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Nemesis: How to Fight Against Castellans of Dol Guldur

Good morning gamers, This is our last post in this series (for now) and while we've focused on the main players in the Last Alliance ove...

Monday, November 13, 2023

Nemesis: How to Fight Against Legolas

Good morning gamers,

We're back to the Forces of Good and this time, we're looking at one of the first heroes I used in the game (and a hero who remains one of my favorites to put on the board): Legolas Greenleaf. Legolas has two profiles in the game (one for the Fellowship and a "slightly better" profile in the Halls of Thranduil - more on this later) and appears in SIX Legendary Legions (the Grey Company, the Return of the King, the Men of the West, the Breaking of the Fellowship, the Defenders of Helm's Deep, and the Rangers of Mirkwood) - and with the Halls of Thranduil being Historical or Convenient allies with basically everything in the game (a Halls of Thranduil list without Thranduil will be Impossible Allies with Grimbeorn and his squad of Beornings . . . why?!?!?!?!), it's not hard to see Legolas at an event or on the other side of the table, regardless of your points level.

The famed archer who was epic in the Lord of the Rings films and defied all natural laws in the Hobbit films is easily the best archer in the game (though I ranked the Bolt Thrower higher when we did our Sniper podcast) and knowing how to beat him is something every general should know. What makes this guy such a powerful piece, such a great leader for an allied contingent, and so annoying in certain scenarios? Well, let's take a look at this Elf among Elves and find out . . .

What Makes Legolas So Hated?

Photo Credit: Warhammer Community 

It should come as no surprise that Legolas is most dangerous when he's shooting. Shooting has been critiqued by various crowds in MESBG as contributing to a negative play experience, mostly because your opponent has no say about it once he's done moving his models. There's no opposed dueling roll, there's no resist test, and there's no armor save (for most units - some units grant saves of various kinds and heroes might have Fate points) - once you're done moving models, the other guy gets to shoot at you . . . and you have to take it. Legolas does this better than any other model, since his Deadly Shot special rule allows him to either perform three shots hitting on his normal Shoot Value (3+ if he hasn't moved, 4+ if he's moved up to half his max movement) OR perform a single shot that hits on a 2+ and ignores all modifiers (to include the move-and-shoot penalty, negative modifiers like Blinding Light, in-the-way rolls, and even the rule that prevents a Good model from shooting into a friendly combat). Yes, Legolas can do the shooting thing all the time.

While getting 3 shots each turn would appear to be his most deadly quality (and I've killed 2-3 models in a single turn plenty of times with him), it's the second part of his Deadly Shot rule that gives most competitive players pause. Usually, if you have an important support piece that you don't want to lose (a Goblin Scribe, a Dead Marsh Spectre, or a low-Defense/low-Wound army leader), you just tuck them behind 3-4 guys or a wall/rock and you're feeling pretty good about them not getting hit from enemy archers. But if Legolas can see the model, he can hit the model on a 2+ - even if he's moved that turn! Furthermore, if Legolas wants to hit the MOUNT of a big hero, he can choose which part of the model to target with the 2+ To Hit and if he's willing to spend Might to make it work, there are very few mounts in the game that can survive for long when Legolas is on the other side of the board. This is particularly true for any of the multitude of heroes who lacks Horse Lord and has no way to prevent wounds on their mounts. Oh, and Blinding Light won't make that mount any more safe . . . it's annoying.

Speaking of Blinding Light, most armies that bring a Blinding Light hero (whether it's Gandalf, Galadriel, or Cirdan who actually have the Blinding Light spell, or heroes like the Shadow Lord or Galadriel, Lady of Light who have similar anti-archery rules) are counting on that Blinding Light preventing damage from archery . . . and against Legolas's friends, it will certainly be handy. But if Legolas can see that hero, he can hit on a 2+ (even if he moves) and probably only needs a 5+ or a 4+ to wound them - though the Shadow Lord and Gandalf the White require at least a 6+ to wound. While chewing through the Wounds/Fate on Gandalf and Galadriel will take a long time, drilling through Cirdan and the Shadow Lord's Wounds/Fate won't take long at all. These heroes are all pretty expensive (either just barely cheaper than Legolas or more expensive), so there's a big incentive for Legolas to take point on that while the rest of his army avoids engaging and whittling down whatever isn't covered by the anti-archery bubble.

