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Top 10 Hero Choices for the Realms of Men

All photos courtesy of GamesWorkshop Hey Reader! I've been playing around with the Realms of Men list recently (and took them to the TMA...

Sunday, February 28, 2016

The Last Alliance: Concept & Strategy

In this post update, we're looking at Numenor and Rivendell & Eregion and what you can do with them. First, we'll do a brief overview of both army lists and then we'll talk about how those in our gaming group have approached the hero and warrior choices for a High Elf list and then we'll close with what I saw in both of these lists and how I've chosen to build my army. Pictures will be an update from the workbench for our progress on Numenorians (and a few High Elf acquisitions).

Unpacking The Lists: Numenor and Rivendell & Eregion

Both Numenor and Rivendell & Eregion (hereafter Rivendell) lists have one thing in common: they have one warrior option. On the one hand, having one warrior option is nice because you know very quickly what you want - spears? Bows? Shields? Shields with spears? Banners?

On the other hand, having more than one warrior choice often allows an army to compensate for the weaknesses of a basic unit (for example, having a Strength 4 unit choice). This means that an army taken solely from Rivendell or Numenor will be stuck with certain limitations (say, expensive base units for the Elves or average Defense values for Numenor).

Saturday, February 13, 2016

Tactica: Getting The Most Out Of Your Archers

EDIT: If you found this page, you should know we've posted an update for the new MESBG rules (2018)! You can find the updated page here.

Aaaaaaaaaand we're back! It's been far too long everyone, but things have been crazy - lots to catch up on.

2016 brings with it a new emphasis: Elves! And what way to showcase some of the work we're doing on our Elves than a post on archery. The regular readers of this blog know that archery is my thing - most of my armies max out their archery or have some kind of magical power that works like archery. In the gaming group you see here on TMAT, most of the armies that come to our tournaments lack in archery (often having 0-6 units that participate at range greater than 8"). This post is for the non-believers out there and ways you can tailor your list to do more in a distinct (and potentially powerful) phase of the game.

Monday, October 19, 2015

Announcing the Glare And Hack Again Tournament of 2015

Good morning gamers,

It is my great pleasure to announce the fourth annual THRO tournament! The purpose of this tournament, like previous THROs, is to try new things and to bring fun armies (very little, if any, prestige attached). The tournament will be held at Patrick Henry College on November 21, 2015. This year's tournament, occurring in November, is going under a different name: the "Glare And Hack Again" Tournament (shorthand GAHA, a play off Bilbo Baggins' classic work, There and Back Again). Without further ado, here are (in my typical style) the Ten Commandments of the Tournament (Rules):

Sunday, October 11, 2015

Workbench Update: Orcs and Elves

At long last, we're back! October is going to be crazy, but finally got time to pull the camera out and showcase some of the stuff I've been working on.

Here's the full complement so far - plenty of Ringwraiths, a handful of Spectres (hoping to grow up to 10 of them), and plenty of Orcs. Army is all in dark hues and once I get the basing done, should have a menacing horde.

Saturday, August 29, 2015

Castle Siege: Uruk-Hai vs. Dwarves

In preparation for THRO 2015, Centaur and I decided to have another test-round of the Hold Ground (castle siege!) scenario. Centaur won the deployment roll and opted to attack, taking his whole force and not reducing my rolls to deploy. I left 120 points at home and took the fort and the Rocks upgrade. Here are the forces: