We're almost ready to analyze the merits of Heroic Strike, but before we get there, we have a few more pieces of wargear to sort out: shields, banners, and mounts. As a reminder, here's what we've discovered so far (in relation to small troop combats: 1-on-1, 2-on-1, and 2-on-2):
- RULE #1: In an even duel, both sides have an even chance of winning.
- RULE #2: Having higher fight value than our opponent helps us win the fight, but only if we have a drawn combat.
- RULE #3: Adding more dice (on its own) is more likely to help us win fights than improved Fight Value (on its own).
- RULE #4: Flailing reduces our odds of winning the fight, unless we already have a lower fight value than our opponent.
- RULE #5: Feinting reduces our odds of winning the fight, unless we have a fight value that is 3+ more than our opponent's fight value.
- RULE #6: The -1 duel roll penalty from two-handed weapons dramatically reduces our chances of winning the fight, regardless of our fight value.
(Bring on the maths…)