This game is the second game between the Fellowship and my Goblin army. As in the last game, this is not going to be an even points match. Here are our forces:
Fellowship of the Ring: 785 points
Aragorn/Strider with bow- 180 points
Gandalf the Grey - 170 points
Gandalf the Grey - 170 points
Boromir of Gondor - 105 points
Legolas, Prince of Mirkwood - 90 points
Gimli, Son of Gloin - 90 points
Frodo Baggins with Sting and mithril mail - 100 points
Samwise Gamgee - 30 points
Meriadoc Brandybuck - 10 points
Peregrin Took - 10 points
Legolas, Prince of Mirkwood - 90 points
Gimli, Son of Gloin - 90 points
Frodo Baggins with Sting and mithril mail - 100 points
Samwise Gamgee - 30 points
Meriadoc Brandybuck - 10 points
Peregrin Took - 10 points
9 units, 2 bows + 1 thrown weapon, 9 heroes
The Denizens of Moria: 175 points
13 Goblin Warriors with shields - 65 points
12 Goblin Warriors with spears - 60 points
10 Goblin Warrior with Orc bows- 50 points
10 Goblin Warrior with Orc bows- 50 points
35 units, 10 Orc bows, 0 heroes
The scenario we will be playing the "Trapped in the Misty Mountains" scenario on a board that is 48" x 48". The terrain is set up to be no more than 12" in width between two walls/impassable terrain. The Goblins have been allowed to move along the impassible terrain, but the Fellowship cannot. The Fellowship begins in base contact with the southern board edge and win if five (which must include Frodo) can escape off the northern board edge. The Goblins begin anywhere on the board but not within 12" of the Fellowship and win the game if they can kill half of the Fellowship (or at least Frodo). The Good force can also win if they can completely defeat the Goblin force (killed or routed). For the sake of fairness, Frodo is too afraid of Sauron to put on the One Ring.
Turn 1: Journey In The Dark (Priority - Fellowship)
In the Shoot phase, Legolas nails a Goblin with shield, while the Goblin volley fire clatters harmlessly around the Fellowship. |
Turn 2: Surprise By Foes (P - Goblins)
Turn 3: Unleashing A Storm (P - Goblins)
Turn 4: A Great Shout (P - Goblins)
Turn 5: Cutting Through The Ranks (P - Fellowship)
Conclusion:
Assessment by Gaius:
Four of the six rounds played, the Goblins got priority. It's a bit of a bummer that one of those rounds was the one that I needed to test courage on. Oh well...having lots of Goblins against a small number of heroes could have worked a lot better if I had started closer, perhaps, but it's okay the way it ended (no real surprise, at any rate).
Assessment by Tiberius:
On the whole, we figured the game would end this way: when the Fellowship was able to side-step the Goblin advance and unleash magic into their ranks, it's not hard to defeat them. We probably should have played that the army didn't break (even though it was in the rules), but having 13 Goblins against 9 heroes isn't going to end well anyway. At the end of the day, it was fun and we hadn't played the scenario before.
Stellar unit for the Fellowship: Gandalf the Grey
Gandalf did wonders for his team this game not only by killing Goblins with magic, but also by shielding his friends from unwanted enemy fire. I didn't document it above, but there were seven archery shots that were avoided because of Cast Blinding Light and Boromir killed two Goblins who were knocked down thanks to Gandalf's magic. With Boromir being the only contestant who had as many kills as Gandalf this game, I see it only fair to give the credit to the superb wizard who has helped so many Elves, heroes, and hobbits stay alive. My pointy hat off to you, Gandalf the Grey Pilgrim.
Stellar unit for the Goblins: What can I say...Goblin Warrior with Orc Bow
Saying that there is a "stellar" unit in this game is a bit of a misnomer, as not much was done by the Goblins. I could say that the shield-bearing Goblins took the brunt of Legolas' archery and Gandalf's magic, but at the end of the day, none of the melee units could convert their victories in combat (when they seldom occurred) into wounds - not even against foes with D5 or less. As such, the only real damage done in this game was by the archers: once during a volley fire piercing Gimli's armor and causing him to lose a Fate point AND a Might point, and later knocking off the Fate point of Merry. All told, this is the best the Goblins had to offer and it was...well, Goblin-ish.
Saying that there is a "stellar" unit in this game is a bit of a misnomer, as not much was done by the Goblins. I could say that the shield-bearing Goblins took the brunt of Legolas' archery and Gandalf's magic, but at the end of the day, none of the melee units could convert their victories in combat (when they seldom occurred) into wounds - not even against foes with D5 or less. As such, the only real damage done in this game was by the archers: once during a volley fire piercing Gimli's armor and causing him to lose a Fate point AND a Might point, and later knocking off the Fate point of Merry. All told, this is the best the Goblins had to offer and it was...well, Goblin-ish.
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