Good morning gamers,
"...we put the thought of all that we love into all that we make." ~Wood Elf Leader, The Fellowship of the Ring
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The New Age Is Begun: The Army of Thror Army List
Good morning gamers, We occasionally get requests for army lists to review - and at the start of last month, we got a request for the Army o...
Monday, November 24, 2025
The New Age Is Begun: the Lurtz's Scouts Army List
Monday, November 17, 2025
The New Age Is Begun: The Assault Upon Helm's Deep Army List
Thursday, June 5, 2025
Unexpected Military Formations: Epic Movie Moments, Revisited
Monday, February 24, 2025
First Impressions: Isengard, Part I
Monday, November 29, 2021
Quest of the Ringbearer Inspired Lists: Ugluk's Scouts Legendary Legion
- Lurtz is the "big hero" during the Amon Hen sequence;
- The Uruk-Hai Scout command pack will be useful too, though you only NEED the Captain with two-handed weapon (the other guys are useful too - just not needed for the campaign);
- You'll need 24 Uruk-Hai Scouts, conveniently provided in a single plastic kit; and
- You have access to 3 Orc Captains and 37 Mordor Orcs from the Osgiliath scenario (which Isengard has access to if you read closely enough).
- You need Ugluk (who comes in the Lurtz pack);
- You need Mauhur; and
- You need Grishnakh and Snaga.
- Ugluk [ARMY LEADER]
- 3 Uruk-Hai Marauders with shields
- 2 Uruk-Hai Marauders
- 1 Uruk-Hai Marauder with banner
- 3 Uruk-Hai Marauders with Uruk-Hai bows
- Mauhur
- 3 Uruk-Hai Marauders with shields
- 3 Uruk-Hai Marauders
- 3 Uruk-Hai Marauders with Uruk-Hai bows
- Uruk-Hai Scout Captain with two-handed axe
- 2 Uruk-Hai Marauders with shields
- 3 Uruk-Hai Marauders
- 2 Uruk-Hai Marauders with Uruk-Hai bows
- Snaga, Orc Captain
- 4 Orc Warriors with shields
- 1 Orc Warrior with spear
- 5 Orc Warriors with shields and spears
- Grishnakh, Orc Captain with shield
- 5 Orc Warriors with shields
- 6 Orc Warriors with shields and spears
- 1 Orc Warrior with shield, spear, and banner
Thursday, November 18, 2021
Quest of the Ringbearer: Model Collection Update, Part III
Good morning gamers,
We're back for another update on my Quest of the Ringbearer collection and while I don't have the 12 Wargs I need for Part II, we're looking at the Amon Hen sequence for Part III today!
Part III: Lothlorien to Emyn Muil
There are four scenarios covered here - three chain-linked scenarios and one "big scenario" with everyone in it. Depending on whether you're playing Fantasy Fellowships or the normal campaign determines which one you'll be doing, so let's look at the participants.
Purchase #18: Lurtz and Ugluk
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| Two pretty good mid-tier heroes . . . |
These are two great heroes and I have enjoyed using them in the Lurtz's Scouts LL. I got both for cheap off eBay and Ugluk got a skinnier sword than the original metal model has thanks to being damaged before I got him.
Purchase #19: Uruk-Hai Captain with 2h
You can get this guy now in the Scout command pack, but I did a conversion off a Scout - those poses are really dynamic and some of my favorite poses in the game.
Purchase #20: 24 Uruk-Hai Scouts
You need a box of Scouts for the scenarios, but if you plan on running the Lurtz's Scouts LL or the Ugluk's Scouts LL, you probably want more. Here are my 24 favorite ones in all their glory:
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| You want as many of these guys as you can in two Legendary Legions . . . |
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| Crowd favorites - fast with average Defense and above-average Fight/Strength |
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| Usually not run without shields, but I find you can get a few more numbers out of these guys if you leave some shields at home . . . |
Bonus pic - I converted an Uruk-Hai Drummer up as well (and three Uruk-Hai Scouts with Uruk-Hai bows and banners for the Lurtz's Scouts LL). I've actually shown these guys on the blog before, but I think they deserve some billings here on their own:
Conclusion
Here's how the standings look:
- Current Model count:
- Part I: 42/42 (100%)
- Part II: 43/55 (~78%)
- Part III: 27/27 (100%)
- TOTAL: 112/124 (~90%)
- Estimated cost remaining: ~$80
Saturday, May 29, 2021
TMAT Talks, Episode 13: The Grand Tournament 2021 (Part 2)
A global pandemic may have claimed TMAT's 2020 Grand Tournament, but those dark days are finally past, and a red sun is rising once more. The 2021 Grand Tournament is upon us--so of course, TMAT's resident armchair quarterbacks had to break it down!
In Part II, Tiberius, Centaur, and Rythbryt recap their escalation rounds (which featured a lot of elves, Rohirrim, and monsters). If you need a refresher on the lists, you can find them here:
Now available on Spotify, Google Play, Apple Podcasts, and most places you get your podcasts!
