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Quick Starter Armies for the Battle of Edoras Box Set!

Good morning gamers, The new edition has been out for just over 6 months, and while we don't have all of the models that are in the Armi...

Thursday, June 19, 2025

Quick Starter Armies for the Battle of Edoras Box Set!

Good morning gamers,

The new edition has been out for just over 6 months, and while we don't have all of the models that are in the Armies of the Lord of the Rings/Hobbit supplements, we do have enough to get started in the game. As I did with the Battle of Osgiliath box set, I'll be looking today at the very practical question of how to turn your collection of models from the Battle of Edoras starter set into an actual army on the tabletop at different price points.

Before we dive in, I'd like to reiterate something that I do from time to time on this blog: 

GW is not sponsoring us here at TMAT

I get no kickbacks from the way you spend money, I don't have affiliate links, and I'm not associated with a webstore or physical store of any kind. We here at TMAT are just a bunch of gamers trying to play with toy soldiers on a budget. As a result, the recommendations I provide here are the result of much thinking and planning - mostly for myself and maybe my musings and plannings will help you too! With that, let's start by looking at the Forces of Good from the starter set . . .

400-point Army of Edoras for $200: The Battle of Edoras Box Set

Our first stop is . . . well, just the contents of the box set. This is technically more than $200 USD in the GW store, but it's less than $200 if you buy it from an independent retailer - it also isn't going to be a great army, but it can be yours with just the purchase of the box set (which not only gives you the rulebook and a cheat sheet of the profiles for the units in the box set, but also gives you some terrain, some dice/measurement sticks (get a tape measure, of course), and a paper mat to put on your table . . . all good things).

The list writes itself since we only have two heroes and 24 Warriors of Rohan - all of which we can field at 400pts:


Haleth is a good beater hero, though a bit fragile. Hama is . . . fine as a shooting hero, but probably a bit overpriced. Still, they're yours and they will get you into the game with enough of an experience to help you figure out what you want - exactly what a starter box should do.

Now as we add some money to our price point, we can get an "actual" army . . .

Monday, June 16, 2025

The New Age Is Begun: the Road to Rivendell Army List

Good morning gamers,

We're delving into another army list today and this one I'm SUPER excited about. Why? Because the Road to Rivendell army list (our topic for today) is a list that I have been running for AGES. I've run them as:
  • A battle company (the Wanderers in the Wild);
  • A low-points level historical alliance between the Fellowship and Rivendell;
  • A mid-points level historical alliance between the Fellowship, Rivendell, and Lothlorien;
  • A mid-points level convenient alliance between the Fellowship, the Shire, and the Wanderers in the Wild (Barliman and Bill); and
  • A high-points level convenient alliance between Rivendell (Glorfindel, Gildor, Arwen), the Fellowship (Aragorn, Hobbits), and the Wanderers in the Wild (Tom and Goldberry) . . .
  • . . . oh, right, and I made up a custom legendary legion for them a few Christmases ago.
Yeah, I've played this list kind of a lot. When I saw that it was becoming its own thing, I was both very excited AND very pleased that this list got Gildor and Noldorin Exiles from the Legacies document and picked up Tom Bombadil and Goldberry from the Armies of Middle-Earth supplement! All told, this began as a low-points level, all-hero list and with the two newest adds, it can now reach high points levels too! Let's see what's new in 2025 with this army list . . .

The Road to Rivendell: Changes for 2025

Profile Selection

Five of the heroes in this list have already been reviewed not once, but twice in the Fellowship and Breaking of the Fellowship articles - check those out for the full run-down. One other hero has been reviewed once, and the remaining three profiles are "brand new". Here's how the profiles have been adjusted without rehashing all that I've written there:
  • The list is focused on the Fellowship coming to Bree, leaving Bree, and journeying to Rivendell - so naturally, we have Frodo, Sam, Merry, and Pippin with very little gear available. Amazingly, Frodo has access to Sting and the Mithril Coat, which he certainly didn't have in the films (Weathertop would have gone VERY differently, I think, if there was Mithril between Frodo and the Morgul Blade - or was it a spiritual piercing?);
  • You also have Aragorn in the list, which is good because without him, you couldn't kill much of anything with this list (one model excepted);
  • From the Bree contingent, we have Barliman Butterbur, Harry Goatleaf, and Bill the Pony - all of which were either previously in the Fellowship army list or were part of the Wanderers in the Wild list and historical allies with the Fellowship;
  • We have Arwen, who was both historical allies with the Fellowship in the Rivendell list and was later errata'd to be part of the Fellowship list if you had Aragorn in the list:
  • New to the scene are Tom and Goldberry, who were Convenient Allies with everyone in the old edition - they were an expensive dynamic duo, but oh so much fun; and 
  • If your tournament setting allows the Legacy documents, you have access to Gildor Inglorion and up to 12 Noldorin Exiles (because they are the only Warrior models in the list, if you have at least 10 of them, you can have 4 with bows and 4 with throwing weapons).
The original nine characters come in with all their available upgrades (bow for Aragorn, Sting and Mithril Coat for Frodo) at a tidy 500 points, but Tom and Goldberry allow you to hit 700 points and Gildor and Company can hit 222 (very satisfying) with a banner, 3 Wood Elf spears, 4 throwing daggers, and 4 Elf bows. 

Monday, June 9, 2025

The New Age Is Begun: The Breaking of the Fellowship Army List

Good morning gamers,

We're back in our in-depth reviews of the new army lists for MESBG and today we're looking at "the other Fellowship list" (really it's one of four, but we'll get to the others soon): the Breaking of the Fellowship. This list has kept a lot of what the old Legendary Legion had, but it's been changed in a few profound ways to give those of us who enjoyed using it something new to tinker with.

I covered the Breaking of the Fellowship Legendary Legion in our Stuff of Legends series back in April 2021 and I gotta say, there are both not a lot of changes to this list and some very BIG changes to this list. Let's dig into what's new in 2025 . . .

The Breaking of the Fellowship: Changes for 2025

Profile Selection

In the previous edition, we had eight profiles - the Fellowship members who were alive when the fighting at Amon Hen started. For the most part, the wargear they had in the films was accurately conveyed in the wargear options for the models (Aragorn's bow was at the boats with Boromir's shield, but Boromir got his shield and Aragorn's bow was noticably absent). I mentioned this to GW several times and in this edition of the game, Aragorn has his bow. Yes, I am taking credit for that change (though hopefully not sole credit for it - surely someone else was thinking the same thing I was).

