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| Legion Tax: 165-240pts |
"...we put the thought of all that we love into all that we make." ~Wood Elf Leader, The Fellowship of the Ring
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Featured Post
So...We're Getting New Battlehosts!
Hey Reader! In case you hadn't heard the news from last month, word on the street is that we're getting new battlehosts for Middle...
Monday, August 29, 2022
The Stuff of Legends: Defenders of Erebor
Thursday, August 25, 2022
Why List Building For The Last Alliance Is Hard
If you've never written a Last Alliance list before, let me walk you through some of the decisions you need to make. First and foremost, since you're choosing to go with a historical alliance between Rivendell and Numenor, you'll need at least one hero from Numenor (Elendil, Isildur, or a Captain of Numenor) and at least one hero from Rivendell (thematically this would be Gil-Galad, Elrond, or a High Elf Captain - though you could argue for Glorfindel, Erestor, or Gildor). Once your Rivendell hero is selected, you also have some Minor Hero options (Cirdan and Stormcallers) and of course, you can TECHNICALLY run the Twins, Lindir, or Arwen with Numenor (though it's not thematically appropriate as it breaks the timeline).
Monday, August 22, 2022
The Stuff of Legends: The Vanquishers of the Necromancer
| Photo Credit: Tumblr Legion Tax: 470pts |
Thursday, August 18, 2022
Ranking the 4 New Battle Hosts!
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| All images taken from the Warhammer Community article |
Hey Reader!
You all know I love a good (and ultimately pointless) ranking post, and seeing as we got four new battle hosts dropping shortly to an online store/physical GW or retailer store near you, it seemed like a good idea to do an overly pedantic ranking of these four new armies to see which is "the best."
Now I should start off by saying that 1) I'm a huge fan of this concept, as it's an easy way for someone to start the game with useful core portions of their respective army and then they can build from there based on their fancy, and 2) that literally none of these can be fully played as-is because of the hero-to-warrior ratio, so I want to note before we begin that I think all of these are awesome, I will definitely consider buying a few of them, and that (in classic Centaur fashion) there will be caveats for the ranking below that will show the mindset I'm using to assess the lists, so if you disagree with those you're probably going to think the ranking is trash, :P
Of course, who am I kidding: some of you are going to think the rankings are trash anyway, but oh well.
So in the way of explaining our criteria for the ranking, I need to express the following caveats for how we approached the comparison.
First, I'm looking at the four battle hosts against each other, not against some nebulous army or legendary legion that could be fielded against them. Since a lot of army concepts rely on a wide range of synergies between warriors and heroes, it goes beyond the spirit of the battle host - a hero (or a hero pair, in two cases) and two boxes of warriors - to compare them to a complex or diversified list. So we will be comparing the four battle hosts to each other only for the purpose of this ranking. If more are released, and if you all enjoy this post, I'll gladly rerank with the new releases as they come out!
Second, we are assuming that the battle hosts face each other on a variety of scenarios, so just because, for example, one battle host is overwhelmingly F3 and another is overwhelmingly F4, that doesn't necessarily mean that the F4 army will win out. It may slant close calls in their direction as melee prowess tends to help in winning matches, but it's not the only factor we are considering.
And finally, I openly admit that with the addition of a second hero a lot of the rankings change. I'll note more on this in the conclusion, but suffice it to say, none of these boxes are "optimized" for competitive play right out of the box. And as I'll note below, I think that's the point, and it's brilliant.
We will be evaluating the strengths of the hero, warriors, and their ability to perform well against the other hosts that are arrayed against them. So with no further ado, let's look at the incredible box set that comes in at last place, only because one of them has to.
Monday, August 15, 2022
The Stuff of Legends: the Rise of the Necromancer
Good morning gamers,
Two weeks ago, Centaur brought us back to our Stuff of Legends series with a look at the Army of Dale. Today we'll be reviewing one of the Legions that I haven't had a chance to test out until recently: the Rise of the Necromancer. I was a big fan of the Necromancer in our Evil Spellcaster pod and you can get detailed reviews of this Legion from Asgarod's blog and a hot-take from Sharbie on his blog - check out their stuff if you haven't already, they're really good! This Legion, like few others, is all about one model: the Necromancer. Amazingly though, it hasn't gone overboard on what he can do and even gives some nice bonuses to the other models in the list so that they can do what they already did even better. I kind of hope this Legion forms a template for whatever Sauron-based second-age army gets released in the ever-hoped-for-but-not-announced-yet Last Alliance supplement that is made. Let's get right into it!
Part 1: What Do You Need?
| Photo Credit: TheForce.Net Legion Tax: 250pts |
The Legion requires you to take the Necromancer of Dol Guldur - which, let's face it, we all saw coming. The Necromancer is an older model (some complain that he should have gotten a new model with the book release) but has solid rules for a caster. With 25 Will points to cast/resist spells, participate in combats, use as Fate points, and stay alive, he's got a LOT of time to cast spells (and can even fight for a while if he's not facing anything that will wound him easily).


