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The New Age Is Begun: the Fords of Isen Army List
Good morning gamers, We're back for another week in Rohan month (Volume III!) with the Fords of Isen army list. A while back, the TMAT t...
Monday, June 8, 2026
The New Age Is Begun: The Ravagers of the Shire Army List
Monday, June 1, 2026
The New Age Is Begun: The Buhrdur's Horde Army List
Thursday, April 10, 2025
Top 10 Items to Steal with Nazthak!
Monday, April 7, 2025
First Impressions: Angmar
Hey Reader!
Thursday, January 30, 2025
The Stuff of Legends: The Host of the Witch-King
Good morning gamers,
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| This is what the Legion is all about . . . but you don't have the buy the Crown Legion Tax: 70pts Photo Credit: Giphy |
Monday, December 23, 2024
The Stuff of Legends: Buhrdur's Horde
Hey Reader!
Friday, December 20, 2024
The Stuff of Legends: The Wolf Pack of Angmar
Monday, July 1, 2024
Nemesis: How to Fight Against the Witch-King of Angmar
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| Photo Credit: Warhammer Community |
The Witch-King of Angmar is a really powerful piece - and he's probably the most flexible hero you can take in the game with lots of options for his mount, war gear, and his heroic resources (Might, Will, and Fate). With several builds that have been deemed competitive options over the years and an ever-emerging meta surrounding this guy, it makes sense that we'd want to talk about how to beat him. So join in as we pile on my favorite Ringwraith and learn how to fight this fearsome foe!
Monday, June 3, 2024
Top 10 Ringwraith Profile Rankings - Centaur Edition
- We are not ranking Dol Goldur Ringwraiths, mostly because 1) none of them can be mounted, so I feel like there are dramatic disadvantages from a combat perspective for these wraiths that are hard to overcome, and 2) because the whole, "We have 2 wounds, but we might come back from the dead" side of things complicates calculations for resilience, so I figure we can do a separate ranking for those in the future if you're interested (as my favorite of those is probably last on most people's lists).
- We will consider the typical considerations (resilience, combat effectiveness, casting capabilities), but we will also look at efficiency: does the wraith offer options that are an effective/efficient use of their resources? Does their ability synergize well with what they are built to do? Because wraiths can look good on paper, but then find they are only good for 3-4 turns because they burn through Will Points too quickly.
- We will not be looking at cost - they are all more or less the same cost, and inasmuch as they are not, it just means more investment if you want the benefits. So yes, that probably gives the Witch-King the biggest boost, but that's fine for this ranking.
Monday, May 6, 2024
Top 5 Predictions (Hopes?) for the Arnor Supplement
Monday, March 25, 2024
Armies of Middle-Earth SBG: Countering Angmar, Part 4 -- Avoiding (Avoidable) Mistakes on the Table
Editor's Note: This article is part of a larger series on dealing with Angmar. Click the links for Part 1, Part 2, Part 3, and Part 4.
* * *
The semester's over, so I'm back baby! (Raise your hand if you had an article from me on your bingo card for today ;-P )
As some of you may recall, over the Summer we explored strategies to counter Angmar (if you missed it, or need a refresher, you can check out the previous articles on dealing with Terror, maintaining control over our own pieces, and weathering magic spells by clicking the links). In terms of list-building, these are the primary tactical issues that we'll want to make sure we address, or at least think about. And as we discussed at length, most armies have at least some tools available to counter these tactics (or at least make things harder for the Angmar player).
What I want to talk about in this fourth and final discussion, however, is something that often gets lost in all the tactics: mental overload. I touched on this some in my write-up of the Angmar faction proper, but playing with and against Angmar lists (especially optimized Angmar lists of the magic-heavy variety) is a taxing thing for both sides. And in taxing situations, it's easy to forget things that should be obvious, scrap our game plan because we think we see "ghosts,"* and make mistakes. So here's the big-picture idea:
Whenever Angmar has a lot of nasty debuff pieces, you want to make their job harder (not easier) by planning ahead, avoiding simple mistakes that play into their hands, and pressing on.
Admittedly, that's easier said than done, especially against an experienced Angmar player. But here's a few "meta-tactics" (plus a few practical tactical tactics) that can help us accomplish that primary goal.
* Although when playing against Angmar, you may in fact be seeing actual ghosts...
Tuesday, December 5, 2023
MESBG Christmas Lists, List #3: Angmar
Good morning gamers,
Tiberius: Our Christmas list today is from long-time friend of the blog and Aussie-tournament-winning phenomenon Sharbie from the Against All Odds blog (watch for updates from him in the side-bar or just follow his blog). Sharbie's been playing with a lot of nasty things on the table over the past year (mostly of the big, high-powered monster variety) and today he brings us a list featuring Angmar and the dreaded glass-cannon Gûlavhar - whatcha got for us today, Sharbie?