Thursday, June 5, 2025

Unexpected Military Formations: Epic Movie Moments, Revisited

Good morning gamers,

Back in 2021, I ran a four-part series where I took four classic fighting scenes from the Lord of the Rings/Hobbit films (I added a fifth one in 2022) and looked at how you might bring that scene to life on the tabletop with MESBG. The first of those posts looked at an Uruk-Hai pike block formation (what I've since called a "loose phalanx") and how/why you might best use your pikes in games of MESBG.

The army list (Legendary Legion, really) that was most inclined to use that strategy was the Assault Upon Helm's Deep list - and with the various changes that I think have made that army list worse in this edition, I figured it would be good to review different formations you can run in order to get the most out of the classic Uruk-Hai assault force. For context, we'll be using the following 600-point force:


We'll begin with the most basic of the formation elements: the loose phalanx.

Formation #1: The Loose Phalanx

Like we said in the article back in 2021, the value of this formation is that we're spreading out our formation to provide a larger frontage and we're going to have models in the front-rank this time that either have 2 Attacks base (Berserkers) or can have 2 Attacks if they defend by shielding (Uruk-Hai Warriors with shields). There's a new cause for concern in this set-up, however: Uruk-Hai Warriors with shields can now benefit from Shieldwall. While there was definitely a case before for alternating shield-Berserker-shield-Berseker-etc., you'll now want to have two distinct phalanxes: one with Berserkers and one with Uruk-Hai Warriors with shields:

two six-file phalanxes, banner/3 captains nearby

I have intentionally made three choices with the disposition of these phalanxes: first, as mentioned above, I've created one beater phalanx with six Uruk-Hai Berserkers in it, backed by six pikes. This formation will have no problem charging Terror-causing units but is only D5, so you'll want to be careful with its engagement. Whatever Berserker isn't supported in each file will have 2 Attacks at F5 (pretty good) and the supported Berserker can two-hand with 2 pikes backing him up. This seems like a solid fighting force to me and could certainly benefit from the banner, but I don't think it needs it.

Monday, June 2, 2025

The New Age Is Begun: The Fellowship Army List

Good morning gamers,

In case you're new here, the TMAT team loves to do list-building. Back in October 2018, I embarked on a "first impressions" series to evaluate the factions from the revamped Middle-Earth Strategy Battle Game (aka, the previous edition - and hereafter MESBG). In July 2019, Rythbyrt began his Armies of Middle-Earth series, walking through many of the factions in MESBG. In January 2020, I started my "Bare Necessities" series, which walked through how to build balanced lists that optimized for possible VP scoring with each faction in the game. In 2021, I started our "Stuff of Legends" series, where we walked through most of the Legendary Legions that were released in the various sourcebooks (we're getting the last few out this year, despite a new edition eclipsing our timeline).

So naturally, when the new edition of MESBG dropped last December, I started planning out the next series of list-building reviews by "faction" (or more appropriately, "army list") and so begins a new series specific to the 2024 revamp of MESBG. I've entitled it "The New Age Is Begun," which comes from a line in the Return of the King, where Aragorn is talking with Gandalf about rebuilding Middle-Earth after the defeat of Sauron. While overlooking the realm of Gondor, Gandalf says,

This is your realm, and the heart of the greater realm that shall be. The Third Age of the world is ended, and the new age is begun; and it is your task to order its beginning and to preserve what may be preserved. For though much has been saved, much must now pass away . . .

The new edition does feel like the older edition, but it also feels new (and some things have been lost), so the quote above seemed to be a fair summation of where we're at. In this series, I'll be walking through the various army lists that are now available to us (roping in my fellow admins to weigh in on their favorites) and talking not only about how the list works, but also how it's changed from the previous edition of MESBG. We start off where it all began for me: with the Fellowship of the Ring.

I covered the Fellowship of the Ring previously in a tandem Bare Necessities post with Thorin's Company back in April 2020 and Rythbyrt covered them in the Armies of Middle-Earth series WAY back in July 2019 (basically when he started the series). Despite their ages, both articles aged well with very little changes that affected them since their writing (which is also a bit of an indictment, but whatever - we're in a new age right now, remember?). I got my start with the Fellowship back when I started playing SBG in September 2010, so these guys have always been near and dear to me. Let's see what they're up to and how the list has changed . . .

Monday, May 26, 2025

First Impressions: The Free Peoples, Part III

Good morning gamers,

This is my last post for now in the First Impressions series and today we're finishing sort of where we began: with the Free Peoples. While we've already looked at the members of the Fellowship, their associates in Bree, the Ents, and the Hobbits of the Shire, our focus today is largely on the White Council - three of the strongest wizards that the Forces of Good have access to and one fairly erratic Dwarf (who is surprisingly reliable in the new edition).

I'd like to begin this discussion with a brief review of the previous edition and the role these characters played in shaping the meta and many of the rules changes we saw in the semiannual rules updates. When the MESBG revamp happened in 2018, it didn't take long for a lot of people to find out ways you could abuse the alliance matrix to include characters like Cirdan, Arwen, and Shades in your lists - and the inclusion of these characters in basically everything not only added the list building restriction that you needed a Hero of Valour/Legend to ally conveniently/impossibly, but some heroes underwent heroic tier changes (like Cirdan/Arwen becoming Minor heroes, but also Haldir/Dwarf Kings/other Kings becoming Heroes of Valour to make most thematic list building dilemmas work).

While this initial wave of changes didn't involve the members of the White Council, it was the limitation of Cirdan from the "easy alliance" choice that made many competitive players look to Galadriel, Lady of Light as the new default - a Hero of Valour who could ally with just about anyone conveniently and brought good anti-archery, good anti-magic, and a decent combat buff to your army. I mean, with very few exceptions, a strong competitive list began with Galadriel (and Rythbyrt even won one of our GTs with Galadriel+).

As a result, Galadriel herself got reduced to a Hero of Fortitude so you'd have to bring her with another big hero (which you could certainly do, but it came at the cost of using other big heroes - like Gwaihir - or dumping a budget hero and 10+ warriors from your list). At about the time that Lady of Light players were driven to sadness, the Vanquishers of the Necromancer Legendary Legion dropped and players figured out that they could cast Nature's Wrath/Wrath of Bruinen on their own fights while engaged in combat to knock EVERY enemy model prone and never take damage. The heroes who didn't have access to these spells could also rely on things like Sorcerous Blast to knock people into the right fights and knock all THOSE people prone, preventing anyone from being able to do reliable damage in melee unless they had very strong magical resistances on EVERY model in their army (which basically no one else had). Oh, and the list was very strong against magic and archery because Galadriel was in it.

