Hey Reader!
Welcome back to the blog! Tiberius wrote a blog post recently about list building for beginners, based on a 2015 post I made talking about the seven list building play styles I noticed at the time. Last time we talked about the Toolkit Playstyle, and in today's post we are looking at the sixth playstyle: the Min/Max army.
I. The Min/Max Playstyle: "Maximum Firepower"
To start off, I think sometimes that "Min/Maxing" gets a bad rap for no good reason. It's kind of like when people say "fan service is bad," when in reality what they actually mean is, "fan service for the sake of fan service without adding anything to the story is bad," and I feel like that applies here too.
The Min/Max Playstyle attempts to get the most power for the most economical cost. It assesses the needs of the list (numbers, mobility, defense, killing power, answers for big heroes, etc.), and then finds the most effective way to meet all of these needs with good, solid math. Min/Max lists are much like a bodybuilder: it's all muscle, no fat. If it can lose weaknesses in the army it will lose them. If it can strengthen or shore up a pitfall it will do that.
This does not mean, though, that they must use elite/strong individual profiles: you can min/max with some of the weakest profiles in the game. But it uses these weak profiles to great effect: Goblin Town has some of the weakest infantry in the game, but if you have 100 of them and they can all effectively spear support each other, it turns out they can overrun elite troops with bodies to spare (because bodies they will probably lose).
In our gaming group Rythbryt tends to default to this, and rightly so: if you're going to run an army at X points, why not make it as cool and good as it can be? Why not get the cool pairings that are fun to see on the table? And it's a testament to his love for the game and the enjoyment of his opponents that sometimes he will come with a list prepared for testing, runs it, and then say, "I scrapped it because it won't be fun for anyone else, so I've got a new one to try out" next time we meet. Because the Min/Max playstyle can ruin the fun for others at the table, and that's something worth considering before you use this playstyle.
That being said, 1) it's perfectly viable, 2) it's perfectly acceptable as a playstyle, 3) it's a very attractive option, and 4) it might be instinctive for you, and if any or all of these are true of you, keep reading, because as we discuss "maximizing" this playstyle, we'll be talking about how to Min/Max effectively without making your opponent rage quit your local gaming group.