords of Isen Army List

Good morning gamers, We're back for another week in Rohan month (Volume III!) with the Fords of Isen army list. A while back, the TMAT t...

Showing posts with label Eagles. Show all posts
Showing posts with label Eagles. Show all posts

Monday, October 11, 2021

The Bare Necessities, Part XLIII: Radagast's Alliance

Good morning gamers,

We recently looked at both the Misty Mountains and Fangorn factions and today we wrap up the last of the Good all-monster armies (and the last of the participants in the Battle of Five Armies): Radagast's Alliance. Shockingly, this army isn't historical allies with the forces that were at the Battle of Five Armies - maybe because allying in Gwaihir historically into these armies would be broken, maybe because they didn't "officially" work with Erebor, Dale, or the Halls of Thranduil but arrived as an "enemy of my enemy." If you thought, though, that this army would just be a repeat of the discussion on the Misty Mountains, think again (well, sort of).

Photo Credit: Pinterest

Radagast's Alliance: More Than Just Eagles
The Misty Mountains faction is historical allies with a few factions (the Fellowship, Thorin's Company, and Radagast's Alliance) and convenient allies with everyone else in the game. This makes dropping a model like Gwaihir easy for virtually every army in the game (armies like the Fiefdoms or the Rangers probably want to keep their army bonuses, which is the only reason you'd want to forego allying in a F8/S6, nigh-unkillable-without-a-lot-of-effort monster into your force).

Radagast's Alliance may have the same lineup of models (and adds two more), but it doesn't have the same alliance structure. Instead, it can only ally with the Misty Mountains historically and can conveniently ally with the Elven factions (Rivendell, Lothlorien, and the Halls of Thranduil), a few all-hero/monster factions (Thorin's Company, Fangorn, the Wanderers in the Wild, the White Council, and the Rangers oddly enough), the men from the Armies of the Hobbit (the Army of Lake-town, the Survivors of Lake-town, and also oddly the Garrison of Dale), and some of the Dwarves from the Battle of Five Armies (the Iron Hills and Erebor Reclaimed). So basically . . . you gotta be from the Armies of the Hobbit (or Fangorn or the Rangers - who, as I've already said, probably don't want your help).

That's really limited as a set - and when looking for a balanced list to feature these guys, you have very few options that have a) actual banners (Elves, Dwarves, and Dale), b) fast troops besides Radagast's Alliance itself (Elves and Dwarves), and 30+ models (not the all-hero/monster lists). That made picking our list for today incredibly difficult.

And yet, the biggest question about this list is this: what kind of big hero (or maybe two) do you want to add to another faction to deepen its bench? Some of the factions listed above have a good selection of beater heroes (most notably Rivendell and Erebor Reclaimed, arguable case for Thorin's Company, the Iron Hills, and the Halls of Thranduil), but wouldn't mind having a F8 monster hero (or F7 monster warrior) to back up a hero or two of their own if they have the points for it.

When it comes down to it, this faction becomes more than just "another army of Eagles" - it gives you options. Not only do you have the ability to "just get Gwaihir," but you can also add in heroes like Beorn (who might be the most dangerous model against a single hero in the game) and Radagast (who has several tricks for shutting down heroes brought by your opponent - and can be dangerous in combat if he's equipped properly). While I could have talked about a faction that ran a handful of monster models, I felt like the list below showcases something this faction does well: gives you a better killing hero than what you have in your own list. To see how this works, let's look at today's list:

Monday, September 6, 2021

The Bare Necessities, Part XXXVIII: The Misty Mountains

Good morning gamers,

Today we tackle an army that started off as its own army, then got melded into the Wanderers in the Wild during the warbands era, then got broken out into its own army again in the new edition (and is expanded in the Armies of the Hobbit book with Radagast's Alliance). While you might on first glance think that this army is unnecessary with the advent of Radagast's Alliance (I certainly did), the cool thing about this army is that it is Convenient Allies with almost everyone in the game (and Historical allies with some of the best all-hero armies in the game). While I think their army bonus isn't necessary to have (lots of competitive players agree), this army can provided much needed mobility to lots of armies (or firepower to a spam army). Let's dig in and see what's provided in this army (especially over Radagast's Alliance).