Surely, though, we can shoot back at Legolas - I mean, he's going to be D4-5 and only has 2 Wounds/3 Fate, so he's pretty squishy right? Well, on paper that's true - but there are two upgrades that can augment his danger from afar dramatically: an Elven cloak and a horse. Elven cloaks grant their wearers Stalk Unseen, which means that a Legolas that's standing behind the world's smallest rock (or a knee-high log) will be immune to reprisal archery (well, most of the time - more on that later). That's . . . not good for his foes. For only 5pts, this is a cheap upgrade that all versions of Legolas can take (and the Breaking of the Fellowship gives it to Legolas for free) - if you're running Legolas, you should at least consider taking it.

But the horse is also a really useful tool for Legolas. While it negates the benefits of his Elven Cloak, Legolas can get better look-angles for his shots, more movement while still shooting (5-7.5" of movement while still shooting, depending on whether he's also affected by a Heroic March), and will also give him a 50% chance of NOT being hit by enemy archery (though it may cost him his horse). If he needs to forego his shooting war and get locked in combat, a horse is almost always a helpful add as well.

While Legolas is certainly a pain to fight in general, there are two scenarios where having Legolas on the other side of the board is one of the worst things you can see: Assassination and Fog of War. Most of the time, Legolas is not going to be the enemy army leader (he will be in the Rangers of Mirkwood Legendary Legion, and he might be in an alliance) - and if he isn't the army leader, he's a very good candidate to be the enemy's assassin in Assassination (since he can reach out and strike his target from afar - and even if he gets into combat), and he's also a very good candidate for the hero that needs to be kept alive in Fog of War (especially if he's got an Elven Cloak). Legolas can also be counted on to get at least 1 wound on the target hero in Fog of War (or the army leader in Assasination), which yields still more victory points. Yep, Legolas can be an absolute pain (perhaps only rivaled by Sauron in these scenarios for most-disgusting-model-to-fight).

Before we talk about how to fight Legolas, I wanted to discuss one final thing: how Legolas changes when taken as part of the Breaking of the Fellowship and Rangers of Mirkwood Legendary Legions. Usually, you can expect Legolas to be allied from the Fellowship into a traditional army to add some ranged firepower OR he'll be taken from the Halls of Thranduil or as part of a Legendary Legion where he can lead troops. In either of these situations, Legolas is providing value either with his shooting or with the mass of troops he can bring. In these two Legions, he has to do more to be effective because the Legions are, by their design, more dependent on him to do some heavy lifting.

In the Breaking of the Fellowship Legion, you cap out at eight models - and four of those models are Hobbits. Everyone gets Elven cloaks for free, so Legolas might be immune to enemy archery - and if he isn't hiding behind some terrain, Frodo can pop Blinding Light on a 3+ every turn (so he'll be hit on a 6 instead of whatever the normal difficulty of the shot is). Legolas also gets Fortify Spirit (2 free resist dice) from the Legion, which makes him pretty resilient against magic as well - or at least, you generally need a good casting roll in order to shut him down. On offense, he gets the Bow of the Galadhrim, which allows him to reroll failed To Hit rolls if there's a friend within 3" of him . . . you know, like Frodo or Merry/Pippin. Rerolling 4s (if he moved), 3s (if he didn't move), and 2s (with his single shot) makes him incredibly reliable and a SUPER pain to fight. He can't get armor, though, in this Legion . . .

