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The New Age Is Begun: the Lurtz's Scouts Army List

Good morning gamers, A few years ago, we did a draft of the Good and Evil Legendary Legions for the TMAT Talks podcast. One of my mid-round ...

Monday, November 24, 2025

The New Age Is Begun: the Lurtz's Scouts Army List

Good morning gamers,

A few years ago, we did a draft of the Good and Evil Legendary Legions for the TMAT Talks podcast. One of my mid-round picks was the Lurtz's Scouts Legendary Legion. I always loved playing with that list - it was fast, it got pretty good numbers at most points levels, and it was filled with cool-looking Uruk-Hai (who are themselves very good at chopping through things).

This army couldn't charge a Terror wall or stick around after the fight for anything (despite being told that they do not know pain and they do not know fear, but they were nevertheless very fun to play. Today, we're diving into their current army list in the new edition - and I think they're better in this edition, but there's one change I wish was made that would really help them out. Let's see what these guys have to offer!

Lurtz's Scouts: Changes for 2025

Profile Selection

The list of models you have in this army list hasn't changed from the previous edition if you play with the Legacy models. It's still just Lurtz and Ugluk for the named heroes (and Mauhur with Legacies), Scout Captains and Drummers for the unnamed heroes, and Uruk-Hai Scouts for your warriors. Like the Assault Upon Helm's Deep list that we looked at last time, you're trading a greatly reduced profile list for a hero you can't get anywhere else (Lurtz) and a bunch of special rules. Is it enough? Depends on what you like, I guess . . .

Thursday, November 20, 2025

The Citadel of the Stars, Part VI: Hunter or Hunted

Good morning gamers,

We're continuing through our custom campaign in Osgiliath and playing through the third scenario from the Battle of Osgiliath starter set: Hunter or Hunted. The scenario victory conditions are . . . a little weird, but could also be really fun. As we have been doing, we're adjusting the participants so the game will have street-legal lists for the new edition.

Hunter or Hunted (Battle of Osgiliath, p. 6)

We've decided to use the following models in today's game:

  • Forces of Good: Garrison of Ithilien
    • Faramir, Captain of Ithilien 
    • Madril, Ranger of Ithilien
    • 4 Warriors of Minas Tirith with shields
    • 4 Warriors of Minas Tirith with shields and spears
    • 8 Rangers of Gondor
    • 4 Rangers of Gondor with spear
  • Forces of Evil: The Legions of Mordor
    • 2 Morannon Orc Captains with shields
    • 4 3 Morannon Orcs
    • 4 3 Morannon Orcs with shields
    • 4 3 Morannon Orcs with spears
    • 4 3 Morannon Orcs with shields and spears
    • 1 Mordor Troll

In order to win this game, Good needs to kill the Troll and Evil needs to kill Faramir . . . needless to say, I intend to be a coward and hide with my bows drawn and shoot for as long as I can.

Monday, November 17, 2025

The New Age Is Begun: The Assault Upon Helm's Deep Army List

Good morning gamers,

We've already viewed the Muster of Isengard and Army of the White Hand lists for Isengard - or in short, the two lists you can run Saruman in. Today, we're poking at a list that was very strong in the last edition and has fallen from grace a bit (in my opinion, at least) in the current edition: the Assault Upon Helm's Deep. This army list has retained many of the units and rules that it had in the last edition, it's received a few nice buffs, but it's also lost some things, so there's not all good news for Helm's Deep players. There are no Legacy profiles in this list (and only a few things were added with the Armies of Middle-Earth supplement), so let's take a look at what Helm's Deep players have to work with now!

Assault Upon Helm's Deep: Changes for 2025

Profile Selection

Like in the last edition, your options for units is incredibly limited - you have Uruk-Hai Captains/Shamans as well as Siege Veterans for your Ballistae as your heroes, and the sturdy-and-reliable Uruk-Hai Warrior and power-house Uruk-Hai Berserker for your standard-cost warriors and Isengard Trolls and Uruk-Hai Demolition teams (besides the ballistae) for your warriors. And that's it - no seriously, that's it!

