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Announcing the TMAT GT 2026!

Good morning gamers, It's that time of year - The TMAT GT is upon us! The tournament will be held in Purcellville, VA on May 23, 2026 . ...

Saturday, April 4, 2026

Announcing the TMAT GT 2026!

Good morning gamers,


It's that time of year - The TMAT GT is upon us! The tournament will be held in Purcellville, VA on May 23, 2026. Without further ado, here are (in my typical style) the Ten Commandments of the Tournament (Rules):

1) Thou Shalt Understand The Canon

The ruleset we will be using is from the most recent Middle-Earth Strategy Battle Game Rules Manual (the Fellowship walking one). The supplements for the Armies of the Lord of the Rings, the Armies of the Hobbit, the Armies of Middle-Earth, and the Legacies of Middle-Earth will govern the profiles and army lists being used. Any GW errata for these books will take precedent over the printed text of these documents.

2) Thou Shalt Honor Thy Alliance

This tournament follows the alliance "restrictions" provided in the main rulebook - players will pick one army list from one of the GW-issued supplements for this edition and follow all requirements for that army list.

3) Thou Shalt Not Bring Too Many Points

All players will create one army list that is no more than 650 points. The list must be submitted to the Tournament Director at joshua.kamakawiwoole@gmail.com by May 16, 2026. Players will be notified of the other armies that have been submitted for the tournament after they have submitted their list.

Note on proxy/converted models: proxy models will be automatically accepted if the intended model is not available from the GW webstore. Other proxy models will be accepted if they 1) have the same equipment (weapons, armor, gear) as the model it's proxying, and 2) are clearly distinct from other models in the list. Please note any models that are being proxied in the email to the Tournament Director. Converted models should have the same gear as the model profile that they're substituting for and should also be distinct from any other models in the army.

4) Thou Shalt Know The Scenario

At the start of the tournament, the Tournament Director will determine the pools that will be used each round - players should be prepared for any scenario pool. Each round, the Tournament Director will determine the scenario that will be used by rolling a D6 - players should be prepared for any scenario as well:
  1. Play Scenario #1
  2. Play Scenario #2
  3. Play Scenario #3
  4. Play Scenario #4
  5. Player A picks the scenario 
  6. Player B picks the scenario 
Tournament points will be awarded to both players based on the number of Victory Points each side received:
  • Major Victory (10+ VPs and at least double your opponent's VPs): 10 TPs
  • Minor Victory (more VPs than your opponent but not more than 10 VPs and/or double your opponent's VPs): 8 TPs
  • Draw: 6 TPs
  • Minor Loss (opposing player received a Minor Victory): 4 TPs
  • Major Loss (opposing player received a Major Victory): 2 TPs
5) Thou Shalt Break Ties Properly

The player with the highest Tournament Point score will win the event. In the event of a tie, the player with the highest number of victory points scored over the event will win. Should there still be a tie, whoever submitted his/her list first will win.

6) Thou Shalt Face Different Opponents

This tournament will have one randomized pairing for the first round, followed by two rounds of power-matched players (Swiss paired if our player count is divisible by four).

7) Thou Shalt Not Take All Day

Each match will be 90 minutes. Time will be displayed visually for all games and will only be stopped in the event of a "red flag" being thrown. A red flag will be thrown when two players cannot agree on a rule (line of sight, special rules for a unit, etc.), in which case all fights will stop and the Tournament Director will mediate what the proper ruling is.

Should the time limit drop below 2 minutes remaining without the victory conditions being met, the current round will be played and then the game will end. Any player found intentionally stalling the game to make time run out will be awarded 0 Victory Points for the round. Between Round 1 and Round 2 will be a lunch break.

8) Thou Shalt Fight In Middle-Earth

Terrain for this event will be provided by the TMAT team - no players need to bring terrain for the event. All games will play on a standard MESBG board size (48" x 48") with a variety of available locales. The boards will have six objective markers available.

9) Thou Shalt Be Gentlemen

Players must be courteous to their opponents and play these games in the spirit of good fun. Should a player conduct himself in a manner which destroys the fun atmosphere of the tournament, a red flag will be thrown and depending on the severity of the infraction, the player may be issued a warning against future infraction, forfeit the game, or be dismissed from the tournament.

10) Thou Shalt Not Be Late

All players must arrive by 9:00am in order to get preliminary check-in requirements, set up their armies at their tables, and fellowship with other players. All armies need to have a sheet of paper that provides their complete army list (with profiles), along with necessary unit-count information (total units in the army, how many units must be lost when the army is broken - and how many units the army must lose before it tests for Courage if the player is bringing certain Isengard armies - and how many units must be lost to be reduced to 25%). 

The tournament will follow this schedule:

10:00am - 11:30am - ROUND 1
11:30am - 12:30pm - LUNCH
12:30pm - 2:00pm - ROUND 2
2:15pm - 3:45pm - ROUND 3
4:00pm - 5:30pm - ROUND 4
5:30pm - 6:30pm - Tear down 

Looking forward to see the armies that participate!

Tiberius, Tournament Director


Touranment lists (in order of submission):


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