With the grand tournament done, I'm going to experiment with the Fellowship a little against various evil forces. I went back through the battle reports I've put up, and figured out how many points each army has gained while playing their 11+ games. These numbers are visible in the brackets to the right of the army's record. 5 points are gained for a major victory, 4 for a minor victory, 3 for a draw, and 1-2 for a major/minor loss respectively. In these upcoming Fellowship games, I'll be sure to highlight what a major/minor victory entails. Two of these games are going to be against my army of Uruk-Hai (who are desperate for a better game than the "Clash of Piquets" last time), and two are going to be against the Goblins in two Moria scenarios.
Fellowship of the Ring: 500 points
Aragorn/Strider with bow - 180 points
Boromir of Gondor with Elven cloak - 115 points
Legolas, Prince of Mirkwood with armor - 95 points
Gimli, Son of Gloin - 90 points
Meriadoc Brandybuck - 10 points
Peregrin Took - 10 points
Legolas, Prince of Mirkwood with armor - 95 points
Gimli, Son of Gloin - 90 points
Meriadoc Brandybuck - 10 points
Peregrin Took - 10 points
6 units, 2 bows + 1 thrown weapon, 6 heroes
The Fist of Isengard: 501 points
Uruk-Hai Captain with heavy armor and shield - 60 points
18 Uruk-Hai Warriors with shields - 180 points
18 Uruk-Hai Warriors with shields - 180 points
14 Uruk-Hai Warriors with pikes - 140 points
2 Uruk-Hai Warriors with crossbows - 22 points
1 Uruk-Hai Warrior with banner - 39 points
2 Uruk-Hai Warriors with crossbows - 22 points
1 Uruk-Hai Warrior with banner - 39 points
Ally: Vrasku - 60 points
37 units, 2 crossbows + Vrasku, 2 heroes
The scenario we will be playing is a "To the Death" game on a board that is 48" x 48". Unlike the last game, the ability to consolidate a starting force is difficult in this game, as both groups could be spread pretty thin. In this case, only three units will be in each group, so hopefully (for me), the Fellowship heroes will start in the same region, so I can form a solid defense. I know already I need to keep Merry and Pippen out of the fighting if I can, but primarily just to make sure that Boromir and Aragorn don't get clobbered by the Uruk-Hai when the charging comes.
Uruk-Hai Captain with heavy armor and shield - 60 points 9 Uruk-Hai Warriors with shields - 180 points 8 Uruk-Hai Warriors with pikes - 160 points |
Here's the Fellowship groups:
Fellowship, Group 1: (0-3" OR 18-24")
Boromir of Gondor with Elven cloak - 115 points
Meriadoc Brandybuck - 10 points
Peregrin Took - 10 points
Peregrin Took - 10 points
Fellowship, Group 2: (0-3" OR 18-24")
Aragorn/Strider with bow - 180 points
Legolas, Prince of Mirkwood with armor - 95 points
Gimli, Son of Gloin - 90 points
The scenario lends itself to my choice of how to group my soldiers - this Fellowship is the same one that fights at Amon Hen! Boromir and the hobbits need saving, so Aragorn, Legolas, and Gimli will be meeting up with them. It's also nice that the measure for splitting up soldiers is based on number of units instead of points (as one side dwarfs the other by far). Unfortunately, also like in Amon Hen, the three Hunters will need to reach Merry, Pippen, and Boromir before they are overwhelmed.
Gimli, Son of Gloin - 90 points
The scenario lends itself to my choice of how to group my soldiers - this Fellowship is the same one that fights at Amon Hen! Boromir and the hobbits need saving, so Aragorn, Legolas, and Gimli will be meeting up with them. It's also nice that the measure for splitting up soldiers is based on number of units instead of points (as one side dwarfs the other by far). Unfortunately, also like in Amon Hen, the three Hunters will need to reach Merry, Pippen, and Boromir before they are overwhelmed.
