EDIT: If you found this page, you should know we've posted an update for the new MESBG rules (2018)! You can find the updated page here.
First off, from one dad to another, happy Father's Day readership. I logged on this morning and saw that we had exactly 25,000 page views - thanks for visiting and making this small team of bloggers feel like what we do is valuable to someone else.
Here we are, once again, continuing a Hobbit-themed summer as I try to plow through more of my army and terrain projects. This time the Goblins are our focus. Some of these conversions are fresh off the work bench, so I'm really excited to showcase them. As our regular readers may know, the only conventional army I haven't taken to tournament here at TMAT is my Goblin force, so I really want to not only get through the rote painting and glossing, but also want to make the conversions the best they can be. Here's the collection so far:
1 Durburz, Goblin King of Moria
1 Groblog
2 Moria Goblin Shamans
12 Moria Goblin Warriors with shields
4 Moria Goblin Prowlers with shields
16 Moria Goblin Warriors with spears
12 Moria Goblin Warriors with Orc bows
1 Cave Troll with Troll Chain
1 Bat Swarm
First off, from one dad to another, happy Father's Day readership. I logged on this morning and saw that we had exactly 25,000 page views - thanks for visiting and making this small team of bloggers feel like what we do is valuable to someone else.
Here we are, once again, continuing a Hobbit-themed summer as I try to plow through more of my army and terrain projects. This time the Goblins are our focus. Some of these conversions are fresh off the work bench, so I'm really excited to showcase them. As our regular readers may know, the only conventional army I haven't taken to tournament here at TMAT is my Goblin force, so I really want to not only get through the rote painting and glossing, but also want to make the conversions the best they can be. Here's the collection so far:
1 Durburz, Goblin King of Moria
1 Groblog
2 Moria Goblin Shamans
12 Moria Goblin Warriors with shields
4 Moria Goblin Prowlers with shields
16 Moria Goblin Warriors with spears
12 Moria Goblin Warriors with Orc bows
1 Cave Troll with Troll Chain
1 Bat Swarm
50 units, 557 points, 12 Orc bows + 1 Troll Chain + 4 throwing daggers, 4 heroes
This post will only be focusing on the warriors in the army and some of the formations. Later this summer, I'm going to be finishing conversions, paint jobs, and bases for the heroes, so more on that later.
Moria Goblin Warriors with spears or shields:
Since the Goblins were my first conventional army in LOTR SBG, I've taken a lot of time working through their battle formations and have come up with a few ways to organize troops that are both fun and simple. The inspiration for these formations is the Roman Gladiator who wielded a trident and a net - focusing on ensnaring his foe and killing him while trapped instead of worrying about his own defense.
1) The Trident Formation: Durburz, Cave Troll, Moria Goblin Warrior with spear (x4), Moria Goblin Warrior with shield (x4), Bat Swarm
This formation has all of your non-Goblin units and a small corps of Goblin meat shields to attract fire and spread out enemy foes. The formation includes both your Cave Troll and your Bat Swarm, so you can neutralize any hero or warrior that you need to. Durburz leads the formation from the back in typical Goblin style and the Bat Swarm will be hiding behind any terrain it can find (maybe a Cave Troll if cover is scarce). The Goblins should focus on holding a gap created by terrain, anchoring down their flanks to maximize their carnage. For 40 points, the Goblins in this formation should hold down at least a half dozen foes, allowing the Cave Troll and Bat Swarm to crush through the enemy. Also, this formation includes my two "Kung Fu" Goblins with shields (inspiration here), which not only adds some flare to an otherwise boring army, but also provides the only universally recognized in-the-way protection for a unit as tall as a Cave Troll.
2) Net Formation x2: Moria Goblin Shaman/Groblog, Moria Goblin Warrior with spear (x6), Moria Goblin Warrior with shield (x4), Moria Goblin Prowler with shield (x2)
For this formation to work, you need to be fighting in an area of restricted deployment (works really well on bridges or in tunnel fights. Here's how it works...
