Hey Reader!
Welcome back to the blog! This is the last post in my TMAT Grand Tournament 2021 series, and I hope you've enjoyed following me on this journey.
As we came to Round 3, I was sitting in 5th, facing off against Tiberius who was...I believe #3 at this point behind Rythbryt and the Strider/Dronak team. Walking into this fight I knew this one was going to be tricky, as Fog of War requires you to get to an objective on the other side of the board, kill a pre-selected enemy hero, rewards you for breaking the enemy army, all while keeping one of your preselected heroes from being killed, and against Tiberius's Lorien force (which had over 30 ranged weapons), this was going to be an uphill battle.
I. Overview: My Army
As a bit of background, I ran an Isengard army, centered around the theory I had for rethinking Isengard to optimize points for the value you receive. At 750pts, I had the following force:
Warband 1
Lurtz with Shield (Army Leader)
1 Uruk Scout with Banner and Shield
2 Feral Uruk-Hai
3 Orc Warriors with Shield/Spear
5 Uruk Scouts with Shields
Warband 2
Ugluk
2 Feral Uruk-Hai
3 Orc Warriors with Shield/Spear
5 Uruk Scouts with Shields
Warband 3
Mauhur
2 Feral Uruk-Hai
2 Orc Warriors with Shield/Spear
5 Uruk Scouts with Shields
Warband 4
Uruk Shaman with Armor
1 Feral Uruk-Hai
1 Orc Warrior with Shield/Spear
3 Uruk Scouts with Shields
Warband 5
Isengard Assault Ballista with Siege Veteran
Warband 6
Isengard Assault Ballista with Siege Veteran
TOTAL: 44 models, 449pts, 12 Might
Game 3: Fog of War (Opponent: Tiberius)
Tiberius has a great army list - lots of shooting, Blinding Light to protect from archery, cavalry (including a mounted F6 captain), and of course elven-made weapons for winning ties against all of my heroes. Add onto this the ability to immobilize heroes with magic and restore all expended Fate Points on a hero within 6" of the Mirror, and oof: killing heroes is going to be very hard, getting to objectives is going to be hard, and keeping them from getting to objectives is going to be hard. And that...is most of the Victory Points for this scenario.
His army list is below:
Lothlorien
Warband 1
Galadriel, Lady of Lothlorien with The Mirror of Galadriel (Army Leader)
3 Wood Elf Warriors with Throwing Daggers
1 Wood Elf Warrior with Elf Bow
7 Wood Elf Warriors with Throwing Daggers and Wood Elf Spears
Warband 2
Haldir with Heavy Armor and Elf Bow
7 Wood Elf Warriors with Elf Bows
1 Wood Elf Warrior with Elf Bow, Wood Elf Spear, and Banner
3 Wood Elf Warriors with Throwing Daggers and Wood Elf Spears
Warband 3
Galadhrim Captain with Horse, Elf Bow, and Shield
3 Wood Elf Warriors with Throwing Daggers
6 Wood Elf Warriors with Throwing Daggers and Wood Elf Spears
3 Galadhrim Knights with Shields and Elf Bows
Total: 750 pts, 3 Models, 8 Might
This is going to be tough. Really tough. Stopping the cavalry will require me to pluck a few off with ranged attacks before we close to melee, and then there's a good chance that, even if they don't charge, they will win in combat against us due to a high Fight Value. This means stopping him from reaching his objective, let alone outnumbering him at it, will be hard while still trying to outnumber him at my objective.
Strategy: My plan is kind of upside down, but absolutely necessary when fighting Lorien: we are going to intentionally suffer brutal losses to archery to break quickly. I will send a few guys to various places, force the archery to guess which objective is mine, and then land a few people at our objective just as we break. And then we hope that we roll a 1-2 to end the game quickly before we lose everyone at our objective, :P
For the scenario, I chose to kill the Galadrhim Captain, as he can hide Haldir and Galadriel in the Blinding Light, so the captain will be the easiest to kill. I chose to keep the metal ballista siege veteran alive, as I can put him near the edge of the map and screen him with Ugluk's troops to keep the elves off of him. And for the terrain piece, I went back and forth, but I opted to choose the wooded terrain piece here:
I suspect that he will want to kill either the shaman or one of the ballista siege veterans (depending on where he wants to send his cavalry), and then he will likely select a wooded terrain piece as he gets Woodland Creature. He will opt to keep Haldir alive, as he can hide him in the Blinding Light, and that's likely points in the bucket for him, as I don't think I can break the "gun line" with my army.
In the words of Caesar, "Alea iacta est" - the die is cast. We go to war!