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The Stuff of Legends: Army of Arnor

Hey Reader! We're back, looking at more legendary legions, and today we're starting our deep dive into the Army of Arnor from the Ri...

Monday, December 9, 2024

The Stuff of Legends: The Battle of Fornost

Good morning gamers,

Before we get started with today's post, I just wanted to note that thanks to viewers like you, this little blog just passed 3,000,000 page views . . . so from all of us here at TMAT, thanks so much for your viewership - it means the world to us!

When we here at TMAT heard that the Rise of Angmar supplement was going to drop shortly before the new edition of MESBG was going to come out, we were like, "Yeah, there's no way we can review all of the changes that have come with this before the new edition drops." As a result, we decided to close out 2024 with an homage to the outgoing edition of the game, getting in all of the Legion reviews and army updates based on the changes that were provided for this beloved edition of the game. More old-school MESBG will follow in 2025, but intermixed with the new stuff.

We're starting off this seven-part series with a review of the Legion that I was most surprised by in the Rise of Angmar book: the Battle of Fornost LL. Obviously, this list was going to be in the book - that wasn't the surprising bit - but I was rather stunned by the options available for list building. While there are some elements of the army that I don't like, the list itself is . . . actually quite interesting. Let's take a look at what you need to run this list and what list building styles you can do with it.

Part 1: What Do You Need?

Legion Tax: 245-290pts

This list has one of the highest Legion taxes in it, since you have to take Earnur (who is probably mounted with a lance - but doesn't have to be) and Glorfindel (who is probably mounted with the Armor of Gondolin - though he doesn't have to be). On foot and with Glorfindel in his pajamas, these two heroes come in just shy of 250 points - maxed out, however they "only" cost 45pts more, so it's probably a safe bet that both will be mounted and armored.

Both are Heroes of Valour and unlike other Legendary Legions with required heroes that are the same tier (like Cirith Ungol or the Return of the King LL), you have the full flexibility of picking which of these heroes will be your army leader. Glorfindel has 3 Fate points, Fortify Spirit, an Elven-made weapon, and Lord of the West, which makes him a pretty compelling choice for your army leader, but without the lance and as the better stall-someone-who-is-big option, his place as army leader might not be a given.

You also get access to two other named heroes in the form of Aranarth (the new Arnor ranger hero who can shoot twice each turn) and Cirdan (who is probably still one of the best support heroes in the game). These guys each cost 80pts, so if you were to field the two required heroes with all their gear and both of these heroes, you'd be knocking on 500pts, but you'd have a good mix of combat heroes, a shooting hero, and a support hero. Aranarth comes under some critique in this list from a functionality perspective, since there are some pretty steep who-can-lead-whom restrictions in this Legion, but we'll get to those shortly.

The generic hero options include Captains of Minas Tirith (cheap March heroes), High Elf Captains (a bit more expensive March heroes), Dunedain (cheap Minor/Independent heroes - more on this later), and Rangers of the North (more expensive Dunedain). Since none of the named heroes have Heroic March and since the cheapest of them is 80pts, the generic heroes have a pretty good place in this list, either to provide your infantry blocks with speed or to help you get better numbers. I think which of the March captains is "better" very much depends on your view of the Gondor and Rivendell troops, which we'll talk about next. In my mind, the Rangers of the North are for thematic inclusion only (though I always thought the Rangers of the North reflected the Dunedain fighting under Aragorn's banner, not the ancient Numenoreans in exile) - the only time you might field these guys in this list is if you wanted all of your heroes on horses.

