Time to announce the opening of registration for the fifth annual Tell Me A Tale Grand Tournament! This tournament is a small 1-day independent tournament for the Lord of the Rings Strategy Battle Game and will be played on Saturday, May 7, 2016 in Purcellville, Virginia starting at 10am (players are asked to arrive at least 20-30 min early for check-in and setup). LOTR SBG players in the greater D.C. area and beyond are welcome to attend, but are asked to register NLT Apr 30. The tournament is free to play and the rules for the tournament are provided below.
"...we put the thought of all that we love into all that we make." ~Wood Elf Leader, The Fellowship of the Ring
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The New Age Is Begun: the Grief of Eomer Army List
Good morning gamers, Last week, we looked at the Fiefdoms army list and today, we're truncating down the Fiefdoms side of the house and ...
Sunday, April 3, 2016
Sunday, February 28, 2016
The Last Alliance: Concept & Strategy
In this post update, we're looking at Numenor and Rivendell & Eregion and what you can do with them. First, we'll do a brief overview of both army lists and then we'll talk about how those in our gaming group have approached the hero and warrior choices for a High Elf list and then we'll close with what I saw in both of these lists and how I've chosen to build my army. Pictures will be an update from the workbench for our progress on Numenorians (and a few High Elf acquisitions).
Unpacking The Lists: Numenor and Rivendell & Eregion
Both Numenor and Rivendell & Eregion (hereafter Rivendell) lists have one thing in common: they have one warrior option. On the one hand, having one warrior option is nice because you know very quickly what you want - spears? Bows? Shields? Shields with spears? Banners?
On the other hand, having more than one warrior choice often allows an army to compensate for the weaknesses of a basic unit (for example, having a Strength 4 unit choice). This means that an army taken solely from Rivendell or Numenor will be stuck with certain limitations (say, expensive base units for the Elves or average Defense values for Numenor).
Unpacking The Lists: Numenor and Rivendell & Eregion
Both Numenor and Rivendell & Eregion (hereafter Rivendell) lists have one thing in common: they have one warrior option. On the one hand, having one warrior option is nice because you know very quickly what you want - spears? Bows? Shields? Shields with spears? Banners?
On the other hand, having more than one warrior choice often allows an army to compensate for the weaknesses of a basic unit (for example, having a Strength 4 unit choice). This means that an army taken solely from Rivendell or Numenor will be stuck with certain limitations (say, expensive base units for the Elves or average Defense values for Numenor).
Saturday, February 13, 2016
Tactica: Getting The Most Out Of Your Archers
EDIT: If you found this page, you should know we've posted an update for the new MESBG rules (2018)! You can find the updated page here.
Aaaaaaaaaand we're back! It's been far too long everyone, but things have been crazy - lots to catch up on.
2016 brings with it a new emphasis: Elves! And what way to showcase some of the work we're doing on our Elves than a post on archery. The regular readers of this blog know that archery is my thing - most of my armies max out their archery or have some kind of magical power that works like archery. In the gaming group you see here on TMAT, most of the armies that come to our tournaments lack in archery (often having 0-6 units that participate at range greater than 8"). This post is for the non-believers out there and ways you can tailor your list to do more in a distinct (and potentially powerful) phase of the game.
Aaaaaaaaaand we're back! It's been far too long everyone, but things have been crazy - lots to catch up on.
2016 brings with it a new emphasis: Elves! And what way to showcase some of the work we're doing on our Elves than a post on archery. The regular readers of this blog know that archery is my thing - most of my armies max out their archery or have some kind of magical power that works like archery. In the gaming group you see here on TMAT, most of the armies that come to our tournaments lack in archery (often having 0-6 units that participate at range greater than 8"). This post is for the non-believers out there and ways you can tailor your list to do more in a distinct (and potentially powerful) phase of the game.
Monday, October 19, 2015
Announcing the Glare And Hack Again Tournament of 2015
Good morning gamers,
It is my great pleasure to announce the fourth annual THRO tournament! The purpose of this tournament, like previous THROs, is to try new things and to bring fun armies (very little, if any, prestige attached). The tournament will be held at Patrick Henry College on November 21, 2015. This year's tournament, occurring in November, is going under a different name: the "Glare And Hack Again" Tournament (shorthand GAHA, a play off Bilbo Baggins' classic work, There and Back Again). Without further ado, here are (in my typical style) the Ten Commandments of the Tournament (Rules):
It is my great pleasure to announce the fourth annual THRO tournament! The purpose of this tournament, like previous THROs, is to try new things and to bring fun armies (very little, if any, prestige attached). The tournament will be held at Patrick Henry College on November 21, 2015. This year's tournament, occurring in November, is going under a different name: the "Glare And Hack Again" Tournament (shorthand GAHA, a play off Bilbo Baggins' classic work, There and Back Again). Without further ado, here are (in my typical style) the Ten Commandments of the Tournament (Rules):
Sunday, October 11, 2015
Workbench Update: Orcs and Elves
At long last, we're back! October is going to be crazy, but finally got time to pull the camera out and showcase some of the stuff I've been working on.
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