Turn 1: The Fast Pursuit (Priority - Fellowship)
Turn 2: Answering The Horn (P - tied, Uruk-Hai)
Boromir called a heroic move and shifted himself between the advancing Uruk phalanx and the hobbits nearby. The Uruks then charged all around and Aragorn emerged from the Amon Hen structure. |
Legolas takes aim against the crossbowmen on the hill and lands two wounds: one on Vrasku and one on one of his bodyguards (1 Might used). |
Turn 3: The Sound of Steel (P - Fellowship)
Crossbows ready to shoot on the hill and Uruk-Hai racing around the melee heroes spells bad news for the heroes here. I'm more than a bit concerned about how this fight is going to go. |
Turn 4: Noble Warriors (P - Fellowship)
Legolas was worth his salt this round and slew two Uruks with shields while paying NO Might points. I'm so happy... |
Turn 5: No Escape (P - Uruks)
Turn 6: Hard Pressed And Hardly Beaten (P - Fellowship)
So at this point, I'm really pressed for what to do. I've got two trapped heroes fighting eight Uruks each. I really, really, really need to roll a 6 in each fight this round. |
Turn 7: All Turns Black (P - Uruk-Hai)
Conclusion:
Assessment by Gaius:
Winning feels good. It does - especially when you have an army of Uruk-Hai and you best the Fellowship of the Ring. :) In all seriousness, the game moved quite smoothly. I don't handle crossbows very well, so it was tough playing against a skilled archer with a good bow shooting at my vulnerable hero and guardsmen. I like Vrasku's ability to shoot twice, but his Defense 5 is a real draw-back when fighting Strength 3 ranged weapons (as Tiberius' Free People armies all sport). Next time, Uruks with shields will be standing in front of them to provide some protection, but on the whole, they served as a good diversion, tying up a 95 point archer with 80 points of units and leading to his getting trapped before he could move towards his friends. It all worked in the end.
Assessment by Tiberius:
There's something about playing with the Fellowship that is both invigorating and disheartening. It's great to have all (or mostly) elite troops who win fights when they roll a 6 and smash through the enemy without a problem. What can be tough, though, is losing a hero before you're done using him. It's also a bit unnerving when Merry and Pippen die and you're one unit from breaking. It shouldn't be a problem against armies that don't sport the Golden King of Abrakhan, but it's a bit disheartening all the same. On the whole, it was a fairer game facing the full-force of the Uruk army this time, unlike the Clash of Piquets game we played a while back.
Stellar unit for the Fellowship: Aragorn with bow
Though the bow was no help in this game, Aragorn really did a good job (except at the end). I usually say that Aragorn can kill his weight in units (namely, score 180 points in a game). In this game, he only scored 70 points, but that's still really good for a short game. Legolas scored 90 points this game, but this consisted of the crossbow Captain Vrasku and 3 other units. For having more turns of archer, I expected more from him. On the whole, the heroes had a rough day, with no 6s in their Fights after Turn 2 (Gimli had a 6 in Turn 3, but nothing that high since that turn).
Stellar unit for the Uruk-Hai: Uruk-Hai Warrior with pikes
I very rarely give these guys the titles they deserve (same with Goblin spearmen). If it weren't for the overwhelming number of dice (and the all-but-guaranteed roll of a 6 with 8 attacking warriors), the Uruk-Hai would lose most (if not all of) their fights. The pikes are vulnerable to Strength 3 units (Legolas' bow and Gimli's throwing axe in this case), but against Strength 2 weapons (hobbits and Aragorn's bow) or Strength 4 heroes (everyone except the hobbits), these guys are solid troops (or at least, as solid as their shield-toting cousins). The ability to spell death for a hero in one turn of losing a fight like this game featured is invaluable. I am looking at converting two of my pikemen into crossbowmen to mimic this army with warg riders potentially coming in the future. In the mean time, keep an eye out for more hobby projects and games this coming week!
I very rarely give these guys the titles they deserve (same with Goblin spearmen). If it weren't for the overwhelming number of dice (and the all-but-guaranteed roll of a 6 with 8 attacking warriors), the Uruk-Hai would lose most (if not all of) their fights. The pikes are vulnerable to Strength 3 units (Legolas' bow and Gimli's throwing axe in this case), but against Strength 2 weapons (hobbits and Aragorn's bow) or Strength 4 heroes (everyone except the hobbits), these guys are solid troops (or at least, as solid as their shield-toting cousins). The ability to spell death for a hero in one turn of losing a fight like this game featured is invaluable. I am looking at converting two of my pikemen into crossbowmen to mimic this army with warg riders potentially coming in the future. In the mean time, keep an eye out for more hobby projects and games this coming week!