Good morning gamers,
This is our last post in this series (for now) and while we've focused on the main players in the Last Alliance over the past six weeks (and the world's scariest Ruffian hero), we're turning our attention to units I have come to HATE fighting: Castellans of Dol Guldur. My use of these units is limited to the Rise of the Necromancer LL, but Rythbyrt really likes to use these guys in Dark Powers of Dol Guldur lists - and my oh my are these guys a pain to deal with! Many people don't like these guys, but they're a hidden gem and if you see them on the other side of the table, you'll want to know how to deal with them. So let's take a look and see what these guys bring to the table and then how we can beat them . . .
What Makes Castellans of Dol Guldur So Hated?
Castellans are one of the most underrated heroes in MESBG (hence why they showed up in our In Defense Of series). To start with, they've got all the stats you want in a generic hero, including F5, S5, and 2 Attacks. This is better than most generic heroes, but certainly LOOKS sub-par when compared to your average beater hero (though S5 is hard to top without a +1 To Wound). As Rythbyrt pointed out in his article defending Castellans, these guys are basically higher-Courage Half-Trolls, who really need to be fielded in large numbers in order to be effective - and they're most effective when they all have Morgul Blades, since any 1 Fate hero is going to be leery of engaging if he's not confident he can win the fight.
Photo Credit: Warhammer Community |
They're also cheap - at 40-45pts (depending on whether they have the Morgul Blade or not), they're about the same cost as your average unnamed Orc hero but punch a LOT harder than Orc heroes do (very few can get to S5 and none get to F5). They're Minor heroes instead of Fortitude heroes, so they can't lead as many troops as other units can, but they rarely need to lead anyone (and a small hit-squad of guys is perfectly fine escorts for them).