Legion Tax: 165-240pts |
"...we put the thought of all that we love into all that we make." ~Wood Elf Leader, The Fellowship of the Ring
Featured Post
The Scouring of the Shire, Part 16: The Battle of Bywater
Good morning gamers, This is it - this is for all the bananas! We've reached the end of the Scouring of the Shire campaign and we're...
Monday, August 29, 2022
The Stuff of Legends: Defenders of Erebor
Thursday, August 25, 2022
Why List Building For The Last Alliance Is Hard
If you've never written a Last Alliance list before, let me walk you through some of the decisions you need to make. First and foremost, since you're choosing to go with a historical alliance between Rivendell and Numenor, you'll need at least one hero from Numenor (Elendil, Isildur, or a Captain of Numenor) and at least one hero from Rivendell (thematically this would be Gil-Galad, Elrond, or a High Elf Captain - though you could argue for Glorfindel, Erestor, or Gildor). Once your Rivendell hero is selected, you also have some Minor Hero options (Cirdan and Stormcallers) and of course, you can TECHNICALLY run the Twins, Lindir, or Arwen with Numenor (though it's not thematically appropriate as it breaks the timeline).
Monday, August 22, 2022
The Stuff of Legends: The Vanquishers of the Necromancer
Photo Credit: Tumblr Legion Tax: 470pts |
Thursday, August 18, 2022
Ranking the 4 New Battle Hosts!
All images taken from the Warhammer Community article |
Hey Reader!
You all know I love a good (and ultimately pointless) ranking post, and seeing as we got four new battle hosts dropping shortly to an online store/physical GW or retailer store near you, it seemed like a good idea to do an overly pedantic ranking of these four new armies to see which is "the best."
Now I should start off by saying that 1) I'm a huge fan of this concept, as it's an easy way for someone to start the game with useful core portions of their respective army and then they can build from there based on their fancy, and 2) that literally none of these can be fully played as-is because of the hero-to-warrior ratio, so I want to note before we begin that I think all of these are awesome, I will definitely consider buying a few of them, and that (in classic Centaur fashion) there will be caveats for the ranking below that will show the mindset I'm using to assess the lists, so if you disagree with those you're probably going to think the ranking is trash, :P
Of course, who am I kidding: some of you are going to think the rankings are trash anyway, but oh well.
So in the way of explaining our criteria for the ranking, I need to express the following caveats for how we approached the comparison.
First, I'm looking at the four battle hosts against each other, not against some nebulous army or legendary legion that could be fielded against them. Since a lot of army concepts rely on a wide range of synergies between warriors and heroes, it goes beyond the spirit of the battle host - a hero (or a hero pair, in two cases) and two boxes of warriors - to compare them to a complex or diversified list. So we will be comparing the four battle hosts to each other only for the purpose of this ranking. If more are released, and if you all enjoy this post, I'll gladly rerank with the new releases as they come out!
Second, we are assuming that the battle hosts face each other on a variety of scenarios, so just because, for example, one battle host is overwhelmingly F3 and another is overwhelmingly F4, that doesn't necessarily mean that the F4 army will win out. It may slant close calls in their direction as melee prowess tends to help in winning matches, but it's not the only factor we are considering.
And finally, I openly admit that with the addition of a second hero a lot of the rankings change. I'll note more on this in the conclusion, but suffice it to say, none of these boxes are "optimized" for competitive play right out of the box. And as I'll note below, I think that's the point, and it's brilliant.
We will be evaluating the strengths of the hero, warriors, and their ability to perform well against the other hosts that are arrayed against them. So with no further ado, let's look at the incredible box set that comes in at last place, only because one of them has to.
Monday, August 15, 2022
The Stuff of Legends: the Rise of the Necromancer
Good morning gamers,
Two weeks ago, Centaur brought us back to our Stuff of Legends series with a look at the Army of Dale. Today we'll be reviewing one of the Legions that I haven't had a chance to test out until recently: the Rise of the Necromancer. I was a big fan of the Necromancer in our Evil Spellcaster pod and you can get detailed reviews of this Legion from Asgarod's blog and a hot-take from Sharbie on his blog - check out their stuff if you haven't already, they're really good! This Legion, like few others, is all about one model: the Necromancer. Amazingly though, it hasn't gone overboard on what he can do and even gives some nice bonuses to the other models in the list so that they can do what they already did even better. I kind of hope this Legion forms a template for whatever Sauron-based second-age army gets released in the ever-hoped-for-but-not-announced-yet Last Alliance supplement that is made. Let's get right into it!