This list has five warrior options to complement their eight hero options: Warriors of Minas Tirith (who can only be led by Earnur and Captains of Minas Tirith), Knights of Minas Tirith (who can only be led by the same two heroes), High Elf Warriors (who can only be led by Glorfindel, Cirdan, and High Elf Captains), Hobbit Archers (who can only be led by Dunedain/Rangers of the North - which makes them Minor Heroes instead of Independent Heroes), and Rangers of Arnor (who, amazingly, can be led by any of the Fortitude/Valor heroes, though these are the only units that can be led by Aranarth). This gives you an incredibly streamlined collection of units that each provide unique capabilities for the team:
  • Warriors of Minas Tirith are cheaper D6 (possibly D7) troops than High Elf Warriors and can form the first or second rank of your army for 8-9pts each;
  • Knights of Minas Tirith are your only mounted troops, so if you want speed without Heroic march, they're going to be great (especially since one of the Legion bonuses gives them F4 on the charge);
  • High Elf Warriors give you +2 FV and +2 Courage over Warriors of Minas Tirith for +2pts, so they can boost the Fight Value of your battle line if they're in the second rank for a pretty bargain price (11-12pts depending on whether they have a shield and spear or an Elf bow and spear) and could also boost your Courage level if fielded as front-line troops;
  • Rangers of Arnor with spears can provide a F4 second-rank behind a F3/D6 Warrior of Minas Tirith line for only 9pts/model, much like Rangers of Gondor can support Warriors of Minas Tirith in a normal Minas Tirith list; and
  • Hobbit Archers are blissfully cheap at 5pts/model and have the same Shoot Value as Elves/Rangers with the same-Strength bow as Rangers (slightly lower Strength than Elves - might not make a difference) and no incentive to rank-up (unless supported by Rangers or Elves - both of which will make cutting through that particular shooting block much, MUCH more costly).
Besides the special rule that boosts the Fight Value of Friendly Gondor Cavalry models when they charge (which would give you F4 Knights of Minas Tirith, F5 Captains of Minas Tirith, and a F7 Earnur - all of whom can have lances to give them +1 To wound), all friendly models get Resistant to Magic (the Hobbit Archers and Cirdan already had that, but everyone else will take it gladly - especially Glorfindel), and Earnur can't have his Courage value reduced . . . yaye, I guess? If he has to charge enemy heroes, I guess it's good if he passes Terror checks reliably, but still, this is pretty niche.

There are some VERY interesting interactions in this list - some of which we've hinted at already - but let's dive into these by looking at the strengths and weaknesses of taking this list instead of several different convenient/impossible alliance options.

Part 2: Why Take This Legion Over "Normal" Allied Forces?

If you wanted to run Aranarth (Arnor list) with Glorfindel (Rivendell list), you'd have a convenient alliance - you'd need to run a 2:1 ratio of Warriors of Arnor and Rangers of Arnor/Hobbits with Aranarth, which would be comparable to running Minas Tirith infantry to support your Elves, but only as second-rank units. You'd have access to Dunedain/Rangers of the North, but they wouldn't be able to lead Hobbit Archers.

If you wanted to run Glorfindel (Rivendell list) with Earnur (Minas Tirith list), you'd have a convenient alliance - you'd be missing out on the Hobbits/Dunedain, but could basically supplement everything else just fine (and you'd add Rivendell Knights to your list, to say nothing of the awesome hero corps that Rivendell has if they don't take Gil-Galad). 

If you wanted to run Aranarth (Arnor list) with Earnur (Minas Tirith list), you'd have an impossible alliance - so you might as well ally in Glorfindel and some Elves, but you're losing a BUNCH of rules and you're introducing independent break points/banner limitations/stand fast restrictions. Personally, I don't think this is worth it.

This leads to our first weakness of this Legion . . .

Weakness #1: Limited Profile Selection For Rivendell+Gondor or Rivendell+Arnor

You can get a pretty good list by allying in Glorfindel (or Elrond) with Aranarth (or Arvedui) or Earnur (or frankly Denethor, Elessar, or Boromir). Minas Tirith and Arnor both specialize in three of the same things with the release of Rise of Angmar: cheap D6 spearmen, cheap F4/3+ bowmen with access to spears, and cheap D6/lance cavalry - especially relative to Elves. If the Elves are in the front rank, a convenient alliance with Arnor or Minas Tirith will only give up courage-related boosts on the forces of Men and a shooting-related boost on the Elves - all of which you can live with if Cirdan has been brought as well (and especially if the Elves are in the front rank).