Photo Credit: Tumblr

The Misty Mountains: Built To Ally
Let's start by talking about Radagast's Alliance: with only the Misty Mountains as Historical Allies (which you'd only do to take Gwaihir as a Hero of Legend instead of a Hero of Valor), you're looking at pretty much all of the Armies of the Hobbit as your available Convenient Allies (and select others from the Armies of the Lord of the Rings): 
  • You have all three of the factions of Men from the Armies of the Hobbit (the Army of Lake-town, the Survivors of Lake-town, and the Garrison of Dale);
  • You also have two of the conventional Dwarf factions (the Iron Hills and Erebor Reclaimed - but NOT the Army of Thror . . . which is weird because you're convenient allies with the Garrison of Dale);
  • Like everyone, you have all three of the Elven factions (Lothlorien, Rivendell, and the Halls of Thranduil) and Fangorn; and
  • You have three all-hero armies (Thorin's Company, the Rangers, and the White Council). 
With the exception of the Misty Mountains, the Elven factions, and the Rangers, everyone from the Armies of the Lord of the Rings book are Impossible Allies with Radagast's Alliance

By contrast, the Misty Mountains are Convenient Allies with every faction except the Fellowship, Radagast's Alliance, and Thorin's Company (which are Historical Allies). This means that you only need to decide if your army bonus is worth keeping or whether you can live without it - no other considerations need be made. Some armies (like the Fiefdoms and the Army of Thror) play very differently without their army bonuses - and while they probably CAN live without them, you generally don't want to give them up (both have great historical allies they can take). Other armies (like Numenor or Minas Tirith) can live without their army bonuses - especially if you're allying in high-Courage, high-Fight/Strength models who can do most of your fighting for you (even trapping people by charging the back rank while you press with your grunt infantry).

In today's list, we'll be building a balanced list with a Convenient alliance (the only way we can get 30+ models and at least one actual banner). While there were lots of great ideas I had for this army (some will be included in this article, others will appear in future articles), I wanted the army we showcased today to have at least one Great Eagle. Many armies can benefit from "just adding Gwaihir" - but I feel like that alliance doesn't showcase the Misty Mountains well. So instead, I wanted an army that allowed me to get several Eagles, had enough staying power to hold out for the Eagles to do their damage, AND could get an actual banner (and some fast troops). In my mind, there was one clear choice - not a thematic choice, but a solid choice none the less. So here we go - darn theme and full-steam-ahead!

Friday, April 16, 2021

TMAT Talks, Episode 10: The Grand Tournament 2021 (Part I)


A global pandemic may have claimed TMAT's 2020 Grand Tournament, but those dark days are finally past, and a red sun is rising once more. The 2021 Grand Tournament is upon us--so of course, TMAT's resident armchair quarterbacks had to break it down!

In Part I, Tiberius, Centaur, and Rythbryt give an overview of the tournament's escalation rules, muse on the three scenarios, and discuss the six armies that will take the field before making some (very reluctant) predictions about the impending weekend.

Now available most places you listen to podcasts (including Spotify and Apple Podcasts)!

You can find the show notes and army lists after the jump!

Music: Happy Haunts by Aaron Kenny

Thursday, April 15, 2021

Tournament Time: Rythbryt's Army Thoughts

Photo Credit: Hall of Beorn

As some of you faithful readers may know, TMAT's spring tournament is upon us this weekend. (In case you missed it, you can find Tiberius's thoughts on his entry here.) It's shaping up to be pretty small (most likely five players overall), but everyone has a pretty good grasp of the rules, and we always have a good time of it. Plus it's a chance to try out some of my new terrain boards!

As with every tournament we've ever done, I had a characteristically difficult time settling on a list for this event. In fairness, given that this particular tournament is an escalation event, I actually had to settle on three lists... so I was kinda screwed from the beginning. 

I had several criteria going into this tournament:

