Good morning gamers,
Tiberius: Red Jacket is back with a review of his beloved Rohan heroes. There will be one point of cross-over with my post on the new War of the Rohirrim heroes, but this should cover all of the previous Rohan heroes who didn't make their way into the undying lands of the Legacies document and the not-so-undying-lands of the greatly-anticipated Armies of Middle-Earth supplement. Forth Eorlingas!
* * *
Red Jacket: Today we
are going to examine the profile updates for some of the new edition’s Rohan faction. Specifically, we are looking at the profiles
that carried over from the 2018 Edition Armies book and supplements. This
article does not review the new profiles introduced in the 2024 edition… as if
there weren’t enough Rohan heroes already. Nor will it comment on the tragi… I
mean… “necessary” removal of some of the heroes that weren’t featured in the
film. (Even though at least one of them was.) (Yes I know there is another book
coming.)
Despite that angsty intro, I like most of the actual changes made to the
profiles. I have just a couple more housekeeping things to comment on before
diving in.
First, as
you are no doubt aware, all profiles had an intelligence stat added in the new
edition. I won’t be commenting on it much, since this is a compare and contrast
article. Second, all profiles switched to hand weapons, and removed special
strikes. I will only be commenting on this in as much as I feel it truly
impacts how the model regularly interacts with the game on the tabletop.
Finally, in the case of heroes, I will not be commenting on heroic tiers. While
in the old edition, they were fixed (more or less) and were a significant
aspect of the profile and hero choice in list building, that is not the case in
the new edition, with tier being dependent upon the list they are taken in.
So without
further ado, let’s take a look at these new profiles.
Theoden, King of Rohan
Stats:
FV |
SV |
S |
D |
A |
W |
C |
I |
Might |
Will |
Fate |
5 |
4+ |
4 |
5 |
2 |
2 |
5+ |
5+ |
3 |
3 |
1 |
No stat changes here, which I agree with. I felt like this was pretty much what I was looking for from Theoden. He is past his prime, but still a force to be reckoned with.
Wargear:
Armor and Herugrim.
This is our first significant change, and it’s a buff in my opinion. Herugrim now allows Theoden to win drawn duel rolls. (i.e. duels with the same die result and tied fight value). 2018 allowed him to use the no longer existent “Feint” special strike even if his fight value was lower than his opponent. If one feinted, you took a D3 penalty to your fight value for the dual, and were then able to re-roll 1s to wound should you win the fight. Previously, it was nice, because you could potentially increase your chance to wound without impacting your chance to win the fight. But this was a very niche rule and only came into play in two situations.
- When you were in a fight with another friendly hero, so you could afford to tank Theoden’s fight value. In that situation, however, you hopefully aren’t that short on firepower. So the chance to re-roll 1s is only marginal beneficial.
- Theoden is already losing fight value, which really isn’t a good place for him to be, and the odds of him winning in this fight are not great, so between the odds of you winning, and then getting 1s to re-roll… This rule really was underwhelming.
Heroic
Actions:
He still has the same list of heroics, and I think these encapsulate him well. The only change is they finally started listing them in alphabetical order… which, not going to lie… is a huge improvement. In 2018, they didn’t even keep the order actions were listed consistent from profile to profile!
- Challenge
- March
- Strike
While the
list stays the same, there are some big changes to these heroic actions.
![]() |
Photo Credit: Red Jacket on Grey Havens Painting! |
Heroic
Strike was nerfed (probably in a good way) from a D6 to a D3. When this is
combined with an expanded fight value range in the 2024 edition, it does amount
to a substantive hit to the profile. While I approve of the change to the
heroic action, it will definitely limit what Theoden can competitively be
thrown against.
Options:
Options stayed the same, while not staying the same at all and the changes are very exciting. The options are basically the same in that they are still:
- Armored Horse (Snowmane)
- Horse (Snowmane)
- Exchange armor for heavy armor
- Shield
The costs
for the heavy armor and shield didn’t change, but the horse is where the fun
begins. This edition introduced more
unique mounts with their own profiles.
They also increased the cost of mounts for heroes from 10 points to 20
points. I think the cost increase is quite reasonable from a game balancing
perspective. The bonuses of a horse will allow you to do more than 20 points of
damage to your opponents with relative ease.
The unique profiles are the fun part however. In general, these profiles are
not overwhelming. But they do offer nice flavor, and some benefits that can be
advantageous. In the case of Theoden,
his horse is Snowmane.
Snowmane
is a standard horse, except he gets the option to be armored, and one
additional special rule. Faithful Servant allows Theoden to re-roll
failed courage tests to charge an enemy model with the Terror special
rule while he is mounted on Snowmane. With a courage of 5+, Theoden shouldn’t
fail that often, but it definitely does happen, and the last thing you want is
an immobile mounted hero (or to be burning limited Will just so he can do his
job). I don’t know that this is a significant buff… but it’s a buff you will
love having when you need it.
Special
Rules:
Theoden
still gets the standard Rohan hero suite of Expert Rider and Horse
Lord, but the new edition has buffed Horse Lord to include a free 6+ save
whenever the mount takes a wound. A six
up save isn’t really a save… but it’s better than nothing.
A new special rule which some may find annoying, but I actually appreciate is
the Leader special rule - in this
case, Leader (Rohan Royal Guard). This is only a change on paper for
Theoden because it doesn’t impact what he can do. They new Leader special rule
is basically a designator allowing this hero to take a certain type of warrior
unit in their warband. That type of unit may only be taken by heroes with the
Leader (X) special rule. This is thematic, and I think it works (even if it is
a little frustrating in a few select circumstances from a list building
perspective).
Finally, his two unique special rules, Forth, and Fear No Darkness, and The
Will of Men is easily corrupted remain functionally unchanged.