- The Witch-King of Angmar on horse with the Crown of Morgul and 3M/12W/2F [AL]
- 6 Angmar Orc Warriors with shields
- 6 Angmar Orc Warriors with spears
- 1 Angmar Orc Warrior with Orc bow
- 1 Dead Marsh Spectre
- 1 Wild Warg
- Gûlavhar, the Terror of Arnor
- 6 Angmar Orc Warriors with shields
- 5 Angmar Orc Warriors with spears
- 1 Angmar Orc Warrior with spear and banner
- 1 Angmar Warg Rider with throwing spears
- 1 Dead Marsh Spectre
- Barrow-Wight
- 5 Angmar Orc Warriors with shields
- 5 Angmar Orc Warriors with spears
- 1 Wild Warg
- Orc Captain on Warg
- 1 Wild Warg
- 1 Angmar Warg Rider with shield
| Check out Sharbie's articles on Gûlavhar at the end of the post! |
Sharbie: This list is hardly unique or original: variants of it have won many a tournament, and it's mostly a particular spin on a standard recipe. However, I wanted to showcase it anyway for three reasons. First, it's been easily my most successful tournament list. I've won a lot of games and several events with variants of it, and it deserves some credit for those.
Monday, November 6, 2023
Nemesis: How To Fight Against Ringwraiths
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| Photo Credit: Warhammer Community |
Monday, October 2, 2023
Nemesis: How To Fight Gulavhar
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| Photo Credit: Warhammer Community |
Like the Balrog, Gulavhar has good offensive stats - he's F7/S8 on offense and has Attacks equal to his remaining wounds (which starts off at 4 - same as the Balrog then). Unlike the Balrog, however, Gulavhar has Monstrous Charge, so not only can he get to 5 Attacks on the charge (more than the Balrog), but he also knocks down models that are S7 and below . . . which is pretty much anything. I'm not sure that most players would do this, but Gulavhar does have access to Heroic Strength, which would allow him to knock down other things that are on the cusp of not-being-knocked over (Treebeard is S8 and will be knocked over regardless of what Gulavhar gets, the Balrog is S9 and will be knocked over on a 3+), but these models are often at/above F7 innately, so doing so is a risk for sure.
Monday, July 31, 2023
Armies of Middle-Earth SBG: Countering Angmar, Part 3 -- Weathering Overwhelming Magic
Ooooo... spooky!
Photo Credit: Me
Editor's Note: This article is part of a larger series on dealing with Angmar. Click the links for Part 1, Part 2, Part 3, and Part 4.
We left off last time talking about how list-building is only part of the picture when it comes to countering what Angmar can do: there are definitely list-building choices that help (and some that decidedly don't), but at the end of the day this is a game that is (usually) decided on the tabletop, by tactics and movement (and, of course, dice).
As we transition to dealing with the third of Angmar's core strengths (magic), there will still be important list-building decisions for us to think through. But we'll be talking more and more about those list-building decisions in the context of how they are likely to play out (and even affect what happens) on the tabletop. That's important, because as we'll see (1) not every list has equal list-building counters to magic, and (2) almost no list has a fool-proof answer to magic on the scale to which Angmar can (and usually does) marshal it.
Before delving into the potential solutions, let's have a quick refresher about the way magic works. If you're new to the Middle-Earth Strategy Battle Game, played under the old rule-set and want a quick summary of what's changed, or if you've been playing for a bit but magic is not common in your area, I recommend that you push "Pause" here and check out Tiberius's primer post on Revisiting Magic. While Tiberius and I don't agree on all aspects of MESBG, he's thought about magic a lot more than I have, and his knowledge of how it works (and, by extension, how to counter it) is, at best, second to only a very few. Plus, your reading his article saves me a lot of typing.
Monday, July 24, 2023
Armies of Middle-Earth SBG: Countering Angmar, Part 2 -- Repelling the Shut-Down
Editor's Note: This article is part of a larger series on dealing with Angmar. Click the links for Part 1, Part 2, Part 3, and Part 4.
If you're just joining us, this is an ongoing series about how to build forces that would feel reasonably comfortable countering Angmar. While there are definitely certain lists that have advantages against Angmar (more to come on that score in parts 5-8), my goal with this particular series is to help identify the tools that every faction (or at least almost every faction) has to deal with Angmar. Some have more tools than others, certainly; but when you dig in and drill down, it's surprising how many factions actually have multiple tools they can draw upon.
In Part 1, we talked about how to get around the Terror that Angmar generally brings to the table (as it turns out, there are a lot of strategies we could try). This time, we're turning to what may be the most oppressive aspect of an Angmar list: it's ability to shut down or take out your army's key pieces. We're focusing primarily on the non-magic ways Angmar does this, but don't worry: we still have plenty to talk about (plus, countering the magic is coming next time, so I've got you).
If you have a model that's essential to your army, Angmar can probably affect it, shut it down, or take it out before it does what you need it to do.