You will notice that the current Goblin list doesn't reach 600 points, so I add a Ringwraith to my army to provide some diversity. Here's a sample list that I've used and have found to be very fun (though not competitive - see the discussion in the conclusion for how I plan on building a competitive army):
The Denizens of Moria: 602 points
Durburz, Goblin King of Moria - 60 points
Groblog, King of the Deep - 55 points
2 Moria Goblin Shamans - 90 points
1 Cave Troll - 80 points
12 Moria Goblin Warriors with shields - 60 points
4 Moria Goblin Prowlers with shields - 32 points
16 Moria Goblin Warriors with spears - 80 points
12 Moria Goblin Warriors with Orc bows - 60 points
Ally: Ringwraith with 2M/10W/1F - 85 points
50 units, 12 Orc bows + 4 throwing daggers, 5 heroes
This list relies on having a lot of units and keeping them alive. Using your Ringwraith well requires some tact, but you can cripple enemy spell-casters or neutralize heroes of all kinds with Sap Will, Transfix, or Drain Courage. You should be able to get 6 spells off during the game, which means that 3 heroes should be taken care of by this single 85 point hero. Guard him well and consider some of the guidelines discussed during Flight to the Ford month.
Conclusion
In order to grow the Moria list, I'm planning on buying a pack of 6 Wild Wargs: two of these wargs will be converted into Wild Warg Chieftains (WWC) based on some epic conversions I've seen. WWCs are fast with a great Fight and Strength value, but best of all each of them has 3 Will points, which means they can either distract a spell-caster for several turns to buy other units more time or can hunt down spell-casters and kill them early. Given that my armies (and a growing number of Glenstorm's too) use spell-casters, being able to fight them is a necessary skill. Additional wargs not only provide speed to the army (and screens for the WWCs from Strength 3 bows), but also lend Strength 4 to their fights, Fight 3, and (here at TMAT) the cavalry bonuses against infantry. For 4 points more than a Moria Goblin Warrior with no equipment, I think it's worth buying a few. I'm hoping to have the wargs purchased in the Fall, so we'll see how that goes and I'll include a discussion of the WWC in my post later this summer on Moria heroes.
That's it for now - have a happy Father's Day and happy hobbying!
This post will only be focusing on the warriors in the army and some of the formations. Later this summer, I'm going to be finishing conversions, paint jobs, and bases for the heroes, so more on that later.
Moria Goblin Warriors with spears or shields:
Since the Goblins were my first conventional army in LOTR SBG, I've taken a lot of time working through their battle formations and have come up with a few ways to organize troops that are both fun and simple. The inspiration for these formations is the Roman Gladiator who wielded a trident and a net - focusing on ensnaring his foe and killing him while trapped instead of worrying about his own defense.
1) The Trident Formation: Durburz, Cave Troll, Moria Goblin Warrior with spear (x4), Moria Goblin Warrior with shield (x4), Bat Swarm
This formation has all of your non-Goblin units and a small corps of Goblin meat shields to attract fire and spread out enemy foes. The formation includes both your Cave Troll and your Bat Swarm, so you can neutralize any hero or warrior that you need to. Durburz leads the formation from the back in typical Goblin style and the Bat Swarm will be hiding behind any terrain it can find (maybe a Cave Troll if cover is scarce). The Goblins should focus on holding a gap created by terrain, anchoring down their flanks to maximize their carnage. For 40 points, the Goblins in this formation should hold down at least a half dozen foes, allowing the Cave Troll and Bat Swarm to crush through the enemy. Also, this formation includes my two "Kung Fu" Goblins with shields (inspiration here), which not only adds some flare to an otherwise boring army, but also provides the only universally recognized in-the-way protection for a unit as tall as a Cave Troll.
2) Net Formation x2: Moria Goblin Shaman/Groblog, Moria Goblin Warrior with spear (x6), Moria Goblin Warrior with shield (x4), Moria Goblin Prowler with shield (x2)
For this formation to work, you need to be fighting in an area of restricted deployment (works really well on bridges or in tunnel fights. Here's how it works...
