Good morning gamers,
I got started with Rivendell by accident - I got a bunch of Rivendell heroes for my White Council list . . . and then I was like, "You know, I can ally the White Council into a Rivendell list" . . . and then I was like, "You know, I could use some more Elves to support my Numenoreans", and then I finally said, "What the heck, let's flesh this thing out." Rivendell has always been a solid and popular choice - perhaps because of that awesome sequence at the start of the Fellowship of the Ring where the Rivendell Elves are fighting alongside the Numenoreans in a cool battle sequence. I knew I always wanted this army in my collection and they're in a really interesting place this edition. Let's see both what's cool about these guys, what's competitive about these guys, and how they've changed in this new version of the game!
- Elrond is a very flexible hero - and on a horse, he's expensive but his incredible combat profile paired with devastating magic gives you a TON of flexibility. His profile, wargear, and rules hardly changed this edition - his Foresight of the Eldar special rule can't reduce your priority roll, but that's a distinction without a difference now that you get to choose whether you keep priority or lose it. He's also F7 now, which means that if you run him with Glorfindel, you have a F7 hero and a F8 hero trying to beat the Fight Value of your opponent . . . or just ignore whoever they are and knock them prone with Wrath of Bruinen/blunt them off your Elves. With a special rule that allows Elrond or Arwen to trigger a 3" radius bomb when you break, Elrond (or Arwen) may be an auto-include for Rivendell players.
- Glorfindel is also incredibly strong this edition. He's got the Armor of Gondolin baked into his profile this edition, he's F8 with Strike, gets +1 To Wound against monsters, and has a 2+ Courage value with the army bonus. He's incredibly reliable, Asfaloth is incredibly good as a mount, and he can lead 15 warriors - he's really good, but chances are that you won't run him with Arwen (unless you're okay losing Asfaloth, since Arwen automatically has the option for Asfaloth - even if she is taken on foot).
- Arwen has undergone a lot of changes in this edition of the game - Arwen will probably always take Asfaloth (she can't take Hadhafang), which means she will probably cost 90pts, but her price increase gives her 2 Attacks base, 2 Might/4 Will/2 Fate to keep her alive, and the ability to trigger the "Bruinen bomb" when you break. She's still got Wrath of Bruinen, but also picked up Renew (12" range, 3+ difficulty), which is a nice support ability. While she's better with Frodo as a passenger in the Road to Rivendell list, she's still plenty good in this list and I'd always take her.
- Rivendell Captains are similar in cost to Galadhrim Captains, but have access to shields and/or a combo of horse, lance, and Elf bow (so unlike Galadhrim Captains, you do have access to a shield-carrying Captain, but you don't have access to a bow-only Captain). You definitely want some Rivendell Warriors with shields in your lists for holding ground and the more of these guys you take, the more you might look into a March Captain - and your only choice for that slot is the Rivendell Captain. Whether you need the horse/lance/Elf bow for +30pts or whether the shield and walking on foot is up for debate - I think regardless of which you take, you want him supporting your infantry blocks. If you're leaning hard into cavalry, I think you can pass on this guy in favor of . . .
- Elladan and Elrohir now have the heavy armor factored into their cost but also lost 1 Might each . . . so they cost the same and function more or less like they used to (albeit with only 2 Might each). They can take horses in this list and are still two beater heroes who, while on foot, can be 3A heroes or 2A two-handing heroes or 4A shielding heroes - all good options (though if you're on a horse, you're just 2A with a third attack for charging and no option to two-hand). They also lead their own warbands now and gain Dominant (2) while within 3" of the other (and reroll 1s To Wound), which is pretty great.
- Erestor is a good value mid-tier beater hero for 85pts - he's still got his Noldorin Daggers which count as throwing weapons, but now they only reroll 1s To Wound instead of all failures. This is . . . fine. He's still got Terror, still got F6/D7, and with 2M/2W/2F, he's a nice balanced hero - and gets 2 free resources for +10pts over a Rivendell Captain with shield (so the throwing weapons and Terror are countering the ability to defend by shielding . . . seems like a good trade to me). Whether you need another cheap hero when you have Rivendell Captains (for March), Arwen, and Bilbo is up for debate, but if Legacy profiles are in play, I'd definitely look into Erestor before taking . . .
- Lindir, oh Lindir, took a pretty nasty hit in this edition. He used to have access to both heavy armor and a horse in the last edition, but since there is no mounted or armored model for him, Lindir is now a D4 model who wants to be within 6" of Elrond . . . that is unlikely to happen. He does give Resistant to Magic to friendly Rivendell models within 3" (which is effectively everyone, since Bilbo is the only non-Rivendell model, but he already has Resistant to Magic) and he has Renew on a 4+ this edition with 3 Will points and 1M/Heroic Channelling, but
- Rivendell Stormcallers have only ever been good when Call Winds has been good. Last edition, it got nerfed to the point that no one wanted it and this edition, it's not much better. This edition, you can use it to get someone out of combat and knock them Prone - and there's no Strength limit on the model you can choose. With a 3+ casting difficulty, these guys might be okay? While the Lothlorien Stormcaller has Writhing Vines, this guy still has Strengthen Will (which . . . is probably still not worth casting, even though it's now on a 3+ instead of a 5+).