I lied about the finally. Technically,
this is where Theoden’s special rules end, but not in practice. That is because
in the 2018 edition, Rohan Captains, Riders of Rohan, and Rohan Royal Guard all
had the Arise, Riders of Theoden special rule. This rule was only in
effect while within 12” of Theoden. This
rule has been changed in the new edition to Arise, Riders of Rohan with
the effect that units with the special rule can benefit regardless of what
model is the General (Army Leader). Obviously, this isn’t a nerf on paper. It
is actually a buff for the faction as a whole. But in practice, when everyone
is super, no-one is. Simply put, this does eliminate some of the pressure to
include Theoden in your list.
Now… is he a required include for all but 2 of the army lists he is eligible to
be in… Yes. But this still feels like a
relative nerf for him, if not for the faction.
Cost: 75
Points
I’m fine
with them leaving his cost the same. I think that they may have made him
marginally less appealing a take with the Arise rule change, and the nerf to
strike makes him less flexible in combat. However, I always felt he was bargain
priced in the 2018 edition. So this strikes me as appropriate given the buffs
to Herugrim and Snowmane.
Theodred, Prince of Rohan (formerly Heir of Rohan)
2024
Edition
FV |
SV |
S |
D |
A |
W |
C |
I |
Might |
Will |
Fate |
6 |
4+ |
4 |
6 |
3 |
2 |
5+ |
6+ |
3 |
3 |
1 |
The only stat change you see here is the boost to Fight 6. This is in line with the fight value expansion that they stated as a major goal of this edition, and I think for the role that this profile is designed to play, it would be hard to not have included this bump.
Photo Credit: Red Jacket again! |
No throwing spears, but otherwise no functional change.
Heroic
Actions:
No
functional change other than that previously noted about Challenge and Strike
above.
Options:
He still
has the option to take a shield for the same cost, and the option to buy Brego,
a unique mount for 20 points.
Brego does
not have a standard horse’s stat line. He has 6+ Courage and Intelligence
instead of 7+. This is interesting, in that it adds additional defense against
things like Blades of the Dead, and possibly some other magic, rules,
and special abilities in the game (no… I do not yet have, nor will I likely
ever have encyclopedic knowledge of everything in this entire edition. If you want that… talk to Tiberius). Furthermore, Brego is a Sure-footed steed meaning that should he and the
rider suffer an effect that would knock them prone, and the effect fails to
kill either of them, then you can roll one die that can be affected by
might. On a final result of 6, Brego and his rider are not knocked prone, and
the rider stays mounted.
Special
Rules:
Same Rohan
Hero suite, plus Leader (Rohan Royal Guard). His Reckless Charge special
rule is largely the same, except for the subtle difference that he now MUST
re-roll all failed to wound rolls, rather than the “may re-roll” language from
the 2018 edition.
Cost: 85 Points
This is a
5 point bump from the previous edition which is consistent with his increased
fight value. I think that this is a reasonable price. I have not run Theodred much because I prefer
to retain control of my models, and I don’t love how squishy he somehow always
seems to be with only 1 fate. But for a F6 beatstick hero with 3 might points,
you get a lot of bang for your buck. Even if the bang is him going out in a
blaze of glory.
Eomer, Marshall of the Riddermark
2024
Edition
FV |
SV |
S |
D |
A |
W |
C |
I |
Might |
Will |
Fate |
6 |
4+ |
4 |
6 |
3 |
3 |
4+ |
5+ |
3 |
3 |
3 |
Eomer experienced two stat bumps. He goes from fight 5 to 6, which is only appropriate in my opinion. He has deserved to be Fight 6 for a long time. He also received a +1 to his courage. I don’t really care about this. I don’t really think we see him being unusually courageous… as in, more than the other heroes. But he is supposed to be epic. So, whatever.
Wargear:
- Heavy armor
- Guthwine
Photo Credit: Red Jacket |
Heroic
Actions:
Eomer’s
heroic actions remain the same with Strength and Strike. We have already
discussed Strike. Now we must look at Heroic Strength.
Unlike the
2018 edition, where you simply add a D3, now you double your strength
stat until the end phase. That is…. quite frankly insane. I’m very curious to
see why they felt the need to buff this heroic action so much. I do think that
Heroic Strength has been underutilized, so presumably a minimal buff wasn’t
enough for people to think it worth burning might. I believe this new version is
an over-reaction. But hey, it will probably get used now. Whatever the reason,
it further builds the point that Eomer is who you send in this army to deal
with high defense, multi-wound targets.
Options:
As with
the previous two profiles, the options stay the same except that the horse
related options are now 10 points more, and are connected to a unique mount.
Firefoot
is a horse with 12” of movement instead of 10. This feels thematically
appropriate… I mean… Firefoot just sounds like a fast horse. I love this whole
unique mount thing, so I love everything they are doing with it.
Special
Rules:
As one
would expect, he retains the standard Rohan hero suite, and adds Leader (Rohan
Royal Guard). The substantive change is to his unique special rule, The Price
of Grief. Whereas in 2018, if either Theoden or Eowyn have fallen, Eomer
added a +1 to all his to wound rolls when making strikes, now, he must re-roll
all failed to wound rolls when making strikes.