Since Minas Tirith and Rivendell have incredibly well-developed selections of heroes (and Arnor's selection has gotten better, but is still not comparable to the other two), taking this Legion means trimming down your hero selection, though admittedly the heroes that you can choose are still good ones.

Your warrior selection has gone down a lot too - you don't have access to Guards of the Fountain Court (who are always D7 and have Bodyguard - perfect for standing in front of the Elves or behind them, doesn't matter) and Rivendell Knights (better cavalry than Knights of Minas Tirith, albeit more expensive cavalry) if you allied conveniently between Rivendell and Minas Tirith and you're losing access to Warriors/Knights of Arnor if you're allying with Arnor. These are trades - and it's not immediately clear that this Legion is a marked improvement over either of these alliances. That said . . .

Strength #1: Incredibly Efficient Hero and Warrior Choices

There's no fat in this list - you have a punchy lancer hero (with two supporting generic lancer profiles), a resilient/fast mounted hero, a support hero, a shooting/pseudo-support hero, and two very cheap generic hero options. Since Dunedain and Rangers of the North can lead 6 Hobbit Archers each, you can get 7 models for 55-60pts, which is not only what most armies will pay for 6 bow-armed warriors (who probably perform about as well or worse as those Hobbit bowmen), but is also roughly what your opponent is paying for a Hero of Fortitude. By buying two Dunedain and twelve Hobbit Archers, you get 14 bows (assuming that you brought at least 11 Elves and 11 Minas Tirith chaps with melee weapons with your two required heroes - more on that later) for 110 points - and you have two Might points for boosting wounding rolls . . . that's pretty insane! By comparison, fielding 14 Haradrim bowmen (who are very cheap and good - but also only have a 4+ Shoot Value) is 98 points - and that's not including the 1-2 heroes you'd need to pay to field them!

If you have a High Elf Warrior with shield backed by a Warrior of Minas Tirith with shield (or a Ranger of Arnor with spear), you're paying 19pts/file and getting F5/D6 - that's also crazy good! Ten of these files (with one banner) and 2 Knights of Minas Tirith will cost you 243pts, which added to the heroes and the Dunedain/Hobbits means you can have a 38-model list for only 643 points - and we haven't filled Glorfindel and Earnur's warbands! This leads us nicely into our second strength, which is . . .

Strength #2: Elite Horde Options

The trouble that most lists have when they want to "horde out" is that they have sub-par units. Lists like Goblin-town, the Shire, and Sharkey's Rogues will often struggle in the Fight Value department - and other lists (like those Dunland/Orc-spam Isengard lists that have been creeping up lately) choose to take sub-par profiles in order to boost their numbers. This list can get crazy good numbers without having to sacrifice elite units. If you're looking at a 600-point game, you could run the previous list without the banner and -2 warriors, which is still a 36-model army, with a roughly equal number of High Elf Warriors, Warriors of Minas Tirith, and Hobbit Archers - that's not bad by any means (not exactly a horde, but it will probably survive a horde if they can get some 2-on-2 fights for a round or two).

As you boost the points level to 800+, the numbers can explode, since you can field a supporting hero (Cirdan, High Elf Captain, or Captain of Minas Tirith) for 70-80pts and fill that hero's warband for 60-120pts. With the option to throw Dunedain + Hobbits in as additional warbands, you can stack 15-20 extra models onto what we had above - and with the exception of the Hobbits we're adding (and sort of the Dunedain), none of the models you're adding are easy to kill. Yes, we want the banner if we can make the space for it, but it's not hard to get an above-average number of high-Defense models (or low-Defense/good bow-armed models) with this list.