This Legion got nerfed in various ways, not the least of which was the requirement to have 470pts of heroes in it (Saruman, Galadriel, and Gandalf), which meant you probably weren't running it below 650 because you wanted Elrond in the list (unless you were crazy like me - I was fine at 500 with those three characters), but also the heroes were prevented from casting their knock-Prone spells while engaged in combat. This made the Legion still show up in some events, but it was certainly never as strong as it was when it was released.

So with all this as background, let's look and see what's become of some of the characters who have shaped the meta at various times and see if they're still as good as they were or if they've fallen a bit by the wayside.

Thursday, May 22, 2025

Top 10 Soup Lists for MESBG v2!

Good morning gamers,

Perhaps the most defining (and divisive) change in the newest version of MESBG is the change from a list of Good and Evil factions that have an alliance matrix that rewards or "penalizes" historically-accurate or historically-impossible list building choices to a set of "army lists" that can't interact at all. Throughout the previous edition of the game, Rythbyrt was a big fan of the "mix up a cool army from multiple army lists" approach to list building, including some that involved Khazad-Dum/Army of Thror Dwarves mixed in with other factions or Camels into just about every Evil list you can think of. This kind of "soup list building" approach was dabbled in by me near the end of the last edition (particularly so I could get Floi and Bombur together for the "eternal Floi" shenanigans that it opened up) and a little bit by Centaur (who, like me, is more of a purist when it comes to list building).

While the first pass through the new edition might make you feel like "soup list building" days are a thing of the past, think again - as we wait for the Armies of Middle-Earth book to drop and eventually the Legacies document (though as has been pointed out to me, there is no money coming off of that supplement, so the more cynical side of me feels like "it'll get done whenever they get around to it"), here is a Top 10 list (yes, Centaur might be our usual Top 10 guy, but he doesn't have a monopoly on those posts!) of armies you can use out of the box today to get cool mixed lists on the tabletop (and maybe even use some of those Legacied/Armies of Middle-Earth lists that we don't have access to yet). 

By "soup lists," I'm referring to armies that can field different mixes of units together in order to get a more interesting play experience - and of course, those that rank higher are going to be those that can have radically different play experiences depending on how you mix them. There will be some where you're a little stove-piped, but each has ways to make them feel different and interesting. Let's start off with . . .

Pick #10: Battle of Fornost

This list has a lot of list building options in it, but of course it differs from some of the other "soup" lists we're going to talk about later because it has required heroes. Earnur and Glorfindel are unlikely to be taken without their mounts, so they're a 320pt tax on the list right out of the gate. With 36 warrior slots between the two heroes, you could run this list with just the two heroes and fill out their warbands with some Elven infantry and a mix of Minas Tirith infantry and cavalry (and someone will clearly have a banner).

Where the "soup" aspect of the list comes in, however, is what you choose to do AFTER you've gotten a solid anvil of men and Elves with some sort of Cavalry hammer to support them. The list has access to Captains of Minas Tirith and Rivendell Captains (on foot) if you want to take "more of the same", but it also has other options that you shouldn't sleep on.

Monday, May 19, 2025

First Impressions: Gundabad and Dol Goldur, Part II

Good morning gamers,

A while back, Centaur walked through the Azog's Hunters/Azog's Legion elements of Gundabad and Dol Guldur and today, I'm wrapping up the discussion on these new profiles with those that appear exclusively in the Rise of the Necromancer army list. Back in the old edition, this was an all-hero list that sported the Necromancer, the nine Nazgul of Dol Guldur, the Keeper of the Dungeons, and an unlimited number of Castellans of Dol Guldur. The list has lost access to Castellans (at least until the Legacies document tells us otherwise), but has gained some very interesting things in trade. Let's dig in and see how this spooky list looks in the new edition!

Sauron, the Necromancer: How Have He "Changed?"

The most profound change to this profile has got to be the no-spoiler-alert-given nature of outright naming "The Necromancer of Dol Guldur" "Sauron, the Necromancer." I mean, if I've only read the Hobbit and I read a casual reference or two to some necromancer who has set up shop in some castle called Dol Guldur in the south of Mirkwood that Gandalf apparently sends packing while the Dwarves are blundering in the Lonely Mountain without him and haven't read the second chapter of The Fellowship of the Ring since its release seventy-one years ago . . . okay, I hope everyone catches the sarcasm here because I can't flag it any better - the name change is good, moving on. :)

Besides the name change, the Necromancer went down 50pts to a jaw-droppingly-low 200pts and can lead Fell Wargs, Hunter Orcs (on or off Fell Wargs), and Spiders just like he used to be able to do in the Dark Powers of Dol Guldur faction during the last edition. Being able to set up a cheap wall of guys to screen him from danger, protect the flanks of his minions (who can also lead these troops), buff out your numbers, and give you access to things like raw speed and bows (but not banners) is super, SUPER helpful.

He also picked up the base 2 Attacks, free casting die when he spends at least one casting die, the ability to cast two different spells against two different targets each round, and Resistant to Magic rules that he had in the Rise of the Necromancer Legendary Legion, which makes him both a reliable caster, but also fairly resilient to enemy magic and can stand his own in combat (especially since he retained Drain Soul and Curse . . . and can be fielded with Mirkwood Spiders who can Paralyze enemies or sap them of their Fate points - more on these guys later).

Thursday, May 15, 2025

The Road to the TMAT GT 2025 - Tiberius's List

Good morning gamers,

I've been busy for the past few months (not too busy to write, but my weekends have been taken up by a TON of things), so I was happily surprised when Red Jacket reached out to us and scheduled our GT for the year. It's not every day that I attend a tournament without having to do any of the planning, so I was excited to figure out what list I'd be bringing. The tournament will be a three-round, random-pairing tournament with assignments being made before the first round is played. The pools will be #2 (multiple objectives), #4 (killing things), and #3 (objects).

This tournament will also be the last hoorah of the old edition (while we wait for the Armies of Middle-Earth supplement - and possibly the Legacies of Middle-Earth document - to drop), so when picking my list, I was first and foremost interested in running lists that don't appear to be valid lists in the new edition. There is a prohibition on Impossible Alliances at this event (so Floi can't be run with Bombur this time), but there were still plenty of lists that I wanted to run. Without further ado, here are the lists that I considered for the event (and the one I locked into running)!

