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Good morning gamers, We occasionally get requests for army lists to review - and at the start of last month, we got a request for the Army o...

Showing posts with label Shielding. Show all posts
Showing posts with label Shielding. Show all posts

Friday, May 24, 2019

Is Heroic Strike good? (Part III: Dueling with Shields, Banners, and Mounts)





We're almost ready to analyze the merits of Heroic Strike, but before we get there, we have a few more pieces of wargear to sort out: shields, banners, and mounts. As a reminder, here's what we've discovered so far (in relation to small troop combats: 1-on-1, 2-on-1, and 2-on-2):
  • RULE #1: In an even duel, both sides have an even chance of winning.
  • RULE #2: Having higher fight value than our opponent helps us win the fight, but only if we have a drawn combat. 
  • RULE #3: Adding more dice (on its own) is more likely to help us win fights than improved Fight Value (on its own).
  • RULE #4: Flailing reduces our odds of winning the fight, unless we already have a lower fight value than our opponent.
  • RULE #5: Feinting reduces our odds of winning the fight, unless we have a fight value that is 3+ more than our opponent's fight value. 
  • RULE #6: The -1 duel roll penalty from two-handed weapons dramatically reduces our chances of winning the fight, regardless of our fight value. 
Let's start with shields.

(Bring on the maths…)