I ran the odds on this from D3-D8, and this rule is a buff, particularly on the charge - if only a buff that you benefit from very occasionally:
2018 |
2024 |
|||||
Defense |
Strength 4 +1 |
Strength 5 +1 |
Defense |
Strength 4 |
Strength 5 |
|
3 |
66% |
74% |
3 |
75% |
89% |
|
4 |
66% |
66% |
4 |
75% |
75% |
|
5 |
50% |
66% |
5 |
55% |
75% |
|
6 |
50% |
50% |
6 |
55% |
55% |
|
7 |
33% |
50% |
7 |
30% |
55% |
|
8 |
33% |
33% |
8 |
30% |
30% |
|
Average |
50% |
57% |
Average |
53% |
63.17% |
I do find it interesting that it does (very slightly) undermine my theory of him being set up as a monster buster. This rule does slightly decrease the odds of wounding at higher defense values. However… it is clearly a buff, should you find yourself in the situation of having lost one of those two royal family members.
Cost:
110 Points
This is a
10 point bump, ostensibly from the 2 stat increases. I actually think they
threw in the extra courage to help justify a 5 point increase for Guthwine. To
be honest… I think this is a bit of a bummer. With the increase in mount costs,
and the very situational benefits of the buffs from Guthwine and Prince of
Grief, plus the relative de-buff of heroic strike… I think this is a perfectly
fine price. I don’t think it’s
unreasonable. But my instincts tell me that on the whole, this is a slight
nerf.
Eowyn, Shieldmaiden of Rohan (+Dernhelm)
This one
is going to be a bit of a mess. I am going to ignore Dernhelm essentially,
except in as much as the “Merry” option comes into play in the options section.
2024
Edition
FV |
SV |
S |
D |
A |
W |
C |
I |
Might |
Will |
Fate |
5 |
4+ |
4 |
4 |
2 |
2 |
4+ |
5+ |
2 |
2 |
3 |
There are four significant stat changes here.
First,
Eowyn moves from Strength 3 to 4. I approve of this change. I think it keeps things consistent, with
heroes (or at least combat heroes) +1 strength over average warriors. The truth
is, fighting with a weapon is about training, technique, and skill. No one
believes Eowyn benches the same as Eomer.
But when strength is the stat that symbolizes your effectiveness and
accuracy of your weapon handling, it works.
Second, her base Defense is now 4. I
also agree with this change. Eowyn is
being taken in an army. Again, it’s about consistency. Heroes have a higher
defense than the average warrior. Why? Because of skill and training (and they have to be better for the purposes
of the game functioning). Let’s keep it consistent.
Third, she
gets a +1 to her courage stat, which I believe is the change that is by far the
best and most thematic, for pretty obvious reasons.
Finally,
she gains a third fate point, which is reasonable given the fact that she
survives killing the Witch King.
Photo Credit: More Grey Havens Painting, of course! |
Wargear:
No change.
Heroic Actions:
- Heroic Defense
- Heroic Resolve
- Heroic Strike
There are
some significant changes here, mostly for the better in my opinion. First, and
most notably, they swapped out Heroic Defense in place of Strength. I approve
this change. Strength never quite felt
in character. I suppose it’s supposed to help her do damage to D8 Wraiths when
she was previously Strength 3, but with the stat bump, heroic strength
definitely wasn’t on theme, or even highly useful.
Next, Heroic Resolve has gotten a significant buff in this edition. Whereas
before, you could forfeit your hero’s movement to grant a 6” radius buff of 1
free die to resist magic, Now, you can do so without forfeiting your movement,
and you automatically pass courage tests required for being broken, allowing
your hero to call standfasts, even if they are engaged in combat before their
move (unless they can’t activate at all due to magic, etc.). This is
significantly more powerful. When you are a model who’s climactic moment is
taking down a dark sorcerer, yes, you should be able to buff your magic
resistance.
Strike of
course also has the previously outlined update.
Options:
The
options are all the same with two notable exceptions, and one point of
interest, which we will start with.
The point of interest is that, with her base defense value bumped, and the
ability to add armor and a shield, she can now reach defense 6, rather than
capping out at defense 5. This is a very important threshold in my
opinion. Less so now that Strength 4 has
become more prevalent, but still, quite significant.
The first notable change is that her horse, as with all hero mounts this
edition, is now 20 points. She does not get a unique mount.
The second, is the Merry option. This isn’t really much of a mechanical change in the grand scheme of things. This is just the option that cleans up the differences between the Eowyn and Dernhelm profiles of the 2018 edition. One important difference compared to the 2018 Dernhelm profile is that in this edition, Eowyn spends Merry’s might, will, and fate, whereas in 2018, he spent only his might it to modify her rolls. This means that Merry’s fate can now be used with the horse lord special rule, whereas previously, it could not be. As you will see when we look at Merry’s profile, this model therefore has remarkable resilience.
Another interesting
difference is that the abilities the Merry option brings to bear are now a
“passive rule.” I feel like 99% of the time, this is not going to be important.
However the fact that this is now a passive rule means that it is something
that a model that can manipulate special rules can now affect (such as Floi
the loremaster in the 2018 edition). Does this new edition have any models with
abilities like this? I don’t know. I
refer you to the note above about encyclopedic knowledge (Ed. Floi could manipulate Passive rules before - but Transfix is a common spell still and can remove Active special rules. ~Encyclopedia Tiberius).
Special
Rules:
She gets
the Rohan Suite, but notably does not get Leader (Rohan Royal Guard)
which I find disappointing. I understand
that when we see her fight in the movies she was not acting as a member of the
royal house, but this profile is not seeking to only represent that
moment. As a minor hero in the Kingdom
of Rohan list, Merry isn’t an option, and she is clearly functioning as a
member of the royal family. It seems more likely that Royal Guard would be the
only troops she would be leading. But… here we are.
Finally,
we have her unique special rule, which received a significant buff. In the 2018
edition, I shall kill you if you touch him stated that if Theoden was
slain, Eowyn had to move directly towards the spot he was slain, and then could
not move further than 3” from that spot for the rest of the game. She received
the fearless special rule (out of necessity to make the rule work), and had
to re-roll all failed to wound rolls. She also got a +1 to wound when making
strikes against the model that killed Theoden. Basically, it was a great rule
for getting her trapped someplace, and shot to death. Best case scenario, Theoden dies directly on
top of an objective and takes her somewhere useful.