- Bilbo Baggins has always been a cool choice in Rivendell lists (and I threw him into a list in a throwback list last year with Elendil, Gildor, Cirdan, and a TON of models at 800pts - so much fun was a had). In the new edition, Bilbo is the only Ringbearer who can siddle in a friendly model's fight and still half the enemy Fight Value (remember that this reduction occurs BEFORE Fight Value boosts, so Heroic Strike will still raise the Fight Value of your foe after you halve their Fight Value, but that probably means they're going back to where they were before). The Ring used to provide incredible support benefits to your army - and for this version of Bilbo, it still does - so consider taking him if you have 45-65pts at our disposal.
- Rivendell Warriors are likely to make up the backbone of your list - these are your infantry and while they don't have quite as much customizability as Galadhrim Warriors, they're effectively the same as those guys. They can be fielded without gear (not a bad option, but a bit squishy), with shields (a very common choice), with shields and spears (a good choice, but it wouldn't have hurt me if they had the option for just spears), Elf bows (but no spears and banners like they had last time), and banners (always good to have). I would plan on trying to get to 30 models when leaning on your infantry (and bring that March Captain), but you might only take a few to hold ground if you're leaning into . . .
- Rivendell Knights are some of the finest elite cavalry in the game - they're D6 if you pay 21pts/model and their only real downside is that their mounts are D4. They hit hard if you can manage their fights and they work really well if there are mounted heroes with 2-3 Might points to keep them charging after they've skirmished with the enemy. They are also REALLY effective when fighting models that are already prone (with Wrath of Bruinen on both Elrond and Arwen, it's not risky to fight models who can't hit you back). Having at least some Rivendell Knights is advisable - without Aragorn or Boromir alliable into Rivendell, it's a bit harder to run this list like it was run last edition, but you can certainly get good Might stores on mounted heroes to lead them. If you have Elrond, you can run as many of these guys as you like - that's a pretty strong argument for taking him if you intend to take a heap of these guys.



How do you feel about elrond and arwen on foot plus lindir, and just bruinien-spam?
ReplyDeleteAll three heroes on foot cost 310pts - you probably want a March Captain to help them, so that's nearly 400pts. Four knights and a banner puts you over 500pts. If you add nearly 30 infantry (one of whom will carry the banner you bought) at 800pts . . . maybe? Those heroes are going to get haloed really bad and I think you're going to have a hard time getting the Bruinens you want without horses.
DeleteMy problem (may be its imaginary, but it bothers me) its that I cant get the sinergies I would want... with Elrond I want more knights, but then I want to always charge and l feel Im loosing the benefit of Defensive Stance and part of the benefit of Wrath (since you are double-knocking-prone...). I have tried to play it Rohan style and kite but they are to expensive and low numbers to get the archery to work... and if I just play Elrond he is to vulnerable to magic and I feel his own magic its kind of wasted, but if I include Lindir I have a hard time keeping them together.... I really want to like this army but I cant get it to work.
DeleteI have often struggled with this too - the big heroes in Rivendell are all good, but you can never field them all (it was worse in the last edition when you could ally in heroes from the Fellowship or Lorien or anything, really). Your warriors are very efficient, but if you want more than a token amount of Knights, you quickly crowd out your heroes. It always seems like there's a higher and higher points limit where the list feels "good" . . . and then you realize that the points level has gotten so high that everyone else will have lots of stuff and so you need more.
DeleteThe hero synergies also pose problems - last edition, Lindir could at least take a horse (and heavy armor) to keep up with Elrond, but now he's legging it. Elrond and Arwen together are, in many ways, better than Elrond + Lindir now that magic is harder to cast (plus double-wraths feels better on a few turns than one cast that may or may not work over lots of turns). While I think there's a lot of synergies, I always come back to Elrond/Glorfindel, Arwen, Bilbo, and a Captain . . .
You completely missed the whole reason you take Lindir, the free will he gives Elrond each turn. Potentially unlimited wraith is amazing, and if Elrond is moving with your battle line it isn't hard at all to keep him within Lindir 6" bubble.
ReplyDeleteSo . . . I get that a battle line embedded Elrond will always be near Lindir - and with a free Will point each turn, he has a decent chance at getting off 3-6 Wraths with Channelling or double-dice casting. If I saw that on the other side of the table, however, I would certainly keep my models away from Elrond and his Wrath - at least until I had shot his buddies or cast enough magic on him to remove all his normal Will (Transfix/Compel is easily channelled and it's a pain for expensive infantry units). I have run lots of heroes in battle lines who have seen limited Combat, so unless you have forward deployment or get to go second in maelstrom, I don't think you will see nearly as much Wraths on a foot Elrond as you would a mounted Elrond.
DeleteArwen also costs about the same as Lindir (more with the mount), so the real question is why you wouldn't want to have two casts of Wrath to crunch a flank instead of potentially sustained casting once per round? Sorry, I'm taking Arwen every time and I think Lindir just doesn't bring enough to the table.