Honorable Mention: Isengard

Years ago, I stepped out of a tournament that Red Jacket threw so my son could take his first step into our gaming community. It was the first time that any of our kids had participated in an event and I offered to be his coach (and sub in if he got tired). He got a little overwhelmed by the end of the last game, but he also had a lot of fun and played well. The list I almost took to that event was a 750-point version of the list below - and so naturally, I considered taking a list like that, since a) I never actually ran Saruman in one of our events under the 2018 MESBG revamp because I dropped, and b) because the list felt really, really strong:
  • Saruman [ARMY LEADER]
    • INDEPENDENT: Grima Wormtongue (or in an enemy warband)
    • INDEPENDENT: Uruk-Hai Drummer
    • 8 Uruk-Hai Warriors with shields
    • 7 Uruk-Hai Warriors with pikes
    • 1 Uruk-Hai Warrior with pike and banner
  • Thrydan Wolfsbane on horse
    • 4 Uruk-Hai Berserkers
    • 4 Uruk-Hai Warriors with pikes
  • Mauhur
    • 12 Uruk-Hai Marauders with Uruk-Hai bows
The thing is . . . this list is basically a Muster of Isengard list in the new edition. Yes, I need to swap out Thrydan/Mauhur for Uruk-Hai Captains/more guys and I can't upgrade the Uruk-Hai Scouts with Uruk-Hai bows to Marauders to boost their movement (but will have an extra guy out of it), but this is the kind of list that I can run now without having to "waste" a throw-back event moment. So as much as it pains me to admit that this is the list I probably should run, I'm not going to run it. Don't worry, my dear Uruk-Hai boyz, I'll bring you out to play this edition, I promise.

Pick #5: Lothlorien Pajama Party

This list is a variant of a list I took to a GT a few years ago - but it's got Celeborn and the Mirror of Galadriel instead of Haldir and a few guys. The "pajama party" doesn't work quite like it used to, since the current edition of the game slaps half of the throwing daggers off the Wood Elf Warriors (now Lothlorien Warriors), but it is harder to shoot when you don't have cover thanks to changes with Elven cloaks. This list also has a mounted Galadhrim Captain and some Galadhrim Knights, who are not currently in the Lothlorien list, so this would be something I can't run now (that and Celeborn has a weapon and heavy armor):
  • Galadriel with the Mirror of Galadriel [ARMY LEADER]
    • 1 Wood Elf Warrior with Wood Elf spear and throwing daggers
    • 9 Wood Elf Warriors with Elf bows
  • Celeborn with Elven-made hand-and-a-half sword and heavy armor
    • 3 Galadhrim Knights with Elf bows
    • 4 Wood Elf Warriors with throwing daggers
    • 4 Wood Elf Warriors with throwing daggers and Wood Elf spears
    • 1 Wood Elf Warrior with Wood Elf spear and banner
  • Galadhrim Captain on armored horse with shield and Elf bow
    • 6 Wood Elf Warriors with throwing daggers
    • 6 Wood Elf Warriors with throwing daggers and Wood Elf spears
The Lothlorien list in the new edition certainly can't run this way, but it can also do things that this list cannot do. While the new Armies of Middle-Earth supplement does not appear to have a Lothlorien army list, Galadhrim Knights were not listed as moving to the Legacies document, so I assume they'll be provided in the Armies of Middle-Earth book but be added to the Lothlorien army list (kind of like models released in the supplements of the last edition were said to be included in existing factions - like Anborn/Mablung being included in Minas Tirith lists). We'll see how all this shapes up, but I'm reasonably certain that once the new book drops, I'll be able to run a list like this. So . . . in the bin it goes for this event.

Monday, May 12, 2025

First Impressions: The Kingdoms of Men, Part V

Good morning gamers,

It is probably a little ambitious to try to tackle close to twenty profiles in a single post, but I couldn't find a good way to break up the Minas Tirith faction (like I did with Isengard, Mordor, or Rohan with Red Jacket's help). So, today we close out the last of the "big four" and cover ALL of Minas Tirith in one fell swoop. There's a lot of overlap between army lists in the warrior department, but many of the heroes appear in only 1-2 army lists - let's see who the big winners in the new edition are!

Minas Tirith, Osgiliath, & Ithilien: How Have They "Changed?"

Last edition, almost all of my Minas Tirith lists had Denethor in them - for 35pts, he was a SUPER cheap Hero of Valour who had enough Courage/Will points to almost never fail his Broken Mind test and his combat stats - while unimpressive - were not bad at all (F5/S4/2A, the kind of stats you'd find on upper-end mid-tier heroes who cost twice as much as he does and usually lead fewer troops). In the new edition, Denethor has gotten a price hike and a few very cool upgrades.

Photo Credit: Giphy

For 50pts, Denethor joins the Minas Tirith regulars and has heavy armor instead of normal armor, pushing him to D6 (which is great in a world where Piercing Strike is not a thing). He also picked up 2 Might/1 Fate, which means he finally has the ability to boost his arrival rolls in maelstrom missions or calling Heroic Moves/Combats - nothing special, unless you were used to him needing an escort to go where you wanted him and when you needed him to move.

He's also got a 5+ Intelligence stat, which is important because now the Broken Mind rule requires you to pass an Intelligence test instead of a Courage test (and since Intel tests can't be boosted with Will, this means you'll need that raw stat to be as high as possible - and a 5+ is pretty dang high). Assuming you remember to roll for this special rule and you don't have Boromir in your list and alive on the board, Denethor remains well-positioned to pass this test, so if it's contributing to a lower price point, I'm good with it. The Broken Mind rule itself is largely the same, but now that Denethor has Might/Fate points, there is a clarification that the opposing player can't force you to burn those resources while Denethor is under enemy control - that's nice!

Thursday, May 8, 2025

Nine Companions: Building a Hero-Heavy . . . Shieldwall?

Good morning gamers,

Today we're continuing our ongoing formations series (my, it's been a while since we did one of these!) and we'll be talking about hero-heavy and all-hero lists (more to come on this topic as the year progresses). Most of the posts we've done with formations have to do with conventional armies that have a handful of heroes working in concert with a host of warriors (usually infantry, occasionally cavalry). If you've ever tried to move from a conventional force to a hero-heavy force (either all-hero or heavily slanted towards heroes), you have probably found that you need to think differently and play differently than you would with a conventional force - especially in objective missions.

Today, we're going to look at a few different ways you can set up your heroes on the board in order to make all-hero or hero-heavy lists function well as a shieldwall (especially if you find yourself up against a conventional force). We're going to first look at why you'd want to run more heroes as opposed to the bare minimum number of heroes (maxing out on warriors instead) and then look at how you can change your formations to maximize the value of your heroes. Let's dig into it!