In the new edition, Eowyn gains a buff simply by being within 3” of Theoden
when he is alive, allowing her to re-roll all natural 1s when making strikes. If Theoden dies, she then gains the fearless special rule still, but
doesn’t get stuck in one spot, and must re-roll all failed to wound rolls when
making strikes against the model that killed him.
While what she gains is more potent in the 2018 version, the fact that she gets
a benefit while Theoden is alive now is huge, and the risk of getting stuck in
previous editions was a massive downside that has now been eliminated. On
balance, I consider this special rule change to be a significant buff because
it removes a major liability. Especially since 2 of the 3 lists she is
available to be taken in require Theoden to be the army leader, so the chances
of her having the death portion come into effect are fairly high.
Cost:
60 points
I think
this is the right price. I wouldn’t say that this is a bargain, but the profile
has become so much more usable and competitive. In the 2018 edition, Eowyn was
not someone you brought, not because the price was bad (40 points), but because the profile just didn’t offer enough
to be useful. Dernhelm was a bargain,
and that was clearly reflected in the wide adoption and use.
I think
that the profile has been buffed significantly, and the price has been buffed
accordingly. Many people will have sticker shock trying to recreate a 75 point
Dernhelm which now costs 115. But I
think that this is a much more competitive profile with the stat bumps, and
even at the increased price I think that you will always have to seriously
consider including her in your army, whether with, or without the Merry option.
Meriadoc Brandybuck, Esquire of Rohan (formerly Knight
of the Mark)
2024
Edition
FV |
SV |
S |
D |
A |
W |
C |
I |
Might |
Will |
Fate |
3 |
3+ |
2 |
4 |
1 |
2 |
5+ |
6+ |
1 |
1 |
2 |
Merry gets
a significant stat buff as well, receiving an additional wound and +1 courage. All of this feels very thematically appropriate, given the fact
that he survived the falling Mumak, then the fight with the Witch King.
Photo Credit: Do You Have To Ask? It's Red Jacket . . . |
No
substantive change.
Heroic
Actions:
No change
other than the noted changes to heroic strike.
Options:
He loses
the option for the pony, which I find a little sad. However, given the fact that I would almost
certainly never run him as an independent unit in my army, and the fact that
they never made the model (at least with him in his Rohan armor), it’s more of
a theoretical disappointment than an actual criticism.
Special
Rules:
No Change
Cost:
25 points.
This is a HUGE buff. Very rarely will
Merry be taken independently, and even if he is, I believe 25 points is
probably reasonable for what you get from him. BUT…when you consider the fact
that for 25 points, Eowyn can gain an additional attack, might, will, 2 fate,
and he will stick around longer and not accidentally be sniped off the horse by
a single lucky bow shot because now he has 2 wounds… That’s a massive benefit.
He gained what should have been 15 points worth of buffs, and his cost didn’t
go up at all. Mostly, this is because he
was pretty insanely over-costed before. But now, he is a bargain as an option
for Eowyn.
Photo Credit: The TMAT Blog . . . and also Grey Havens Painting |
Erkenbrand, Captain of Rohan
…should be
here. RIP. Check out my old post for the
reasons why he was awesome in the 2018 edition. I will patiently wait for the
coming of dawn on the metaphorical third day.
From the east there will come a book that saves the day. I’m sure of it (If you don’t get this… shame on you. Read the books.).
Gamling, Captain of Rohan
2024
Edition
FV |
SV |
S |
D |
A |
W |
C |
I |
Might |
Will |
Fate |
5 |
4+ |
4 |
6 |
2 |
2 |
6+ |
5+ |
2 |
1 |
1 |
There are two significant changes here. He gets his fight bumped up to 5 which makes him much more useful in my opinion. One of his biggest drawbacks was a hero tying fight value with the ever-increasing F4 amongst average units. He also gets his might dropped by 1, which is a pretty big nerf in my opinion. It’s much more painful than staying at fight 4, since there are uses for might that don’t require him to fight in combat, and you honestly don’t want him in combat anyway for the most part, given his Royal Standard option (which is virtually the only reason you would ever bother to take him… but more on that later.).
![]() |
Photo Credit: Grey Havens Painting - get a load of that banner! |
Wargear:
No change.
Heroic
Actions:
Functionally
no change. Heroic march was expanded to clarify some situational questions, but
the core mechanics remain the same.
Options:
- Royal Standard of Rohan
- Horse
The horse
of course, went up to the new standard price.
The Royal standard however dropped in price from 50, to 40 points… and
for very good reason.
The Royal
Standard of Rohan has a long history, both in lore, and in the previous
edition. The previous edition’s history is mostly one of being nerfed and they
decided to carry on the tradition into 2024. To be fair… they did buff the
banner for consistency. It is now a 6”
banner, which is hugely helpful. It was a travesty in the 2018 edition that it
was only 3”. Originally, it could restore a might point to any Rohan heroes who
were out of might and within range. It was then erratad to be 1 friendly Rohan
hero per turn. NOW it’s a 16% chance that any might point from any friendly
Rohan hero might not be spent (similar to how resisting magic with Will
works).
Obviously,
one could get lucky and have multiple might replenished. But statistically, you
will save 1 might in 6. Meaning that you need 2-3 heroes to spend all of their
might within range of the banner to gain any benefit from this rule. While the
range is now greater than previously… a 6” radius is still not very far…
especially on horseback. I’m not sure you really want that many heroes in that
close a space most of the time, particularly with the number of objective based
scenarios that there are.