  • Run something new. Playing games is the most fun, but I enjoy the hobbying side of MESBG quite a bit, and had a lot of plastic kits sitting in my storage closet when the tourney was soft-announced by Tiberius around Christmas time. So I figured, why not take the opportunity to try something new? I've run orcs twice (Mordor once, and Angmar once), and Iron Hills the other two times (a hero-heavy Erebor Reclaimed for 2019's Grand Tournament, and an Iron Hills / Survivors of Lake-Town alliance at a follow-up Fall event), and while I dabbled in a few lists that featured more orcs or more dwarves, I ultimately decided on something different.
  • Competitive at all three points levels... but not oppressive. Part of this is probably residual guilt from taking Angmar to TMAT's Spring festivities... that army is definitely competitive, but it's not exactly fun to play against (go figure, for a list with triple barrow-wights plus the Witch-King on Fell-Beast). This time, I wanted something that'd be at least somewhat fun to play against for most armies--yet another reason I shied away from my beloved Iron Hills dwarves (and a reason why I looked more seriously at regular Mordor orcs for a while)--while also giving me some fun pieces to play with. The escalation aspect had more of an impact on competitiveness than I thought it would: the Rangers of Ithilien Legendary Legion is really, really strong at 450 and 600, but I think it starts to suffer diminishing returns (or runs into harder counters) at the 750 level... not that I was considering taking the Rangers, of course (because I'm trying not to be oppressive, remember? :-P ).
  • Combat heroes... preferably in multiples. Again, I'm not knocking Angmar, but it's an army (as I built it, at least) that didn't have much in the way of combat heroes (the Witch-King and a Wild Warg Chieftain), and almost no Might to speak of (5 total). I quite enjoy playing armies with lots of heroes, because it can create some interesting challenges for both sides: heavy-hero armies tend to be outnumbered a lot, so there's a lot riding on your heroes to even the odds before you succumb to attrition. It's also one of the best counters I've found in practice to enemy magic, because most armies don't run more than one top-tier wizard and/or two beefy heroes, so if you have 3+ combat heroes, there are very few armies that can lock all of them down. And let's face it... the game is far more interesting when there are heroes involved (especially if they're iconic heroes). The fact that the 750 match would be Fog of War (which can reward you for having multiple heroes) was a nice bonus, and I also suspected that there'd be a fair bit of Bodyguard cav at this tournament (in which case, I would prefer a solid Might store to stay in the game): far better to have the Might and choose not to use it, than to need the Might and not have it.
  • Average to above-average model count. I've run super-elite hero-heavy armies before (my Erebor Reclaimed force a couple years back featured only 24 models at 700 points, with five of them being heroes--but that doesn't really count, because Iron Hills Warriors aren't your typical warriors). My experience with Angmar in the Spring really sold me on having a solid number of models. I also think the choice of scenarios, on balance, favors having more models than less: Hold Ground (450 points) is a more-models-than-you-in-the-center mission, To the Death (600) awards a ton of points if you can break the enemy without breaking yourself, and Fog of War (750) may require me to be in several spots at once on the opponent's side of the board at the end of the game (which may be a problem if I have low-courage troops and am broken). My goal was to shoot for 20+ models at 450, and 35+ models at 750. Anything at or above that level--coupled with a few combat heroes to do the work--should be at least competitive in all three scenarios.
  • Have at least one incredibly fun model. I checked with Tiberius (who's TO'ing this event) about the power-curve of this particular tournament, and he assured me that I could get as competitive as I wanted with these lists (in his words, "this is the GRAND TOURNAMENT, after all"). Having said that, I did want to include at least one "fun" model who's a joy to play with on the table--something along the lines of Aragorn, or Bolg, or Glorfindel (all of whom I play-tested at various points over the past few months). At 750, I figured I could probably afford whoever I wanted (even Sauron)... but scaling an army built around a big hero, and accomplishing everything else I wanted the list to do, proved to be a bit more challenging.

With these general goals in place, I set about the task of list-building in earnest. And boy, did I build lists... most of them got recorded in the "Notes" app on my iPhone, and I literally have forty-five notes dating back to December 2020 filled with different lists ideas. Most notes contain 6-9 different lists (because again, it's an escalation event), so that's easily 200+ lists that I wrote down at various points over the past four months (God only knows how many more I thought about, and didn't commit to digital paper).

To be fair, some of the lists I jotted down were never really in the running (my "Wee Three Kings?" list, for example, featuring the Goblin King, the Witch-King of Dol Guldur, and the Spider Queen... though it did come in at 52 models, which isn't bad for a convenient alliance that featured a banner, four cav, a decent number of hunter orcs, three Mirkwood Spiders, and a Bat Swarm). But eventually these six lists rose to the top... and then fell by the wayside for one reason or another.

Option 1: Men of the South (Waaaaay South)

The first army I really wanted to run involved Corsairs, because I played an evil horde at TMAT's last tournament and really enjoyed it. The problem with the force was three-fold. First, I initially built the list assuming we were playing at 500, 650, and 800, and I really liked how the Corsairs scaled at that points level (basically, I could get to 50 models at 800 points and have the Knight of Umbar on Fell Beast as my third-banana multi-use combat/magic hero, along with Dalamyr and Delgamar plus a Bosun). 

Scaling the lists down to 450, 600, and 750 proved more challenging than I thought, and I could never settle on something else that I really liked. This list is the closest I got to locking things in... 


While in retrospect this looks pretty intimidating, there were three things I couldn't "fix" in these lists.