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Thursday, January 27, 2022

Revisiting Play Styles Part 5: The Toolkit Playstyle

 Hey Reader!

Welcome back to the blog! Tiberius wrote a blog post recently about list building for beginners, based on a 2015 post I made talking about the seven list building play styles I noticed at the time. Last time we talked about the Reactionary Playstyle, and in today's post we are looking at the fifth playstyle: the toolkit army.

This playstyle is a bit unique in that it is more "high level" and theoretical, resulting in the possibility of integrating this mindset into other playstyles we've covered so far in this series (and others to come).


I.  The Toolkit Playstyle: "Tools for Everything"

The toolkit: some fast moving troops, numbers to hold
objectives, and about 33% archers

The Toolkit style sets out to cover several bases (if not all of the bases) so that it has a tool for everything. The most common bases are mobility (so you want a few cavalry/flying options to fill those needs), numbers (for holding objectives and keeping people off of your softer targets), ranged attackers (typically around 33%), answers for big heroes and/or monsters, etc.

If you've followed our Bare Necessities series you'll notice this playstyle, as Tiberius uses it heavily when building army lists, and for good reason: you don't find yourself without a tool when you need it, no matter what the scenario or opposing army is.

And since the Toolkit playstyle is very theoretical, it often pairs itself with another playstyle from this series. It's common to see Toolkit methodology applied to thematic lists, for example, to determine how many of a given model should be taken within the context of the theme. You tend to see it less in a Reactionary list (as a reactionary list may need to devote much of its resources specifically to models that will beat a specific threat that it doesn't have the bandwidth to cover all of its bases), but even then it could be there, depending on how many lists the reactionary list is being built to counter.

So with this in mind, let's look at how to maximize this approach.


II.  Maximizing the Toolkit Playstyle's Potential

Tiberius talks about this a bit in each of the Bare Necessities posts, mostly because there are typically decisions you need to make regarding which models you will choose for your army. Naturally if you have a small army with limited choices (The Trolls, Smaug, etc.) you don't have much to choose from, but there are a few armies where you have a wide range of options, and when you have to make choices on which models to field, the Toolkit approach is a helpful tool and litmus test. Do you have any fast attackers yet? No? Then you should add some. You don't have an answer yet for a big hero or a scary monster? Better look into one of those. Have three expensive heroes you'd like to field? Maybe drop one of them to make away for more numbers.

Within the Toolkit paradigm, though, there is a lot of freedom. While you want at least 30 models at 600+ points, for example, you can get there either by spamming the cheapest models in a faction (Mordor Orcs over Morannon Orcs or Black Numenoreans, for example) to free up points for a big hero or two, or you can go with slightly higher quality troops and take some second tier heroes in their place.

To this end, you will find that there are some troops that are better or worse at specific points limits than others for a toolkit army list. Elessar is good, but at lower points levels you can probably get away with Boromir or even Hurin to save you points, freeing up space for more infantry for objective grabbing, more horsemen for running people down, etc. The Witch-King is an excellent choice for Mordor, but at lower points levels maybe a Mordor Troll Chieftain will do the job serviceably, freeing up space for more archers.

You'll also discover that some models only really work in large numbers. The classic example of this is Black Numenoreans: a Terror-causing front line is excellent if it's the whole front line: if you only have 3-4 of these guys you won't really get a lot of value out of them, and you should probably just stick with orcs or uruk-hai of some kind instead.

But this is also true for a number of other factions. What should your breakdown be of models in a Fiefdoms list? The Toolkit list says 33% Blackvale Archers, at least 4 Knights of Dol Amroth, Imrahil (as long as it's 500 points or higher you have the space to take him, and you should because he's so integral to this army) and 1-2 other heroes (because thankfully your heroes are pretty cheap), and then flesh out with ranks of infantry to bulk out your numbers. The Toolkit paradigm helps to streamline the list building process by setting benchmarks for you to meet.


III.  Factions to Consider 

Some factions play better with specific playstyles, and the Toolkit playstyle really only works with fully fleshed out factions. So don't expect a Toolkit list to work well with small hero-only armies in the main (there are exceptions), armies like Numenor that don't have cavalry options or a wide range of warrior selections. But there are some that have a wide range of tools at their disposal, and those are the ones we recommend you use.

  • Mordor: Wow, so many options. Multiple cavalry, multiple monsters, multiple siege weapons, access to archers with a 4+ Shoot (which is very good for a Forces of Evil army), a wide range of heroes including heroes on monstrous mounts, oh - and a wide range of historical allies in case you feel like using non-Mordor models to supplement your needs. You have a lot of tools at your disposal with this faction.
  • Rohan: With a variety of cavalry, access to 3+ Shooting for very cheap, a wide range of useful heroes providing an insane number of bonuses, there are so many ways to run Rohan effectively. Some will say, "just got all mounted," but the Toolkit playstyle looks at the list and sees a lot of options from the infantry options. Easy access to S5 troops if you Piercing Strike, potentially access to spears if you take the right legendary legion, plenty of numbers thanks to cheap infantry, and bodyguard with F4 D6, so if you want a durable "anvil" for your cavalry to be the "hammer" against the enemy battle line, you have access to that. So lots of options, far more than most people assume.
  • Azog's Legion: While this list doesn't have cavalry it does have war bats, which are an excellent replacement. It has access to big monsters and elite infantry, plus several beastly heroes to round out the offensive capability. It doesn't have archers, sure, but those catapult trolls are quite nice and do a decent bit of damage. So while your list will look different from your typical Toolkit list, it does do a good job of covering your bases.
  • Iron Hills: What can I say - good heroes (especially if you do the Champions of Erebor, but also true in just a straight Iron Hills list), good ranged options, cavalry that hit like a truck (including a chariot), a brutal frontline with the F4 S4 D7-8 combo with spears, and while you are paying for elite troops, so your numbers won't be massive, they are surprisingly high for an elite army as dwarves are well costed. Now granted it may require all the riches of Erebor to buy the models, but if you're looking for an army with a lot of options, this is a good choice.
  • The Fellowship: Okay, here me out: you can actually cover a lot of bases here, admittedly with a maximum of like 10 models, but hear me out. You've got archers with Legolas, Aragorn, plus five throwing weapons. You've got access to Gandalf, Aragorn, Boromir, Legolas, and Arwen on horses, which is pretty good mounted numbers for F5-6 heroes. You've got a ton of attacks, a torrent of Might, access to a ringbearer, and two spellcasters. Elven-made weapons abound in this army list, you've got durable frontliners if you need to hold off a warband or two, and good responses to enemy archery and spellcasting. So yes - as crazy as it sounds, while not hitting all of the benchmarks (numbers, mostly), you'd be surprised how many of them the Fellowship can meet, and with a lot of killers in this list, thinning out enemy numbers is a doable task.

And there are more - Angmar, the Serpent Horde, Minas Tirith, etc. Fleshed out factions that have the depth to cover many bases are quite common in this game, and the Toolkit playstyle craves that. So find a list that you like, make sure they have access to cavalry and archery (as those are the most common missing items in a faction), and then find a way to cover as many bases as possible with your list.

Conclusion

Toolkit lists aren't my style, but I can see why people like them: you don't ever feel like you're completely out of options when you walk into a fight. And if that appeals to you, consider using the Toolkit paradigm to help you build your army list.

Next time we'll be talking about the Min/Max army, which is quite common in every region, and often associated with the top table players. Until next time, you know where to find me,

Watching the stars,

Centaur

"We watch the skies for the great tides of evil or change that are sometimes marked there." ~ Firenze, Harry Potter and the Order of the Phoenix

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