Understanding Heroes: Why Run More Heroes?

Heroes are one of the best features of MESBG - and chief among the reasons they're so great is that they give you access to Might points (or at least, most of them do). Might points can, of course, be used to boost rolls (making an almost-win into a win-by-tying or a win-by-being-higher), which makes the hero unit FEEL better than his weight in grunts in certain situations. Most players, however, want to use their Might points for calling heroic actions - though which heroic actions you want to be calling will be heavily influenced by what your opponent has.

When I got started playing MESBG back in 2010 (it was LOTR SBG back then), there were only three heroic actions: Move, Shoot, and Combat. Move and Combat were basically all anyone called - and we all hoped that our big combat heroes with 3 Might would be able to call 3 Combats and kill 2 models followed by 2 more models for three turns . . . well, this doesn't really happen very often, but if it does, boy do you feel like your hero is something special!

For hero-heavy and all-hero armies, Heroic Moves and Heroic Combats are your most useful heroics - not only because every hero has these, but also because Heroic Moves and Combats alter the tempo of the game, allowing you greater control in where your heroes are and what their matchups are. Yes, having Heroic Strike can be really valuable too - but hero-dominant lists will get FAR more value out of crashing through grunts than they will rivaling big pieces . . . especially if your force doesn't have warriors around to guard the flanks of the heroes while they work.

Monday, May 5, 2025

First Impressions, Dwarves of the Hobbit, Part I

Good morning gamers,

Back in 2019, I wrote an article that compared the Dwarves of Thorin's Company and their Erebor Reclaimed "future selves", looking at which version of the two was better (hint: it was basically always the Champs). While there may have been slight changes to the Dwarves over time, the difference between the book-released profiles and their ending state was pretty negligible. This led to a common critique of Thorin's Company in particular (and to a lesser extent the all-Dwarf-hero Erebor Reclaimed list) when new all-hero Legendary Legions were being released and the lack of synergy between the Dwarves made Thorin's Company and Erebor Reclaimed look like a poor all-hero army choice.

Now we have a new edition and we'll be looking at nearly thirty profiles today as we consider how the profiles for all thirteen Dwarves of Thorin's Company (and their Hobbit companion Bilbo) have changed - and boy do we have some interesting changes today! Let's start off with the two that are not related to each other . . .

Thorin and Bilbo: How Have They "Changed?"

Thorin has always been a bargain deal for less than 150pts - and he was such a good deal, that I considered an Impossible Alliance with Thorin's Company Thorin and Balin, King of Moria for our GT last year and ended up taking Thorin King Under the Mountain with Balin, King of Moria instead. Dwarf heroes tend to pile in a lot of stats into a small points package and golly is that still true of Thorin in this new edition of the game. 

Thorin's Company Thorin is still 100pts base but he picked up Heroic March as a heroic action (which matters less in the Thorin's Company list since everyone gains March and can use Will to call it, but it matters a lot more in the Rangers of Mirkwood list where he is the only Dwarf hero that can declare a March). His stats remain the same as they ever were and the rerolling-1s element of the old Thorin's Company army bonus got rolled into his profile, which is really good for him and particularly good for his S4 buddies. Additionally, friendly models can benefit from Thorin's Stand Fast, which is good to have in the same way that it's good to have Stand Fasts in Elf lists.

Photo Credit: Giphy

King Thorin went up in price by 15pts (130pts base) and picked up F7, Fearless (which he never had), Hatred (Gundabad), and the old Du Bekar army bonus - though it applies to all Dwarf models now instead of just the Champions of Erebor, but also only has a radius of 3" instead of 6". Ancestral Fury was modified to only give him a free Heroic Combat on a turn in which he Charges, but it's still a free Heroic Combat, which makes Thorin an excellent choice for carving through troops.

He traded Heroic Resolve for Heroic March (which doesn't matter in Erebor Reclaimed since everyone has March in that list too, but matters a lot in the Ravenhill and Battle of Five Armies lists) and he lost access to the war goat - which hurts A LOT - but retained access to Orcrist and if you build your list in a particular way, this can make him very, very deadly. I do fear that he may fall into the "Durin problem" a bit in the Ravenhill/Battle of Five Armies lists since a 5" move hero isn't hard to stay away from, but in the Erebor Reclaimed list, he can declare a Heroic March and still charge after using the 8" movement from it - that's the same maneuverability of a goat on a straight-away, but might actually be better than the movement of a goat in a congested area.

Turning now to Bilbo, Bilbo got a 5pt-reduction in cost (55pts base) and still has Strike/Defense/Resolve like he did before (which is a good suite of options, especially on a Ringbearer/support piece). His profile didn't otherwise change - and honestly, with all the other changes that are happening (and the fact that the Ring doesn't half Fight Value if there's someone other than the Ringbearer in combat), I'm not sure how high Bilbo is on my to-take list anymore. Still, he was overpriced before, so I'm glad he got a slight points drop.

Burglar Baggins also got a points drop and is 75pts now (-15pts!). Despite this steep decline in cost, he got boosted to 2 Attacks, his Mithril Coat protects against Rend now and allows him to reroll Fate rolls of 1. Like his Thorin's Company version, he still has Strike/Defense/Resolve, which gives him some good options in a Lake-town list, but he seems kind of expensive for a Battle of Five Armies list (so expect to see him a lot more in Assault on Ravenhill and possibly Survivors of Lake-town lists).