Unfortunately, this also leads to another weakness . . .

Weakness #2: You Can't Have It All

If you want to horde out, you are probably passing on Aranarth and you might be passing on Cirdan (as the 650-point thought experiment above did). Sure, once you get to higher points levels (800-1000), you can probably fit in all four named heroes comfortably, but at anything at/below 800, you're going to be choosing between a "hero hammer" list (which I don't think this list does particularly well - and certainly not as well as a Rivendell-Minas Tirith convenient alliance could do) and a spam list.

Within the context of spam lists, how important is that Fight Value boost for friendly Gondor Cavalry models? Our theorized list above only had 2 Knights of Minas Tirith, which is probably enough for objective play, but certainly isn't going to get very much work out of that Legion bonus. You could lean harder into the cavalry if you wanted to, but doing so is going to change a LOT about how your list functions. Still, a global F4 buff is better than having Boromir, so it's probably an option.

Let's end this discussion on a high note though . . .

Strength #3: Mostly Plastic Warriors

Anytime you look at starting an army, you're going to peruse the blisters in the range and see what you need to buy. If you're looking to collect an Arnor army . . . that's gonna be pricey. Many of the specialist units for Angmar that were released with this supplement are also incredibly pricey. Make no mistake, the heroes for this list are pretty pricey - and Cirdan isn't even available for purchase at the moment!

But the warriors are cheap - High Elf Warriors are some of the oldest sculpts in the range and Warriors/Knights of Minas Tirith are right behind them. While you could run Hobbit Archers (who are not cheap - and neither are their Dunedain handlers), you could also stick with Rangers of Arnor, who have old sculpts as well. If you have the Battle of Osgiliath starter set, you already have some of these models in your collection - and all three of these units (and Knights of Minas Tirith) can usually be found on second-hand exchange markets (sometimes in various stages of painting or disrepair). If you're looking to get started with a new army from the Rise of Angmar supplement and are working on a budget, I dare anyone to present a cheaper list to start with.

Okay, as great as I think this list is, let's talk about ways to make it better . . .

Part 3: Legendary Legion Improvements

I think if I were to change this list, I'd add two profiles: Gildor Inglorion and Knights of the White Tower. It's unclear to me if Gildor was walking the wide world during this time, but wandering around fighting evil creatures is kind of what he and his kin did (penance for the fall of Gondolin or something). Gildor was certainly alive during this time and having him (and Noldorin Exiles) as options in the list would give you a spot-spellcaster (which this list currently lacks), as well as yet another bit of variety for the warrior selection (which doesn't NEED Wood Elves, but would certainly benefit from them).

Similarly, Knights of the White Tower would be an interesting inclusion, since they'd give you a generic infantry hero who has Heroic Strike - and that WOULD make this list a much better hero-hammer list. These guys are also one of two Hero of Fortitude profiles available to a Minas Tirith list that takes Earnur, so I think it would be interesting to see them here.

Neither of these changes are necessary - the list is fine as it is. Let's look at some strategies now!

Part 4: Army Strategies

Let's start off by talking about Glorfindel and Earnur (since they're two of the three givens for your list). Glorfindel is a great hero - F7/D7 on a mount is pretty good (I've assumed both the Armor of Gondolin and Asfaloth) and should force your opponent to burn through resources to keep him from killing stuff. If he's near a banner, I'd highly recommend that you suffer the -1 penalty by two-handing with his sword - PLENTY of Glorfindels are recorded online as whiffing their wounding rolls, but this happens a WHOLE lot less (in my experience) if he's getting +1 To Wound. This is particularly true if Cirdan is in your list, since Glorfindel could go from rerolling one wounding die to rerolling all of his wounding dice. That's pretty good.

