Good morning gamers!
Well, the world might be paralyzed by the Barrow-Wight that is COVID-19 at the moment, but my good mate Centaur and I recently rolled a 6 and decided to use our movement to get up and use our movement to get a battle report in. :-) This game will be between a 750-point variant of one of the armies I recently presented in my List Building series (the Bare Necessities) and Centaur's go-to force this year, the horde that is Azog's Hunters. Here are the forces:
The King Arrives: 750 points
Aragorn, King Elessar on armored horse - 240 points
8 Warriors of Minas Tirith with shields - 64 points
4 Knights of Minas Tirith with shields - 56 points
The King of the Dead - 100 points
5 Warriors of the Dead with shields - 75 points
4 Warriors of the Dead with shields and spears - 64 points
1 Warriors of the Dead with shield, spear, and banner - 41 points
Damrod - 25 points
1 Warrior of Minas Tirith with shield - 8 points
1 Warrior of Minas Tirith with spear and shield - 9 points
1 Ranger of Gondor - 8 points
Damrod - 25 points
1 Warrior of Minas Tirith with shield - 8 points
1 Warrior of Minas Tirith with spear and shield - 9 points
1 Ranger of Gondor - 8 points
34 units, 8 bows, 3 heroes, 5+ Might points
Azog's Boys: 749 points
Azog on the White Warg - 215 points
1 Hunter Orc with banner - 33 points
8 Hunter Orcs - 64 points
Narzug - 50 points
8 Hunter Orcs with Orc bows - 72 points
Fimbul on Fell Warg - 60 points
5 Hunter Orcs on Fell Wargs - 80 points
4 Fell Wargs - 32 points
Hunter Orc Captain with two-handed pick - 50 points
2 Hunter Orcs with two-handed picks- 18 points
6 Hunter Orcs - 48 points
41 units, 8 Orc bows, 4 heroes, 14 Might points
The scenario we will be playing is an Heirlooms of Ages Past game on a board that is 48" x 48". We have a hill in the middle (still working on it) with a smattering of woodland patches, some field boundaries, and a bog nearby (can you smell it?). We rolled to place the objectives - Centaur placed the three red objectives (represented by Bilbo Baggins, Farmer Maggot, and a Hobbit Militia that I call Wilcome Tunnelly), while I placed the three blue objectives (represented by Grip, Fang, and Wolf).
The Hunter Orcs won the first turn priority and will begin to roll for his warbands to arrive first.
Turn 1: The Forces Arrive (Priority - Azog's Hunters)
Azog and Narzug both roll 1s to arrive and choose to not arrive this turn. The Captain gets a 2 as well, so I have him coming on at the opposite possible corner (marked by the red die). |
In the Shoot Phase, the Minas Tirith contingent makes 8 shots at the Orcs and proceeds to hit nobody with the Rangers and only one model with the Warriors of Minas Tirith,which fails to Wound.
Turn 2: The Merry Chase (Priority - Minas Tirith)
With Minas Tirith winning priority, Fimbul calls a Heroic Move (1/3M) and Aragorn counter-calls a Heroic Move with his free Might point. The roll-off saw Fimbul make the first move and his models raced for the opposite board edge (I should note here that I recommended in a post on 5 Ways to Waste Might points that counter-calling a Heroic Move isn't a great strategy - I ended up regretting it, so learn from my mistake here and don't counter-call in this situation. Yes, catching them would have been good, but Aragorn was going to be able to charge into someone this turn and now a subsequent Heroic Combat will cost an actual Might point. Oh well). |
On the other side of the board, the Captain's squad splits up, with the Captain and five of his best warriors charging at the annoying Damrod and his mates. The rest move towards the center of the map to help Fimbul out of the mess he finds himself in. |
In the Shoot phase, Damrod and his band stood still and fired into the advancing Orcs. With great skill, they fell two of them. |
Casualty Count: Minas Tirith 0/34, Azog's Hunters 3/41.
Turn 3: The Swarm (Priority - Minas Tirith again)
Azog's warband and Narzug's warband have merged together and approach the hill, itching for a fight! |
The Hunter Orc Captain advances with his remaining warriors closer to Damrod's squad - they choose to stand and shoot, trusting their bows to keep them alive. In the Shoot phase, the Rangers shoot but fail to wound (uh-oh). |
Casualty Count: Minas Tirith 0/34, Azog's Hunters 5/41.
Turn 4: Mopping-Up (Priority - Minas Tirith Three-peat)
On the hill, King Aragorn and the King of the Dead charge into some more people (King Aragorn charges Fimbul), but most of the Minas Tirith army forms up to receive Azog (on the left-side) and the Hunter Orcs (note that two Schiltron formations that have been formed by the Minas Tirith infantry: this is a great anti-archery formations that maintains Shieldwall very well, but is also effective against skirmish cavalry, since they knock people over and you don't have to worry about trapping yourself). The Heirloom is picked up by the Warrior of the Dead with the banner. |
The Orcs continue to advance behind Azog. One of the Hunter Orcs fails his Jump test to get over the wall. |
On the other side of the board, the Hunter Orcs and Fell Wargs are killed off. |
Casualty Count: Minas Tirith 0/34, Azog's Hunters 10/41.
Turn 5: Bolging (Priority - Minas Tirith AGAIN)
On the other side of the board, the Warriors of Minas Tirith are thrown into bad fights, while Damrod and his ranger friend charge a single Hunter Orc. |
Casualty Count: Minas Tirith 4/34, Azog's Hunters 10/41.
