Good morning gamers,
We're kicking off Pelennor Fields month with a list that I'm very glad I waited to review until after the FAQ dropped: the Fiefdoms. At the start of the last edition, I was completely blown away by the "overlapping bubble" rules that the army list had (the Fearless and Banner buffs in particular) and the units themselves were pretty average cost for above-average Fight (for the most part) and low-to-average Defense (for the most part). At the end of the last edition, I was building lists around Imrahil and Gandalf the White, using Minas Tirith frontliners supported by Dol Amroth pikemen. This edition, the Fiefdoms plays pretty differently with some very, VERY drastic changes to reign them in (and yet no commensurate price drop appears to be present for their units) - I'm a pretty generous person and I try to write that way on this blog, but I gotta say, this army seems a little over-priced on a few units and so . . . prepare for not a lot of variety in the lists at the end. :) Let's see what lies beyond the realm of Minas Tirith as we travel south and west through Gondor to find the oft-unsung heroes of the Pelennor fields. As we do in this series, anything that's strictly tied to Legacy profiles will be in red.
The Fiefdoms: Changes for 2025
- Prince Imrahil of Dol Amroth got a much-needed points adjustment last month and now starts at 140pts. Anyone who has played with S4 heroes on foot will know that if you have the option to give them a horse (upping their mobility, number of Attacks, and lethality by knocking things over) and a lance (further upping their lethality), you take those - and that means Imrahil will actually be bought at 170pts. For that cost, you get a very comparable profile to Mega-Boromir - F7, 3s in all the places (less Might than Boromir, but everything else is even), a 12" Stand Fast, and a 6" banner radius (greatly reduced from last edition, but banners that have more than 6" range arenot very common in this edition of the game). Though Boromir's banner gives bonuses that Imrahil doesn't give and Boromir has a War Horn that will help pass courage tests, Imrahil now comes in a good 55pts under Boromir's cost . . . not bad, but you definitely do need to play in a way that will claw Imrahil's points back.
- Angbor the Fearless has always been a favorite of mine - he's 70pts this edition (+5pts) and is slightly more resilient with 2M/2W/2F (instead of 2/3/1 last edition). He's got his two-handed weapon (plus army bonus when charging) with Mighty Blow and has a reduced range on his Fearless-like buff for Lamedon models to 3" instead of 6" (hopefully you're sensing a theme here). He's also a relatively cheap March/Strike hero and can lead 15 guys (and gives you access to hard-hitting light infantry for "cheap") - he's not a bad option for your March Captain, since the Captains of Dol Amroth are going to come in about the same (or more if you mount them).
- Duinhir is pretty much the same archer hero he was last edition - 65pts for a Hero of Valour for a bow-armed model with Sharpshooter and can reroll all failed To Wound rolls/deal D3 wounds to monsters (though with a S2 bow . . . that's actually quite hard to do without spending Might). His benefit to nearby (now 3") Blackroot Vale models is unchanged - don't move and "don't get 2s" is still the name of the game. He's also required to get bowmen who can double as your spearmen, so I think he's required now - which is good because he was my last choice last edition, since the bonuses from Blackroot Vale Archers themselves were far more valuable than rerolling 1s To Hit. With the +1 To Wound when he charges this edition, he's also pretty decent in melee.
- Forlong the Fat lost big time this edition - his base cost went up to the cost of him being mounted last edition, he lost access to his mount, and I assume that his increase in cost is to reflect the war horn that comes standard in his profile. He's got 3 Might, S5, +1 To Wound when he charges, and Heroic Strength (not Strike), which makes him kinda dangerous but not nearly as dangerous as he was on a horse with a war spear last edition. All in all . . . it pains me to say this . . . but you really only want him if you want the war horn (which gives friendly models within 12" of himself Terror for a turn), Axemen of Lossarnach if you like those guys, and 3 Might points for Heroic Moves/Shoots (like he was last edition).
- Captains of Dol Amroth are decent March Captains, though a little expensive relative to other Captains. With F5 (and +1 Fight Value if they're within 3" of Imrahil - that's a REALLY small radius), they're pretty decent heroes . . . for 95pts mounted with lances. For 25pts less, you can get Angbor, so as with Rivendell lists, I think there's a real question about whether you want a mounted hero with March or a foot hero with March to save some cash. They're also cheap ways of getting Dol Amroth troops into your list at low points levels (where Imrahil might be prohibitive).
- Knights of Dol Amroth are still super expensive - they're 11pts/model on foot, which makes them 1pt MORE expensive than Galadhrim Warriors and are sometimes F5 (if they're within 3" of Imrahil) instead of being always F5, are Courage 6+ instead of Courage 5+, don't have any movement-related special rules (like Woodland Creature), and don't have Elven-made weapons . . . I can't be the only one that sees the problem here. These guys have an impressive array of gear, including horse/lance (20pts/model total), a banner (which you probably shouldn't take ever), and a war horn (which you should probably also never take ever). While you can certainly field these guys on foot, I think you have far better options - though they are the only F4/D6 infantry in your list. These guys hit hard as cavalry, and while 20pts/model gives you slightly too expensive cavalry compared to similar heavy lancer cavalry (e.g. Black Numenorean Knights), these guys are still very reliable and hit very hard when they win. I would take a few of these guys in this list - but in any other list with Dol Amroth models in them, I'd definitely find alternative options from the other factions.
- Men-at-Arms of Dol Amroth have been added to the Men of the West list this edition (which I asked for A LOT last edition), but also went up 1pt/model and got . . . basically nothing in return. For 10pts each, this is a Legacies model that isn't likely to see a lot of play outside of the Fiefdoms list (and even here, it's a bit iffy). These guys are the same cost as Uruk-Hai Pikemen but are S3 instead of S4 and might be F5 instead of F4 - I will say that if you use the Loose Phalanx formation that I love so much, I think you have a very good chance of having at least one pikeman being within 3" of Imrahil, assuming that Imrahil is operating near your battle line. While you can certainly make this work, I think in general you're overpaying for these guys. If you want good supporting troops, you probably want to look into . . .
- Blackroot Vale Archers have always been a good pick in Fiefdoms lists - they can take a banner, they can take a war horn (which you might not need), and they can take spears (and they can take these without losing their bows). For 8pts each, they're basically Rangers of Gondor with F3/Courage 8+ and access to Mountain Dwellers and a special rule (Dead-eye Shot) which gives them the ability to reroll all failed To Wound rolls when shooting as part of a Heroic Shoot - which you might do a lot of if you took Forlong in your list. I think these guys are really solid and should definitely take up one-third of your units (at least with spears and probably also carrying a banner).
- Axemen of Lossarnach are unchanged from last edition - they're 9pts/model with F4/D5 and weapons that can be used as a spear or two-handed weapon. This makes them decent-but-slightly-squishy front-line troops (with their two-handed weapons and reroll To Wound rolls of 1s while near Forlong) and decent back-line troops (F4/D5 spearmen are pretty decent). I feel like these guys might be a bit of a "jack of all trades, master of none", which might make them fit right into lists where you want some list flexibility (extending your "shieldwall", for example, where the second rank units wrap around the sides instead of just supporting the front models). They also might be skipped because Forlong is so expensive and they themselves aren't saving any points over Blackroot Vale Archers.
- Clansmen of Lamedon are the cheapest melee-only units in the list and I think you might field these guys in droves. Being D4 isn't great, but having two-handed weapons that reroll 1s on their dueling roll while within 3" of Angbor is pretty good (and doubly so if they're backed up by spearmen and have a banner reroll from a Blackroot Vale Archer as well).




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