Earnur has two special rules - ignore both of them, they don't really matter. The one you kind of need to keep in mind is that he "has to charge an enemy hero" if possible - so run him in a Long Fang formation so you can cut off one avenue of approach and allow him to use a different one. He's F7 on the charge in this list and has Resistant to Magic/3 Will points - he's pretty good and a bargain killer for 120pts when mounted and given a lance. If you can keep dangerous enemy heroes away from this guy, you're in a good place. If Glorfindel doesn't look like he needs to reroll any of his wounding rolls, this is a pretty good target for Cirdan's Enchanted Blades spell each turn.

Speaking of Cirdan, your next hero choice will either be a March Captain or Cirdan. Like the Defenders of Erebor LL (which operate like Last Alliance lists), you really want four heroes in this list if you can (and probably 5-6 - more on that later): the two required heroes (a named Dale/Erebor pairing for the free Heroic Combats), a March captain, and Bifur the Dwarf (for free Heroic Moves). Last Alliance lists really want one of the big Numenor heroes (Elendil or Isildur), one of the big Elven heroes (Gil-Galad, Elrond, or Glorfindel - though some players save money by going with Erestor), Cirdan, and a March Captain. This list will want to have Glorfindel and Earnur, a March captain, and Cirdan. If you chose a Captain of Minas Tirith on horse with shield and lance (70pts - takes advantage of that sweet Legion bonus, after all), you're looking at 440-points invested in those four heroes . . . probably not a realistic investment below 800 points. 

Cirdan gives you good anti-archery bonuses, a Courage-bypass option, and Terror for nearby friendly units while he has at least 1 Will point - and once he has all three of these boosts up (or fewer if your opponent doesn't have Terror, doesn't have a significant amount of shooting threat, or has really good Courage/Courage-bypass rules), he can cast Enchanted Blades to get a little extra damage out of a friendly unit nearby (probably a hero).

The March Captains are invaluable in this list - High Elf Warriors and Warriors of Minas Tirith are very cost-effective units, but they're not fast. Since most scenarios require you to get somewhere, having the option to call a Heroic March is a big deal - and whether that's called by a F5/S4/D7 Captain of Minas Tirith (on the charge) or a F6/S4/D7 High Elf Captain (potentially with an Elf bow to add some shooting damage), I don't think it really matters - just make sure you have the warrior slots you want for the type of warriors you want and have someone in your army that can get your army along the board a little faster.

While I highlighted both of these heroes as mounted hero options, I will say that there is an appeal to running the High Elf Captain on foot with either an Elf bow or a shield for 80 points. A 70-point Captain of Minas Tirith with horse, shield, and lance is going to do pretty much the same thing as the 95-point similarly-equipped High Elf Captain, but having a foot hero to insert into your battle line who brings F6/D7 is really good - and if he has a shield, he could jump into someone big and defending by shielding to make them spend resources to beat his innate F6.

The strategies for the warriors is simple: this is a grinding force that wants to use the points efficiency of the High Elf Warriors (with shield in the front rank and probably shield and spear in the back rank) and Warriors of Minas Tirith (similarly kitted out) to break down the enemy lines. The two named mounted heroes will help some, but both Glorfindel and Earnur need to manage their matchups pretty closely - and the infantry blocks in this list are the prime way to do that. Captains can get these infantry blocks in position pretty well and Cirdan can help the lines hold, hopefully making charging the line difficult with Aura of Dismay and making the line charge reliably with Aura of Command.

Your bowmen in this list are likely to be Rangers of Arnor or Hobbit Archers - and this is where a brief discussion of Dunedain is most valuable. As briefly highlighted above, you can run 6 Rangers of Arnor with spears as part of your battle line if you want to - anyone can field these guys, so you can stick them in your Elf and Minas Tirith warbands (for reasons I don't really understand). These guys will cost you 54pts to get 6 of them (9pts/model). For 1pt more, you can run a Dunedain (25pts, Minor Hero) and 6 Hobbit Archers (5pts/model). Once you've bought 5 Rangers of Arnor with spears, you're not saving any points over taking a Dunedain with 4-6 Hobbit Archers - so don't take more than 4 Rangers of Arnor (with or without spears). 

