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First Impressions: Isengard, Part II
Good morning gamers, We're back in Isengard today and we're going to cover the rest of the faction after covering the Uruk-Hai last ...
Monday, March 3, 2025
First Impressions: Isengard, Part II
Thursday, February 27, 2025
FAQ Time: Reviewing the February 2025 FAQ
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Photo Credit: Reddit I submitted a few things - but I was mostly happy with the changes in the actual books, so . . . yeah, I wasn't digging furiously this time through. |
Monday, February 24, 2025
First Impressions: Isengard, Part I
Monday, February 17, 2025
First Impressions: The Kingdoms of Men, Part IV
Good morning gamers,
Tiberius: Red Jacket is back with a review of his beloved Rohan heroes. There will be one point of cross-over with my post on the new War of the Rohirrim heroes, but this should cover all of the previous Rohan heroes who didn't make their way into the undying lands of the Legacies document and the not-so-undying-lands of the greatly-anticipated Armies of Middle-Earth supplement. Forth Eorlingas!
* * *
Red Jacket: Today we
are going to examine the profile updates for some of the new edition’s Rohan faction. Specifically, we are looking at the profiles
that carried over from the 2018 Edition Armies book and supplements. This
article does not review the new profiles introduced in the 2024 edition… as if
there weren’t enough Rohan heroes already. Nor will it comment on the tragi… I
mean… “necessary” removal of some of the heroes that weren’t featured in the
film. (Even though at least one of them was.) (Yes I know there is another book
coming.)
Despite that angsty intro, I like most of the actual changes made to the
profiles. I have just a couple more housekeeping things to comment on before
diving in.
First, as
you are no doubt aware, all profiles had an intelligence stat added in the new
edition. I won’t be commenting on it much, since this is a compare and contrast
article. Second, all profiles switched to hand weapons, and removed special
strikes. I will only be commenting on this in as much as I feel it truly
impacts how the model regularly interacts with the game on the tabletop.
Finally, in the case of heroes, I will not be commenting on heroic tiers. While
in the old edition, they were fixed (more or less) and were a significant
aspect of the profile and hero choice in list building, that is not the case in
the new edition, with tier being dependent upon the list they are taken in.
So without
further ado, let’s take a look at these new profiles.
Thursday, February 13, 2025
Battle Report: The Three Trolls v. Muster of Isengard
Hey Reader!
In a stunning turn of events, we are back with ANOTHER BATTLE REPORT! I hope to get a lot more battle report content out on the blog this year, because writing battle reports has been fun, and I've missed it, so hopefully you'll be seeing more coming down the pike soon! :)
We decided to do a 600pt match today; Tiberius will be fielding his Muster of Isengard list (Saruman is BACK baby!), while I will be playing The Three Trolls, because monsters! And also this list is wildly different from the previous edition, so I figured it's worth taking them out for a spin (since I don't think I ever got to use them in the last edition thanks to the whole 400pts thing)!
Army lists are below:
Tiberius's List: Muster of Isengard
Warband 1
Saruman (Army Leader)
7 Uruk-Hai Warriors with pikes
6 Uruk-Hai Warriors with shields
2 Uruk-Hai Berserkers
3 Uruk-Hai Scouts with Uruk-Hai bows
Warband 2
Uruk-Hai Captain
1 Uruk-Hai Warrior with banner
2 Uruk-Hai Warriors with pikes
3 Uruk-Hai Berserkers
6 Uruk-Hai Scouts with Uruk-Hai bows
Enemy Warband
Grima Wormtongue
TOTAL: 600pts, 33 models, 5 Might, 1 DOPE CASTER
Centaur's List: The Three Trolls
Warband 1
Bill the Troll (Army Leader)
Warband 2
Bert the Troll
Warband 3
Tom the Troll
Troll Hoard:
Nothing Like a Warm Fire (Campfire Banner/Resistant to Magic/Courage effects are increased from 6" to 18")
Full Bellies (All trolls start with 3M / 3W / 3F)
Bowl 'Em Over (Trolls may use their throwing stones as throwing weapons, and may reroll their Hurl distance)
Cover of Darkness (the game will be played at night, and the trolls gain Cave Dweller)
TOTAL: 600pts, 3 models, 9 Might
Monday, February 10, 2025
First Impressions: Misty Mountains, Part I (and a Sneaky Top 10 Ranking Post)
Hey Reader!