Monday, April 28, 2025

First Impressions: The Elven Kingdoms, Part II

Good morning gamers,

Tiberius: Today's article is provided by Red Jacket (the TMAT team's biggest Elf fan) and he's diving into the "Rivendell" faction - which will cover both the profiles available to  the Lindon, Rivendell, and Last Alliance army lists. Red Jacket has been playing with these guys from the beginning of his venture into SBG and boy have they undergone some changes over the years.

~~~~~~~~~~~

Today, I’m comparing and contrasting the Rivendell profiles in the 2024 edition with their
counterparts in 2018. While I learned to play the game with Isengard, Rivendell was the first
faction I invested in on my own. They are my favorite. Peter Jackson’s take on the high elves struck my fancy from the very first moment I saw them on screen, and they are a challenging and rewarding faction to bring to the table. I’m very excited to dig into the new edition’s treatment of this, the best of factions.

Before diving in, a few housekeeping things. First, as per my last article on the carry-over Rohan profiles, I won’t be commenting on the new intelligence stat. Second, all profiles switched to hand weapons, and removed special strikes. I will only be commenting on this in as much as I feel it truly impacts how the model regularly interacts with the game on the tabletop. Finally, in the case of heroes, I will not be commenting on heroic tiers.

So without further ado, let’s take a look at these new profiles.

Gil-Galad, High King of the Noldor

Photo Credit: Pinterest

Stats:

Gil-Galad didn’t receive any change in his stats, though his fight value was functionally buffed quite a bit, as I will outline later in the heroic actions section.

Wargear:
No functional change to his wargear, including Aiglos’s special rule.

Heroic Actions:
  • Heroic Challenge
  • Heroic Resolve
  • Heroic Strength
This is where we start to see the first differences in the profile, most obviously, removals. In the 2018 edition, Gil-Galad also had access to Heroic Strike and Defense. I don’t mind the loss of Strike in this new edition. With the vast majority of heroes capping out at F6, and Strike now only being a D3 role, his F9 is actually much more powerful now than it was
in the previous edition. It was often hard to justify spending might on Strike before, and now, it’s even less worth it. While technically it’s a loss because you can’t match some of the biggest models in the game, (the Balrog, Sauron if he Strikes, and a handful of monster heroes with a chance to reach F10 if they Strike), in general you are actually much more likely to find yourself secure in the face of Striking heroes.

Thursday, April 24, 2025

Thoughts on Scenario Play for Matched Play Players

Good morning gamers,

Here at TMAT, we do a lot of things - we post articles on the internet about the unique aspects, strengths, and weaknesses of each faction, we probe the depths of the best and worst Legendary Legions to see what good can be found in them, and we explore ways to beat the nastiest of models and elevate the most despised models in the game. All told, if you're interested in Matched Play content, we've probably got you covered (except battle report videos - we don't really have the time for those and lots of other people are doing them really well these days, so we're not going to get in that game).

One of the other things we do here at TMAT, however, is scenario play. After looking at the views on our pages over the past year, it's clear that among the demographic of least popular posts by views are the scenario-driven posts. Over the past two years, Centaur and I have played through a Fantasy Fellowship campaign (from my favorite supplement) as well as the Scouring of the Shire campaign (from Centaur's favorite supplement) - and while neither of these series generates a lot of views (in general), we really enjoying scenario play - and you should expect to see more scenarios from us this coming year as well!

But what is it about scenario play that appeals to us? More importantly, is there value in scenario play for other people - especially those who are less driven by theme and more interested in the competitive aspects of Matched Play? With scenarios from the Fellowship of the Ring, Two Towers, and Return of the King available for download now, I thought that it might be a good time to reflect on my lessons learned from scenario play and I will be contending today that there's a benefit to everyone to play through scenarios - let's dig in and see why that is!

Why Play Scenarios?

Chances are good that if you're reading this blog, you're already invested in (or are looking to invest in) the Middle-Earth Strategy Battle Game by Games Workshop. This game is incredible and VERY fun to play. While the core rules are good and the models can be stunning, the biggest draw for most players is their ability to be immersed in a world that they love from books that they've read or films that they've seen.

Sometimes, when playing a Matched Play game, this immersion is lost - I mean, if you see the Fellowship of the Ring fighting against a Last Alliance list on a board that looks like it's from Mordor . . . well, that's not how the story went. Other times, the immersion is still there, but mostly in a what-could-have-been kind of way - if you see the Fellowship of the Ring fighting against a band of Uruk-Hai but Gandalf is there, you could say, "Well, this is how things might have been if Gandalf had turned around and ran faster in Moria." This is not as bad as the first case, but it's still not quite the same.

Monday, April 21, 2025

First Impressions: Harad and Umbar, Part I

Good morning gamers,

Today we're combining the factions of Umbar and Harad from the Armies of the Lord of the Rings supplement. When the Armies of Middle-Earth supplement arrives, we should have a lot more to talk about, but right now, we've got four profiles for each faction . . . that didn't seem like enough to justify two posts. As a result, we're lumping the "evil men who aren't Easterlings or Dunlendings or have big mouths" into one post today - but expect Parts 2 and 3 to come out when the new book hits the market.

Umbar Profiles: How Have They "Changed?"

We're starting off with Umbar which . . . really need some updating. :) In a way, the Corsairs can still play the game they've always been able to play - spam a bunch of cheapish F4 guys. Each Corsair unit isn't "cheap" exactly, but when you factor in the sub-60pt cost for their Heroes of Fortitude, you can get a full warband of guys for just 158-163pts. Copy/paste that a few times and you've got a horde list (52 models at 650pts).

The Corsairs of Umbar are only available in one list - the Corsair Fleets - which I assume is because they never actually made it to the Pelennor. We'll see if they're integrated into the new "Army of the Red Eye" list from the Armies of Middle-Earth, but I'm only a little optimistic. Their faction also got paired down in this supplement to four models which are . . . possibly still competent.

Monday, April 14, 2025

First Impressions: Mordor, Part II

Good morning gamers,

We're continuing our deep-dive through Mordor today and we're looking in particular to the non-Orc, non-Uruk elements of the Mordor list. We lost a lot of the former profiles to the still-forthcoming Legacies document and the probably-more-quickly-forthcoming Armies of Middle-Earth supplement, but we've still got eleven profiles (really twelve) to view today. We're going to begin with one of the more gutted elements of the roster - one that dominated the previous meta . . .

Man Profiles: How Have They "Changed?"

Photo Credit: Imgur.com

If you came here for the run-down of the Black Numenoreans and Morgul Knights (redubbed for this new edition as Black Numenorean Knights or some such nonesense), you're out of luck - we'll get to them in Part 3 when the Armies of Middle-Earth book drops. In the meantime, the only "man" profile from the previous edition to survive the cut for the Armies of the Lord of the Rings is the Mouth of Sauron. This guy saw a small points increase (5pts base, 10pts more for his horse) and basically kept the same profile. While his stats didn't change, he picked up a 6" Harbinger of Evil rule (which is nice if he doesn't have a Ringwraith on a Fell Beast in his list) and he picked up a new special rule (Sense of Impending Doom) that prevents his opponents from rerolling 1s on their Dueling Rolls while within 6" of him . . . yaye? I feel like this rule puts the "h" in "nice".

