Good morning gamers,
We're continuing through our custom campaign in Osgiliath and playing through the third scenario from the Battle of Osgiliath starter set: Hunter or Hunted. The scenario victory conditions are . . . a little weird, but could also be really fun. As we have been doing, we're adjusting the participants so the game will have street-legal lists for the new edition.
Hunter or Hunted (Battle of Osgiliath, p. 6)
We've decided to use the following models in today's game:
- Forces of Good: Garrison of Ithilien
- Faramir, Captain of Ithilien
- Madril, Ranger of Ithilien
- 4 Warriors of Minas Tirith with shields
- 4 Warriors of Minas Tirith with shields and spears
- 8 Rangers of Gondor
4 Rangers of Gondor with spear- Forces of Evil: The Legions of Mordor
- 2 Morannon Orc Captains with shields
43 Morannon Orcs43 Morannon Orcs with shields43 Morannon Orcs with spears43 Morannon Orcs with shields and spears- 1 Mordor Troll
In order to win this game, Good needs to kill the Troll and Evil needs to kill Faramir . . . needless to say, I intend to be a coward and hide with my bows drawn and shoot for as long as I can.
The board is a 48"x48" setup that is similar to the setup last time - the Orcs begin with Peter the Troll in the center of the board and Faramir and six Rangers within 12" of the Troll (everyone else is awaiting their arrival):
I maneuvered my archers around so they would have plenty of firing lanes, no matter what the Troll did - and took advantage of the rocky ground near me thanks to the Mountain Dwellers rule from the army bonus. Peter the Troll came towards Faramir.
In the Shoot Phase, we all shot at the Troll and we scored one wound from a Ranger - one fourth of the way there! (1/4H)
Peter had to choose whether to keep pressing towards Faramir's larger contingent or to crush a smaller group - he opted for the latter. Some Orcs are appearing on the bottom of the board. I maneuvered my archers some more and brought on my reinforcements behind Faramir.
Peter got into BOTH of my Rangers (oops) and the Orcs are closing in now. My two Rangers have been given up for dead, so I'm consolidating my boys for the next phase of the game.
Getting priority this round was huge - my Rangers fled from Peter towards the Orcs, which meant Peter couldn't charge anyone. The Orcs charged my Rangers and Peter tried to hide, but I have shots I can take with both Faramir and Madril this turn.
Now here's a thing that anyone with heroes that have 3 Might and ranged weapons should remember: if your target's Defense value is high enough that you need a 6 followed by a 4, 5, or 6 on another die (in this case, my S2 bows need a 6/4+ to wound the D7 Troll) and you use Might to boost your first wounding roll, the Might points also boost the second roll. With 3 Might on both Faramir and Madril, I think I can get the final two wounds in. Burning 3 Might on both heroes, I got the required wounds with both Faramir and Madril . . . as did one random Ranger!
We played through the Fight Phase and in a turn of events that will surprise no one, my Rangers died. Sorry, guys, but we won!










Hey, really loving this series! Unfortunately I think there's been an issue with the body text on this post so I can only see the first letter after each picture
ReplyDeleteI wish I could say it was a problem. . . I uploaded the pictures and forgot to write all the words. :-P Everything is up to date now!
DeleteLol! A picture paints a thousand words as they say... Thanks for amending!
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