The Rangers of Mirkwood Legion allows him to take warriors, but they're all 14+ points (either Rangers of Mirkwood or Wood Elf Sentinels). With Tauriel and Mirkwood Ranger Captains as his supporting array of heroes, Legolas certainly has all the help he needs in the archery department, but Tauriel is the only other hero who has a sporting chance of warding off/beating down a big hero - and since Legolas can't take Orcrist or a horse in this Legion, your answer to big heroes is generally to avoid them as much as possible. Still, with Legolas picking up Knife Fighters (which, let's be honest, he should have by default) and the whole army doing mass damage to basically anyone (see my recent post on tackling the Assault on Lothlorien list for more on this), this version of Legolas might be the least powerful version on the block, but he's still plenty dangerous (and a pain to fight).

So what's the answer to tackling Legolas? There are several strategies you can employ - and at least some of them are available to every faction in the game . . .

How Do You Fight Back Against Legolas?

The first answer to Legolas is, ironically enough, Blinding Light. I know, I talked about how dangerous Legolas can be to Blinding Light casters, but here's the thing: most Blinding Light casters are going to take several turns of dedicated Legolas one-shotting to go down - and each turn that Legolas is trying to take down the Blinding Light caster (or doesn't even bother and just shoots three shots a turn hitting on a 6) is a win for you. Blinding Light changes the game - it forces Legolas and all his friends to be WORSE at the thing you bought them to do. While there's debate about who the best hero from the Fellowship to ally into an army is (hint: it's actually Bill the Pony, no matter what anyone else says), you're probably better off with either Gimli or Boromir over Legolas if the enemy has Blinding Light in his arsenal. Gimli may be a bit slow and Boromir might be a bit vulnerable to ranged damage, but if Legolas isn't racking up the kills from a distance, he's probably not helping you as much as either of the other guys. And we haven't even considered what Aragorn could do for you . . .

If you don't have or want to ally in a Blinding Light character, your next solution is to pick up fast units that are at least Defense 6 and DON'T rely on a 1-wound mount for their speed. Yes, there are plenty of D6 mounted units on plain, ordinary horses - and even some that have fancy armored horses. But these units aren't that dangerous for Legolas - a 2+ followed by a 5+ (if he doesn't just shoot three times at a squad of these guys, hoping to peg the horses or riders) and the threat to him is nullified. What you ACTUALLY want is something that will be wounded on a 6 (probably needs to be Mighted to wound) and is fast enough to close the distance quickly. These units are quite rare, but include most flying models, the Bears, Shelob, and War Beasts. The flyers (and maybe Shelob) are the most likely models to be able to unexpectedly close the distance, but the others can certainly lumber faster than normal towards Legolas and force him to break cover or prepare for death. You can get a similar benefit from Khandish Chariots or Dain's War Boar, since they're high-Defense mounts that require multiple 6s in order to kill (though if it's just a standard Khandish Charioteer, Legolas is quite likely to just hit the driver instead). While not as rare as Blinding Light characters, these options usually require an equal or larger investment than Legolas and so aren't a great counter, but certainly can be a threat to him (and keep him from playing his game very well). They will also do lots of other things for you if your opponent left Legolas at home.

Our third stop is far more generic: hordes of Defense 6 models. Defense 6 is the gold standard for anti-archery - most ranged weapons will wound D6 models on 6s. Since Legolas wields an Elf bow, this is the floor you want to aim for as much as you can - and since the Elves he brings with him are likely to be S3 as well, having D6 helps with the inevitable grind that you would expect to face once combat is joined. Lots of armies can get D6 models, regardless of whether you're Good or Evil, War of the Ring era or Hobbit era (or before). Most armies that don't have D6 innately in their list can get D6 models from either an Elf faction (if they're good) or from a an ally like Moria (if you don't mind Blackshields - they're pretty points inefficient, but they ARE an option).

But if you're one of those armies that doesn't want to lose your army bonus or resort to Blackshields, you could swing the other direction and run a super horde with whatever Defense you want instead. One of Legolas's least favorite match-ups is Goblin-town, whose Defense is almost as low as it can get - and CAN be as low as it can get if they have axes and choose to Piercing Strike. With 70+ Goblins on the board (and more coming on throughout the game), the question needs to be asked whether Legolas will even have the TIME to get much of a shooting game in - and even if he does kill some people, there are just SO many Goblins to chew through that it doesn't really matter. While Goblin-town is an extreme case, a similar strategy can be employed by Sharkey's Rogues, the Shire, Ugluk's Scouts, Haradrim-Warrior-heavy Serpent Horde builds, Hunter Orc spams, and Rohan infantry spams.