Like many casters, he had some minor changes made to his spell array (he picked up Curse and lost Instill Fear) and his spells are generally average to cast/resist (Drain Courage on a 3+, Transfix/Curse on a 4+). While I think there will be situations where Curse will be good to cast, I think his bread and butter is still likely to be Transfix. The changes to Heroic Channelling will make him more likely to get 3 casts of Transfix of (two on 6s if he channels twice instead of calling Heroic March) and most of THOSE will stick - perfect for a support caster in a list with big, BIG monsters (of the Troll Chieftain and Fell Beast variety). While he can't play third-fiddle to Suladan and the Witch-King anymore, he can play third-fiddle to the Uber-Troll-Chieftain and a Ringwraith on Fell Beast, which is more expensive than the Witch-King/Suladan lists of yore, but will still be quite threatening, I think.

While we won't be covering "Black Nums" today, we will be looking at some surprise additions to the Mordor faction: the Easterlings. Yes, these guys are also going to get fleshed out in the Armies of Middle-Earth supplement, but for now, they're reduced to their two original profiles: Easterling Captains and Easterling Warriors.

Saturday, April 12, 2025

Announcing the TMAT GT 2025 Tournament!

TMAT’s GT 2025 Official Tournament Rules


Editor's Note: This article was updated on May 12, 2025 with the lists that were submitted for the tournament.



Welcome to the TMAT GT 2025. After a brief hiatus from hosting our local tournaments, we are returning with a final farewell tournament to the RAW 6th edition (Yes we are a little late on the final farewell tournaments. Yes, it’s because many of us are waiting on the Armies of Middle Earth book). Below you will find all the information you need to participate in this year’s TMAT GT. To ensure you are kept up to date as we draw closer, make sure you reach out and express your interest in the event to the tournament director: r3d.jack3t.1853@gmail.comWithout further ado, the tournament rules are as follows:

1: Gameplay Rules, Profiles, and Scenarios
Unless otherwise explicitly noted in this document, the following are the rules for this tournament: The 6th edition (2018), along with all relevant erratas and FAQs will be the rules for this tournament. The individual supplying the terrain for various battlefields determines the kinds of terrain represented, as well as the level of in the way test required for shooting attacks if necessary.

2: Conflicts and Resolutions
All players are expected to play with honesty, sportsmanship, fair play, and generosity. In the event of a question regarding the rules, the game clock will be paused, all games will stop. The rules manual will be consulted. In the event that interpretation is required, all players in the tournament will be able to give a brief argument for the interpretation they believe to be correct. Once all players have had the opportunity to give input, the tournament director will make a determination on how the rule will be interpreted. For the remainder of the tournament, this interpretation will be in effect for all games. The game clock will be started, and play will resume.

In the event of a disagreement regarding a specific model/battlefield situation, the game clock will not be paused, and play will continue except for the games affected by the question (or the game potentially involving the tournament director). The players involved in the disagreement will, if possible, recreate or describe the situation to the tournament director without indicating the players relative correlation to the description. If this is not possible, the tournament director will examine the actual situation on the game board. Both players involved will be allowed to make a brief argument for their position, and the tournament director will make final determination.

Thursday, April 10, 2025

Top 10 Items to Steal with Nazthak!


Hey Reader!

New day, new Top 10 post for you! Today we're going super niche, looking at the orc thief we know as Nazthak for Angmar, and what the best options are for items for him to loot. While finding points for this guy in your list can be a bit tricky (between the required Witch-King or Gulhavar, then probably 45pts for a March Captain, then probably 50pts for a Barrow Wight, and possibly 75pts for a Shade at the bare minimum), 

As a quick reminder before we begin, I'll post his rule so that you can see what the parameters are for things he can take:


So off the bat we notice a few things: 1) he can't take The One Ring (which is sad, because that was a prime contender for #1 on the list), 2) he can't take anything monster sized (so no mace from Sauron, either), 3) he can't take any armor (so no Dwarf Heavy Armor, which is also sad), and 4) he can't take a mount or living creature (so Sebastian and a Mumak are out). I'm also assuming that slaying someone "in combat" also requires you to be in base contact with them, so spear supporting doesn't count (and thus some excellent spear options have not been included). But beyond that, pretty much anything goes!

Also keep in mind that he needs to be able to slay the model, so...just keep in mind that an item might place high on this list, but getting Nazthak to actually get it might be a bit tricky (without a lot of Paralyze well-placed in the list). So with that, let's take a look at some equipment!


Honorable Mention: Any Old 3" Banner (Held By: Lots of Warriors)

On the one hand, a 3" banner that you otherwise didn't have is really nice, so it ran the chance of making this list. The biggest issue is that 1) you don't have issues getting banners of your own, and 2) and more than that, once you pick up this banner you're inflicting a -1 to your own duel rolls, making it harder for you to win more fights, get in more wounds, and take more stuff. So while yes, you can technically take one of these, I don't think it helps you get other scavenged equipment, and if that's all you do for the game, I don't think he's worth the investment. So an honorable mention - it does help you, and I like banners - but I'm not sure it's a good option to take.

Honorable Mention: Any Old Shield (Held By: Even More People)

Technically I don't think a shield counts as "armor" for the purposes of wargear, so I think he can take this: literally any shield will bring his Defence up to 6 (which is useful), and it gives him access to the Shielding special rule, which might just save his life. It doesn't do much to help him get new scavenged equipment, but it does help him survive a bit longer, which I think is worth it. Not as great as things that made the list, but hey, in case you're having issues tearing through a line, just grab a shield!


#10: Ring of Barahir (Held By: Aragorn)

On the plus side, this is free Resistant to Magic on Nazthak, which will keep him doing what you need him to do, which is good! It's pretty niche, especially since most casters don't actually have spells that he hates all that much, but hey: an extra dice to resist magic isn't nothing.

Personally I don't think it's worth the risk of trying to use Nazthak to kill Aragorn to get this, but if you're looking for useful equipment, there aren't many ways to get access to magic defense, and if you are fighting Aragorn there's a non-zero chance you're also fighting Gandalf, so it could be useful. If you fancy a slightly easier opponent, perhaps the Dragon Emperor's crown might be a better target (depending on what changes we see in the new edition to the crown).


#9: Palantir (Held By: Saruman)

Now this one ranks a bit lower for two reasons: 1) it's a one-time use item, so you can't maximize it as much as other options, but also 2) I'm not sure whether you can use it after Saruman has used it, since Nazthak counts as the model that bore it for the purposes of special rules, so you might just be stealing a rock. I don't know how that works; I look forward to seeing the FAQ on this, :P

