Good morning gamers,
Today is our last post in Pool 3 of the Matched Play Guide and we're looking at my personal favorite scenario from that pool: Destroy the Supplies. Games of Seize the Prize can be massively mismatched and games of Retrieval can end in a grinding draw, but every game of Destroy the Supplies has been a harrowing experience for me - and they're always a lot of fun (unless camels are involved - I hate Mahud-ridden camels so much).
So what is it about this scenario that makes it so different from those other ones? And how do you need to change your game plan if you happen to play it? Well, let's look at some general principles for Pool 3 and then we'll see how they apply to Destroy the Supplies specifically (and as we've done throughout this series, you can skip ahead to the Destroy the Supplies section by clicking here).
Pool 3: Coveting Precious Things
When I looked at the scenario pools when they were first presented in the Matched Play Guide, I was like, "Pool 6 is the the eclectic pool that the oddballs go in." Months later, Evan Iverson from the Unexpected Podcast summarized that pool of scenarios as the "hero killing" scenarios - which is an accurate way of summing up the VPs you can get from Assassination, Fog of War, and Clash by Moonlight.
The actual "oddball" pool is Pool 3 - the unifying factor of these three scenarios is that the scenarios listed here have "objects" in them, but this summary is both broadly vague as well as unexclusive. We've talked previously about Heirlooms of Ages Past (from Pool 1), which clearly has an "object" in it that contains half of the VPs available in the game to one player, which would make it a good candidate for Pool 3 . . . if it weren't for the maelstrom of battle deployment rule (which is why it's in Pool 1).

