Hey Reader!
Tiberius made a post recently talking about things that bother him in Star Wars Legion that underline things he loves about MESBG, and not to be someone who bad-mouths a game I've invested in and do enjoy playing, I do think that Legion illustrates a new game to the scene that is fun to play, but does have some aspects of it that need a rework in the next edition (whenever that comes).
As someone who plays Middle Earth, Bolt Action, Imperial Assault, and Legion (and have played Warhammer Fantasy 8th Edition, Warhammer 40k, Infinity, and Blood Bowl in the past), this post is mostly just praising 5 things I love about MESBG that are thrown into stark relief by Legion. If you read my post talking about Bolt Action, this will feel very similar.
(Also I've done a prime on my models and a few other colors, but none of them are done yet; probably won't finish my Legion army until after I finish repainting a bunch of my models for the upcoming TMAT tournament this June, so don't crucify me below for having poorly painted models! I agree with you! :P )
I. Might Points Are AWESOME!
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Turrets, like siege weapons, are awesome. It would be even more awesome with Might... |
In fact, extend that: heroic stats in general (not to mention heroic actions) are awesome! If units in Legion had access to heroic stats that allowed them to better fend off attacks, heroes would feel more heroic (because as it stands, rolling more dice is always a good answer in this game, and some units can do it and some cannot), and you feel like you have more control over your force, and by extension the game.
The biggest issue from this perspective in Legion is that it's actually too easy: activate a unit (which I'm not a big fan of how they do unit activations, but more on that a bit later), take its turn, switch to the other player. This means, though, that there's no force concentration where you can move a large number of guys (Heroic Move), or push more quickly to an objective (Heroic March), or slice through a bad guy droid and move on to another target (Heroic Combat) because...I guess that would be too much for people to handle? Even though the Command Cards determining priority is totally easy to understand? Eh, I'll move on.
And it creates a second issue: since both sides "see-saw" in activations until one side runs out (in which case, by the way, they do have a Pass mechanic, but a lot of the time one side will just run out of activations and then the other side gets to finish out with all of their remaining activations), it means that not only can you not get force concentration through strategic planning, thanks to the suppression mechanic (which we will talk about later), there's a heavy incentive to put out a lot of activations just designed to suppress the enemy, which simplifies tactics dramatically. And if you do this with the Confederacy (who can't be suppressed, because they're droids), it's even easier because the opponent can't do it back to you in return.
So if you've ever hated playing against "Gun Line" factions in a game, Legion actively rewards this way of playing due to their activation mechanic: there's no reason not to go for high activation count and then focusing fire on specific units just to panic them off the table.