Part 1: What Do You Need?
Photo Credit: TheForce.Net Legion Tax: 250pts |
The Legion requires you to take the Necromancer of Dol Guldur - which, let's face it, we all saw coming. The Necromancer is an older model (some complain that he should have gotten a new model with the book release) but has solid rules for a caster. With 25 Will points to cast/resist spells, participate in combats, use as Fate points, and stay alive, he's got a LOT of time to cast spells (and can even fight for a while if he's not facing anything that will wound him easily).
Thursday, August 11, 2022
FAQ Time: Breaking Down the August 2022 FAQ
Photo Credit: Reddit Me looking for the questions I submitted . . . |
There were eight erratas (seven meaningful ones) in this round of edits - most of which related to Evil models or the Defence of the North supplement. The first and foremost is that the Will of Evil rule now precludes models from spending their last Will point to "cast a Magical Power and cause themselves to be removed as a casualty." When I first read this, I thought the bottom line was clear: you can't kill your Ringwraiths voluntarily anymore - your opponent has to do it.
Page 107 – Will of Evil Replace the last sentence of the first rules paragraph with the following: A model with this special rule may not use their last point of Will to cast a Magical Power and cause themselves to be removed as a casualty.
Page 128 – Shade – Chill Aura Change from Passive to Active.
Page 179 – Isengard Assault Ballista – Piercing Shot Add the following sentence: An Isengard Assault Ballista has a range of 6”-48”.
Page 52 – Garrison of Dale Add Windlance to the army composition.
Page 63 – Orophin Add the Woodland Creature special rule.
Page 70 – The Easterlings Add Khamûl the Easterling to the army composition.
Page 69 – Beornings – Wargear Change to: Hand-and-a-half axe and axe.
Page 91 – The Beornings – Additional Rules Add the following bullet point: Whilst he is in bear form, Beorn may still benefit from the Heroic Actions of Grimbeorn regardless of his Berserk special rule.
Monday, August 8, 2022
Armies of Middle-Earth SBG: The Rangers
Summer is here again, and so it's time for my annual tradition of trying to finish this series on army lists. :-P To get back in the swing of things, I figured I'd start with two lists I've spent a lot of time playing over the last year: the Rangers and the Dark Powers of Dol Guldur. The Rangers won the coin flip, so here we are.
While this list is not the most competitive list out there, my personal experience is that it is both (1) an absolute blast to play, and (2) way more competitive in way more scenarios than you might think at first glance. The secret sauce is the absurd number of heroes you can / must take, complimented as well by the assortment of heroes (and sometimes troops) you can ally with them). Having one of the best heroes in the game, with one of the best wargear items in the game, also doesn't hurt. (Can you guess which? spoiler: there are two great candidates.)
Once again, while there's a lengthy list of community resources at the end, I'll flag the Green Dragon Podcast's episode on the Rangers at the outset: definitely give that a listen if you have a lengthy painting project. Devin Moreno over at the DC Hobbit League did a great review of the Rangers after the new edition dropped, both on YouTube and with Mik at Veni Vidi Double. Finally, I have listened many times to the Green Dragon's post-tourney report from Ardacon 2018, when Kylie ran a now-outdated Ranger-heavy list that used the same run-and-hit tactics that continue to make the Rangers so dangerous. If this is a list that interests you, those battle reports give a lot of insights into how to run that list well.
Shall we?
Thursday, August 4, 2022
Unexpected Military Formations: The Gear Tooth Formation
Hey Reader!
In my last post I talked about the Army of Dale legendary legion, and near the end I had an offhanded comment about how I think you can maximize your use of the Wall of Blades special rule on your Knights of Dale and Bard II through an effective formation, and that is what we're going to discuss today! Look at me actually completing a project. Hyperfocus ADHD for the win.
I'll be presenting two variations on the "Gear Tooth" formation, the first being the one that I suspect the designers of the game had in mind (or at least it's a standard deviation from what the game designers had in mind), and then I'll follow up with what I think is actually a more effective version that does all of the same things but better.
Now it's worth noting before we go into this that the Gear Tooth formation is really only effective as a defensive formation, which makes sense since Wall of Blades can only be used when you are charged. So keep in mind that if you're looking for an offensive formation there are better options out there, like the Boar Snout or a similar formation.
Monday, August 1, 2022
The Stuff of Legends: The Army of Dale
My current force: working on a converted archer captain and a second windlance |
Hey Reader!
Still working on color scheme, but once that's done, I'll wash and base them |