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Saturday, April 12, 2025

Announcing the TMAT GT 2025 Tournament!

TMAT’s GT 2025 Official Tournament Rules


Welcome to the TMAT GT 2025. After a brief hiatus from hosting our local tournaments, we are returning with a final farewell tournament to the RAW 6th edition (Yes we are a little late on the final farewell tournaments. Yes, it’s because many of us are waiting on the Armies of Middle Earth book). Below you will find all the information you need to participate in this year’s TMAT GT. To ensure you are kept up to date as we draw closer, make sure you reach out and express your interest in the event to the tournament director: r3d.jack3t.1853@gmail.comWithout further ado, the tournament rules are as follows:

1: Gameplay Rules, Profiles, and Scenarios
Unless otherwise explicitly noted in this document, the following are the rules for this tournament: The 6th edition (2018), along with all relevant erratas and FAQs will be the rules for this tournament. The individual supplying the terrain for various battlefields determines the kinds of terrain represented, as well as the level of in the way test required for shooting attacks if necessary.

2: Conflicts and Resolutions
All players are expected to play with honesty, sportsmanship, fair play, and generosity. In the event of a question regarding the rules, the game clock will be paused, all games will stop. The rules manual will be consulted. In the event that interpretation is required, all players in the tournament will be able to give a brief argument for the interpretation they believe to be correct. Once all players have had the opportunity to give input, the tournament director will make a determination on how the rule will be interpreted. For the remainder of the tournament, this interpretation will be in effect for all games. The game clock will be started, and play will resume.

In the event of a disagreement regarding a specific model/battlefield situation, the game clock will not be paused, and play will continue except for the games affected by the question (or the game potentially involving the tournament director). The players involved in the disagreement will, if possible, recreate or describe the situation to the tournament director without indicating the players relative correlation to the description. If this is not possible, the tournament director will examine the actual situation on the game board. Both players involved will be allowed to make a brief argument for their position, and the tournament director will make final determination.

3: Army Building
Army lists may not exceed 800 points.
List building must comply with the requirements as found in the MESBG Rules Manual.
Impossible alliances will not be accepted for the TMAT GT 2025 tournament.

Legendary Legions are acceptable, as are all profiles in the official Games Workshops Supplements.

All models must be painted (minimum of 2 colors and full coverage).

Proxy models are acceptable if:
  • They can be clearly identified as representing a specific model, and are consistent in visual appearance with any other models that share an identical profile;
  • For example, if your list includes 10 Wood Elf Warriors with bows, it is acceptable to proxy non-GW miniatures that form a consistent sculpting aesthetic to represent these 10 Wood Elf Warriors with bows. It would not be acceptable to run 4 GW Wood Elf Warriors with bows, and then 6 non-GW proxy models that are also supposed to represent Wood Elf Warriors with bows. Similarly, if your army includes 10 Wood Elf Warriors with bows, and 10 Wood Elf Warriors with swords, you may use proxy models to represent the 10 bowmen, and GW models to represent the swordsman, as these groups do not share an “identical profile” in the sense that their capabilities on the battlefield are distinct, due to their war gear.
While encouraged, the WYSIWYG rule is not required. However, models with wargear that is not present on the model must be visually distinct, and easily identifiable.
  • Situation 1: A player is running an all mounted Rohan army, and has a Rider of Rohan dismounted. Because any Warrior of Rohan model on the board will of necessity be a dismounted rider, the model is considered distinct and meets the rule despite the model not carrying the wargear in the profile.
  • Situation 2: A Player is running a mixed Rohan force including some Riders of Rohan, and some Warriors of Rohan. If
    • All Warrior models are carrying shields, one might choose to have all dismounted riders be represented by Warrior models with bows. This would meet the visually distinct requirement.
    • The Warrior of Rohan models in the force are represented by all the standard wargear combinations, a way to have dismounted rider would need to be found to differentiate, as there would be no way for a regular, unmarked warrior model to be clearly noted as a dismounted rider.
    • Ideas for differentiating models include something as complicated as an alternate color scheme, proxy miniatures from a different list or company, or something as simple as a small piece of paper placed on the base of the model representing the dismount (We aren’t trying to be difficult here - we are just trying to ensure clear and fair play).

4: Scenarios and Matchups
Scenarios will be decided by the players using the veto system. Scenario selection will begin with a roll-off, and high roller may choose which player may veto first. All tables will be playing scenarios from the same pool during each round.