Turn 6: The Deep Breath Before The Plunge (Priority - HUNTERS!!!!)
On the far side, the fights are . . . very one-sided. |
Blurry image, I know. In the Shoot phase, some of the Warriors of Minas Tirith shoot at the Hunter Orcs and succeed in killing one Hunter Orc. |
In the Shoot phase, Narzug succeeds in wounding the King of the Dead (using his free Might point to boost his roll). The Wound is saved by Fate (1/3F). |
On the hill, the two Knights who charged into one Hunter Orc are fended off, but the Hunter Orc fails to kill either of them. |
Casualty Count: Minas Tirith 6/34, Azog's Hunters 12/41. The Minas Tirith army is 12 away from being broken, while the Azog's Hunters army is 9 away from being broken.
Turn 7: Battle Is Joined (Priority - Minas Tirith)
Casualty Count: Minas Tirith 6/34, Azog's Hunters 15/41. The Minas Tirith army is still 12 away from being broken, while the Azog's Hunters army is 6 away from being broken.
Turn 8: The Battle Rages (Priority - Hunters)
At the start of the Fight phase, Aragorn calls a free Heroic Strike and once again gets to Fight 8 (again - really?). Aragorn wins the fight and deals a single Wound to Azog (1/3H). |
Elsewhere, the Warriors of the Dead traded evenly with the Hunter Orcs, seeing two Hunter Orcs fall and one Warrior of the Dead killed. |
On the hill, a wave of bad rolls goes against the Hunter Orcs and while 1 Warrior of Minas Tirith is killed, 5 Hunter Orcs fall. |
Casualty Count: Minas Tirith 8/34, Azog's Hunters 22/41. The Minas Tirith army is 10 away from being broken, while the Azog's Hunters army is broken.
Turn 9: The Ranks Reform (Priority - Hunters)
Despite their best efforts, one Hunter Orc isn't covered by Stand Fasts and flees. |
In the Fight phase, the King of the Dead and his men kill 3 Hunter Orcs, while Narzug kills another Warrior of the Dead. |
On the hill, the Hunter Orcs get a better round, killing a Knight and Warrior and only losing 1 Hunter Orc in return. |
Casualty Count: Minas Tirith 11/34, Azog's Hunters 27/41. The Minas Tirith army is 7 away from being broken, while the Azog's Hunters army is 4 away from being quartered.
Turn 10: The Day Ends (Priority - Hunters)
During the Fight phase, one Warrior of Minas Tirith is killed while two Hunter Orcs are killed. |
Casualty Count: Minas Tirith 13/34, Azog's Hunters 31/41. The Azog's Hunters army is quartered and the game ends. Minas Tirith was awarded 6 VPs for holding the Heirloom, 1 VP for wounding the enemy army leader, 2 VPs for not being broken and breaking the enemy for a 9-0 victory.
Assessment by Tiberius: There were two things that caused the Hunter Orcs lots of problems: having to charge a Terror-Harbinger battle line and arriving in Maelstrom on 1s and 2s (while my models arrived on 4s and 5s - I got to all of the entry points in this game). While my army was (for the most part) concentrated in one place on the map, the Hunter Orcs were spread across three parts of the map (where Fimbul showed up, where Damrod's warband showed up, and on the hill). One of those fights was won convincingly, but as a result, I never had to face the full strength of the army at one time. Maelstrom scenarios are like that, I guess. The priority also tended to come in waves (we both got priority for five rounds, but I got it for four rounds in a row early-on - and that was when it mattered the most).
Assessment by Centaur: Such an interesting fight. Naturally not starting with over half my army on the board and not getting any control on where any warbands entered was less than stellar, but truthfully for the first few rounds I don't think there's anything else I could have done. We couldn't screen any more than we did, and by the time the rest of my troops got up into the fight the relic was in the hands of a D8 second rank model. Lots of low rolls in combat, but truthfully that's just Hunter Orcs for you: when they're on fire, they're on fire, but if they lose combat that low Defense will get you.
Stellar unit for Tiberius: Warriors of the Dead. This was a tough call, since the Warriors of Minas Tirith did a decent job of holding the line on the hill and the Knights of Minas Tirith were everywhere and did good work early on. Still, the Warriors of the Dead held off one of the waves of Hunter Orcs from entering the fight (and were a reliable group of warriors to hold the Heirloom, due to their Terror and high Defense). When it comes to fighting Hunter Orcs, they're one of a handful of models that can reliably withstand an attack from Hunter Orc swarms and they did really good work throughout the game at holding the Hunter Orcs at bay (all except Azog that is).
Stellar unit for Centaur: Hunter Orc Captain. Hard in this one because not many of my pieces rolled high enough to do much, but this guy was reliable. He got almost 25% of our kills, got rid of the archers that would have plucked my banner and two-handers off, and gave me Stand Fasts when I needed them.
Hope you enjoyed this battle report - we hope to get some more games out soon! Until next time, happy hobbying!
Love it! Maelstrom battle reports may not seem perfectly "fair" but make for great stories and cool asymmetric challenges that remind me of narrative scenarios.
ReplyDeleteMaelstroms don't show up often, but when they do, it can be hard. Rythbryt has heen an Iron Hills guy from the beginning and recently acquired Goritz and Madril - all of these combos make Maelstrom scenarios less painful, but they can still be quite difficult.
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