
Photo Credit: Dork Lords
This is the second-part of our mathematical write-up on Heroic Strike itself (cut for length because Blogger didn't like the full feature in a single post--boo!). If you missed the first part, you can find it here. To summarize, we looked at the basic components of Heroic Strike. Here are the high points:
- Heroic Strike, like fight value boosts in general, only improve our odds to win drawn combats, and only drawn combats;
- The Strike itself has a lot of variance, since it hinges on a single, unmodifiable D6;
- That variance can be reduced somewhat by the overall Fight Value cap of "10," and can also be reduced by having higher Fight Value to start with; and
- Even though Heroic Strike only impacts the six drawn combat outcomes (of thirty-six total combat outcomes), those scenarios are among the most probable outcomes once we start rolling two or more duel dice, and only become more probable the more dice we add to the duel rolls.
(Maths ahead, as the rubber hits the road.)