In preparation for THRO 2015, Centaur and I decided to have another test-round of the Hold Ground (castle siege!) scenario. Centaur won the deployment roll and opted to attack, taking his whole force and not reducing my rolls to deploy. I left 120 points at home and took the fort and the Rocks upgrade. Here are the forces:
The Might of Khazad-Dum: 602 points
Durin I - 160 points
8 Dwarf Warriors with shields - 72 points
10 Dwarf Warriors with Dwarf bows - 90 points
6 Khazad Guards (Bodyguard: Durin) - 66 points
10 Dwarf Warriors with Dwarf bows - 90 points
6 Khazad Guards (Bodyguard: Durin) - 66 points
2 Dwarf Rangers with bows - 20 points
2 Dwarf Rangers - 14 points
2 Dwarf Rangers - 14 points
35 units, 10 Dwarf bows + 2 bows + 6 thrown weapons, 1 hero
Centaur's Crazies: 601 points
Warband 1
Ugluk (Army Leader) - 60 points
10 Feral Uruk-Hai - 120 points
1 Uruk Scout with banner - 33 pts
Warband 2
1 Uruk Scout with banner - 33 pts
Warband 2
3 Feral Uruk-Hai - 36 points
3 Uruk Scouts with shields - 27 pts
Warband 3
Uruk Shaman with armor - 55 pts
3 Uruk Scouts with shields - 27 pts
Warband 3
Uruk Shaman with armor - 55 pts
10 Feral Uruk-Hai - 120 points
33 units, 6 Might, 1 BALLISTA!!!
Tiberius' Pre-Game Thoughts: Castle defense is something I've always loved - starting with Medieval Total War I and going to the present day, I love taking a good, solid wall and making enemies pay to cross it. This game will be rough because 12 of my hardiest troops are starting outside of my walls...and there's a ballista...
Centaur's Pre-Game Thoughts: Assaulting a fort is hard with a ballista (because there are many ways to hide from a ballista shot, and even more ways to get an in the way), but it sure beats defending with one, :) Pretty simple plan: bull rush the two sides, send a small hit squad toward the breach to keep his men spread out, and then push as hard as we can for the center. Durin is going to hurt a lot (basically untouchable by my force and he'll have lots of attacks wounding my entire army on 4+), but we can hold him down with expendable infantry. Should be an interesting fight.
Turn 1: (Priority - Uruks)
On the other side of the field, Ugluk and his band race towards Durin (oh yeah, this is going to go well). |
Turn 2: (P - Uruks)
Turn 3: (P - Uruks)
Turn 4: (P - Dwarves)
The Uruks swarm the Dwarves and are basically in command of everything...nothing much to add otherwise. One feral (bottom-right) failed to hop over the wall again (which I found as a great relief)... |
In the Shoot phase, a Dwarf throwing axeman kills a Feral - finally a throwing weapon kill (Also, he just paid for 4/6 of them - not bad)! |
On the other side, still more Dwarves are felled, though we were able to claim an Uruk Scout (with my Dwarf archer again). |
Turn 5-6: (P - Uruks)
SORRY - forgot pics for round 5, but basically Dwarves cut across the lawn and more fighting on the walls. At the start of Turn 6, things are as shown below.
SORRY - forgot pics for round 5, but basically Dwarves cut across the lawn and more fighting on the walls. At the start of Turn 6, things are as shown below.
During the Fight phase, the Uruks killed Dori and a Khazad Guard near the objective marker, while Durin killed a Feral. |
On the far end, the Dwarves are feeling a lot of pan, losing three archers and killing one Feral. Due to time constraints, this is how the battle ended and the points were tallied. |
Conclusion:
We tallied the points and they came out as follows:
- The Dwarves were broken and the Uruks were not, so the Uruks score 3 points.
- There were 4 Uruk-Hai in range of the objective and 8 Dwarves in range of the objective, scoring, giving the Uruks 4 points and the Dwarves 8 points.
- Ugluk was killed, giving the Dwarves 2 points.
Assessment by Tiberius:
Durin is very, VERY powerful - especially against Uruk lists. Unfortunately, a good portion of my armored troops started outside the fort and my Rangers took the brunt of it (and against Ferals, that's really not good news). I like having Durin in the list, and while fielding Rangers does keep your model count high, it does make resiliency suffer a little. We'll see what I end up doing with this list in the future.
Assessment by Centaur:
Cracking dwarves is hard, but honestly we got a good shake at it: we had a lot of attacks, we were able to start with a ton of the dwarves outside of the walls, and since he took the fort he was down both DSBs, so we can't complain about the loss. Honestly the biggest problem was against those archers: we should have been able to kill more of the guys on the far side (which would have gotten my forces over the top for a steamroll of points to finish the game), but we were held down. Great game against one of my favorite opponents, and really hoping that I get to face the dwarves again.
Stellar unit for the Dwarves: Dwarf Warrior with Dwarf bow
This game was odd in that very few of my kills came from units other than Durin. The kills that did come were mostly from my archers in melee, so today they get the award. I do need to recognize my shield-carrying Warriors, who spent pretty much the entire game shielding away Uruks from the far side, which made a difference but led to not many kills on their part.
Stellar unit for the Uruk-Hai:
My ferals, hands down. While they make up the bulk of the army (all but 10 models in the army), these guys actually made it possible to crack the defenses of the dwarves. With 2A each (3A if the shaman is spear supporting them), these guys can crack defenses quickly, even past walls, and don't require spear support (who can be shot out by archers on the wall). I would have been torn to pieces if I ran my traditional scout army, so I'm pleased with their work. Well done, gents.
My ferals, hands down. While they make up the bulk of the army (all but 10 models in the army), these guys actually made it possible to crack the defenses of the dwarves. With 2A each (3A if the shaman is spear supporting them), these guys can crack defenses quickly, even past walls, and don't require spear support (who can be shot out by archers on the wall). I would have been torn to pieces if I ran my traditional scout army, so I'm pleased with their work. Well done, gents.
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