One of the many practical problems that players face when facing Angmar (especially if it's your first time playing against Angmar) is that if you have something essential to your army, Angmar can probably take it out (and usually quickly). Exactly how it does this takes many different forms (depending on what exactly is in Angmar's list, and how many of a given profile are in it), but here's some of the many ways Angmar can mitigate / take out / depower your key models:
- Terror front line / Harbinger of Evil / Drain Courage against low-courage heroes (so they cannot charge without burning Might or Will);
- Magical spells like Transfix / Paralyze to incapacitate a hero;
- Compel / Spectres to pull targets out of position / into dangerous positions;
- Monsters (often flying monsters) to challenge enemy heroes, deal huge damage, and / or disrupt the opponent's battle lines; and
- Heroes who either neuter your heroic actions (the Tainted) or drain your resources (the Dwimmerlaik, Shades, and Barrow Wights)
Monday, July 17, 2023
Armies of Middle-Earth SBG: Countering Angmar, Part 1 -- Dealing with Terror
Photo Credit: ME!!!! (Thanks, me!)
Editor's Note: This article is part of a larger series on dealing with Angmar. Click the links for Part 1, Part 2, Part 3, and Part 4.
It's still summer (which means I still have time to write :-P), so I'm back with another Armies of Middle-Earth!
As you probably gleaned from the title, this one's a little special: instead of doing our usual blow-by-blow of a particular faction (there are a couple more of those in the pipeline that I think I'll get out before I start teaching again in the fall), this series will zero-in on how to counter a particular faction that seems to cause an inordinate amount of headaches for many players: Angmar.
If you're not familiar with Angmar (unlikely since you're reading this article, but still...), I'll be referring throughout to concepts that I discuss in our write-up on Angmar proper. If you need a refresher on the faction (and have an hour or so that you can devote to reading), I'd at least recommend looking at the discussion of strengths and weaknesses at the start (although the list of recommended community resources at the end may prove useful if you're interested in learning more about the faction).
Finally, while this series will be keyed towards countering Angmar specifically, a lot of the list-building concepts and ideas we'll discuss will have applications beyond Angmar. So I hope it helps to get your creative juices flowing.
- Part 1: Dealing with Terror (July 2023)
- Part 2: Repelling the Shut-Down (July 2023)
- Part 3: Weathering Overwhelming Magic (July 2023)
- Part 4: Avoiding (Avoidable) Mistakes (March 2024)
Attacking the Weak, Avoiding the Strong
One of Sun Tzu's great principles in The Art of War is to attack where the opponent is weak, and to avoid where the opponent is strong. I often think about this principle when I'm thinking through list-building ideas for competitive play: is there anything I can throw into this list that will be able to exploit at least one weaknesses in common, competitive armies while perhaps blunting something that they typically excel in? Since Angmar is an army with a lot of strengths and weaknesses, I think this approach gives us a good chance of identifying both army lists and in-game tactics that can give us a competitive edge against most Angmar forces.
Over the course of these write-ups, we'll be working our way through several strengths that Angmar brings to the table. Using our original Armies post as a starting-point, and assuming that most Angmar lists you'll face will be what I will call "typical" Angmar lists (i.e., a pure force with the Army Bonus, at least one Ringwraith, 1-3 Barrow Wights, 1-2 Monsters, some Specters, and a decent chunk of Orcs who cause Terror -- as opposed to something weird like, say, Buhrdur with ten Cave Trolls), here's the strengths we'll be targeting:
- TERROR: There will likely be a lot of Terror (probably buffed by Harbinger of Evil).
- SEEK, CONTROL, DESTROY: If you have a model that's essential to your army, Angmar can probably affect it, shut it down, or take it out before it does what you need it to do.
- MAGIC: The volume and potency of Angmar's magic attack is overwhelming and debilitating.
- MENTAL MISTAKES: Angmar has so many tools at its disposal, that it's easy to feel "oppressed" or "frustrated," resulting in avoidable mental mistakes.
We'll cover all of these strengths in upcoming articles (along with some articles on a taxonomy of heroes and the best factions for good/evil to combat Angmar), but I wanted to start the discussion today with Terror because it's the most obvious aspect (and, in some ways, the aspect that's easiest to deal with) of what makes Angmar such a hard match-up for many armies.
Thursday, March 2, 2023
Cavalry Charge: The Wag and the Battle of Val-es-Dunes
Good morning gamers,
Monday, January 30, 2023
The Scouring of the Shire Inspired Lists: Angmar Revisited
- Golfimbul;
- 1 Wild Warg Chieftain;
- The Witch-King on foot and mounted on a horse (if you purchased the Battle Host as recommended);
- 12 Warg Riders (4 shields, 4 shields and throwing spears, 4 Orc bows);
- 8 Wild Wargs (actually 12 Wild Wargs because they come in packs of 6); and
- 12 Orc Warriors (but we actually need 48 Orcs because we need 6 bowmen and there are 4 in each box of 24 models)