Similar to the D6 spam idea is taking heroes who have really high Defense. If Legolas shows up to an Assassination game only to find a bunch of D8 Dwarf heroes on the other side of the board, he knows he's in for a lot of failed archery attempts - especially if those Dwarves aren't in the front rank to start with! High Defense heroes don't get cut down by archery easily (short of using siege weapons) and if Legolas is counting on getting a cheeky wound or a quick kill, taking heroes who are D8 or higher (though you can settle for D6-7 as well) is incredibly good at shutting down his effectiveness.

Finally, you can deal with most versions of Legolas with magic. The most common spell in the game by far is Immobilize or Transfix - LOTS of people have it. If you can line up a cast that bypasses Legolas's Elven cloak, a simple Transfix will keep Legolas from shooting in the following phase. Unless he's being taken from the Breaking of the Fellowship Legion, Legolas needs to pay for that Elven cloak - and depending on how important your opponent thought shielding him with Stalk Unseen was, he may or may not have it. When I started playing the game (back when Elven cloaks cost 10pts/model and didn't come by default on Wood Elf Warriors . . . those were dark times), I took the Elven Cloak on Legolas all the time. I then started realizing that I could "just hide him behind terrain" and forego the cloak to get an extra guy (benefitting from the in-the-way but not the full immunity). If your opponent doesn't think terrain will play a big factor in his games, he may avoid the Elven cloak - and if he does, pounce on it. You can also bypass an Elven cloak by having casters who are tall - either naturally tall, mounted, or flying. If Legolas is counting on low terrain to trigger Stalk Unseen, a caster who sits higher up will have no trouble ignoring the terrain and getting the cast off.

But Transfix/Immobilize isn't the only option for spell casters - area of effect spells are great too! Sorcerous Blast could target someone in front of Legolas, as could Tremor. A clever use of Compel/Command could move a friendly model into Legolas's line of sight without causing the model to touch Legolas - and while this won't keep Legolas from shooting, it will keep him from using his triple-shot option, which may be good enough for you. You could also Compel/Command a vulnerable model (like a banner) into a bad fight and force Legolas to redirect his efforts to saving that vulnerable model instead of hunting for victory points. Yes, there are lots of ways you can play with Legolas's head . . .

Okay, with these strategies in mind, let's take a look at some of the best counters for Legolas!

Tiberius's Top 5 Models To Counter Legolas

As I've done in this series before, we'll start with an honorable mention and a dishonorable mention for combatting Legolas. Our first one is the way that I countered Legolas when I first started playing the game . . . make your heroes (and warriors) downright unkillable . . .

Honorable Mention: Basically any Dwarf hero

It's not hard for most Dwarf heroes to reach Defense 8 - Floi Stonehand and some of the Champions of Erebor (along with basically everyone from Thorin's Company and Young Balin/Dwalin) are D7 or lower, but most of the competitive Dwarf options are at least Defense 8. Whether you're running the Army of Thror, the Iron Hills, Erebor Reclaimed, or the Kingdom of Khazad-Dum/Moria, chances are good you've got a few D8 options available to you.

Even if Legolas isn't on the other side of the board, being wounded by basically all heroes on 6s and most archery/warriors on worse than 6s is a pretty good thing. My son has been running War of the Ring Erebor Reclaimed recently and all those sub-100pt D8 Champs have been roasting my backside . . . they're a pain for a lot of people to fight, but especially Legolas. Many of these heroes have 2 Wounds/1 Fate, though, so Legolas just has to get lucky once to get a cheeky wound in, but to kill the guy, he probably needs to do it 1-2 more times.