Round 1: Pool 2
  • Domination
  • Capture and Control
  • Breakthrough
Round 2: Pool 4
  • Lords of Battle
  • Contest of Champions
  • To the Death!
Round 3: Pool 3
  • Seize the Prize
  • Destroy the Supplies
  • Retrieval
If you are unfamiliar with, and would like more details about these scenarios, please contact the tournament director via email at: r3d.jack3t.1853@gmail.comMatchups will be randomly determined and no player will face the same opponent twice. All matchups will be determined for the entire tournament before the first game commences, and after all armies are checked-in the morning of the event.

5: Game Time and Scoring
All games will run for 120 minutes. If a round is in mid-progress when the clock expires, that round will be the final round. A new round of play may not be started if there is less than 2 minutes left on the clock.

At the end of the game/after the game clock has expired, each pair will come to the tournament director’s table and enter in the points scored to determine their tournament points.
  • A major victory/major loss will be awarded if a player scores double the points his opponent scores in a game.
  • A minor victory/minor loss will be awarded if a player more points than his opponent.
  • A draw will be awarded if both players score the same number of points in their game.
Tournament points will be awarded accordance with the Games Workshop Matched Play Guide pg. 44:
  • Major Victory: 6 Tournament Points
  • Minor Victory: 5 Tournament Points
  • Draw: 2 Tournament Points
  • Minor Loss: 1 Tournament Point
  • Major Loss: 0 Tournament Points
Additionally, we will use secret objectives, which will give the opportunity to earn players additional tournament points. We will use the secret objectives found in the Games Workshop Matched Play Guide. For more details on these secret objectives, please contact the tournament director.

Players will select three different secret objectives when they check-in their army the day of the event, and before they know their matchups for the tournament. At the beginning of each game, after scenario selection, but before deployment begins, each player will have the opportunity to select one of the secret objectives they chose at the beginning of the tournament to try to accomplish that game. 

Once they have selected a secret objective for that battle, they may not change it. Once each battle is complete, players will indicate during scoring which secret objective they attempted to accomplish. If they were successful, they gain 1 Tournament point. The secret objective is expended from the player’s list of available secret objectives when they opt to try to accomplish it at the beginning of the game, whether they are successful or not.

Players who successfully accomplish all three secret objectives will be awarded a bonus 2 tournament points. Finally, player’s may choose to award their opponents 1 tournament point per category for the following categories:
  • Unaccountable bad luck of the dice.
  • Unexpectedly daring/lucky maneuvers.
These categories are flexible and are open to interpretation but should be awarded only for truly significant occurrences.

In the event of a tie of tournament points among players, the following categories will be used to break the tie in descending order of priority:
  • Most major victories won
  • Most secret objectives accomplished
  • Most victories won
  • Most total cumulative game points scored
  • Opposed dice roll with no modifiers (Roll until there is no longer a tie)

6: Registration
All players must register their army lists by emailing them to the tournament director by 11:59 PM May 10 , 2025.

After the deadline, registered lists will be emailed to all players to examine.

All lists registered must include the following information:
  • The specified faction, legendary legion, or alliances your army list is built from
  • The precise name and war gear of all models.
  • Warband breakdown for your army
  • Total model count
  • Total Might, Will, and Fate
  • Break Point, and Reduced below 25%.
    • Format according to the following: i.e. Broken when X models are lost, below 25% when X models are lost.

7: What to Bring and Schedule
Each player is responsible to bring a list of their army broken down into detachments, as well as the profiles for every unit in their army. Each player is responsible to make arrangements to ensure they have the models they need to play their army the day of the tournament, as well as dice and measuring implements.

The schedule for the day can be found below:
8:00: Game board construction.
9:00: List Check-In
9:30: Review of matchups and the gameboards
10:00: Game 1 begins.
12:00: Game 1 ends, scoring, and prep for game 2
12:15: Lunch
1:00: Return from lunch, finalize prep for game 2
1:10: Game 2 Begins
3:10: Game 2 ends, scoring, and prep for game 3
3:30: Game 3 Begins
5:30: Game 3 Ends, scoring, and tournament winner announced.
5:45: Clean up and depart.

When: 
May 17, 2025

Where:
Tournament Location (Subject to change):
10 Patrick Henry Cir.
Purcellville, VA, 20132
Babara Hodel Center, South Classroom

Tournament Director’s contact information:
r3d.jack3t.1853@gmail.com

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