Good morning gamers,
There were two Legendary Legions during the last edition that I absolutely loved and that almost everyone thought was trash: the Men of the West and the Riders of Eomer. Yes, there were issues with both of these Legions - and I asked in an email before almost every FAQ/Errata release for a few things - and I'm happy to say that just as my beloved Men of the West got a glow-up (and are actually quite good now), so also the Riders of Eomer got a few very, VERY needed changes and they too have had some time in the sun. Once again, this army list doesn't just feel like the development team listened to us - they particularly listened to me. This makes me very happy - so let's dive into Eomer, Gandalf, and all their brave boys!
The Riders of Eomer: Changes for 2025
Profile Selection
If you're playing with the Legacy profiles, nothing's different from the Legendary Legion of yester-year - you have Eomer, Gandalf, Erkenbrand (maybe), and Captains as your heroes and Riders of Rohan (maybe Redshields) as your warriors. Pretty straightforward, right?
Well, yes and no - on paper, the profiles are all the same. However, the special rules for both the army list AND the rules of some of the units have changed as well, which means that previous strategies with this list have changed a bit - all for the better, I think.
As was previously the case, Riders of Rohan don't count towards your bow limit - yaye for more than one warrior in each army. :) Eomer is still always your General, which is good because you can then be a bit more reckless with Gandalf (and you can pick him as a hero to keep alive in scenarios like Fog of War).
The special rules also improved a bit - Gandalf can still use Look to the Sun once per game at the start of any friendly activation phase (so if you're moving second, you don't need to declare you're using it until your opponent has finished moving) to make any enemy models engaged with your Cavalry models get a -1 penalty to their dueling rolls. This rule feels less powerful now that Gandalf's Cart is a thing (and can happen every turn), but it's still very good for getting a big charge off.
The Ride for Ruin and the World's Ending special rule got a nuanced but necessary change: instead of getting Strength +1 on the charge while within 12" of Eomer, the Strength +1 bonus is now global. Since the generic Rohan bonus last edition was global, the 12" limit to Eomer felt . . . bad - and there wasn't even a Fearless-while-charging or other sort of glow-up that you got alongside it. Now, it's global and it's good.
Finally, Eomer got a new special rule in this list (To the King!) that gives him a free Heroic Combat each turn - which is SO GOOD in a cavalry list and super good with Eomer's improved profile!