Watch your bow limit, of course, but running a Dunedain warband with a small drop of Hobbit Archers is really good for getting an advantage in deployment knowledge, as well as giving you a small strike force for poking holes in enemy formations or threatening far-off objectives (or holding ones tucked deep in to your territory of control). If you happen to be playing Fog of War and need to keep a hero alive . . . yeah, one of these guys would be a great choice for that. Also, field Hobbit Archers if you can - with Malbeth out of the equation, these guys are a MUCH more logical choice over the Ranger of Arnor alternative. Both of these options are better than Warriors of Minas Tirith with bows and arguably better than High Elf Warriors with Elf bows.

My final note about the "strategy" for this list has to do with Aranarth . . . I'm not sure you want to take this guy. Honestly, he's got utility in allying Malbeth into a Khazad-Dum list (Dwarf King + King's Champion) when you're looking at a normal Arnor list, but I don't think he has much utility here. Yes, he shoots twice - but on a S2 bow, that isn't going to be reliable. Since Aranarth costs roughly the same as 3 Dunedain and since each Ranger of Arnor costs slightly less than 2 Hobbit Archers (with or without the spear), you're always going to net more shots/turn by fielding Dunedain - and while you might have a Might point advantage over 2 Dunedain, the extra 5 Hobbits with bows that you might be getting by downsizing your Dunedain are going to MASSIVELY outweigh the extra Might point to boost two shooting attempts. Aranarth can count as a banner for Dunedain, but you'd need to keep the Dunedain near him for that benefit to work and I think their greatest advantage is to be where the rest of your block doesn't want to be - and in many scenarios, that may not be near the other Dunedain squad/squads. It's sad, but I don't think he's really worth it here - I'd rather have more March Captains or Dunedain.

Okay, let's wrap this up with some lists!

Part 5: Army Showcase

Our first list is a 650-point list - and honestly I think this is the lowest points level at which you want to field this Legion. This list doesn't use our hypothetical horde and instead runs a mounted Captain of Minas Tirith and 1 Dunedain, alongside a big Elven frontline backed by men from Minas Tirith and Arnor:
  • Glorfindel, Lord of the West on Asfaloth with the Armor of Gondolin [ARMY LEADER]
    • 11 High Elf Warriors with shields
    • 3 Rangers of Arnor with spears
  • Earnur, Last King of Gondor on armored horse with lance
    • 2 Knights of Minas Tirith with shields
  • 1 Captain of Minas Tirith on horse with shield and lance
    • 4 Warriors of Minas Tirith with shields and spears
    • 1 Warrior of Minas Tirith with shield, spear, and banner
  • 1 Dunedain
    • 6 Hobbit Archers
The points were a little weird, so I decided to upgrade a few men into Elves for the higher Fight Value and the option to extend the battle line with shielding. Ideally the Captain wants to drop near Glorfindel so his spearmen (and the all-important banner) end up near Glorfindel, but also because Earnur and his Knights are incredibly mobile and can catch up to wherever these guys drop and the Dunedain and Hobbit Archers don't have to be anywhere in particular. If you wanted to lean less into archery and more into high-Defense models, you could move the Rangers of Arnor with spears into the Captain's warband and change them into Warriors of Minas Tirith - that would be perfectly fine (though you could move the Rangers of Arnor into the Captain's warband as is if you wanted).

With 10 bows, a good-sized shieldwall, and two hard-hitting and decently resilient heroes, I think this list could do alright.