This bonus, compared to the previous edition’s is a substantial nerf in my
opinion. It is also too expensive when compared to equivalently priced unique
banners from the previous edition. Even when comparing to the Banner of Minis
Tirith from 2024, I still believe that this is over-priced. Both bonuses are conditional and may never
actually be used. And one could argue
that a 6” banner is worth 40 points by itself, when a 3” banner is (well worth)
25 points. However, the Banner of Minas Tirith has the potential for up to 13”
of front line to benefit from the special rule every single round of combat.
With the Royal Standard, a 3 might hero has only a 42% chance of benefiting,
and a 2 might hero only 30%.
Your mileage may very. If you are good at rolling 6s, then maybe consider taking
the banner (and this is definitely the game for you). But in general, I find
this to be quite disappointing. I can definitely see a role in the Defenders of
Helms Deep list since 6” covers a lot more ground when you are dealing with
infantry, but that’s honestly about it.
Special
Rules:
No change,
other than the addition Leader, (Rohan Royal Guard), which is functionally not
a change.
Cost:
55 Points
This might
be a hot take, but they nerfed him into near oblivion in my opinion. The only
two reasons to take Gamling were for the extra might point over a regular
captain and the banner. The banner has been seriously downgraded as described
above, and they took away the third might.
They kept the same price for him, by adding the fight value. That’s helpful… but not a trade I’d have
made. With the number of named heroes that Rohan has to offer, I really
struggle to see him finding his way into any list other than Defenders.
Especially if it’s all or mostly mounted.
Hama, Captain of Rohan
2024
Edition
FV |
SV |
S |
D |
A |
W |
C |
I |
Might |
Will |
Fate |
5 |
4+ |
4 |
6 |
2 |
2 |
6+ |
6+ |
2 |
1 |
1 |
Similar
changes here: + 1 Fight value, -1 Might point. Don’t love losing the might
point, but I do love the Fight 5 even more here. For reasons that will be
obvious later, unlike Gamling, you will most likely want Hama in the thick of
it where that Fight 5 will really help.
Wargear:
No Change
Heroic
Actions:
No Change
Options:
No
options, which is a change. Hama used to have the option to have a horse and a
shield. This is a perfect example of GW stupidity in my opinion. I understand that they stated they wouldn’t
release profiles for models they never made. But they also said that they were
only putting units from the movies in this book. Hama literally has a horse in
the movies. They have proved for decades that they don’t have to produce models
for specific options to still have them. This is a hobby. Let the modelers
model.
Hama is the new Grimbold of 2024… except Grimbold will almost certainly still
be Grimbold, for the same dumb reasons.
Special
Rules:
He loses
the Expert Rider and Horse Lord, which makes sense, once you buy
into the idea that him not having a horse makes sense. He gains Leader
(Rohan Royal Guard) special rule, which is important. But the biggest and
most interesting change is his unique special rule, Doorward of Meduseld. This
special rule says that if Theoden is alive and on the battlefield, then Hama
and any Royal guard within 6” of him gain the Dominant (2) special rule.
If you aren’t familiar, this is a special rule that essentially says for the
purposes of scoring objectives, a model can count as (X) number of models. This
makes him fantastic as an objective grabber. Suddenly, one of the most
irrelevant 2018 edition heroes has a useful gimmick.
I’m actually very excited about this special rule, but it is sadly tempered by
two facts.
1: Hama
can only be taken in two lists. This is of necessity, since he dies before any
of the other lists are thematically supposed to happen. But it means that his options to be taken are
somewhat limited.
2: In one of the two lists, he is literally the
only model who doesn’t have a horse. The
only one. All other models in the Road to Helms Deep are required by the
list to be on horseback. They had to include him… because it is the list built
around the battle in which he dies, but they apparently can’t give him a horse
in his profile. They even had to make a special rule for their list to allow
him to get a horse WHICH COMPLETELY DEFEATS THE PURPOSE OF NOT LETTING HIM HAVE
A HORSE OPTION! Again… the rule extends to all heroes and helps keep your
heroes mounted. So that’s a cool list rule. But seriously… just give the guy a
horse, GW. You are just making yourself look dumb.
Cost: 60
Points.
I think
this is a fair cost. I think the profile on the whole has improved, because
there is a reason to take him now, whereas before he was pretty pointless.
Again though, without the horse option, I think you are probably going to
struggle to find a place for him in Kingdom of Rohan. Having said that, I may
actually have to pick the model up and play a few practice games with him and
find out what I think in game, rather than on paper.
Haleth, Son of Hama
2024
Edition
FV |
SV |
S |
D |
A |
W |
C |
I |
Might |
Will |
Fate |
3 |
4+ |
3 |
4 |
1 |
2 |
6+ |
7+ |
1 |
1 |
2 |
The only
stat change here is a -1 courage, which appears mostly to be for the purposes
of making a special rule relevant. (See more commentary in that section.)
Wargear:
No Change
Heroic
Actions:
No Change
Options:
No Change
Special
Rules:
The two
unique special rules remain unchanged, but he does “gain” a de-buff. The
profile now has the Fearful special rule which says that in order for a
model to charge, it must first pass a courage test. If it fails, it cannot
move, but otherwise acts normally. This
rule, combined with -1 courage, make for a relatively substantial nerf of the
profile. I like it thematically. He was a scared kid fighting for his life. I
dislike it extremely from a game perspective. This may be a playstyle thing…
but when it comes to low level heroes, I often find it hard to justify the
points. The fight value bonus is not insignificant. So I in no way intend to
communicate that the model has lost its reason to exist. But… in a world where
30 points can get you 4 models, I’m just not sure that it was an obvious take
before the nerf. Now, with the increased likelihood that he stays out of combat
and therefore his bonus becomes less effective, I think that he is even harder
to justify.