Dishonorable Mention: Mablung, Ranger of Ithilien (and any Rangers of Gondor/Ranger heroes near him)

The best day for Legolas is if your opponent has shooting but can't use it against him (or his friends). If you're running a list with lots of Elven cloaks in it (like the Breaking of the Fellowship, the Rangers of Mirkwood, or Legolas allied into a Wood Elf Warrior heavy Lothlorien list/Mirkwood Ranger heavy Halls of Thranduil list), your opponent might be looking forward to a game of shooting away at your army without you being able to do a darn thing about it.

And then he looks up and see Mablung hiding behind a low wall, surrounded by Rangers. Uh oh. Thanks Mablung's Birdcalls special rule, Mablung and any Ranger warriors/heroes within 6" of him gain Stalk Unseen (can't be shot from beyond 6" away if there's terrain obscuring any part of them) and ignore Stalk Unseen on enemy models. Well how about that - the hunters have become the prey! Watch as those Rangers go pounding through Legolas and all his friends in a jiffy . . . oh, and if one of those Rangers is serving as an untrained crewman of a Bolt Thrower (or if they're spotting for a Trebuchet), then those guys can contribute too . . . like I said, this is the dishonorable option (and it's a rare option, since only Minas Tirith and the Rangers of Ithilien can use it).

Okay, let's get into the list proper - we begin with . . .

Pick #5: The Dark Lord Sauron

Okay, this guy is four times the cost of a basic Legolas, but he's got it all: if your opponent brought Legolas at a low points game and was counting on winning Fog of War/Assassination by default, Sauron is about the last thing he wants to see. At low points levels, Sauron is probably the only hero on the other side and he's going to be able to avoid wounds most of the time (Legolas's piddly little bow wounds him on a 6/6+), reach out from 18" away to cast Chill Soul on Legolas if his height can negate the Stalk Unseen rule (assuming Legolas took the cloak), and probably crush any friends Legolas brought along. With his army safely tucked behind him (assuming he even HAS an army - at 400pts he certainly won't), Legolas will have the uncomfortable question of whether to try to drill holes in Sauron (which he can do - I've done it . . . once . . . in Assassination . . . and burned all my Might to get a single wound off him) or whether to try to get around him and target his army. There is no good answer for this conundrum - except to try to play to the scenario . . . which again, may not help you.

Sauron is not only an expensive option for a player, but also heavily restricts your army building (though Barad-Dur has a very flushed out army list). He's nasty, Legolas doesn't want to fight him, but I had to put him at 5th. Edging him out is . . .

Pick #4: The Watcher in the Water

If you want to close distance quickly with a D6 unit, there is NO model better at this than the Watcher in the Water. Period. I mean, he can displace Legolas when he arrives, call a Heroic Shoot if required to get his D6 Tentacle Strikes in before Legolas get an arrow to string, and then pull him into a nasty embrace. Legolas could use Heroic Strike to best the Fight Value of the Watcher, but with FAR more attacks on the Watcher's side and only 2 dice for Legolas, he's going to be hard pressed to beat him more than once. Short of running his horse at a full gallop (assuming he has one), once the Watcher shows up, it's all but impossible for Legolas to get away from him - and if he doesn't beat him down quickly, that Watcher's gonna eat him up.

Taken with Durburz (270pt investment, plus whatever friends you want to take with Durburz), you can ally the Watcher in basically any Evil list as a Convenient Ally, so this counter to Legolas (and lots of others models) isn't hard to add in - and like taking Dwarf heroes or Sauron, investing in the Watcher (and probably a Bat Swarm, which can take a lot of damage from Legolas, but can also close the distance very quickly) will be helpful against a lot of different foes. However, should the Watcher fail to come on when you need him (sometimes that 3+ is elusive), your best way of dealing with Legolas may not be around to keep the rest of your army from falling. As such, I placed this guy behind the more reliable solution of . . .