When you compare the line-up to the Muster of Isengard, this comes in about the same - you get a small selection of units, but everything is elite (and as a result, it's all expensive). The upside that this list has over the Muster of Isengard is that you don't have to take Saruman - you can instead take 2 Captains and a Shaman/Ballista/a third Captain for the cost of Saruman and Grima. The downside of this list is that . . . well, you don't have access to Saruman (or cheaper Uruk-Hai Scouts as an alternative to Uruk-Hai Warriors). The profile selection alone isn't enough to scare me off this list, but as we look at the army list bonuses, I'm kind of concerned about how good this list is now . . .

Monday, November 10, 2025

The New Age Is Begun: the Barad-Dur army list

Good morning gamers,

We recently had our annual THRO tournament here at TMAT and we had three guys who participated in five game days for Star Wars Legion (a four-part tournament and a single-day three-game Recon event) and one intro-to-Bolt-Action game day who joined us for their first Middle-Earth event. One of them expressed an interest in running Sauron . . . and I was like, "Well, we know the three scenarios you're going to play and he's not a bad take." So that got me thinking faster than normal about how the Barad-Dur list has changed in this edition - and as a result of much thinking, here's an article. :) Also, there's only one Legacy profiles to examine, so any discussion of that profile is marked in red, per the usual for this series.

Barad-Dur: Changes for 2025

Profile Selection

The profile selection is more or less what it was before - we still get access to Sauron, the Witch-King, and generic Ringwraiths for our spirit contingent, we still get access to Troll Chieftains and Mordor Trolls (both of which saw glow-ups to help them out this edition) for our supporting monsters, we still have access to siege weapons (both kinds) to provide long-range support, and we still have access to basic Orcs and Black Numenorean heroes/warriors, like we did in the last edition.

What we've lost in this edition is Shelob and Orc Taskmasters - and honestly, if that's all you're losing, you're in a pretty good place. Shelob is a very maneuverable piece and she added a bunch of the special rules she used to get only in the Cirith Ungol list into her base profile, so it's a bit sad that she's not available here. Not being able to whip Sauron into getting a free Might point when he declares Heroic Moves may not have been much of a thing in the last edition, but it could have been a thing . . . and now it's not.

All told, the world is still a pretty good place for this list and if you were used to running it previously, not much has changed (though some of the profiles and options have changed, so pay close attention when list building and invoke that arcane art of "reading").

Thursday, November 6, 2025

The Citadel of the Stars, Part V: Ambush

Good morning gamers,

We're past the half-way mark in our custom Osgiliath campaign and we're in the second scenario from the Battle of Osgiliath starter set. We've adjusted the scenario participants quite a bit here - instead of all-Rangers vs. a mix of Morannons, we've got a half-Rangers/half-tin-cans Ithilien list against yet-another-Legions-of-Mordor list!

Ambush (Battle of Osgiliath, p. 4)

We've decided to use the following models in today's game:

  • Forces of Good: Garrison of Ithilien
    • Faramir, Captain of Ithilien 
    • Damrod, Ranger of Ithilien
    • 3 Warriors of Minas Tirith with shields
    • 3 Warriors of Minas Tirith with shields and spears
    • 8 6 Rangers of Gondor
    • 4 1 Ranger of Gondor with spear
  • Forces of Evil: The Legions of Mordor
    • 2 Morannon Orc Captains with shields
    • 4 6 Morannon Orcs with shields
    • 4 8 Morannon Orcs with shields and spears

In the actual scenario, there are 12 Rangers of Gondor and Damrod against 16 Morannon Orcs (which is actually pretty cost-comparable, Good is favored slightly). We've basically taken the original Orc participants and upgraded two of them to Captains and equipped everyone with shields - nothing too drastic there (except the addition of heroic resources and F5 vs. men on two of the models). Good has changed a lot, adding in Faramir and an extra dude and swapping out 6 Rangers for 6 Warriors of Minas Tirith. This will be different, but understand that the promotion to D6 doesn't make the death-by-archery any better for the Morannons in this fight (it just makes them harder to kill in melee).