Cost:
30 Points
Again,
this represents a serious nerf. Now,
full disclosure, I have never used this model, so maybe it was a steal before.
I never felt like it was on paper. I therefore can’t tell you whether or not
this is well priced. But what I can say is, you’re paying the same points for a
significantly de-buffed profile.
Aldor, Rohan Archer
2024
Edition
FV |
SV |
S |
D |
A |
W |
C |
I |
Might |
Will |
Fate |
3 |
5+ |
3 |
4 |
1 |
1 |
7+ |
8+ |
1 |
1 |
1 |
He also
has a -1 to his courage.
Wargear:
No Change
Heroic
Actions:
He has the
same heroic actions, but Heroic Accuracy has gotten an update in the new
edition. It does all the same things that it did in the 2018 edition, but now
it grants the hero the Shaprshooter special rule for the duration of the turn.
Sharpshooter allows models that target cavalry models to choose whether to
target the mount or the rider, and on a hit, to hit the specified target
without rolling the “horse or rider” in the way. Finally, the new rules clarify
that models benefiting from the “take aim” can re-roll in the way rolls related
to hitting mount or rider when targeting cavalry models. This is clearly an upgrade.
Options:
No Change
Special
Rules:
Aldor also
“gains” the Fearful special rule in addition to his -1 courage. His Lucky
Shot special rule remains functionally unchanged. However, the Unsteady
Nerves has an additional clause added which prevents Aldor for declaring
Heroic Shoot. This is an interesting addition, and I assume it was to address
some shenanigans.
Cost: 20 Points
Again, I
can’t say I’ve ever used him. Fun thematically, but when I learned to play this
game, the maxim that was pounded into my head by Centaur was, “When you see an
archer, think swordsman with bow.” Rivendell is my favorite faction. Arguably
some of the best archery in the game. This rule is true for them, and it’s
definitely true for men. I just don’t know why I would pay 20 points for a
model that will statistically kill 1 model every 4 rounds (on average) with a
bow and will fail to charge terrifying enemies 50% of the time in melee.
Helm Hammerhand, King of Rohan
2024
Edition
FV |
SV |
S |
D |
A |
W |
C |
I |
Might |
Will |
Fate |
6 |
4+ |
5 |
7 |
3 |
3 |
4+ |
5+ |
3 |
3 |
3 |
The only
stat change in the profile is that now he has 3 fate instead of 1.
Wargear:
There are
two basic changes. First this edition adds hand weapons on top of his two-handed
weapon. Most significantly however, is the Horn of Hammerhand. Previously, it
was a war horn that also gave Helm the Terror special rule on turns in
which he charged. Now, it is a war horn with a once per game ability causing
all enemies within 24” to suffer a -1 penalty to all courage tests they make
until the end phase of the turn.
I find
this to be interesting. This is obviously designed to be a game ending move,
since Rohan doesn’t cause terror. But I’m not honestly sure that it ultimately
is a buff. As a hero who is supposed to be mounted, it’s nice to make people
think twice before charging you with extra cavalry. I’d much rather have the Terror
and forgo the chance to make people run.
Heroic Actions:
- Heroic Challenge
- Heroic Strength
- Heroic Strike
This list
had several removed from it. In the 2018 edition, he also had Defense and
Resolve. However, I don’t mind these
removals. I don’t know that they really added much to the profile and heroic
action spamming was a bit of a problem on big heroes.
Options:
The
options have a minor change. Now the mount option is an armored horse, instead
of just a horse.
Special
Rules:
There are
a lot of changes here. First, Leader (Rohan Royal Guard) has been added,
which is to be expected.
The
Hammerhand stays
the same other than stripping out the extraneous text that is no longer
relevant like special strikes and list restrictions.
Inspiring
Presence however,
is completely substituted for the new rule, Into the Fray. This special
rule says that Helm may declare a heroic combat for free every turn, but has an
additional element similar to Theodred’s Reckless Charge. Once Helm has
slain an enemy model, he must charge an enemy model if possible.
I really
don’t prefer this change. Obviously, in
many ways this is a huge buff over the previous edition profile. However, I
don’t like models that are forced to behave in certain ways. Of course he is a
big power hero. Of course you want him
to be killing things. But maybe you want
him to move from one objective to another, and it’s going to take two turns.
That could be a problem. Furthermore, in the 2018 edition, you pretty much
never took him apart from his legendary legion. So from an actual game-play
perspective, this is a fairly dramatic de-buff because he used to get a
free point of might every turn. Not just a free heroic combat.
It also
doesn’t seem very thematic. While this is somewhat outside the scope of the
article, this is basically the diminished version of the Wraith of the Hornburg
profile. Not the general who calls the
retreat to fall back on Edoras and then the retreat again to take refuge in
Helms Deep while his sons fight a rear-guard action. While technically a buff,
I consider this special rule to have a bit of a barb in it.
Cost:
160 Points
This is a
5 point reduction in cost over the original profile. This may surprise some people given the
additional 3 fate and the free heroic combat every turn this profile boasts. I
agree that a reduction was warranted however, and I’m glad that the game
designers recognized the reality of the hits that this profile took. With the
changes to the Horn, the loss of a fight value bubble, and the functional loss
of a free un-allocated might point, instead having a
“free” allocated might point and the
restriction on unit autonomy. In many ways, the 2018 profile was probably
underpriced. This one is certainly not underpriced any more. I personally
believe it is overpriced, but I don’t think it’s terrible at 160 points. Either way… This profile took a huge hit, and
the game designers know it.