Music: Happy Haunts by Aaron Kenny
____________________________________________
Show Notes:
Intro (0:00)
Round 1: Uruks v. Monster Mash, Lothlorien v. Rohan, Mountain Rohan v. Gwaihir & Galad (2:20)
Round 2: Monster Mash v. Mounted Rohan, Uruks v. Rohan, Lothlorien v. Gwaihir & Galad (39:06)
Round 3: Rohan v. Mounted Rohan, Monster Mash v. Gwaihir & Galad, Lothlorien v. Uruks (1:36:07)
Final Placements and Parting Thoughts (2:51:44)
Monday, May 10, 2021
The Stuff of Legends: The Assault Upon Helm's Deep
Good morning gamers,
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| Legion Tax: probably 65pts, technically 60-75pts |
Monday, March 22, 2021
The Stuff of Legends: Ugluk's Scouts
Good morning gamers,
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| Legion Tax: 65 points |
Monday, March 15, 2021
The Stuff of Legends: Cirith Ungol
Good morning gamers,
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| Legion Tax: 155-175pts |
Monday, March 8, 2021
The Stuff of Legends: Lurtz's Scouts
Good morning gamers,
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| Legion Tax: 90pts |
Thursday, September 10, 2020
THRO 2020 Army Preview: Raise the White Hand!
- 700 point limit
- 3 rounds, each 2 hours in length
- Scenarios will be Lords of Battle, Storm the Camp, and Breakthrough
- Some of my factions fight better at 800 points than they do at 700 - Mordor comes to mind, as does Rohan.
- Some of my factions can play at 700 or 800 just as well - Isengard, Minas Tirith, and the Kingdom of Moria in particular.
- We don't have to worry about Maelstrom or any "race to the center" missions (though there is a race-to-the-other-corner, so speed is an issue).
- Because there's a two hour time limit, we don't want an army that will take forever to move.
Saturday, February 22, 2020
Tiberius's Battle Company Log #3
In our last two posts, I've been using a Last Alliance battle company against some of my mates here at TMAT. I recently got together with some of my other TMAT buddies and got 3 games in with a new battle company: Isengard!
Isengard plays differently than the Last Alliance in one key respect: while getting a Rally Horn is really good for the Last Alliance because it gets you Elves on a 4+, you don't have an upgrade tree (so what you see is what you get). For Isengard, while their 3-5 troops are fine (Uruk-Hai Scout with whatever you like, Uruk-Hai Warrior with shield, Uruk-Hai Warrior with whatever you like), their special upgrade tree on a 6 is where the real power in Battle Companies arises: two different warrior choices, both of which have 2 Attacks base (and the ability to shrug off Wounds on the roll of a 6). Getting the Rally Horn is important, but you also want to recruit when you have 6 Influence, so you can boost that roll by 3 if you need to in order to get to the special chart.
Uruks also have access to Uruk-Hai Grog - an expensive but powerful item that costs 4 Influence to acquire, but gives you a battlefield-wide banner bonus for the entire game - which is KILLER if you have 2 Attack Ferals/Berserkers running around, protected by Uruk-Hai bows or crossbows. While difficult to buy in the early part of a campaign, if you can keep your Battle Company rating artificially low, you could buy this after every game and use it in the next game so you always have a banner working for you. Pretty slick...
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| Initial Battle Company: 7 models, Battle Company Rating of 106. |
Monday, February 17, 2020
The Bare Necessities, Part VII: Isengard
Monday, January 27, 2020
The Bare Necessities, Part IV: Hero Hunting (or shutting down heroes in general)
- Fast troops who can claim objectives or exit the opposing board edge;
- At least one banner;
- Ways of delaying/avoiding being broken (often in the form of large numbers);
- Means of killing/inhibiting enemy heroes; and
- Means of keeping your own heroes alive/augmenting their damage.
Friday, January 24, 2020
{7th Edition} Armies of Middlearth SBG: Isengard in the Middle-Earth Strategy Battle Game
Monday, December 2, 2019
Shooting: Skirmish models, Revisited
Without further ado, let’s take a look!
Monday, October 14, 2019
Shooting: Getting the Most out of Archery, Revisited
Monday, October 7, 2019
Workbench Update: Isengard
Monday, August 26, 2019
Using/Fighting Spellcasters: Unlimited Casters, Revisited
- Multi-Purpose Will Mages: Anyone with the Will of Evil rule (or a similar rule) and has spells (who uses Will to cast magic AND stay alive…and possibly other things);
- Unlimited Mages: Anyone who gets “free Will,” has spells that can be cast, and does not fall in the previous category;
- Combat Mages: Anyone with 2+ Attacks, has spells that can be cast, and does not fall in either of the previous two categories;
- Auxiliary Mages: Catch-all for everyone else, usually limited casting with some kind of immediate/lasting benefit to the army.
