Pick #3: Galadriel (either version, but specifically the Lothlorien variant)

Blinding Light isn't something Legolas wants to fight - and Galadriel is one of the worst Blinding Light characters for him to run into. The Lady of Light doesn't need to channel Blinding Light to provide a 6" anti-archery bubble (it starts by default on her), but she's also only got D3 and 3 Wounds/3 rerollable Fate. While "only" is a bit of a misnomer, Legolas will have a 2+ To Hit and a 4+ To Wound and Galadriel will need to start passing Fate to keep those wounds on her. While this will take time (usually), it won't take THAT long to work. The Lothlorien variant is very resilient against Legolas's archery since she can a) cast Blessing of the Valar on herself on the following turn to regain a previously-spent Fate point (so Legolas's 2+/4+ shot might not have actually brought her closer to death) OR b) she could have brought the Mirror of Galadriel, which would allow her to regain all of her previously-spent Fate points (which is great if you a cascading failure of Fate rolls occurred). For 155pts, a Mirror-running Galadriel is pretty hard to drill through one shot at a time.

Galadriel can also bring 18 models, 6 of which can bring Elf bows for returning fire. Of course, she can have MORE bowmen in her ranks if she has help from another hero or two, so it'll be a tough question for Legolas as to whether to even try tackling Galadriel or attempt to hit those around her on 6s. Bad choices all around. As an Elf Hero of Legend, Galadriel can be brought with anyone as a Historical/Convenient Ally, which is crazy good - almost 20 Elves for around 350pts (some of whom might provide F6 on a stick)? Who's going to say no to that . . .

Blinding Light is good and all, but if Legolas is on fire and just gets 6s (either To Hit or To Wound), it's not going to do much. As such, there's another way we can mitigate his archery . . . by cheating . . .

Pick #2: The Assault on Lothlorien Legendary Legion

This Legion has the double-whammy of being a super horde that can also restrict enemy shooting - that's most of the reason why people hate it so much. With a permanent restriction of 12" range on those pesky Elven archers and SO many guys on the board (who get bonus damage if they outnumber the models they're engaged with), these guys are a PAIN for Elves to have to fight. The requirement for more Orcs to be in the list (and the dominance of Spiders/Bats from the earliest sample lists after Defence of the North was released) have made fighting back against this Legion better for most armies - including armies with Legolas in them - but the ability to drive Legolas and his companions to you (and then jump on them with heaps of Orcs and Goblins) is killer.

If Legolas needs to be within 12" of the enemy to start being effective, it just takes a wild Bat Swarm to go careening into him (or a big spider or a Wild Warg Chieftain) to cut his day short. No matter how you cut it, Legolas doesn't really want to fight this Legion (though he could expect to get a leader wound/kill now that Muzgur has to be the Leader - wound the Leader on 4s anyone?). This list is super powerful against Legolas and lots of other shooting armies too, but the top slot for today was always going to go to my biggest fear when I bring Legolas to the table . . .

Pick #1: Defense 6 Infantry Spams with access to Heroic March/War Drums (especially Minas Tirith/Easterling spams or Castellans of Dol Guldur)

When I started playing the game with Legolas allied into Lothlorien (Galadriel/Haldir leading Wood Elf Warriors), I learned very quickly that one of the worst things you can face with a S3 shooting army is fast-moving D6 guys. Right now in the meta, there are LOTS of these things buzzing around, but the most dominant of them all is found in the Host of the Dragon Emperor. With a Kataphrakt with War Drum in tow, the Dragon Emperor can spam out 8-9pt Easterling Warriors that are upgraded to Black Dragons for free and that gain +1 FV when within 6" of him - which means you can get 8pt F5/D6 units . . . utter insanity, if you ask me. This is any Elf's worst fear - unless he managed to pack in a bunch of F6 spear supports (which most Legolas allied forces don't).