Captain of Rohan
2024
Edition
FV |
SV |
S |
D |
A |
W |
C |
I |
Might |
Will |
Fate |
4 |
4+ |
4 |
5 |
2 |
2 |
6+ |
6+ |
2 |
1 |
1 |
No Changes
![]() |
Photo Credit: More Red Jacket! |
No
functional change. There is the potential for a minor hit to damage output now
that all weapons are equal and the option for an ax and the piercing strike
option has been removed.
Heroic
Actions:
No change.
Options:
- Horse
- Exchange armor for heavy armor
- Shield
There are
a couple things to note here. First, the cost of a horse has gone up per this
edition. Second but more notably, there is no longer the option for a bow, or
throwing spears. This is another example of GW eliminating choice because they
can’t conceive of someone…you know… hobbying.
Special
Rules:
This
profile retains its standard Rohan hero suite, but loses Arise, Riders of
Theoden. This is a substantial nerf for this F4 hero profile. Particularly
with the new expanded fight values in this edition, meaning that many regular
troops will tie on fight value.
Cost:
45 points.
The
efficacy of the Captain of Rohan profile was pretty questionable, even in the
previous edition. Now, with the loss of the “Arise” special rule, I think that Rohan
Captains are pretty much exclusively a desperation take when you find yourself
in an awkward points spot when list building. But more likely, you will simply
opt for the many named Rohan heroes and move on. This profile is basically a formality at this
point.
Warrior of Rohan
2024
Edition
FV |
SV |
S |
D |
A |
W |
C |
I |
3 |
4+ |
3 |
4 |
2 |
1 |
7+ |
6+ |
No
changes.
Wargear:
No change
other than the loss of weapon special strikes.
Options:
One change to the new edition that comes into play with regular warriors and war gear. Unlike previous editions, where you could mix and match options to load out your troops as you see fit, now you may only choose one war gear option for warriors. If the combination isn’t listed, then it’s not legal. This is unfortunate for all of us who modified all our models with custom loadouts because last edition, GW COULD conceive us hobbyists hobbying. There aren’t changes to the options available for warriors, only the combinations. They are as follows:
- War horn, shield and throwing spears
- Banner
- Shield and throwing spears
- Bow
- Shield
Warriors must
take one option.
Special
Rules:
This model
gains the Spear Mastery special rule. The concept of this rule debuted
in a few of the legendary legions from the 2018 edition supplements. It
essentially says that if you do not use the throwing spear in the move or shoot
phase, then you can use it to support in combat in the fight phase.
Irrationally,
this makes me sad. It feels like it takes away one of the distinctives of
Rohan. Objectively, this is an awesome
upgrade. It will help the faction potentially be worth trying on foot.
Cost: 6
points
While not
technically a change, this actually is a change given that you are required to
take an option the minimum of which will cost 1 additional point. Having said
that, I’m not sure why you would ever not take at least one of the options… so I
guess I’ve come full circle to the fact that it isn’t really a change.
I think they are the right price. Sure, Spear
Mastery is a nice upgrade, but I’m not sure it’s really a cost bump given
the fact that throwing spears cost 2 points, instead of 1 like a normal spear.
Rider of Rohan
2024
Edition
FV |
SV |
S |
D |
A |
W |
C |
I |
3 |
4+ |
3 |
5 |
1 |
1 |
7+ |
6+ |
No Change
![]() |
Photo Credit: ibid |
No change.
Ditto on the Axe thing.
It is
worth noting however, that in this edition, war gear that cannot be carried in
combination by a Warrior of Rohan must be dropped upon a Rider dismounting, or being dismounted. Gone are the days of swip-swapping shield,
spear, bow, and banner, all on the same model.
Options:
Riders
lose the option for a war horn, while only being able to choose one of either
banner of throwing spears. In their case
however, they may choose an option but are not required to like the
warrior profile.
Special
Rules:
The only
change here is the change from Arise, Rider’s of Theoden to Arise,
Riders of Rohan. This is a notable upgrade for these models, as is outlined
in the Theoden commentary.
Cost: 14
points
I think
the no points change is appropriate. Even if the profile is buffed by the
special rule change. In this edition with its expanded fight value, and with
the likes of warriors of Minis Tirith now being Fight 4 before any buffs, it
makes sense to me that Rohan would be equally competent when fighting in their
element.
Rohan Royal Guard
2024
Edition
FV |
SV |
S |
D |
A |
W |
C |
I |
4 |
4+ |
3 |
6 |
1 |
1 |
7+ |
6+ |
No change.
![]() |
Photo Credit: the last of Red Jacket's work for today |
No change.
Options:
Royal
Guard lose the option to carry a banner, but otherwise options remain
unchanged. I think the loss of banner carrying Royal Guard is fine. I think that a D6 banner carrier would be
nice, but I don’t think that works with the new edition because to get to D6
they require a shield. I also mostly don’t want my Royal Guard hiding in the
back. I may have to rethink how that works with the addition of Spear
Mastery (spoiler) depending on the strength of the army I’m facing, but in
general, I feel like it would be a waste to have the Royal Guard not front-lining.
Special
Rules:
They
retain all their old rules, with the addition of Spear Mastery, and the
rule buff of Arise, Riders of Rohan.
Cost: 11
points
This is one point more than previously. I hate to see it, but I agree with it. With Bodyguard, the addition of Spear Mastery, and the expansion of Arise, I do think that this is a very fair and reasonable price.
Conclusion
On the
whole, I think that the changes to the profiles that made it from the previous
edition into the 2024 Edition, Armies of the Lord of the Rings book are
acceptable, leaning towards good changes.
I don’t like to see nerfs to anything in my second favorite faction, but
game balance is important, and I understand that something has to give.
I am saddened by the continued impotence and irrelevance of the basic Rohan
Captain, but honestly, not surprised, and with the plethora of heroes Rohan
has, there was really no point to make the profile interesting. I really like
the way they found to make Hama worth a second look, even though I think he
ultimately will remain a second-class citizen.