Monday, February 3, 2025
First Impressions: The Elven Kingdoms, Part I
- Combat Celeborn (wait, isn't that the only Celeborn? Why no, no it's not - keep reading);
- Orophin;
- Rumil;
- Galadhrim Knights (and mounted Galadhrim Captains);
- Guards of the Galadhrim Court; and
- Wood Elf Sentinels
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Photo Credit: Tenor.com |
Galadriel got 5pts cheaper and . . . pretty much stayed the same - at least as far as her stats and rules are concerned. She's still unarmed with a bad number of Attacks and a low Strength stat, but she's still F6, so with some help, she can win very, very managed fights. She still gets a free Will point each turn and can take her mirror (which is now on a 40mm base - something I need to hobby up so I can play with her soon!).
Thursday, January 30, 2025
The Stuff of Legends: The Host of the Witch-King
Good morning gamers,
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This is what the Legion is all about . . . but you don't have the buy the Crown Legion Tax: 70pts Photo Credit: Giphy |
Monday, January 27, 2025
First Impressions: The Kingdoms of Men, Part III
Monday, January 20, 2025
First Impressions: The Kingdoms of Men, Part II
- Grimbold and his Helminga command options;
- Eorl the Young
- Erkenbrand
- Rohan Outriders (and their unofficial infantry version, "Rohan Outwalkers")
- Sons of Eorl
- King's Huntsmen
- Grimbold provided a high-Strength, low-wounding-difficulty hero with Mighty Blow who could upgrade your warriors to S4 (something they'll miss in the current edition, I'm sure);
- Eorl the Young gave you a slightly-cheaper, slightly-softer version of Eomer who could skip spending a Might point each turn;
- Erkenbrand had a super war horn built into his profile and could upgrade Riders of Rohan to treat him as a banner;
- Rohan Outriders/Outwalkers were slightly cheaper than Warriors/Riders of Rohan and had a better shoot value with no axe/shield option;
- Sons of Eorl were decent cavalry options that got much better when near Eorl; and
- King's Huntsmen were theoretically snipers who had stronger-than-normal bows and a greater likelihood of hitting their intended target (and a gimmick that allowed them to get all of their previously-spent Might points if they killed a Hero or Monster).
Thursday, January 16, 2025
Battle Report: Fangorn v. Numenor
Hey Reader!
Who coulda guessed: not only a battle report (which we haven't done in a while), but also a battle report testing out some of the new army lists from the new edition (which I'm going to call 5th Edition, based on The One Rulebook, Warbands, The Hobbit, MESBG, and now the newest 2024-2025 edition, which is what we're playing), showcasing armies that we both think are interesting and are quite different from their previous iterations. So what better way to show you some new content than by crushing our foes on the field of battle!
Tiberius and I had a Saturday morning free (well, watching the children, but they also love the game, so we have fans watching and playing at smaller tables), so we decided to meet up for a 700pt match! Tiberius will be fielding his Numenoreans (with some proxy elves, as he hasn't built enough spearmen yet), while I will be playing Fangorn, because monsters!