Against a horde of D6 troops, Legolas is unlikely to be able to kill much - and if you can close with him/his friends quickly, his ability to chew through numbers quickly is greatly reduced. While the Dragon Emperor Legion certainly does this well, you can get similar results by having Morannon Orcs and a Mordor Troll with war drum (he's INCREDIBLY hard to snipe - I wouldn't advertise the Orc Drummer to fulfill this role), Warriors of Minas Tirith or Fountain Court Guard with Irolas, Madril, or Elessar, Castellans and Gundabad Orcs being Marched by Gundabad/Hunter Orc Captains, or any Dwarf King/Captain who can March D6-8 Dwarves. No matter what you're doing, if you're closing the distance quickly with units that aren't going to be wounded easily with archery, you're in a good place. Oh, and the Easterlings and Mordor Drummer lists could get 12" move with their infantry if they call a Heroic March AND drum on the same turn . . . sheesh.

Sample Lists

Our first stop is a Dwarf list built on a list that my son has been running - it's a War of the Ring era Erebor Reclaimed list that has resilient D8 heroes, a March captain for speed, and TONS of heavily armored Dwarves (all but two are D8 with shieldwall) - good luck punching through this with any kind of archery (believe me, I've tried):
  • Dain Ironfoot, King Under the Mountain [AL]
    • 5 Iron Hills Dwarves
    • 8 Iron Hills Dwarves with spears
    • 1 Iron Hills Goat Rider
  • Gloin the Dwarf, Champion of Erebor
    • 4 Iron Hills Dwarves
    • 5 Iron Hills Dwarves with spears
  • Bifur the Dwarf, Champion of Erebor
    • 4 Iron Hills Dwarves
    • 5 Iron Hills Dwarves with spears
  • Iron Hills Captain on war goat
    • 2 Iron Hills Dwarves
    • 2 Iron Hills Dwarves with spears
800 points, 40 models, 1 Thrown Stones hitting on a 3+, 40 D6+ models, 2 cavalry and 2 Might for Heroic March, 10 Might

Our second stop is Minas Tirith, where we can get fast-moving high-Defense troops - oh and Mablung to spot for two Trebuchets at 700 points. With 49 models, 18 bows hitting on a 3+ backed by two Trebs hitting on a 4+, this is a NASTY surprise for any army that wants to sit back and shoot . . .
  • Denethor, Steward of Gondor [AL]
    • 7 Warriors of Minas Tirith with shields
    • 1 Knight of Minas Tirith with shield
    • 7 Rangers of Gondor with spears
  • Madril, Captain of Ithilien
    • 6 Guards of the Fountain Court with shields
    • 3 Warriors of Minas Tirith with shields and spears
    • 1 Warrior of Minas Tirith with shield, spear, and banner
    • 2 Rangers of Gondor with spears
  • Anborn, Ranger of Ithilien
    • 3 Warriors of Minas Tirith with shields
    • 3 Rangers of Gondor with spears
  • Mablung, Ranger of Ithilien
    • 3 Warriors of Minas Tirith with shields
    • 3 Rangers of Gondor with spears
  • Minas Tirith Siege Veteran with Trebuchet
    • 2 crew
  • Minas Tirith Siege Veteran with Trebuchet
    • 2 crew
700 points, 49 models, 17 bows hitting on a 3+ AND 2 trebuchets hitting on a 4+, 25 D6+ models, no fast models but 3 Might for Heroic March, 7 Might

This list has two siege engines and +9 models at -100 points than the last list! Oh, and his has shooting and can actually rely on that shooting game against the worst shenanigans that Legolas can muster. Punchy heroes it does not have (which the previous list has in abundance), but with two trebs, you may not need them.

Conclusion

Legolas is an amazing model, but he's got his limits. Hopefully this article gave you some ideas for how to combat Legolas should you fight him on the battlefield. If you have any other tips or tricks that you think would be useful, let us know in the comments below! Next time, we're turning back to evil to look at the vast war beasts of Haradwaith! There are few things in the game quite as imposing as a Mumak on the battlefield - and if there are two Mumaks on the battlefield, it's easy to get flustered and think you have no way of winning. But just us next time as we talk about some approaches for dealing with these things - and some models that make these elephants want to turn tail and run. Until next time, happy hobbying!

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