Good morning gamers,
This month is "Pelennor month" and we've covered the Fiefdoms (lots of Gondor units with special take-this-hero-to-get-these-
The Defenders of the Pelennor: Changes for 2025
"...we put the thought of all that we love into all that we make." ~Wood Elf Leader, The Fellowship of the Ring
Good morning gamers, We're back for another week in Rohan month (Volume III!) with the Fords of Isen army list. A while back, the TMAT t...
Good morning gamers,
This month is "Pelennor month" and we've covered the Fiefdoms (lots of Gondor units with special take-this-hero-to-get-these-
The Defenders of the Pelennor: Changes for 2025
Good morning gamers,
We're back for our third scenario in our custom Helm's Deep campaign. Today, the Uruk-Hai are trying to blow up the culvert with some fancy explosives! Can Aragorn and his friends kill all three torch-bearing Berserkers before the wall is blown?
Plant the Charges (War in Rohan, p. 28)
We're using the actual scenario participants in this scenario:
This scenario requires Evil to blow up the Deeping Wall via the culvert, while Good needs to kill all three of the torch-carrying Berserkers (hereafter referred to as "torch-boyz"). I will say from the outset that Gorgoroth was watching us set up, and he told Centaur, "You know, you should just keep one of your Berserkers with a torch really far back." Centaur was like, "Yes, I should - but this is scenario play." So . . . for you meta gamers out there, enjoy the resulting fireworks display as both Centaur and I go all-out for not-a-draw!
Good morning gamers,
One of the most popular Legendary Legions last edition was one of the first Legendary Legions that was released: the Return of the King. This list is really easy to collect - just get the Three Hunters, the King of the Dead with Heralds, and a box of the Warriors of the Dead and you're pretty much golden (especially if you use one of the Heralds as a banner-carrying Warrior of the Dead). When all is said and done, that's not a lot to spend (by wargaming standards) and you have a perfectly functional, durable army. Today, we're looking to see if that inexpensive army is actually worth taking - and if so, how you do it. Let's dive in and see what's cooking in the Vale of Erech!
The Return of the King: Changes for 2025
Good morning gamers,
We're back for another scenario in our custom Helm's Deep campaign. Today, the Uruk-Hai have made it to the walls and they'll be battling through the defenders, trying to get a hold of the walls. Can Aragorn and his friends kill 35 Uruk-Hai in 12 rounds? Can we keep Aragorn alive? We'll see - here are our participants . . .
The Walls of Helm's Deep (War in Rohan, p. 26)
We're using the actual scenario participants in this scenario:
The record keeping for this scenario is tricky - we tried our best to keep a faithful tally. You will see how this went shortly . . .
The Walls of Helm's Deep (War in Rohan, p. 26)
We're using the actual scenario participants in this scenario:
We could have made this a Matched Play game by adding Theoden to the good side - the points are one-sided towards the Forces of Good and they have the walls . . . we'll see how this goes. The victory conditions for this scenario are based on how many ladders Evil can keep up - if Good can knock down 4+ of the 5 ladders, they win. If Evil can keep up 4+ of the ladders, they win. If there are 3 ladders left standing, it's a draw.
Good morning gamers,
| Photo Credit: Warhammer Community |
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| Photo Credit: Warhammer Community |
Good morning gamers,
Today kicks off the scenarios for Part 5 of Fantasy Fellowships and it's all about Frodo/Old Bilbo Baggins and Sam/Farmer Maggot and his dogs. Oh, and Smeagol. :) The first scenario we have on the docket is the Dead Marshes - a scenario I played before and knew could take a long time or a short time depending on the participants involved. While Frodo and Sam don't really want to tangle with a Nazgul on Fell Beast, Smeagol can wound the Nazgul on a 6 (5 if he uses his Might point) and Maggot can use Piercing Strike with his two-handed scythe to wound him on 5s (4s if he has his Might point). Old Bilbo wants nothing to do with this guy. So . . . while I intend to not fight a Nazgul if I can help it, I'm feeling better about it than with the normal participants (where you have to hope that Sam can Strike up high enough to beat the wraith's Fight Value and someone can get a wound in). Let's get into the scenario!
The Dead Marshes
The board is a 48" x 48" setup, with six spectres in six marshes, the Fell Beast on one side, and my Fellowship of six models on the other:
Good morning gamers,
| "You need people of intelligence on this sort of mission . . . quest . . . thing . . ." |
| The skulker has emerged - hiding in the basing box because he insisted on being based before being photographed! |
[Wearing The Ring] The model with the Ring can put it on at any time during their Move phase. As soon as they do so, they become Invisible. [ERRATA: Whilst invisible, the Ringbearer may move through friendly and enemy models, provided they do not end their move overlapping any part of another model’s base.] If a model who put on the Ring is mounted, their steed will bolt and they must immediately take a Thrown Rider test.Q: Can a model with the One Ring put it on if they have already been charged that turn? (p.90) A: No.
Q: Do Invisible models ignore enemy Control Zones when they move? (p.90) A: Yes.