Army lists are below:
Tiberius's List: Numenor
Warband 1
Elendil (Army Leader)
7 Warriors of Numenor with shields and spears
6 Warriors of Numenor with shields
4 Warriors of Numenor with longbows
Warband 2
Numenorean Captain #1 (Kaladin)
4 Warriors of Numenor with shields and spears
3 Warriors of Numenor with shields
3 Warriors of Numenor with longbows
Warband 3
Numenorean Captain #2 (Not Kaladin)
4 Warriors of Numenor with shields and spears
3 Warriors of Numenor with shields
3 Warriors of Numenor with longbows
TOTAL: 700pts, 40 models, 7 Might*
Centaur's List: Fangorn
Warband 1
Treebeard with Merry and Pippin (Army Leader)
Beech Ent (Ent Warrior with reroll 1s to wound in close combat)
Oak Ent (Ent Warrior with 4 Wounds instead of 3)
Warband 2
Birchseed (new Ent hero that can call a free Heroic Move each turn if you 1) don't win priority, and 2) your opponent chooses to claim priority. So situational, but very useful for covering bases)
Ash Ent (Ent Warrior with 3+ Shoot Value, and may move up to 3" and still stoop to throw a stone)
TOTAL: 700pts, 7 models, 4 Might*
Scenario: Our scenario for this match is Fog of War, which has changed since the last edition. Not by much, but it has changed. Here are the scoring conditions:
- You get 5VPs if the friendly non-army leader hero you nominate has suffered no wounds, lost no fate, and is still alive at the end of the game; you gain 3VPs if the hero has lost Fate but hasn't suffered any wounds and is still alive at the end of the game, and you gain 1VP if the hero has been wounded, has lost Fate, but is still alive at the end of the game (which is a nice change from the last edition: there's always a reason to go for wounds against heroes).
- You get 5VPs if the hostile non-army leader hero you nominate is slain in melee at the end of the game (full honesty: I forgot about this change specifying that it has to be in close combat during the game - I had a lot going on), 3VPs if the hero has suffered at least one wound at the end of the game, and 1VP if the hero has lost at least one Fate Point at the end of the game.
- You get 5VPs if you have at least 2 models and the enemy has no models within or touching a terrain feature you specify that is fully within the enemy's half of the board (the "fully within" is also new this edition, and does cut down on the number of potential terrain features someone might choose as those straddling the middle line aren't options anymore - not a bad change, either, especially since it solve issues for big bases that wouldn't fit nicely on terrain features by allowing you to be in base contact instead of having to go into it, so yay for mumaks and Ents having more options); you get 3VPs if you have at least 2 models and at least double the number of models within or touching said terrain feature, and you get 1VP if you have more models within or touching said terrain feature.
- You get 2VPs if you slay the enemy army leader, and you get 1VP if you wound the enemy army leader.
- And finally, you get 1VP if you break the opponent, and 3VPs if you break the enemy without being broken.
So all told there are now 20VPs (instead of 12) on the table, and it's generally easier to get VPs, especially against those notoriously hard to remove models, which I think is healthy.
We rolled for board edge, and I won the roll; I chose the lower board edge, and after deployment it looked like this:
For this game, I'm choosing to protect Merry, as I don't think Tiberius is going to try to kill Treebeard: I think he's going to speedbump Treebeard as long as possible, and throw Elendil at Birchseed. I am going to slay the Non-Kaladin Captain, in part because he looks like a warrior, so I'm more likely to just rush him, and also because Tiberius likes Kaladin, so he's more likely to keep him safe, lol. And I'm going to attempt to get to the stable (top-right ruin building near the bridge), relying on Birchseed's free heroic moves if I don't get priority to tie down enemies and give me a (hopefully) competitive advantage in getting to and holding the objective.
And with that, to war!!!
Monday, January 13, 2025
First Impressions: The Kingdoms of Men, Part I
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Photo Credit: Tenor.com |
All of these profiles have access to Terror, Blades of the Dead, and Spectral Walk. Though the text for Blades of the Dead has changed, the effective use of it is still the same: you wound against the opposing unit's Courage (10 - the roll difficulty) instead of their Defense value. In an age where S3 models can't use Piercing Strike to wound a D8 Dead of Dunharrow model on a 6+ instead of a 6/4+, the fact that these guys can still carve through people with relative ease is a good thing (and a huge draw for new players who want their guys to stay on the table and clear out their opponent's models).
