Hey Reader!
Welcome back to the blog! Tiberius wrote a blog post recently about list building for beginners, based on a 2015 post I made talking about the seven list building play styles I noticed at the time. Last time we talked about the Linchpin Playstyle, and in today's post we are looking at the fourth playstyle: the reactionary army.
Since the Linchpin playstyle often becomes the meta (shooting-heavy armies like Rangers of Ithilien and Assault on Helms Deep, magic-heavy armies like Vanquishers of the Necromancer and Riders in Black, etc.), the natural playstyle to discuss next is the Reactionary list, as it draws its existence from the presence of meta army lists. We'll look at this mindset, and then discuss how to do it effectively.
Also, fair warning: I don't tend to play these armies all that often, so not a lot of pictures this time around as I don't own the kinds of models that you'd typically use for these kinds of armies. I'll include a few of the new Fangorn army I'm working on, though, because I'm enjoying making my own ent army from scratch (as I'm not a huge fan of the standard ent model from GW).
I. The Reactionary Playstyle: "You Shall Not Pass"
| Gandalf in any form - an excellent reactionary model |
The Reactionary playstyle looks at armies that end to show up - heavy shooting armies, heavy magic armies, heavy monster armies, etc. - and says, "So how do we END THIS MAN'S WHOLE CAREER?!?!?!" And I'll say this: I don't tend to make lists this way (as I'm typically the first person to decide on the army I'm going to run at a tournament, and I don't tend to encounter the heavy meta armies all that often), but boy oh boy does this style of list building look fun! Cracking the meta and changing the game appeals to me, so if this is you, good on you! Keep it up! It's what keeps our game from going the way of Warhammer 8th Edition where everyone was running Demon Princes with a 3+ ward save on every wound coupled with casters spawning zombies as free chaff every turn to keep powerful units from doing anything useful for the whole game.
Unlike some of the other playstyles, this one pretty much has to be built well, because if it's not, it doesn't do its job and the list gets left on the cutting room floor. Since it's built to counter the meta, if it doesn't do it, it doesn't see the light of day. So toward that end these lists tend to be pretty competitive, but they go through a lot of iterations to get there.
Some aspects of the list are pretty obvious: you need an answer to shooting, as the heavy shooting armies aren't going anywhere anytime soon. It needs answers for magic, as magic is only going to get more powerful as the game progresses (such is the way of things, and I'm cool with that). It needs an answer to people with high Fight Value, needs a plan in case someone is bringing tons of Might for making clutch moves, chewing through speedbump mobs, and the list goes on. But once it finds a solution to these things, it's good. And in fact, it's very good.
So that's where we're going today.