The one serious disappointment for me was the Royal Standard of
Rohan. I didn’t freehand that freaking
thing just to look at it on my shelf! Unfortunately, that’s pretty much were I
anticipate that it will be staying at this point. But… maybe you all will be
able to convince me otherwise in the comments.
What did I miss, where did I err? I typed virtually all of this in my
evenings after putting my three children under 5 to bed, and finally getting my
4 month old German Shepherd puppy to settle down, so… please be sure to fact
check.
If you have made it this far, then you are a better man (or woman) than I. My fingers are broken. I go to my bed, in
whose soft company I will not now be ashamed.
~Red Jacket
Now that Arise, Riders of Rohan works with any Rohan general, Helm had to lose his +1 fight bubble so we didn't end up with F6 Royal Guards. Also, he gained a very significant +1 fight. F5 often stopped him from declaring his free Heroic Combat before, because he had to declare a heroic strike to win his fights, at least in my meta. Also, how is he a diminished version of his wraith version? The king can always declare a heroic combat and sometimes has to charge, the wraith always has to charge and can sometimes declare a heroic combat. The king is also effectively +1 strength, more survivable and is mounted for only 5 points more than the wraith. The wraith pay a lot for his +1 fight and Mighty Blow.
ReplyDeleteI think the "diminished" comment is focused primarily on the statline, as you detailed well in your comment. Fearless and +1 Dominant are non-statline boosts as well. I, however, am more impressed with this version of Helm
DeleteI think there are good reasons why they made some changes to the King’s profile from a game balancing perspective. F6 Royal guard are an excellent case in point. But when you compare the old version, particularly once you add in the Legendary Legion special rule, which as I mentioned is basically the only time he would be taken in an army, I think there is a strong case to be made the new profile is weaker. The purpose of the article is to compare old and new. The new profile is still quite powerful. But that wasn’t the case I was trying to make.
DeleteRe: the diminished wraith version, you make valid points. I definitely had in mind the things mentioned by Tiberius. But diminished is probably a poor choice of terms. The profiles are very different and would bear their own compare and contrast.
Captains have a role in Army of Edoras and Defenders of the Hornburg, because there they are the only source of Heroic March.
ReplyDeleteThis is mostly true - you have a lot of named heroes in both lists, most of whom have better combat stats than the Captain. The only one who doesn't is the kid who can give +2" of movement on the first turn (sort of like Marching) and then bonuses to shooting/heroics/Courage tests on the subsequent turns - and he is pretty cost equivalent too. There's an argument for taking him instead for the other auric buffs.
DeleteNow in the Riders of Eomer list after you've taken Eomer and Gandalf . . .
To be honest, with the exception of Defenders of Helms Deep… I have yet to see a non-mounted Rohan list that inspires me. Honestly, that makes me sad. I want there to be a way to run them. I think the 2018 Helm LL was the next closest thing. Defender’s of the Hornburg could be interesting. I haven’t play tested it but I could see the possibilities.
DeleteWhen a hero model functionally becomes useful for one heroic action, in one list, I don’t consider them to be particularly relevant. But, that’s definitely just my take.
My gaming group will also tell you that I’m known for undervaluing heroic match. But I absolutely get that is a hot take.
The change to a limit of 33% throwing weapons has really hurt foot rohan imo.
ReplyDeleteSpear mastery is all well and good but the thing i used to love about foot rohan was a block of 8" throwing weapons and plenty of might for march.
Our inf blocks now have to have less throwing weapons and we've lost some 3 might marchers + the banner change
That’s a great point. As mentioned previously, I have not valued March as highly as most do, and hadn’t really considered the loss of the third might point for Marchers. 9”move with 8” throwing spears is pretty wild. Even if they do only hit on a 5+.
Deleteyeah when it was a whole block of throwing spears you could chuck enough to make up for the 5+. now you have potentially half as many spears as you did in old defenders of helms deep legion and maybe even a bigger decrease in the Theodread version where you weren't trying to get all your elf bows in.
DeleteIt also means for foot Rohan generally your inf block will be probably smaller (or at least have to shield more for 2 attacks) and lower defense and lower fight than your opponents.
Eowyn has arguably the most impressive feat of strength and weaponhandling in all of LotR - namely, chopping through a tree-trunk sized mass of muscle and bone [ie, the fell beast's neck] with a single one-handed stroke! Heroic Strength seemed entirely fitting.
ReplyDeleteTheoden is an old man, sure, but I do think he could stand to be a bit fightier, at least in the Pelennor Fields list. The fury of his charge there gets compared pretty favorably with that of the Valar Orome, after all!
Yeah, I've wanted a book style pelanor legion for ages,
DeleteNo horse faster than swift snowmane = at least 12" move
his golden shield causing terror
and yeah like 3 attacks and fight 6 for his defeating of the serpent king
maybe make him a kinda fellowship Boromir with no fate but high might as he at last goes unashamed to his fathers hall
I stand corrected. While I personally prefer defense for her from a game perspective, I now see how Strength was thematically completely appropriate.
ReplyDeleteAs for Theoden, I think he shone as a leader of men. Particularly in the movies, which is what they seem to be emphasizing, which is a major reason why I feel bad about the Arise rule change. I don’t deny the glory of the charge, but still maintain that from a game balance, and from a general character perspective, Theoden’s story isn’t one of combat prowess. It’s about resisting the decaying effects of fear and time. My opinion.
On the increase of the female characters stats I think the standardization removes design space, there are enough characters to have some variation in the heroic statlines but I agree that it wasn't like they were doing especially interesting things with them so they might as well just be the same.
ReplyDelete