Monday, January 6, 2025
First Impressions: The Free Peoples, Part II
Hey Reader!
Tiberius kicked us off at the end of the year with a great start to our review of the members of the Fellowship in the new edition, so today I'm picking up the baton and looking at the next group of Free Peoples profiles: the 5 hobbit profiles tied to The Shire, and the 4 Ent profiles. Longtime viewers will not be surprised about this, as I've been our longstanding Shire player and recently ran a list at a tournament that was centered around throwing stones, so it combined hobbits with ents for great shenanigans (not necessarily a lot of wins, but it was fun).
So let's take a look at what changes we have to the profiles that are present in the main Armies of the Lord of the Rings book (with the knowledge that there are likely to be more profiles coming in the Armies of Middle-Earth book).
The Hobbits: How Have They Changed?
Tiberius talked in the previous post about how the Four Hobbits have changed as members of the Fellowship; all you need to know about their use outside of that list for Shire purposes is that 1) Frodo can't take the Ring or any of the cool toys, as Bilbo has them at this point in the story, 2) Sam has access to Rosie Cotton, which is incredible, and 3) all of the members of a Shire list pass Fate rolls on a 3+ and can reroll Failed Fate rolls, so they are far more durable (as are the other profiles we're going to look at), even if a lot of the hobbits are D3. So let's look at the other 5 hobbit profiles in the book.
Thursday, January 2, 2025
Top 10 Ranking: Middle Earth SBG Supplements
Hey Reader!
In a continuation of our Top 10 series, we're looking today at...all of the supplements for the recent edition of the Middle Earth Strategy Battle Game! I'd been holding out hope for an actual Top 10 (as we don't have 10 supplements - but more on that below), but since this is the twilight of the old edition, maybe now is a great time to rank them, as we have the complete list now.
Our ranking is going to gauge the quality of the supplements in five categories, designed to reward the various aspects of these disparate books. First, we're looking at the epic factor of the campaign: how cool/vast/epic is the scenario lineup in the book? Unsurprisingly, if your supplement includes an attack on Minas Tirith, Helm's Deep, Balin's Tomb, or assaults on one or more capitol cities, those books will get higher scores in this category than, say, smaller skirmishes in less visible conflicts.
Second, we look at cost: how much money does it cost to buy the book and all the models you need to play through the campaign. So supplements that involve smaller numbers of models, smaller numbers of Forgeworld/metal models, and require less specialized/out of production kits, will score higher than, say, supplements that require you to buy 2-3 Mumakil and/or a dozen Forgeworld resin heroes, for example.
Third, we rate the content in the book for balance: are the scenarios written in such a way that the scenarios are lopsided (either always to one side or the other, or just lopsided back and forth between the Good/Evil forces)? Are the legendary legions imbalanced, and likely to be FAQed? Having powerful legendary legions doesn't necessarily grant a lower score, but a book with legendary legions that are likely to be changed alongside scenarios that may not be fun to play due to too many uphill battles, will rank lower in this category than a book that shows signs of heavy testing and evenness in its design and execution.
Fourth, we rate the scenarios for variety: are most of the scenarios just a mix of "kill things or get units off the board," or do they include interesting/unique scenario objectives? Do they do anything interesting with forces, deployment, and/or scenario special rules? The more variety there is in the campaign, the higher the score.
And finally, we look at new options: how many new profiles, legendary legions, terrain kits, and/or ways to play the game (really only applicable with Fantasy Fellowships in Quest of the Ringbearer, but we did want to reward that supplement for creating a very interesting new way to play the game!) are in the supplement? Some supplements are heavier or lighter on material (guided by the content in the book), so supplements with more "goodies" will rate higher than ones with less.
So with that, let's take a look at the books we've come to love over the past decade!