Our second list bumps up the points a little to 700 - and this time we're forsaking the Captain in favor of a horde army (44 models) and just the two big heroes (with 2 Dunedain):
  • Glorfindel, Lord of the West on Asfaloth with the Armor of Gondolin [ARMY LEADER]
    • 13 High Elf Warriors with shields
    • 2 Rangers of Arnor with spears
  • Earnur, Last King of Gondor on armored horse with lance
    • 10 Warriors of Minas Tirith with shields and spears
    • 1 Warrior of Minas Tirith with shield, spear, and banner
    • 2 Knights of Minas Tirith with shields
  • Dunedain
    • 6 Hobbit Archers
  • Dunedain
    • 6 Hobbit Archers
This list doesn't have a lot of Might, but at 700 points, it has 16 bows, 4 cavalry, and a 13-file shieldwall of Elves backed by men - that's pretty crazy. It also still has a banner in it, which will help your model-count advantage (which you probably have) and your Fight Value advantage (which you might have). One good round of killing a few guys and losing fewer guys in return and you can probably dismantle most shieldwalls at this points level. If your heroes have managed fights for a few rounds, I think you're in a pretty good place (especially if you could get in a few shots before hand with all those bows).

Okay, last list - this time at 800 points (which is basically the previous list with Cirdan and a Captain and a few less guys):
  • Glorfindel, Lord of the West on Asfaloth with the Armor of Gondolin [ARMY LEADER]
    • 10 High Elf Warriors with shields
  • Earnur, Last King of Gondor on armored horse with lance
    • 1 Knight of Minas Tirith with shield
  • Cirdan
    • 1 High Elf Warrior with shield
    • 1 High Elf Warrior with shield and spear
  • Captain of Minas Tirith on horse with shield and lance
    • 9 Warriors of Minas Tirith with shields and spears
    • 1 Warrior of Minas Tirith with shield, spear, and banner
  • Dunedain
    • 6 Hobbit Archers
  • Dunedain
    • 6 Hobbit Archers
This list might struggle a little in Maelstrom of Battle scenarios, but with six warbands, you have a pretty good chance of incidentally getting your warbands to arrive where they can help each other. You want Glorfindel and the Captain to work together, while Earnur races with his escort to wherever Glorfindel is fighting and hopefully Cirdan arrives either with Glorfindel or near the Dunedain. If playing Maelstrom, always deploy Cirdan first - you need to know where his warband is before anyone else goes down.

This list also hits 41 models, which is pretty good for having six warbands and a lot of support pieces. I also stand by my assessment that Aranarth would not - and should not - be substituted into this list for anyone - it's powerful just the way it is. Yes, our archery has gone down by 2 bows - and our numbers have gone down by 3 models - compared to the 700-point list, but I think this is still a good one. You can easily get an almost 50-model list like the previous list (just add a Captain + 4 other guys and you're there), but this highlights a micro-warbanding approach you could take to make this army work.

Army Summary

This was fun - and I love this Legion (and think it's better than a lot of players might give it credit for). If you've run this Legion and have thoughts on it, let us know in the comments section below!

Next time, Centaur covers one of the other new Legions from Rise of Angmar: the Army of Arnor. This has become the default way to run pure Arnor and it has a lot of advantages over the previous way Arnor was run. Find out what this Legion has to offer next time - and until then happy hobbying!

1 comment:

  1. Having played against this list recently, I think this list very much benefits from the mix of troops in ways that, for example, the Men of the West legendary legion does not. Not only can every hero lead troops that are useful for a specific playstyle, and not only can you mount the heroes (arguably the two biggest issues with the Men of the West legion), but you've got high Defense budget troops (Minas Tirith Warriors/Knights) alongside high Fight Value troops with a good Shoot Value (High Elves), or low Fight Value troops with a good Shoot Value (hobbits), so everyone has a purpose for being included.

    I'd also love to see a neutralizing caster added; since it wouldn't make sense to add any of the Lorien heroes or Arwen I think you're right: Gildor is the best choice (plus he's just a favorite of mine). But even as-is, the legion offers a lot of interesting options, and if I owned High Elf Warriors I'd totally try it out!

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