But if it does work (either because Saruman hadn't used it yet, or because you do get to use it once per game as well), this is super useful: just seize priority on a turn of your choice. It's a simple bonus, it's easy to remember, and it's really good. The only thing that keeps it from going up is that it's once per game, and you might not even get the benefit of it.


#8: An Elven Ring (Held By: Gandalf, Galadriel, Elrond)

Elven rings all do the same thing: you can reroll failed Fate Point saves. Now while Nazthak doesn't have a lot of Fate, he does have two, and having those be rerollable makes him far more survivable than your average orc captain. Now ideally you get this off of Galadriel (because slaing Gandalf or Elrond is going to be HARD), but technically there are quite a few lists that have access to one of these three heroes, which is nice.


#7: The Horn of Gondor (Held By: Boromir)

This is situationally useful, but you can 1) do it every turn, and 2) it could be a great way to get an item that you need. When a combat involving the bearer starts, you can blow on the horn: the enemy in the fight with the highest Courage performs a Courage Test, and if they fail, the fight is automatically won by Nazthak, and he can perform strikes.

Now there are two issues: first, you have to be fighting 2+ models, which means if you fail to win the fight you...could be gone, :P It also means there are ways to evade your use of the horn by simply being charged by one guy instead of two. But on the whole this is pretty reliable, and when combined with guaranteed access to Harbinger of Evil, you can make this even more reliable than Boromir can.


#6: Sting (or Glamdring - same benefit) (Held By: Frodo Baggins, Bilbo Baggins, or Gandalf)

Sting (or Glamdring; they both have the same benefit, but it's way easier to slay Frodo, so we're going with Sting for this one) has a simple rule: it is an elven-made weapon that adds +1 to your Strength when wielding it. So in this case, if Nazthak scavenges it, he's sitting on Strength 5, which is pretty good!

Now, in practical terms, there's a lot of cases where this doesn't actually change anything, which is why it rates in the bottom half. If you're fighting an odd-numbered Defence target then it helps, but if you're fighting an even-numbered Defence target (of which there are a lot of D4 and D6 models that you'd feel comfortable fighting, mind you), then this doesn't change anything beyond giving you an elven-made weapon (which is nothing to sneeze at).


#5: The Crown of Morgul (Held By: The Witch-King of Angmar) - EDITED

That's right: if you're fighting an enemy Witch-King of Angmar, and you're willing to throw Nazthak against him, and you sneak in a single wound, you could take the Crown of Morgul from his head! With the changes to the Crown, taking the Crown of Morgul from the Witch-King would force enemy models within 6" of Nazthack to pass Courage tests for sticking around after being broken or to charge Nazthack/other Terror models without the use of special rules (assuming Nazthack has Terror by being near a friendly Spirit model). 

Assuming the Witch-King hasn't used the Crown's one-time ability before you off him, Nazthack would be able to Set Ablaze any model he wounds on a single turn. This might make getting another piece of war gear possible - or it could just clear a stubborn piece off the board.


#4: Narsil (Held By: Elendil, High King of Numenor)

Now of course, this target assumes that you can remove Elendil, and that's going to be a hard ask any which way you cut it. But assuming you can get Narsil, you get access to a master-crafted two-handed weapon, so that's effectively a free +1 to wound on your damage rolls without suffering a penalty to the dueling roll. That's really good!

More than that, you gain the ability to declare Heroic Combats for free each turn; how useful this will be is up for debate, but if you're just cleaving through grunts to get in position for a future attack, being able to Heroic Combat against F3 or lower troops, and then wound them with effective S6, that's not horrible. At the least, he's likely to provide good value for you that game, which is not bad.

#3: The Oakenshield (Held By: Thorin Oakenshield)

The Oakenshield is a shield (so once again: does it count as armor? I don't think it does, and I want to include more unique equipment from The Hobbit side of the house, so I'm including it here, but it's a question), and when you use the Shielding special rule, you get to perform a single S4 hit against an enemy. So now, effectively, you can turn Nazthak into a 4-Attack model (by shielding), and if you win you still get a chance to remove a model, thus giving you a chance to scavenge after defending yourself! Really cool idea, really useful not being as easy to defeat, all of this is good. You have to slay Thorin, but there it is.


#2: Anduril, Flame of the West (Held By: Aragorn/Strider, King Elessar)

Let's be real: defeating Aragorn with Nazthak is not easy to do, but if you do...there's a gem come the end! Anduril, Flame of the West, would allow Nazthak to wound anything in the game on a 4+, and could be used two-handed, so you could wound anything in the game on a 3+. This makes it much easier to wound things, and since it counts as an elven-made weapon, he can win ties more easily (assuming you're fighting a F4 model).

This would effectively guarantee him a free wound each turn he wins (assuming he's still at 2 Attacks), which is really good. But believe it or not, I contend that this is not the best bonus for our thief...


#1: The Banner of Arwen Evenstar

This covers oh so many bases for Angmar: it's a 6" banner, which is very useful for a predominately F3 army (and a F4 thief), helps things like werewolves who are already sitting on F5 and you don't want them rolling low, but also it grants Fearless to models within its radius, which is HUGE for Angmar. Courage is one of the big banes of this army, and being able to turn the orcs around him into steadfast chargers and non-runners when you're camping objectives is really, really useful.

And what is more, since the banner is held by someone who is only 2 Attacks, D5, with 2 Wounds and 1 Fate (Halbarad), this kind of target is actually someone that Nazthak can reliably slay. So not only is it a good piece of equipment for him, it's possible to actually attain it, which is awesome!


Conclusion

Even after looking at all the juicy things you can steal with Nazthak, I'm not sure about his place in the list. On the one hand, he's a way to add some much-needed utility to your list, and could provide great value over a game. But when you think about it, it's not like he's stealing the item from the enemy camp before the fight (aka, you start with the item): you have to 1) slay the model, 2) you have to use Nazthak (so he has to get to the right place on the battlefield in time to slay the model, and 3) then you have however much of the game left to try to maximize the benefit of the item you take. So realistically how much of the game will you get to play with the Crown of Morgul, the Banner of the Evenstar, etc.?

I'm probably still in the camp of, "Take another barrow wight, if you're going to take another hero," as they are generally easier to use, Paralyze is now off on a 3+, and they're providing that Terror bonus to orcs in the same list, all of which is useful.

Is there something that I missed? Any items that you think should be looted? I did consider the Rohan weapons like Guthwine and Herugrim (just didn't seem as reliable/useful as some of the others), and if the effects of the Ring of Barahir did more I would have included that as well, but it was an interesting thought exercise, and a good way for me to visualize what you could actually get from the hero. If you have thoughts, let us know down below!

Watching the stars,

Centaur

"Centaurs are concerned with what has been foretold!  It is not our business to run around like donkeys after stray humans in our forest!" ~ Bane, Harry Potter and the Philosopher's Stone