You will notice that the current Goblin list doesn't reach 600 points, so I add a Ringwraith to my army to provide some diversity. Here's a sample list that I've used and have found to be very fun (though not competitive - see the discussion in the conclusion for how I plan on building a competitive army):
The Denizens of Moria: 602 points
Durburz, Goblin King of Moria - 60 points
Groblog, King of the Deep - 55 points
2 Moria Goblin Shamans - 90 points
1 Cave Troll - 80 points
12 Moria Goblin Warriors with shields - 60 points
4 Moria Goblin Prowlers with shields - 32 points
16 Moria Goblin Warriors with spears - 80 points
12 Moria Goblin Warriors with Orc bows - 60 points
Ally: Ringwraith with 2M/10W/1F - 85 points
50 units, 12 Orc bows + 4 throwing daggers, 5 heroes
This list relies on having a lot of units and keeping them alive. Using your Ringwraith well requires some tact, but you can cripple enemy spell-casters or neutralize heroes of all kinds with Sap Will, Transfix, or Drain Courage. You should be able to get 6 spells off during the game, which means that 3 heroes should be taken care of by this single 85 point hero. Guard him well and consider some of the guidelines discussed during Flight to the Ford month.
Conclusion
In order to grow the Moria list, I'm planning on buying a pack of 6 Wild Wargs: two of these wargs will be converted into Wild Warg Chieftains (WWC) based on some epic conversions I've seen. WWCs are fast with a great Fight and Strength value, but best of all each of them has 3 Will points, which means they can either distract a spell-caster for several turns to buy other units more time or can hunt down spell-casters and kill them early. Given that my armies (and a growing number of Glenstorm's too) use spell-casters, being able to fight them is a necessary skill. Additional wargs not only provide speed to the army (and screens for the WWCs from Strength 3 bows), but also lend Strength 4 to their fights, Fight 3, and (here at TMAT) the cavalry bonuses against infantry. For 4 points more than a Moria Goblin Warrior with no equipment, I think it's worth buying a few. I'm hoping to have the wargs purchased in the Fall, so we'll see how that goes and I'll include a discussion of the WWC in my post later this summer on Moria heroes.
That's it for now - have a happy Father's Day and happy hobbying!
You should convert some wargs into warg marauders. These guys are beasts, expecially if you're playing with the new monster rules. (they can't be dismounted, so hurl, *the* cavalry killer is useless against them.)
ReplyDeleteI've thought about warg marauders - their D5 makes them more resilient to most archery and the unit can shoot in response. Need to play-test them to see whether they're worth the cost (if I recall correctly, you can get 1 Warg Marauder for the cost of 4 Wargs/7 Goblins).
DeleteThey cost a quarter, but with three attacks and wounds, and being able to shoot twice even while in combat, (though don't expect to kill much with these shots) and being one unit so they cannot be dismounted, and not being affected by cavalry counteer charges (iirc), they are really quite good for their cost imo. The only downside is the slightly low defence, as well as the 'normal' fight value.
ReplyDeleteBut overall I'd say they're worth their cost, and you should include ~3-6 depending how many points you're playing.
I would also look into ashrak and venom back spiders. Re-rolling all to wound hits is superb, they're like miny spider queens.
Not a bad idea - the marauders are definitely worth their weight when fighting cav, as virtually all non-hero cav are only S3 (so D5 is okay) and usually 1 attack (as they are not considered infantry).
DeleteI'd be more interested in trying out the new Fell Wargs from the Hobbit, as they don't require LOS at the start of their turn to charge a unit, which I think I'd find more useful in combat on the field. I'll need to playtest them, though, to see if that's something I'd like to invest in (as they cost almost double the USD of their Trilogy counterparts).
Excellent write-up, Tiberius - as you detailed the trident and net tactic, a few of our games came to mind and I thought, "Oh: that's what he was doing," :) The foxhole tactic is very clever and seems to be pretty effective - we should get a game in sometime to test these strategies out, :)
ReplyDeleteLooking forward to seeing the final conversions, and really liking what you're doing with Groblog and a few of the other guys you're converting!